IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Hombre lobo voraz
Spectre
AreaTierras de cultivo de Ogham, Pueblo de Ogham, Las piedras de Serle
Tagsbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • Pueblo de Ogham, Las piedras de Serle: Hombre lobo voraz
  • Tierras de cultivo de Ogham: Hombre lobo voraz
  • Vida
    105%
    Evasión
    +45%
    Resistencia
    IconEnemyResistanceFire-30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    105%
    Precisión
    100%
    Attack Distance
    5 ~ 9
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    105%
    Model Size
    100%
    Type
    WerewolfMoonClan
    Metadata
    WerewolfMoonClan1
    Nivel
    54
    Vida
    3,472
    Damage
    156
    Daño de hechizos
    156
    Precisión
    1,434
    Tiempo de ataque
    1.755
    Experiencia
    11,547
    Minion Life
    4,513
    Minion Damage
    482
    Minion Armour
    1,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 125187
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2615
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Werewolves/WerewolfMoonClan1"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Voracious Werewolf",
        life = 1.05,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Hombre lobo voraz
    CategoryBeastsBestia
    IconEnemyEvasion IconEnemyResistanceFireWeak IconEnemyResistanceCold
    Voracious Werewolf
    Spectre
    Tagsbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
    Packs
  • Hombre lobo voraz, Hombre lobo de la manada
  • Vida
    105%
    Evasión
    +45%
    Resistencia
    IconEnemyResistanceFire-30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    105%
    Precisión
    100%
    Attack Distance
    5 ~ 10
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    105%
    Model Size
    100%
    Type
    WerewolfMoonClan
    Metadata
    WerewolfMoonClanHuntingGrounds
    Nivel
    68
    Vida
    8,670
    Damage
    245
    Daño de hechizos
    245
    Precisión
    2,502
    Tiempo de ataque
    1.755
    Experiencia
    30,066
    Minion Life
    7,277
    Minion Damage
    1,017
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 196294
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2615
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Werewolves/WerewolfMoonClanHuntingGrounds"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Voracious Werewolf",
        life = 1.05,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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