Taua, l'Impitoyable


monster dropped item rarity +% [1500]
Taua, the Ruthless
Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Vie
70%
+50%
Résistance




Damage
200%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 12
Temps d'attaque
1.005 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
ExileWarrior1
Metadata
ExileWarrior1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
5,430
3,620
Damage
466
Dégâts des sorts
466
Précision
2,464
Temps d'attaque
1.005
Expérience
71,585
Minion Life
4,851
Minion Damage
1,938
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee2HMaceRogueExileWarrior1
Attack, MeleeSingleTarget, Melee, Area
Frappe à la masse
Base Damage: 373–559
Chances de Touche critique: 5%
Temps d'attaque: 1.005 sec.
Frappez avec votre Masse.
25% Davantage de Vitesse d'Attaque
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]

RollingSlamRogueExileWarrior1
Attack, Melee, Slam, Area, NoAttackInPlace
Fracas déferlant
Base Damage: 373–559
Chances de Touche critique: 5%
Dégâts d'Attaque: 90%
Temps d'attaque: 1.005 sec.
Une attaque qui vous permet de Fracasser le sol pour Étourdir et Repousser les ennemis, votre personnage se déplace ensuite vers l'avant et Fracasse le sol une deuxième fois, de manière dévastatrice. Maintenir enfoncée la touche attribuée à l'utilisation de l'aptitude vous permet de changer de direction au moment du déplacement.
10% de Perte de Dégâts d'Attaque
Tant que vous maniez deux armes, les deux armes Touchent avec 30% de Perte de Dégâts
attack maximum action distance + [20]
base deal no damage [1]
base skill show average damage instead of dps [1]
console do not cancel from turn angle [1]
dps display statset index [1]
is area damage [1]
melee conditional step distance [15]
totemified rolling slam attack maximum action distance + [36]

SuperchargedSlamRogueExileWarrior1
Attack, Area, Channel, Melee, Slam, NoDualWield, GainsStages, NoAttackInPlace
Fracas superchargé
Base Damage: 373–559
Chances de Touche critique: 5%
Dégâts d'Attaque: 70%
Temps d'attaque: 1.005 sec.
Une Canalisation qui prépare un coup puissant en extrayant la terre du sol pour élargir votre masse. Lors du relâchement, Fracasse le sol, infligeant des dégâts dans une zone autour de l'impact, suivi d'un certain nombre de Répliques qui infligent des dégâts dans une zone plus grande.
Les Attaques avec les Aptitudes modifiées sont Améliorées par les Ancêtres, jusqu'à un maximum d'une fois toutes les 6 secondes
30% de Perte de Dégâts d'Attaque
Rayon de l'impact : 1.6 mètres
Vos coups infligent 40 % de dégâts supplémentaires pour chaque palier
Nombre maximal de Paliers : 3
La canalisation prend fin 1 seconde après avoir atteint le nombre maximal de Paliers
Libère 1 Réplique par Palier
La canalisation prend fin 1 seconde après avoir atteint le nombre maximal de Paliers
Libère 1 Réplique par Palier
base minimum channel time ms [1000]
base skill show average damage instead of dps [1]
channel skill end animation duration override ms [1000]
channel start lock cancelling scales with attack speed [1]
is area damage [1]
skill animation duration multiplier override [3]
support ancestral slam big hit max count [1]

HammerOfTheGodsRogueExileWarrior1
Attack, Area, Melee, Slam, Duration, Totemable, UsableWhileMoving, HasUsageCondition, NoAttackInPlace
Marteau des Dieux
Base Damage: 373–559
Chances de Touche critique: 5%
Dégâts d'Attaque: 275%
Temps d'attaque: 1.005 sec.
Temps de recharge: 24 sec.
Accumulez de la Gloire en infligeant des Étourdissements massifs à vos ennemis. Lorsque votre Gloire atteint son maximum, vous pouvez implorer les Ancêtres d'écraser vos ennemis, faisant apparaître un énorme marteau qui s'abat sur votre cible depuis les cieux. Après une courte durée, il se Fracasse contre le sol, infligeant des dégâts colossaux basés sur votre arme.
175% Davantage de Dégâts d'Attaque
Ignore l'Évasion de la cible
Tant que vous maniez deux armes, les deux armes Touchent avec 30% de Perte de Dégâts
Inflige le Saignement
+2.4 mètres au Rayon de l'impact
Durée de la chute du marteau : 2.5 secondes
active skill area of effect radius +% final [40]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

LeapSlamRogueExileWarrior1
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
Bond percutant
Base Damage: 373–559
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1.005 sec.
Un bond dans les airs qui endommage et Repousse les ennemis avec votre masse à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont
projetés hors de votre chemin.
Les Aptitudes modifiées ont 100% de chances de créer du Sol irrégulier
Le Sol irrégulier dure 4 secondes
50% Davantage de Dégâts d'Attaque
+0.65 secondes de Temps d'Attaque Total, et jusqu'à plus +0.5 secondes en fonction de la distance parcourue
Tant que vous maniez deux armes, les deux armes Touchent avec 30% de Perte de Dégâts
50% Davantage d'Accumulation d'Étourdissement
Ne peut pas Briser l'Armure
Rayon de l'impact : 2.5 mètres
Consomme l'Armure brisée des ennemis pour infliger 500 % d'accumulation d'Étourdissement supplémentaires
base skill show average damage instead of dps [1]
broken armour consume art variation [1]
can create jagged ground [1]
is area damage [1]
leap slam always knockback within range [1]
leap slam animation distance threshold [30]
melee conditional step distance [5]
moving melee conditional step distance [15]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
La Roulade a un bonus de distance de +4.6 mètres
10% de Perte de Dégâts d'Attaque
La Vitesse d'incantation de cette Aptitude ne peut pas être modifiée
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Warrior" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" Functions { combat_dialogue = " Roll(1, 2, { PlayTextAudio( RogueExile_Taua_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' ); } ); " player_engaged_random = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Taua_EngageMarauder, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Marauder player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Taua_EngageWarrior, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Warrior player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Witch player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Taua_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Sorceress player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Ranger player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Taua_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Huntress player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Duelist player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Taua_EngageMercenary, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Mercenary player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Shadow player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Taua_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Monk player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Templar player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Druid player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerWitchSorc, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerWitchSorc, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerMercenary, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Druid }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior1"] = { name = "Taua, the Ruthless", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee2HMaceRogueExileWarrior1", "SuperchargedSlamRogueExileWarrior1", "LeapSlamRogueExileWarrior1", "RollingSlamRogueExileWarrior1", "HammerOfTheGodsRogueExileWarrior1", "DodgeRollRogueExileGeneric", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee2HMaceRogueExileWarrior1"] = { name = "Mace Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with your Mace.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "active_skill_attack_speed_+%_final", "is_area_damage", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {10, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SuperchargedSlamRogueExileWarrior1"] = { name = "Supercharged Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Channelling|Channel] to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Channel] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.NoDualWield] = true, [SkillType.GainsStages] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "channelled_slam/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "channelled_slam_damage_+%_final_per_stage", "channelled_slam_max_stages", "skill_animation_duration_multiplier_override", "channel_skill_end_animation_duration_override_ms", "base_minimum_channel_time_ms", "support_ancestral_slam_big_hit_max_count", "ancestral_slam_interval_duration", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "channel_start_lock_cancelling_scales_with_attack_speed", "quality_display_supercharged_slam_is_gem", }, levels = { [1] = {16, 40, 3, 3, 1000, 1000, 1, 6000, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LeapSlamRogueExileWarrior1"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_hit_damage_stun_multiplier_+%_final", "broken_armour_consume_art_variation", "total_attack_time_+_ms", "melee_conditional_step_distance", "moving_melee_conditional_step_distance", "leap_slam_added_attack_time_by_distance_ms", "leap_slam_animation_distance_threshold", "active_skill_consume_enemy_fully_broken_armour_to_gain_hit_damage_stun_multiplier_+%", "active_skill_base_area_of_effect_radius", "active_skill_damage_+%_final_while_dual_wielding", "support_jagged_ground_base_duration_ms", "support_jagged_ground_chance_%", "maim_on_hit_%", "is_area_damage", "leap_slam_always_knockback_within_range", "base_skill_show_average_damage_instead_of_dps", "cannot_break_armour", "can_create_jagged_ground", }, levels = { [1] = {50, 1, 650, 5, 15, 500, 30, 500, 25, -30, 4000, 100, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RollingSlamRogueExileWarrior1"] = { name = "Rolling Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Slam|Slam] the ground to [Stun|Stun] enemies and [Knockback|knock them away], then continue forward and perform a devastating second [Slam|Slam]. Holding down the skill input allows you to change direction as you move.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Area] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "double_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "total_attack_time_+_ms", "melee_conditional_step_distance", "attack_maximum_action_distance_+", "totemified_rolling_slam_attack_maximum_action_distance_+", "dps_display_statset_index", "active_skill_damage_+%_final_while_dual_wielding", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "console_do_not_cancel_from_turn_angle", "base_deal_no_damage", }, levels = { [1] = {1500, 15, 20, 36, 1, -30, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HammerOfTheGodsRogueExileWarrior1"] = { name = "Hammer of the Gods", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Build [Glory] by [HeavyStun|Heavy Stunning] enemies. When you have maximum [Glory] you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, [Slam|Slamming] into the ground after a short duration and dealing immense damage based on your weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.HasUsageCondition] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "hammer_of_the_gods", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_damage_+%_final_while_dual_wielding", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "can_perform_skill_while_moving", "global_always_hit", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {2500, 24, -70, 160, 50, -30, 40, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.