Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Furor Puro
CategoryDemonDemônio
IconEnemyArmourStrong
Pure Fury
Spectre
Tagsdemon, fast_movement, not_dex, not_int
Packs
  • Desgosto Puro, Malícia Pura, Furor Puro, Fúria Pura, Rancor Puro, Desordem, Fúria
  • Desgosto Puro, Malícia Pura, Furor Puro, Fúria Pura, Rancor Puro, Rancor, Furor
  • Desgosto Puro, Malícia Pura, Furor Puro, Fúria Pura, Rancor Puro, Malícia, Desgosto
  • Vida
    550%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    220%
    Precisão
    100%
    Attack Distance
    8 ~ 20
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    550%
    Model Size
    192%
    Type
    DeliriumHulk
    Metadata
    DeliriumEliteFury
    Reserva
    179
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reserva
    70.2%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Nível
    68
    Vida
    45,414
    Damage
    513
    Dano Mágico
    513
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    157,487
    Minion Life
    38,115
    Minion Damage
    2,131
    Minion Armour
    8,204
    MAASDeliriumEliteFury
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 410—615
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Velocidade de ataque reduzida em 20%
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GTHulkCascadeSlamPlacement
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 22 s
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [60]
    GAHulkCascadeSlam
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa +62% de dano de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GADeliriumEliteFuryComboSlamShort
    Triggerable, Attack, AttackInPlace
    Base Damage: 410—615
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 62%
    Tempo de Ataque: 1.5 s
    Causa -38% de dano de ataque
    Converte 70% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    attack maximum action distance + [48]
    GADeliriumEliteFuryComboSlamLong
    Triggerable, Attack, AttackInPlace
    Base Damage: 410—615
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 105%
    Tempo de Ataque: 1.5 s
    Causa +5% de dano de ataque
    Converte 70% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    GADeliriumEliteFuryBurrowSlamUpwardImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 410—615
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 115%
    Tempo de Ataque: 1.5 s
    Causa +15% de dano de ataque
    action attack or cast time uses animation length [1]
    GADeliriumEliteFuryBurrowTravelDamage
    Triggerable, Attack, AttackInPlace
    Base Damage: 410—615
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 20%
    Tempo de Ataque: 1.5 s
    Causa -80% de dano de ataque
    action attack or cast time uses animation length [1]
    EAADeliriumEliteFuryBurrow
    Attack
    Base Damage: 410—615
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 20 s
    action attack or cast time uses animation length [1]
    attack maximum action distance + [35]
    GADeliriumEliteFuryBurrowSlamUpwardImpactRats
    Triggerable, Attack, AttackInPlace
    Base Damage: 410—615
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 115%
    Tempo de Ataque: 1.5 s
    Causa +15% de dano de ataque
    action attack or cast time uses animation length [1]
    EAADeliriumEliteFuryComboSlams
    Attack
    Base Damage: 410—615
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 20 s
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/Minions/DeliriumEliteFury"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Pure Fury",
        life = 5.5,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "GAHulkCascadeSlam",
            "GADeliriumEliteFuryComboSlamShort",
            "GADeliriumEliteFuryComboSlamLong",
            "GADeliriumEliteFuryBurrowSlamUpwardImpact",
            "GADeliriumEliteFuryBurrowTravelDamage",
            "GADeliriumEliteFuryBurrowSlamUpwardImpactRats",
            "EAADeliriumEliteFuryBurrow",
            "EAADeliriumEliteFuryComboSlams",
            "GTHulkCascadeSlamPlacement",
            "MAASDeliriumEliteFury",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHulkCascadeSlam"] = {
        name = "GAHulkCascadeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryComboSlamShort"] = {
        name = "GADeliriumEliteFuryComboSlamShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {48, 70, baseMultiplier = 0.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryComboSlamLong"] = {
        name = "GADeliriumEliteFuryComboSlamLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryBurrowSlamUpwardImpact"] = {
        name = "GADeliriumEliteFuryBurrowSlamUpwardImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryBurrowTravelDamage"] = {
        name = "GADeliriumEliteFuryBurrowTravelDamage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryBurrowSlamUpwardImpactRats"] = {
        name = "GADeliriumEliteFuryBurrowSlamUpwardImpactRats",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeliriumEliteFuryBurrow"] = {
        name = "EAADeliriumEliteFuryBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeliriumEliteFuryComboSlams"] = {
        name = "EAADeliriumEliteFuryComboSlams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHulkCascadeSlamPlacement"] = {
        name = "GTHulkCascadeSlamPlacement",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASDeliriumEliteFury"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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