Taua, der Rücksichtslose
Humanoid
monster dropped item rarity +% [15000]
monster slain experience +% [250]
Taua, the Ruthless
SpectreN
Tags2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Leben
70%
Widerstand
0 0 0 0
Damage
200%
Genauigkeit
100%
Attack Distance
4 ~ 12
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ExileWarrior1
Metadata
ExileWarrior1
Stufe
68
Leben
5,430
Damage
466
Zauberschaden
466
Genauigkeit
2,502
Angriffszeit
1.005
Erfahrung
71,585
Minion Life
4,851
Minion Damage
1,938
Minion Armour
6,033
Melee2HMaceRogueExileWarrior1
Attack, MeleeSingleTarget, Melee, Area
Streitkolbenschlag
Base Damage: 373–559
Angriffszeit: 1.005 Sek.
Schlagt mit Eurem Streitkolben zu.
25% mehr Angriffsgeschwindigkeit
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
RollingSlamRogueExileWarrior1
Attack, Melee, Slam, Area, NoAttackInPlace
Rollender Hieb
Base Damage: 373–559
Angriffsschaden: 90%
Angriffszeit: 1.005 Sek.
Ihr schlagt mit einem Hieb auf den Boden, um Gegner zu betäuben und sie wegzustoßen, und bewegt Euch weiter vorwärts, wodurch Ihr einen zweiten, verheerenden Hieb ausführt. Wenn Ihr die Fertigkeit gedrückt haltet, könnt Ihr die Richtung wechseln, während Ihr euch bewegt.
Verursacht 10% weniger Angriffsschaden
+1.5 Sekunden zur gesamten Angriffszeit
Während des Tragens zweier Waffen treffen beide Waffen mit 30% weniger Schaden
attack maximum action distance + [20]
base deal no damage [1]
base skill show average damage instead of dps [1]
console do not cancel from turn angle [1]
dps display statset index [1]
is area damage [1]
melee conditional step distance [15]
totemified rolling slam attack maximum action distance + [36]
SuperchargedSlamRogueExileWarrior1
Attack, Area, Channel, Melee, Slam, NoDualWield, GainsStages, NoAttackInPlace
Supergeladener Hieb
Base Damage: 373–559
Angriffsschaden: 70%
Angriffszeit: 1.005 Sek.
Durch Kanalisieren ladet Ihr einen heftigen Schwung auf, der dem Boden Erde entzieht, die Euren Streitkolben vergrößert. Beim Loslassen trifft der Hieb auf den Boden und verursacht in einem Bereich um den Aufprall Schaden, gefolgt von Nachbeben, die in einem größeren Bereich Schaden verursachen.
Angriffe mit unterstützten Fertigkeiten werden durch Ahnen verstärkt, nicht mehr als einmal alle 6 Sekunden
Verursacht 30% weniger Angriffsschaden
Wirkungsradius beträgt 1.6 Meter
40% mehr Schaden mit Treffern für jede Phase
Maximal 3 Phasen
Kanalisieren endet 1 Sekunde nach dem Erreichen maximaler Phasen
Entfesselt 1 Nachbeben pro Phase
base minimum channel time ms [1000]
base skill show average damage instead of dps [1]
channel skill end animation duration override ms [1000]
channel start lock cancelling scales with attack speed [1]
is area damage [1]
skill animation duration multiplier override [3]
support ancestral slam big hit max count [1]
HammerOfTheGodsRogueExileWarrior1
Attack, Area, Melee, Slam, Duration, Totemable, UsableWhileMoving, HasUsageCondition, NoAttackInPlace
Hammer der Götter
Base Damage: 373–559
Angriffsschaden: 275%
Angriffszeit: 1.005 Sek.
Abklingzeit: 24 Sek.
Baut Ruhm durch schwere Betäubung von Gegnern auf. Sobald maximaler Ruhm aufgebaut wurde, können die Ahnen ersucht werden, Eure Gegner zu zermalmen, und es wird ein gewaltiger Hammer manifestiert, der vom Himmel auf Euer Ziel fällt, nach kurzer Zeit in den Boden einschlägt und je nach Waffe immensen Hiebschaden verursacht.
Verursacht 175% mehr Angriffsschaden
Kann nicht ausgewichen werden
Während des Tragens zweier Waffen treffen beide Waffen mit 30% weniger Schaden
Verursacht Bluten
+2.4 Meter zum Wirkungsradius
Hammerfall-Dauer beträgt 2.5 Sekunden
active skill area of effect radius +% final [40]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
LeapSlamRogueExileWarrior1
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
Sprunghieb
Base Damage: 373–559
Angriffsschaden: 150%
Angriffszeit: 1.005 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurem Streitkolben zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben.
Unterstützte Fertigkeiten haben 100% Chance, zerklüfteten Boden zu erzeugen
Zerklüfteter Boden hält 4 Sekunden an
Verursacht 50% mehr Angriffsschaden
+0.65 Sekunden zur gesamten Angriffszeit, plus bis zu
+0.5 Sekunden basierend auf der zurückgelegten Distanz
Während des Tragens zweier Waffen treffen beide Waffen mit 30% weniger Schaden
50% mehr Betäubungsaufbau
Ihr könnt keine Rüstung zerbrechen
Wirkungsradius beträgt 2.5 Meter
Verbraucht vollständig zerbrochene Rüstung bei Gegnern, um 500% mehr Betäubungsaufbau zu erzeugen
base skill show average damage instead of dps [1]
broken armour consume art variation [1]
can create jagged ground [1]
is area damage [1]
leap slam always knockback within range [1]
leap slam animation distance threshold [30]
melee conditional step distance [5]
moving melee conditional step distance [15]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 Meter zur Ausweichrollen-Distanz
Verursacht 10% weniger Angriffsschaden
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Warrior"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue = 
	"
	Roll(1, 2,
	{
		PlayTextAudio( RogueExile_Taua_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );
	} );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Taua_EngageMarauder, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Taua_EngageWarrior, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Taua_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Taua_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Taua_EngageMercenary, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Taua_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerWitchSorc, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerWitchSorc, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerMercenary, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Druid
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior1"] = {
    name = "Taua, the Ruthless",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee2HMaceRogueExileWarrior1",
        "SuperchargedSlamRogueExileWarrior1",
        "LeapSlamRogueExileWarrior1",
        "RollingSlamRogueExileWarrior1",
        "HammerOfTheGodsRogueExileWarrior1",
        "DodgeRollRogueExileGeneric",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee2HMaceRogueExileWarrior1"] = {
    name = "Mace Strike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your Mace.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {10, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SuperchargedSlamRogueExileWarrior1"] = {
    name = "Supercharged Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Channelling|Channel] to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Channel] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.NoDualWield] = true,
        [SkillType.GainsStages] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "channelled_slam/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "channelled_slam_damage_+%_final_per_stage",
        "channelled_slam_max_stages",
        "skill_animation_duration_multiplier_override",
        "channel_skill_end_animation_duration_override_ms",
        "base_minimum_channel_time_ms",
        "support_ancestral_slam_big_hit_max_count",
        "ancestral_slam_interval_duration",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "channel_start_lock_cancelling_scales_with_attack_speed",
        "quality_display_supercharged_slam_is_gem",
    },
    levels = {
        [1] = {16, 40, 3, 3, 1000, 1000, 1, 6000, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LeapSlamRogueExileWarrior1"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "broken_armour_consume_art_variation",
        "total_attack_time_+_ms",
        "melee_conditional_step_distance",
        "moving_melee_conditional_step_distance",
        "leap_slam_added_attack_time_by_distance_ms",
        "leap_slam_animation_distance_threshold",
        "active_skill_consume_enemy_fully_broken_armour_to_gain_hit_damage_stun_multiplier_+%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_damage_+%_final_while_dual_wielding",
        "support_jagged_ground_base_duration_ms",
        "support_jagged_ground_chance_%",
        "maim_on_hit_%",
        "is_area_damage",
        "leap_slam_always_knockback_within_range",
        "base_skill_show_average_damage_instead_of_dps",
        "cannot_break_armour",
        "can_create_jagged_ground",
    },
    levels = {
        [1] = {50, 1, 650, 5, 15, 500, 30, 500, 25, -30, 4000, 100, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RollingSlamRogueExileWarrior1"] = {
    name = "Rolling Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Slam|Slam] the ground to [Stun|Stun] enemies and [Knockback|knock them away], then continue forward and perform a devastating second [Slam|Slam]. Holding down the skill input allows you to change direction as you move.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Area] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "double_slam",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "total_attack_time_+_ms",
        "melee_conditional_step_distance",
        "attack_maximum_action_distance_+",
        "totemified_rolling_slam_attack_maximum_action_distance_+",
        "dps_display_statset_index",
        "active_skill_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "console_do_not_cancel_from_turn_angle",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1500, 15, 20, 36, 1, -30, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HammerOfTheGodsRogueExileWarrior1"] = {
    name = "Hammer of the Gods",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Build [Glory] by [HeavyStun|Heavy Stunning] enemies. When you have maximum [Glory] you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, [Slam|Slamming] into the ground after a short duration and dealing immense damage based on your weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.HasUsageCondition] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "hammer_of_the_gods",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_damage_+%_final_while_dual_wielding",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "global_always_hit",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {2500, 24, -70, 160, 50, -30, 40, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classWarrior
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