IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Lobisomem Voraz
Voracious Werewolf
Spectre
AreaGlebas de Ogham, Vilarejo de Ogham, Pedras de Serle
Tagsbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • Vilarejo de Ogham, Pedras de Serle: Lobisomem Voraz
  • Glebas de Ogham: Lobisomem Voraz
  • Vida
    105%
    Evasão
    +45%
    Resistência
    IconEnemyResistanceFire-30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    105%
    Precisão
    100%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    105%
    Model Size
    100%
    Type
    WerewolfMoonClan
    Metadata
    WerewolfMoonClan1
    Nível
    54
    Vida
    3,472
    Damage
    156
    Dano Mágico
    156
    Precisão
    1,434
    Tempo de Ataque
    1.755
    Experiência
    11,547
    Minion Life
    4,513
    Minion Damage
    482
    Minion Armour
    1,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 125187
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2615
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Werewolves/WerewolfMoonClan1"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Voracious Werewolf",
        life = 1.05,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Lobisomem Voraz
    CategoryBeastsFera
    IconEnemyEvasion IconEnemyResistanceFireWeak IconEnemyResistanceCold
    Voracious Werewolf
    Spectre
    Tagsbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
    Packs
  • Lobisomem Voraz, Lobisomem da Matilha
  • Vida
    105%
    Evasão
    +45%
    Resistência
    IconEnemyResistanceFire-30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    105%
    Precisão
    100%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    105%
    Model Size
    100%
    Type
    WerewolfMoonClan
    Metadata
    WerewolfMoonClanHuntingGrounds
    Nível
    68
    Vida
    8,670
    1,027
    Damage
    245
    Dano Mágico
    245
    Precisão
    2,502
    Tempo de Ataque
    1.755
    Experiência
    30,066
    Minion Life
    7,277
    Minion Damage
    1,017
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 196294
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.755 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2615
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Werewolves/WerewolfMoonClanHuntingGrounds"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Voracious Werewolf",
        life = 1.05,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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