Taua, o Impiedoso
Taua, the Ruthless
Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Vida
125%
Armadura
+50%
Resistência




Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
4 ~ 12
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ExileWarrior1
Metadata
ExileWarrior1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,696
Armadura
3,620
Evasão
477
Damage
466
Dano Mágico
466
Precisão
2,180
Tempo de Ataque
1.005
Experiência
71,585
Minion Life
8,289
Minion Damage
1,039
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee2HMaceRogueExileWarrior1
Attack, MeleeSingleTarget, Melee, Area
Golpe com Maça
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.005 seg
Ataque com sua Maça.
25% mais Velocidade de Ataque
is area damage [1]
melee conditional step distance [10]

RollingSlamRogueExileWarrior1
Attack, Melee, Slam, Area
Pancada Giratória
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Dano de Ataque: 90%
Tempo de Ataque: 1.005 seg
Bate no chão para Atordoar inimigos e empurrá-los para longe, então continue avançando e execute uma segunda Pancada devastadora. Manter o botão da habilidade pressionado permite mudar de direção enquanto se move.
Causa 10% menos Dano com Ataque
+1 segundo ao Tempo Total do Ataque
Enquanto em Empunhadura Dupla, ambas as armas acertam com 30% menos dano
attack maximum action distance + [20]
base deal no damage [1]
base skill show average damage instead of dps [1]
console do not cancel from turn angle [1]
dps display statset index [1]
is area damage [1]
melee conditional step distance [15]
totemified rolling slam attack maximum action distance + [36]

SuperchargedSlamRogueExileWarrior1
Attack, Area, Channel, Melee, Slam, NoDualWield, GainsStages
Pancada Super-carregada
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Dano de Ataque: 50%
Tempo de Ataque: 1.005 seg
Canalize para carregar um golpe pesado, puxando terra do chão para aumentar sua maça. Libere para Golpear o chão, causando dano em uma área ao redor do impacto, seguido de Abalos Secundários causando dano em uma área maior.
Impacto tem 1.6 metros de raio
40% mais Dano com Acertos por cada estágio
Máximo de Estágios
Canalização termina 1 segundo após atingir o máximo de Estágios
Libera 1 Abalo Secundário por Estágio
Canalização termina 1 segundo após atingir o máximo de Estágios
Libera 1 Abalo Secundário por Estágio
Máximo de 3 Estágios
Canalização termina 1 segundo após atingir o máximo de Estágios
Libera 1 Abalo Secundário por Estágio
Canalização termina 1 segundo após atingir o máximo de Estágios
Libera 1 Abalo Secundário por Estágio
active skill attack damage final permyriad [-5000]
ancestral slam interval duration [6000]
base minimum channel time ms [1000]
base skill show average damage instead of dps [1]
channel skill end animation duration override ms [1000]
channel start lock cancelling scales with attack speed [1]
is area damage [1]
skill animation duration multiplier override [3]
support ancestral slam big hit max count [1]

HammerOfTheGodsRogueExileWarrior1
Attack, Area, Melee, Slam, Duration, Totemable, UsableWhileMoving, HasUsageCondition
Martelo dos Deuses
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Dano de Ataque: 275%
Tempo de Ataque: 1.005 seg
Recarga: 24 seg
Construa Glória causando Atordoamento Pesado nos inimigos. Quando você tiver Glória máxima, poderá suplicar aos Ancestrais para esmagarem seus inimigos, manifestando um martelo massivo que cai do céu sobre seu alvo, Golpeando o solo após uma curta duração e causando dano imenso baseado na sua arma.
Causa 175% mais Dano com Ataque
Não pode ser Evadido
Enquanto em Empunhadura Dupla, ambas as armas acertam com 30% menos dano
Causa Sangramento
Impacto tem 2.4 metros de raio
Queda do Martelo dura 2.5 segundos
active skill area of effect radius +% final [40]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

LeapSlamRogueExileWarrior1
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto Impactante
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.005 seg
Salte no ar, causando dano e Empurrando inimigos com seu martelo onde você cair. Inimigos que estiverem no local da queda serão empurrados para fora do caminho.
Habilidades Suportadas têm 100% de chance de criar Solo Afiado
Solo Afiado dura 4 segundos
Causa 50% mais Dano com Ataque
+0.65 segundos ao Tempo Total do Ataque, mais até
+0.5 segundos baseado na distância percorrida
+0.5 segundos baseado na distância percorrida
Enquanto em Empunhadura Dupla, ambas as armas acertam com 30% menos dano
50% mais acúmulo de Atordoamento
Não Pode Quebrar Armadura
Mutila ao Acertar
Impacto tem 2.5 metros de raio
Consome a Armadura Totalmente Quebrada dos Inimigos para causar 500% mais acúmulo de Atordoamento
base skill show average damage instead of dps [1]
broken armour consume art variation [1]
can create jagged ground [1]
is area damage [1]
leap slam always knockback within range [1]
leap slam animation distance threshold [30]
melee conditional step distance [5]
moving melee conditional step distance [15]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 metros à distância do Rolamento
Causa 10% menos Dano com Ataque
Velocidade de Conjuração desta Habilidade não pode ser modificada
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Warrior" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" Functions { combat_dialogue = " Roll(1, 2, { PlayTextAudio( RogueExile_Taua_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' ); } ); " player_engaged_random = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Taua_EngageMarauder, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Marauder player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Taua_EngageWarrior, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Warrior player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Witch player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Taua_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Sorceress player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Ranger player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Taua_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Huntress player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Duelist player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Taua_EngageMercenary, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Mercenary player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Shadow player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Taua_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Monk player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Templar player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Druid player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerWitchSorc, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerWitchSorc, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerMercenary, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Druid }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior1"] = { name = "Taua, the Ruthless", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee2HMaceRogueExileWarrior1", "SuperchargedSlamRogueExileWarrior1", "LeapSlamRogueExileWarrior1", "RollingSlamRogueExileWarrior1", "HammerOfTheGodsRogueExileWarrior1", "DodgeRollRogueExileGeneric", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee2HMaceRogueExileWarrior1"] = { name = "Mace Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with your Mace.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {10, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SuperchargedSlamRogueExileWarrior1"] = { name = "Supercharged Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Channel] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.NoDualWield] = true, [SkillType.GainsStages] = true, }, statDescriptionScope = "channelled_slam/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "channelled_slam_damage_+%_final_per_stage", "channelled_slam_max_stages", "skill_animation_duration_multiplier_override", "channel_skill_end_animation_duration_override_ms", "base_minimum_channel_time_ms", "support_ancestral_slam_big_hit_max_count", "ancestral_slam_interval_duration", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "channel_start_lock_cancelling_scales_with_attack_speed", "quality_display_supercharged_slam_is_gem", }, levels = { [1] = {16, 40, 3, 3, 1000, 1000, 1, 6000, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LeapSlamRogueExileWarrior1"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_hit_damage_stun_multiplier_+%_final", "broken_armour_consume_art_variation", "total_attack_time_+_ms", "melee_conditional_step_distance", "moving_melee_conditional_step_distance", "leap_slam_added_attack_time_by_distance_ms", "leap_slam_animation_distance_threshold", "active_skill_consume_enemy_fully_broken_armour_to_gain_hit_damage_stun_multiplier_+%", "active_skill_base_area_of_effect_radius", "active_skill_damage_+%_final_while_dual_wielding", "support_jagged_ground_base_duration_ms", "support_jagged_ground_chance_%", "maim_on_hit_%", "is_area_damage", "leap_slam_always_knockback_within_range", "base_skill_show_average_damage_instead_of_dps", "cannot_break_armour", "can_create_jagged_ground", }, levels = { [1] = {50, 1, 650, 5, 15, 500, 30, 500, 25, -30, 4000, 100, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RollingSlamRogueExileWarrior1"] = { name = "Rolling Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Slam|Slam] the ground to [Stun|Stun] enemies and [Knockback|knock them away], then continue forward and perform a devastating second [Slam|Slam]. Holding down the skill input allows you to change direction as you move.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Area] = true, }, statDescriptionScope = "double_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "total_attack_time_+_ms", "melee_conditional_step_distance", "attack_maximum_action_distance_+", "totemified_rolling_slam_attack_maximum_action_distance_+", "dps_display_statset_index", "active_skill_damage_+%_final_while_dual_wielding", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "console_do_not_cancel_from_turn_angle", "base_deal_no_damage", }, levels = { [1] = {1000, 15, 20, 36, 1, -30, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HammerOfTheGodsRogueExileWarrior1"] = { name = "Hammer of the Gods", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Build [Glory] by [HeavyStun|Heavy Stunning] enemies. When you have maximum [Glory] you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, [Slam|Slamming] into the ground after a short duration and dealing immense damage based on your weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.HasUsageCondition] = true, }, statDescriptionScope = "hammer_of_the_gods", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_damage_+%_final_while_dual_wielding", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "can_perform_skill_while_moving", "global_always_hit", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {2500, 24, -70, 160, 60, -30, 40, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.