IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Atirador de Elite da Podridão Marinha
Searot Sniper
Spectre
AreaBaía Ancoreta, Náufrago, O Refúgio Zigurate
Tagsallows_additional_projectiles, Arrow_onhit_audio, cold_affinity, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Packs
  • Baía Ancoreta, Náufrago: Atirador de Elite da Podridão Marinha, Esqueleto da Podridão Marinha, Esqueleto da Podridão Marinha
  • O Refúgio Zigurate: Arpoeiro da Podridão Marinha, Atirador de Elite da Podridão Marinha, Esqueleto da Podridão Marinha, Esqueleto da Podridão Marinha
  • Vida
    100%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    5 ~ 55
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    KelpDregCrossbow
    Metadata
    KelpDregCrossbowIceShot
    Nível
    65
    Vida
    6,555
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    3,844
    MASKelpDregCrossbowIce
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 164304
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Converte 40% do dano físico em dano de frio
    action attack or cast time uses animation length [1]
    arrow projectile variation [1005]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPWKelpDregPunctureIce
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 164304
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.5 s
    Causa +50% de dano de ataque
    ㅤ+100% de acúmulo de congelamento
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1173]
    projectile speed variation +% [25]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Searot Sniper",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MASKelpDregCrossbowIce",
            "MPWKelpDregPunctureIce",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASKelpDregCrossbowIce"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {1005, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregPunctureIce"] = {
        name = "MPWKelpDregPunctureIce",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "projectile_speed_variation_+%",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1173, 100, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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