無慈悲なタウア
ヒューマノイド
monster dropped item rarity +% [1500]
Taua, the Ruthless
SpectreN
Tags2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
ライフ
70%
耐性
0 0 0 0
Damage
200%
命中力
100%
Attack Distance
4 ~ 12
アタックタイム
1.005 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
ExileWarrior1
Metadata
ExileWarrior1
レベル
68
ライフ
5,430
Damage
466
スペルダメージ
466
命中力
2,502
アタックタイム
1.005
経験値
71,585
Minion Life
4,851
Minion Damage
1,938
Minion Armour
6,033
Melee2HMaceRogueExileWarrior1
Attack, MeleeSingleTarget, Melee, Area
メイスストライク
Base Damage: 373–559
アタックタイム: 1.005 秒
メイスでストライクを与える。
アタックスピードが25%上昇する
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
RollingSlamRogueExileWarrior1
Attack, Melee, Slam, Area, NoAttackInPlace
ローリングスラム
Base Damage: 373–559
アタックダメージ: 90%
アタックタイム: 1.005 秒
地面にスラムを行い、敵をスタンおよびノックバックし、さらに前進して壊滅的な二度目のスラムを繰り出す。スキルのボタンを押し続けることで、移動したい方向に向きを変えることができる。
アタックダメージが10%低下する
合計アタックタイム +1.5
二刀流中、両方の武器のヒットは
ダメージが30%低下する
attack maximum action distance + [20]
base deal no damage [1]
base skill show average damage instead of dps [1]
console do not cancel from turn angle [1]
dps display statset index [1]
is area damage [1]
melee conditional step distance [15]
totemified rolling slam attack maximum action distance + [36]
SuperchargedSlamRogueExileWarrior1
Attack, Area, Channel, Melee, Slam, NoDualWield, GainsStages, NoAttackInPlace
スーパーチャージドスラム
Base Damage: 373–559
アタックダメージ: 70%
アタックタイム: 1.005 秒
ヘビースイングをチャージするチャネリングを行い、メイスに向けて地面から土を引き寄せる。解放して地面にスラムを行い、激突した周囲にダメージを与え、続く余震で広範囲にダメージを与える。
サポートされたスキルによるアタック先祖の加護を受ける。6秒に一度だけ起きる
アタックダメージが30%低下する
衝撃の半径は1.6m
ステージごとにヒットダメージが40%上昇する
ステージの最大数 3
チャネリングは最大ステージに到達した1秒後に終わる
ステージごとに1回の余震を放つ
base minimum channel time ms [1000]
base skill show average damage instead of dps [1]
channel skill end animation duration override ms [1000]
channel start lock cancelling scales with attack speed [1]
is area damage [1]
skill animation duration multiplier override [3]
support ancestral slam big hit max count [1]
HammerOfTheGodsRogueExileWarrior1
Attack, Area, Melee, Slam, Duration, Totemable, UsableWhileMoving, HasUsageCondition, NoAttackInPlace
ハンマーオブゴッズ
Base Damage: 373–559
アタックダメージ: 275%
アタックタイム: 1.005 秒
クールダウン時間: 24 秒
敵をヘビースタンさせることでグローリーを蓄積する。グローリーが最大値の時に、先祖に敵を打ち砕くよう願い、空から対象に振り下ろされる巨大なハンマーを出現させる。短い持続時間の後、地面にスラムを行い、プレイヤーの武器に応じた強力なダメージを与える。
アタックダメージが175%上昇する
回避されない
二刀流中、両方の武器のヒットは
ダメージが30%低下する
出血を付与する
衝撃の半径 +2.4m
ハンマーフォールの持続時間は2.5
active skill area of effect radius +% final [40]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
LeapSlamRogueExileWarrior1
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
リープスラム
Base Damage: 373–559
アタックダメージ: 150%
アタックタイム: 1.005 秒
空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。 着地点にいる敵は押し出される。
サポートされたスキルは100%の確率でギザギザ領域を生成する
ギザギザ領域4秒持続する
アタックダメージが50%上昇する
合計アタックタイム +0.65秒、
プラス最大 +0.5
二刀流中、両方の武器のヒットは
ダメージが30%低下する
スタン蓄積が50%上昇する
アーマー破壊を付与できない
ヒット時に重傷を付与する
衝撃の半径は2.5m
敵の完全アーマー破壊状態を消費しスタン蓄積が500%上昇する
base skill show average damage instead of dps [1]
broken armour consume art variation [1]
can create jagged ground [1]
is area damage [1]
leap slam always knockback within range [1]
leap slam animation distance threshold [30]
melee conditional step distance [5]
moving melee conditional step distance [15]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
ドッジロールの距離 +4.6m
アタックダメージが10%低下する
このスペルのキャストスピードは変更できない
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Warrior"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue = 
	"
	Roll(1, 2,
	{
		PlayTextAudio( RogueExile_Taua_Combat_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );
	} );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Taua_EngageMarauder, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Taua_EngageWarrior, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Taua_EngageSorceress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Taua_EngageHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Taua_EngageMercenary, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Taua_EngageMonk, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Taua_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerWitchSorc, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerWitchSorc, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerHuntress, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerMercenary, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Taua_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/Str/ExileWarrior1' );"		//	Druid
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Str/ExileWarrior1"] = {
    name = "Taua, the Ruthless",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee2HMaceRogueExileWarrior1",
        "SuperchargedSlamRogueExileWarrior1",
        "LeapSlamRogueExileWarrior1",
        "RollingSlamRogueExileWarrior1",
        "HammerOfTheGodsRogueExileWarrior1",
        "DodgeRollRogueExileGeneric",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee2HMaceRogueExileWarrior1"] = {
    name = "Mace Strike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your Mace.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {10, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SuperchargedSlamRogueExileWarrior1"] = {
    name = "Supercharged Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Channelling|Channel] to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to [Slam|Slam] the ground, dealing damage in an area around the impact, followed by [Aftershock|Aftershocks] dealing damage in a larger area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Channel] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.NoDualWield] = true,
        [SkillType.GainsStages] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "channelled_slam/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "channelled_slam_damage_+%_final_per_stage",
        "channelled_slam_max_stages",
        "skill_animation_duration_multiplier_override",
        "channel_skill_end_animation_duration_override_ms",
        "base_minimum_channel_time_ms",
        "support_ancestral_slam_big_hit_max_count",
        "ancestral_slam_interval_duration",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "channel_start_lock_cancelling_scales_with_attack_speed",
        "quality_display_supercharged_slam_is_gem",
    },
    levels = {
        [1] = {16, 40, 3, 3, 1000, 1000, 1, 6000, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LeapSlamRogueExileWarrior1"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "broken_armour_consume_art_variation",
        "total_attack_time_+_ms",
        "melee_conditional_step_distance",
        "moving_melee_conditional_step_distance",
        "leap_slam_added_attack_time_by_distance_ms",
        "leap_slam_animation_distance_threshold",
        "active_skill_consume_enemy_fully_broken_armour_to_gain_hit_damage_stun_multiplier_+%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_damage_+%_final_while_dual_wielding",
        "support_jagged_ground_base_duration_ms",
        "support_jagged_ground_chance_%",
        "maim_on_hit_%",
        "is_area_damage",
        "leap_slam_always_knockback_within_range",
        "base_skill_show_average_damage_instead_of_dps",
        "cannot_break_armour",
        "can_create_jagged_ground",
    },
    levels = {
        [1] = {50, 1, 650, 5, 15, 500, 30, 500, 25, -30, 4000, 100, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RollingSlamRogueExileWarrior1"] = {
    name = "Rolling Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Slam|Slam] the ground to [Stun|Stun] enemies and [Knockback|knock them away], then continue forward and perform a devastating second [Slam|Slam]. Holding down the skill input allows you to change direction as you move.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Area] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "double_slam",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "total_attack_time_+_ms",
        "melee_conditional_step_distance",
        "attack_maximum_action_distance_+",
        "totemified_rolling_slam_attack_maximum_action_distance_+",
        "dps_display_statset_index",
        "active_skill_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "console_do_not_cancel_from_turn_angle",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1500, 15, 20, 36, 1, -30, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HammerOfTheGodsRogueExileWarrior1"] = {
    name = "Hammer of the Gods",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Build [Glory] by [HeavyStun|Heavy Stunning] enemies. When you have maximum [Glory] you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, [Slam|Slamming] into the ground after a short duration and dealing immense damage based on your weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.HasUsageCondition] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "hammer_of_the_gods",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_damage_+%_final_while_dual_wielding",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "global_always_hit",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {2500, 24, -70, 160, 50, -30, 40, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classWarrior
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