Taua, der Rücksichtslose
Taua, the Ruthless
Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Leben
125%
Rüstung
+50%
Widerstand




Damage
200%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
4 ~ 12
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ExileWarrior1
Metadata
ExileWarrior1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
9,696
Rüstung
3,620
Ausweichwert
477
Damage
466
Zauberschaden
466
Genauigkeit
2,180
Angriffszeit
1.005
Erfahrung
71,585
Minion Life
8,289
Minion Damage
1,039
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee2HMaceRogueExileWarrior1
Attack, MeleeSingleTarget, Melee, Area
Streitkolbenschlag
Base Damage: 373–559
Kritische Trefferchance: 5%
Angriffszeit: 1.005 Sek.
Schlagt mit Eurem Streitkolben zu.
25% mehr Angriffsgeschwindigkeit
is area damage [1]
melee conditional step distance [10]

RollingSlamRogueExileWarrior1
Attack, Melee, Slam, Area
Rollender Hieb
Base Damage: 373–559
Kritische Trefferchance: 5%
Angriffsschaden: 90%
Angriffszeit: 1.005 Sek.
Ihr schlagt mit einem Hieb auf den Boden, um Gegner zu betäuben und sie wegzustoßen, und bewegt Euch weiter vorwärts, wodurch Ihr einen zweiten, verheerenden Hieb ausführt. Wenn Ihr die Fertigkeit gedrückt haltet, könnt Ihr die Richtung wechseln, während Ihr euch bewegt.
Verursacht 10% weniger Angriffsschaden
+1 Sekunde zur gesamten Angriffszeit
Während des Tragens zweier Waffen treffen beide Waffen mit 30% weniger Schaden
attack maximum action distance + [20]
base deal no damage [1]
base skill show average damage instead of dps [1]
console do not cancel from turn angle [1]
dps display statset index [1]
is area damage [1]
melee conditional step distance [15]
totemified rolling slam attack maximum action distance + [36]

SuperchargedSlamRogueExileWarrior1
Attack, Area, Channel, Melee, Slam, NoDualWield, GainsStages
Supergeladener Hieb
Base Damage: 373–559
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Angriffszeit: 1.005 Sek.
Durch Kanalisieren ladet Ihr einen heftigen Schwung auf, der dem Boden Erde entzieht, die Euren Streitkolben vergrößert. Beim Loslassen trifft der Hieb auf den Boden und verursacht in einem Bereich um den Aufprall Schaden, gefolgt von Nachbeben, die in einem größeren Bereich Schaden verursachen.
Wirkungsradius beträgt 1.6 Meter
40% mehr Schaden mit Treffern für jede Phase
Maximal Phasen
Kanalisieren endet 1 Sekunde nach dem Erreichen maximaler Phasen
Entfesselt 1 Nachbeben pro Phase
Kanalisieren endet 1 Sekunde nach dem Erreichen maximaler Phasen
Entfesselt 1 Nachbeben pro Phase
Maximal 3 Phasen
Kanalisieren endet 1 Sekunde nach dem Erreichen maximaler Phasen
Entfesselt 1 Nachbeben pro Phase
Kanalisieren endet 1 Sekunde nach dem Erreichen maximaler Phasen
Entfesselt 1 Nachbeben pro Phase
active skill attack damage final permyriad [-5000]
ancestral slam interval duration [6000]
base minimum channel time ms [1000]
base skill show average damage instead of dps [1]
channel skill end animation duration override ms [1000]
channel start lock cancelling scales with attack speed [1]
is area damage [1]
skill animation duration multiplier override [3]
support ancestral slam big hit max count [1]

HammerOfTheGodsRogueExileWarrior1
Attack, Area, Melee, Slam, Duration, Totemable, UsableWhileMoving, HasUsageCondition
Hammer der Götter
Base Damage: 373–559
Kritische Trefferchance: 5%
Angriffsschaden: 275%
Angriffszeit: 1.005 Sek.
Abklingzeit: 24 Sek.
Baut Ruhm durch schwere Betäubung von Gegnern auf. Sobald maximaler Ruhm aufgebaut wurde, können die Ahnen ersucht werden, Eure Gegner zu zermalmen, und es wird ein gewaltiger Hammer manifestiert, der vom Himmel auf Euer Ziel fällt, nach kurzer Zeit in den Boden einschlägt und je nach Waffe immensen Hiebschaden verursacht.
Verursacht 175% mehr Angriffsschaden
Kann nicht ausgewichen werden
Während des Tragens zweier Waffen treffen beide Waffen mit 30% weniger Schaden
Verursacht Bluten
Wirkungsradius beträgt 2.4 Meter
Hammerfall-Dauer beträgt 2.5 Sekunden
active skill area of effect radius +% final [40]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

LeapSlamRogueExileWarrior1
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Sprunghieb
Base Damage: 373–559
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffszeit: 1.005 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurem Streitkolben zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet,
werden aus dem Weg geschoben.
Unterstützte Fertigkeiten haben 100% Chance, zerklüfteten Boden zu erzeugen
Zerklüfteter Boden hält 4 Sekunden an
Verursacht 50% mehr Angriffsschaden
+0.65 Sekunden zur gesamten Angriffszeit, plus bis zu
+0.5 Sekunden basierend auf der zurückgelegten Distanz
+0.5 Sekunden basierend auf der zurückgelegten Distanz
Während des Tragens zweier Waffen treffen beide Waffen mit 30% weniger Schaden
50% mehr Betäubungsaufbau
Ihr könnt keine Rüstung zerbrechen
Verstümmelt bei Treffer
Wirkungsradius beträgt 2.5 Meter
Verbraucht vollständig zerbrochene Rüstung bei Gegnern, um 500% mehr Betäubungsaufbau zu erzeugen
base skill show average damage instead of dps [1]
broken armour consume art variation [1]
can create jagged ground [1]
is area damage [1]
leap slam always knockback within range [1]
leap slam animation distance threshold [30]
melee conditional step distance [5]
moving melee conditional step distance [15]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 Meter zur Ausweichrollen-Distanz
Verursacht 10% weniger Angriffsschaden
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Warrior" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" Functions { combat_dialogue = " Roll(1, 2, { PlayTextAudio( RogueExile_Taua_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' ); } ); " player_engaged_random = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Taua_EngageMarauder, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Marauder player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Taua_EngageWarrior, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Warrior player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Witch player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Taua_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Sorceress player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Ranger player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Taua_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Huntress player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Duelist player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Taua_EngageMercenary, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Mercenary player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Shadow player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Taua_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Monk player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Templar player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Druid player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerWitchSorc, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerWitchSorc, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerMercenary, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" // Druid }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior1"] = { name = "Taua, the Ruthless", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee2HMaceRogueExileWarrior1", "SuperchargedSlamRogueExileWarrior1", "LeapSlamRogueExileWarrior1", "RollingSlamRogueExileWarrior1", "HammerOfTheGodsRogueExileWarrior1", "DodgeRollRogueExileGeneric", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee2HMaceRogueExileWarrior1"] = { name = "Mace Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with your Mace.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {10, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SuperchargedSlamRogueExileWarrior1"] = { name = "Supercharged Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Channel] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.NoDualWield] = true, [SkillType.GainsStages] = true, }, statDescriptionScope = "channelled_slam/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "channelled_slam_damage_+%_final_per_stage", "channelled_slam_max_stages", "skill_animation_duration_multiplier_override", "channel_skill_end_animation_duration_override_ms", "base_minimum_channel_time_ms", "support_ancestral_slam_big_hit_max_count", "ancestral_slam_interval_duration", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "channel_start_lock_cancelling_scales_with_attack_speed", "quality_display_supercharged_slam_is_gem", }, levels = { [1] = {16, 40, 3, 3, 1000, 1000, 1, 6000, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LeapSlamRogueExileWarrior1"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_hit_damage_stun_multiplier_+%_final", "broken_armour_consume_art_variation", "total_attack_time_+_ms", "melee_conditional_step_distance", "moving_melee_conditional_step_distance", "leap_slam_added_attack_time_by_distance_ms", "leap_slam_animation_distance_threshold", "active_skill_consume_enemy_fully_broken_armour_to_gain_hit_damage_stun_multiplier_+%", "active_skill_base_area_of_effect_radius", "active_skill_damage_+%_final_while_dual_wielding", "support_jagged_ground_base_duration_ms", "support_jagged_ground_chance_%", "maim_on_hit_%", "is_area_damage", "leap_slam_always_knockback_within_range", "base_skill_show_average_damage_instead_of_dps", "cannot_break_armour", "can_create_jagged_ground", }, levels = { [1] = {50, 1, 650, 5, 15, 500, 30, 500, 25, -30, 4000, 100, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RollingSlamRogueExileWarrior1"] = { name = "Rolling Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Slam|Slam] the ground to [Stun|Stun] enemies and [Knockback|knock them away], then continue forward and perform a devastating second [Slam|Slam]. Holding down the skill input allows you to change direction as you move.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Area] = true, }, statDescriptionScope = "double_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "total_attack_time_+_ms", "melee_conditional_step_distance", "attack_maximum_action_distance_+", "totemified_rolling_slam_attack_maximum_action_distance_+", "dps_display_statset_index", "active_skill_damage_+%_final_while_dual_wielding", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "console_do_not_cancel_from_turn_angle", "base_deal_no_damage", }, levels = { [1] = {1000, 15, 20, 36, 1, -30, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HammerOfTheGodsRogueExileWarrior1"] = { name = "Hammer of the Gods", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Build [Glory] by [HeavyStun|Heavy Stunning] enemies. When you have maximum [Glory] you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, [Slam|Slamming] into the ground after a short duration and dealing immense damage based on your weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.HasUsageCondition] = true, }, statDescriptionScope = "hammer_of_the_gods", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_damage_+%_final_while_dual_wielding", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "can_perform_skill_while_moving", "global_always_hit", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {2500, 24, -70, 160, 60, -30, 40, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.