Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
莽撞者.塔瓦
CategoryHumanoid人形
IconEnemyArmourStrong
monster dropped item rarity +% [1500]
Taua, the Ruthless
Spectre
Tags2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
生命
140%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
傷害
200%
命中
100%
暴擊 Chance
5%
Attack Distance
4 ~ 12
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
ExileWarrior1
Metadata
ExileWarrior1
Spectre Reservation
99%
Companion Reservation
47.4%
等級
68
生命
11,560
傷害
466
法術傷害
466
命中
2,502
攻擊時間
1.005
經驗值
71,585
召喚物生命
9,702
召喚物傷害
1,938
召喚物護甲
6,033
Melee2HMaceRogueExileWarrior1
攻擊, 近戰單一目標, 近戰, 範圍, AttackInPlace
錘之打擊
Base Damage: 373559
[Critical|暴擊]率: 5%
攻擊時間: 1.005 秒
以你的錘施展[Strike|打擊]。
25%更多[Attack|攻擊]速度
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
TwoHandMaceDefaultSkill
RollingSlamRogueExileWarrior1
攻擊, 近戰, Slam, 範圍, 圖騰技能
翻騰重擊
Base Damage: 373559
[Critical|暴擊]率: 5%
攻擊傷害: 90%
攻擊時間: 1.005 秒
[Slam|重擊]地面,將敵人[Stun|擊暈]並[Knockback|擊退],接著繼續前進,施展第二次的毀滅性[Slam|重擊]。
造成10%更少[Attack|攻擊]傷害
[TotalPlus|總][Attack|攻擊]時間+1
[DualWield|雙持]時,兩把武器有
30%更少擊中傷害
attack maximum action distance + [20]
base deal no damage [1]
base skill show average damage instead of dps [1]
cascade aftershock additional offset distance [10]
console do not cancel from turn angle [1]
dps display statset index [1]
is area damage [1]
melee conditional step distance [15]
totemified rolling slam attack maximum action distance + [36]
BruteDoubleSlam
SuperchargedSlamRogueExileWarrior1
攻擊, 範圍, 引導, 近戰, Slam, NoDualWield, GainsStages
超載重擊
Base Damage: 373559
[Critical|暴擊]率: 5%
攻擊傷害: 70%
攻擊時間: 1.005 秒
透過[Channelling|引導]蓄力施展沉重揮擊,從地面汲取土石使你的錘變大。放開以[Slam|重擊]地面,對撞擊點周圍區域造成傷害,隨後由[Aftershock|餘震]在更大範圍造成傷害。此技能有自己的[Attack|攻擊]時間,不受你武器的攻擊速度影響,且無法被調整。
被輔助的技能的[Attack|攻擊]受[AncestralBoost|先祖強化],每6秒只能觸發1次
造成30%更少[Attack|攻擊]傷害
衝擊範圍為1.6公尺
每層造成40%更少[HitDamage|擊中]傷害
疊層上限3
引導會在達到最大層數的1秒後結束
每層釋放1次[Aftershock|餘震]
base minimum channel time ms [1000]
base skill show average damage instead of dps [1]
channel skill end animation duration override ms [1000]
channel start lock cancelling scales with attack speed [1]
is area damage [1]
skill animation duration multiplier override [3]
support ancestral slam big hit max count [1]
BruteSuperchargedSlam
HammerOfTheGodsRogueExileWarrior1
攻擊, 範圍, 近戰, Slam, 持續時間, 圖騰技能, UsableWhileMoving, HasUsageCondition
眾神之錘
Base Damage: 373559
[Critical|暴擊]率: 5%
攻擊傷害: 275%
攻擊時間: 1.005 秒
冷卻時間: 15 秒
透過對敵人造成[HeavyStun|沉重暈眩]以累積[Glory|榮耀]。當你達到最大[Glory|榮耀]時,可以祈求先祖協助擊潰你的敵人,召喚一支巨大的戰錘從天而降砸向目標。在短暫延遲後[Slam|重擊]地面,並根據你的武器造成巨大的傷害。
造成175%更多[Attack|攻擊]傷害
不能[Evasion|被閃避]
[DualWield|雙持]時,兩把武器有
30%更少擊中傷害
造成[Bleeding|流血]
衝擊範圍為2.4公尺
落錘持續時間為2.5
active skill area of effect radius +% final [40]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
BruteHammerOfTheGods
LeapSlamRogueExileWarrior1
攻擊, 範圍, 近戰, Slam, 圖騰技能, 快行, Jumping, ConsumesFullyBrokenArmour
躍擊
Base Damage: 373559
[Critical|暴擊]率: 5%
攻擊傷害: 150%
攻擊時間: 1.005 秒
朝著目標區域躍起,並在落地時以你的武器重擊並[Knockback|擊退]範圍內的敵人。被踩到的敵人將會 被推出去。
被輔助的技能有100%機率產生[JaggedGround|碎裂地面]
[JaggedGround|碎裂地面]持續4
造成50%更多[Attack|攻擊]傷害
[TotalPlus|總][攻擊]時間增加+0.65秒,並根據
移動距離額外增加+0.5
[DualWield|雙持]時,兩把武器有
30%更少擊中傷害
50%更少[Stun|暈眩]累積
[HitDamage|擊中]時造成[Maim|癱瘓]
衝擊範圍為2.5公尺
消耗敵人身上的[ArmourBreak|完全破甲],造成500%更多[Stun|暈眩]累積
base skill show average damage instead of dps [1]
broken armour consume art variation [1]
can create jagged ground [1]
cannot break armour [1]
is area damage [1]
leap slam always knockback within range [1]
leap slam animation distance threshold [30]
melee conditional step distance [5]
moving melee conditional step distance [15]
BruteLeapSlam
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
閃避翻滾距離+4.6公尺
造成10%更少[Attack|攻擊]傷害
此技能的施放速度不能被修正
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
Rolldodge
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Warrior"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior1"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Taua, the Ruthless",
    life = 1.4,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee2HMaceRogueExileWarrior1",
        "SuperchargedSlamRogueExileWarrior1",
        "LeapSlamRogueExileWarrior1",
        "RollingSlamRogueExileWarrior1",
        "HammerOfTheGodsRogueExileWarrior1",
        "DodgeRollRogueExileGeneric",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee2HMaceRogueExileWarrior1"] = {
    name = "Mace Strike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your Mace.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {10, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SuperchargedSlamRogueExileWarrior1"] = {
    name = "Supercharged Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Channelling|Channel] to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area. This Skill has its own [Attack] time, which is not affected by your weapon's attack speed and cannot be modified.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Channel] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.NoDualWield] = true,
        [SkillType.GainsStages] = true,
    },
    statDescriptionScope = "supercharged_slam/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "channelled_slam_damage_+%_final_per_stage",
        "channelled_slam_max_stages",
        "skill_animation_duration_multiplier_override",
        "channel_skill_end_animation_duration_override_ms",
        "base_minimum_channel_time_ms",
        "support_ancestral_slam_big_hit_max_count",
        "ancestral_slam_interval_duration",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "channel_start_lock_cancelling_scales_with_attack_speed",
        "quality_display_supercharged_slam_is_gem",
    },
    levels = {
        [1] = {16, 40, 3, 3, 1000, 1000, 1, 6000, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LeapSlamRogueExileWarrior1"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "broken_armour_consume_art_variation",
        "total_attack_time_+_ms",
        "melee_conditional_step_distance",
        "moving_melee_conditional_step_distance",
        "skill_added_attack_time_by_distance_ms",
        "leap_slam_animation_distance_threshold",
        "active_skill_consume_enemy_fully_broken_armour_to_gain_hit_damage_stun_multiplier_+%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_damage_+%_final_while_dual_wielding",
        "support_jagged_ground_base_duration_ms",
        "support_jagged_ground_chance_%",
        "maim_on_hit_%",
        "is_area_damage",
        "leap_slam_always_knockback_within_range",
        "base_skill_show_average_damage_instead_of_dps",
        "cannot_break_armour",
        "can_create_jagged_ground",
    },
    levels = {
        [1] = {50, 1, 650, 5, 15, 500, 30, 500, 25, -30, 4000, 100, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RollingSlamRogueExileWarrior1"] = {
    name = "Rolling Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Slam|Slam] the ground to [Stun|Stun] enemies and [Knockback|knock them away], then continue forward and perform a devastating second [Slam|Slam].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "rolling_slam",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "total_attack_time_+_ms",
        "melee_conditional_step_distance",
        "attack_maximum_action_distance_+",
        "totemified_rolling_slam_attack_maximum_action_distance_+",
        "dps_display_statset_index",
        "active_skill_damage_+%_final_while_dual_wielding",
        "cascade_aftershock_additional_offset_distance",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "console_do_not_cancel_from_turn_angle",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1000, 15, 20, 36, 1, -30, 10, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HammerOfTheGodsRogueExileWarrior1"] = {
    name = "Hammer of the Gods",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Build [Glory] by [HeavyStun|Heavy Stunning] enemies. When you have maximum [Glory] you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, [Slam|Slamming] into the ground after a short duration and dealing immense damage based on your weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.HasUsageCondition] = true,
    },
    statDescriptionScope = "hammer_of_the_gods",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_damage_+%_final_while_dual_wielding",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "global_always_hit",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {2500, 24, -70, 160, 50, -30, 40, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
        [SkillType.HasNoCost] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pathfinder_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
        "disable_quadruped_head_control",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% 1500 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classWarrior
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