Бронна, Мужеубийца


monster dropped item rarity +% [1500]
Bronnach, the Manhunter
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Здоровье
65%
Уклонение
+50%
Сопротивление




Damage
175%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
4 ~ 60
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
5,042
2,413
1,062
Damage
408
Урон от чар
408
Меткость
2,464
Время атаки
1.005
Опыт
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Barrageable, UsableWhileMoving, Bow, NoAttackInPlace
Выстрел из лука
Base Damage: 326–490
Шанс крит. попадания: 5%
Время атаки: 1.005 сек.
Герой пускает стрелу из лука.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

SnipeRogueExileRanger1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, Barrageable, Area, PerfectTiming, Bow, NoAttackInPlace, Cold, SkillConsumesFreeze
Прицельный выстрел
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 140%
Время атаки: 1.005 сек.
При поддержании герой заряжает лук и затем делает мощный выстрел. Прекращение поддержания в идеальный момент заставляет стрелу взорваться при попадании, поглощая заморозку в случае прямого попадания. Поглощение заморозки или попадание по сильно оглушённому врагу усиливает взрыв.
Ваши удары не могут оглушать врагов
Наносит на 40% больше урона атаками
Не может быть заморожен
Свойства скорости атаки также влияют на расход ресурсов этим умением
active skill override turn duration ms [120]
base is projectile [1]
base minimum channel time ms [300]
channel end duration as % of attack time [133]
channel skill end animation duration multiplier permyriad [2500]
channel start lock cancelling of attack time % [16]
channel start lock cancelling scales with attack speed [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
perfect strike timing window base ms [300]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
quality display active skill base area of effect radius is gem [1]
skill animation duration multiplier override [2]
skill moving start slowdown [1]

BarrageRogueExileRanger1
Spell, Duration, ModifiesNextSkill, Cooldown, ConsumesCharges, UsableWhileMoving, Buff, EmpowersOtherSkill, SkillConsumesFrenzyChargesOnUse, UsableWhileMounted, NoAttackInPlace
Очередь
Время применения: 0.7 сек.
Перезарядка: 2 сек.
Герой подготавливает очередь из стрел или копий, улучшая свою следующую допускающую очередь атаку луком или бросок копья так, что они повторяются несколько раз. Расходует заряды ярости при применении, добавляя дополнительные повторы.
Повторы наносят на 50% меньше урона
600% времени атаки повторяющегося умения добавляется к времени перезарядки этого умения, вплоть до максимума в 30 секунды
Максимальная длительность положительного эффекта равна 5 секундам
active skill ignore setting aim stance [1]
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

BoneCageRogueExileRanger1
Spell, Duration, Area, Physical, Unleashable, Nova, UsableWhileMoving, Damage, Triggerable, Cascadable, NoAttackInPlace
Костяная клетка
Шанс крит. попадания: 15%
Время применения: 1 сек.
Герой поднимает вокруг себя кольцо костяных шипов. Шипы уничтожаются, когда враги касаются их, нанося урон и пригвождая этих врагов.
Область действия усиленных умений на 50% больше
Время перезарядки усиленных умений - 6 секунд(-ы)
Пригвождает врагов, как если бы по ним было нанесено на +200% больше урона
Радиус клетки равен 1.8 м
Радиус взрыва равен 1 м
Длительность клетки равна 1.6 секундам
base pinned art variation [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
ring of bone maximum number of rings [1]
ring of bone spike break chance % [100]

IceNovaRogueExileRanger1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Unleashable, AreaSpell, Nova, Invokable, UsableWhileMoving, Cascadable, NoAttackInPlace, Duration, CreatesGroundEffect
Кольцо льда
Шанс крит. попадания: 7%
Время применения: 1 сек.
Перезарядка: 8 сек.
Во все стороны от героя расходится волна льда, отбрасывая врагов в зависимости от их близости к герою. Сотворение Кольца льда вблизи снаряда Ледяного шара создаст кольцо вокруг Ледяного шара вместо героя. Поглощает насыщение холодом, если возможно, для создания участка охлаждённой земли.
Область действия усиленных умений на 50% больше
Время перезарядки усиленных умений - 8 секунд(-ы)
На 100% больше накопления шкалы заморозки
Отбрасывает врагов
Радиус кольца - 3.2 м
active skill consumes a cold infusion [1]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

FreezingSalvoRogueExileRanger1
Damage, Area, Cold, Projectile, ProjectilesFromUser, Attack, RangedAttack, CannotChain, ProjectileNoCollision, Bow, HasSeals, GroundTargetedProjectile, NoAttackInPlace
Замораживающий залп
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 48%
Время атаки: 1.005 сек.
Пассивно с течением времени собирает ледяные снаряды из воздуха. Использование умения выпускает снаряд, и по дополнительному снаряду за каждый накопленный. Выпускает по дополнительному снаряду, вплоть до текущего количества, в каждый кусок льда в области действия, немедленно их детонируя.
Наносит на 52% меньше урона атаками
10% снижение скорости снарядов
На 15% меньше скорости атаки
На 100% больше накопления шкалы заморозки
Радиус удара - 1.2 м
Накапливает вплоть до 10 снарядов
Накапливает снаряд каждые 0.75 секунд(-ы)
active skill base secondary area of effect radius [25]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-35]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact position [1]

EscapeShotRogueExileRanger1
Attack, RangedAttack, Cold, Area, ProjectileSpeed, ProjectileNumber, ProjectilesNumberModifiersNotApplied, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile, CanCancelActions, NoAttackInPlace
Выстрел с отскоком
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 225%
Время атаки: 1.005 сек.
Герой отскакивает назад и выпускает ледяную стрелу, которая может охладить или заморозить врагов вокруг места, которое герой покинул. Стрела создаст куски льда при попадании.
Усиленные умения создают освященную землю на 4 секунд(-ы) при приземлении
Усиленные умения создают освященную землю в области радиусом 1.4 м
Наносит на 125% больше урона атаками
Количество снарядов нельзя изменить
На 600% больше накопления шкалы заморозки
Радиус удара - 2.4 м
base is projectile [1]
base skill show average damage instead of dps [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
is area damage [1]
projectile distance override [20]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
support holy descent consecrated ground on landing [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 м к расстоянию кувырка
Наносит на 10% меньше урона атаками
Скорость сотворения чар этого умения не может быть изменена
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Ranger" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = { Roll( 1, 3, { PlayTextAudio( RogueExile_Bronnach_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } ); } // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } } Brackets { player_engaged_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_EngageWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageMonk, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_KillHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillMonk_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger1"] = { name = "Bronnach, the Manhunter", life = 0.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, skillList = { "MeleeBowRogueExile", "SnipeRogueExileRanger1", "BarrageRogueExileRanger1", "BoneCageRogueExileRanger1", "FreezingSalvoRogueExileRanger1", "EscapeShotRogueExileRanger1", "DodgeRollRogueExileGeneric", "IceNovaRogueExileRanger1", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBowRogueExile"] = { name = "Bow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow with your Bow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Barrageable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Bow] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "has_modular_projectiles_enabled", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnipeRogueExileRanger1"] = { name = "Snipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Channelling|Channel] to charge up your bow before releasing a powerful shot. Releasing with [PerfectTiming|Perfect Timing] causes the arrow to explode on impact and [Consume] [Freeze] on directly [HitDamage|Hitting]. [Consume|Consuming] [Freeze] or [HitDamage|Hitting] a [HeavyStun|Heavy Stunned] enemy enhances the explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Channel] = true, [SkillType.Barrageable] = true, [SkillType.Area] = true, [SkillType.PerfectTiming] = true, [SkillType.Bow] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Cold] = true, [SkillType.SkillConsumesFreeze] = true, }, statDescriptionScope = "channelled_snipe/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_override_turn_duration_ms", "skill_animation_duration_multiplier_override", "perfect_strike_timing_window_base_ms", "channel_start_lock_cancelling_of_attack_time_%", "base_minimum_channel_time_ms", "channel_skill_end_animation_duration_multiplier_permyriad", "channel_end_duration_as_%_of_attack_time", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "attack_speed_modifiers_apply_to_over_time_cost", "channel_start_lock_cancelling_scales_with_attack_speed", "skill_moving_start_slowdown", "never_freeze", "precise_cursor_targeting_uses_contact_point_height_offset", "quality_display_active_skill_base_area_of_effect_radius_is_gem", "never_freeze", "cannot_stun", }, levels = { [1] = {120, 2, 300, 16, 300, 2500, 133, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BarrageRogueExileRanger1"] = { name = "Barrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ready a volley of arrows or spears, [Empowered|Empowering] your next Barrageable [Bow|Bow] or [Projectile] [Spear|Spear] [Attack|Attack] to [Repeat] multiple times. Consumes your [Charges|Frenzy Charges] on use to add additional repeats.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.ModifiesNextSkill] = true, [SkillType.Cooldown] = true, [SkillType.ConsumesCharges] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Buff] = true, [SkillType.EmpowersOtherSkill] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.UsableWhileMounted] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "empower_barrage", castTime = 0.7, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "empower_barrage_cooldown_%_of_attack_time", "base_skill_effect_duration", "empowered_barrage_maximum_cooldown_ms", "empower_barrage_base_number_of_barrage_repeats", "empower_barrage_number_of_barrage_repeats_per_frenzy_charge", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "empower_barrage_damage_-%_final_with_repeated_projectiles", "can_perform_skill_while_moving", "base_deal_no_damage", "active_skill_ignore_setting_aim_stance", "quality_display_barrage_is_gem", }, levels = { [1] = {600, 5000, 30000, 2, 1, -70, 160, 50, 50, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneCageRogueExileRanger1"] = { name = "Bone Cage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [Pinned|Pinning] those enemies. Raising a new ring of spikes destroys the previous one.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Physical] = true, [SkillType.Unleashable] = true, [SkillType.Nova] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "ring_of_bone", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "ring_of_bone_maximum_number_of_rings", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "ring_of_bone_spike_break_chance_%", "base_pinned_art_variation", "active_skill_pins_as_though_dealt_damage_+%_final", "support_hourglass_display_cooldown_time_ms", "support_aoe_cooldown_aoe_+%_final", "is_area_damage", "can_perform_skill_while_moving", "base_all_damage_can_pin", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1600, 18, 10, 1, -70, 160, 50, 100, 1, 200, 6000, 50, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FreezingSalvoRogueExileRanger1"] = { name = "Freezing Salvo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each [IceFragment|Ice Fragment] in its Area of effect, causing the [IceFragment|Fragments] to [DetonationTime|Detonate] immediately.", skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.CannotChain] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.HasSeals] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "freezing_salvo", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "freezing_salvo_seals_gain_base_interval_ms", "active_skill_hit_damage_freeze_multiplier_+%_final", "base_number_of_projectiles", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_physical_damage_%_to_convert_to_cold", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_hit_damage_freeze_multiplier_+%_final", "freezing_salvo_maximum_number_of_seals", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "base_is_projectile", "skill_can_fire_arrows", "projectile_uses_contact_position", "can_perform_skill_while_moving", "is_area_damage", "quality_display_freezing_salvo_is_gem", }, levels = { [1] = {750, 50, 1, 12, 25, 80, -35, 160, 50, 50, 10, -10, -15, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EscapeShotRogueExileRanger1"] = { name = "Escape Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap backwards, firing an icy arrow which can [Chill] or [Freeze] enemies around the location from which you escaped. This arrow will create [IceFragment|Ice Fragments] on impact.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Cold] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectilesNumberModifiersNotApplied] = true, [SkillType.Jumping] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CanCancelActions] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "escape_shot", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_cold", "total_attack_time_+_ms", "projectile_distance_override", "support_holy_descent_consecrated_ground_base_duration_ms", "support_holy_descent_consecrated_ground_on_landing_radius", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "modifiers_to_projectile_count_do_not_apply", "has_modular_projectiles_enabled", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_fire_at_ground", "base_skill_show_average_damage_instead_of_dps", "support_holy_descent_consecrated_ground_on_landing", }, levels = { [1] = {300, 24, 300, 100, 700, 20, 4000, 14, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceNovaRogueExileRanger1"] = { name = "Ice Nova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to leave a patch of [ChilledGround|Chilled Ground].", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Unleashable] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Cascadable] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Duration] = true, [SkillType.CreatesGroundEffect] = true, }, statDescriptionScope = "ice_nova/statset_0", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_chill_effect_+%_final", "generic_knockback_+%_final_at_min_distance", "generic_knockback_+%_final_at_max_distance", "generic_knockback_distance_limit", "active_skill_base_area_of_effect_radius", "ice_nova_number_of_frost_bolts_to_cast_on", "active_skill_chill_effect_+%_final", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "support_hourglass_display_cooldown_time_ms", "support_aoe_cooldown_aoe_+%_final", "is_area_damage", "global_knockback", "can_perform_skill_while_moving", "active_skill_consumes_a_cold_infusion", }, levels = { [1] = {0.94999998807907, 1.3200000524521, 100, 100, 50, -90, 20, 32, 1, 33, -70, 160, 50, 8000, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Бронна, Мужеубийца Text Audio /58
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.