IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Goblin Portador de Tocha
Torchbearer Kin
Spectre
AreaGalerias Vulcânicas, O Refúgio Zigurate
Tagsfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Packs
  • Galerias Vulcânicas: Goblin Tamborista, Goblin Xamã, Goblin com Crânio, Goblin Feral, Goblin Porta-presas, Goblin Portador de Tocha
  • Galerias Vulcânicas: Goblin Tamborista, Goblin Xamã, Goblin Caminhalto, Goblin Porta-lança, Goblin Porta-lança, Goblin Portador de Tocha
  • O Refúgio Zigurate: Goblin Xamã, Goblin Tamborista, Gigante Subjugado, Goblin com Crânio, Goblin Feral, Goblin Porta-presas, Goblin Portador de Tocha
  • O Refúgio Zigurate: Goblin Xamã, Goblin Tamborista, Gigante Subjugado, Goblin Caminhalto, Goblin Porta-lança, Goblin Porta-lança, Goblin Portador de Tocha
  • Vida
    65%
    Evasão
    +25%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    65%
    Precisão
    100%
    Attack Distance
    3 ~ 8
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    65%
    Model Size
    100%
    Type
    GoblinMiner
    Metadata
    GoblinMinerTorch
    Nível
    65
    Vida
    4,261
    Damage
    138
    Dano Mágico
    138
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    13,980
    Minion Life
    4,083
    Minion Damage
    539
    Minion Armour
    3,540
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 110166
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Converte 40% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2566
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	leveled_starting_effects = "EASLeftTurn180"
    }
    
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
                this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    Positioned
    {
    	force_placement = true
    	collision_hull_type = "projectile"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		make_walk;
    	"
    
    	on_or_create_state_make_walk_0 = "ResetBaseHullType();"
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerTorch"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torchbearer Kin",
        life = 0.65,
        damage = 0.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.