Бронна, Мужеубийца


Bronnach, the Manhunter
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Здоровье
75%
Уклонение
+50%
Сопротивление




Damage
175%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 60
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
5,818
Броня
2,413
Уклонение
716
Damage
408
Урон от чар
408
Меткость
2,180
Время атаки
1.005
Опыт
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, CanRapidFire, UsableWhileMoving, Bow
Выстрел из лука
Base Damage: 326–490
Шанс крит. попадания: 5%
Время атаки: 1.005 сек.
Герой пускает стрелу из лука.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

SnipeRogueExileRanger1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, CanRapidFire, Area, PerfectTiming, Bow
Прицельный выстрел
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 140%
Время атаки: 1.005 сек.
При поддержании герой заряжает лук и затем делает мощный выстрел. Прекращение поддержания в момент полной зарядки приводит к тому, что при попадании стрела взрывается и гарантированно наносит критический удар.
Наносит на 40% больше урона атаками
200% увеличение бонуса к критическому урону
Свойства скорости атаки также влияют на расход ресурсов этим умением
active skill override turn duration ms [120]
base is projectile [1]
base minimum channel time ms [300]
channel end duration as % of attack time [133]
channel skill end animation duration multiplier permyriad [2500]
channel start lock cancelling of attack time % [16]
channel start lock cancelling scales with attack speed [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
perfect strike timing window base ms [300]
projectile uses contact direction [1]
projectile uses contact position [1]
skill animation duration multiplier override [2]
skill moving start slowdown [1]

BarrageRogueExileRanger1
Spell, Duration, ModifiesNextSkill, Cooldown, ConsumesCharges, UsableWhileMoving, Buff, EmpowersOtherSkill, SkillConsumesFrenzyChargesOnUse, UsableWhileMounted
Очередь
Время применения: 0.7 сек.
Перезарядка: 2 сек.
Герой подготавливает залп из стрел, улучшая свою следующую атаку луком или бросок копья так, что они повторяются несколько раз. Расходует заряды ярости при применении, добавляя дополнительные повторы.
Улучшенные атаки повторяются еще 2 раз(-а), плюс еще раз за каждый поглощенный заряд ярости
Повторы наносят на 50% меньше урона
600% времени атаки повторяющегося умения добавляется к времени перезарядки этого умения, вплоть до максимума в 30 секунды
Максимальная длительность положительного эффекта равна 5 секундам
active skill ignore setting aim stance [1]
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

BoneCageRogueExileRanger1
Spell, Duration, Area, Physical, CanRapidFire, Nova, UsableWhileMoving, Damage, Triggerable, Cascadable
Костяная клетка
Шанс крит. попадания: 15%
Время применения: 1 сек.
Герой поднимает вокруг себя кольцо костяных шипов. Шипы уничтожаются, когда враги касаются их, нанося урон и пригвождая этих врагов.
Наносит от 250.2 до 375.4 физического урона
На 50% больше области действия усиленных умений
+6 секунд(-ы) к времени перезарядки усиленных умений
Удары пригвождают
Пригвождает врагов, как если бы по ним было нанесено на +200% больше урона
Радиус клетки равен 1.8 м
Радиус взрыва равен 1 м
Длительность клетки равна 1.6 секундам
base pinned art variation [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
ring of bone maximum number of rings [1]
ring of bone spike break chance % [100]

IceNovaRogueExileRanger1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova, Invokable, UsableWhileMoving, Cascadable
Кольцо льда
Шанс крит. попадания: 7%
Время применения: 1 сек.
Перезарядка: 8 сек.
Во все стороны от героя расходится волна льда, отталкивая врагов в зависимости от их близости к герою. Сотворение Кольца льда вблизи снаряда Ледяного шара создаст кольцо вокруг Ледяного шара вместо героя и будет быстрее накапливать заморозку.
Наносит от 382.6 до 573.9 урона от холода
На 50% больше области действия усиленных умений
+8 секунд(-ы) к времени перезарядки усиленных умений
На 100% больше силы накладываемого охлаждения
На 100% больше накопления шкалы заморозки
Отбрасывает врагов
Радиус кольца - 3.2 м
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

FreezingSalvoRogueExileRanger1
Damage, Area, Cold, Projectile, ProjectilesFromUser, Attack, RangedAttack, CannotChain, ProjectileNoCollision, Bow, GainsStages, HasSeals, GroundTargetedProjectile
Замораживающий залп
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 55%
Время атаки: 1.005 сек.
Пассивно с течением времени собирает ледяные снаряды из воздуха. Использование умения выпускает снаряд, и по дополнительному снаряду за каждый накопленный.
Наносит на 45% меньше урона атаками
80% физического урона становится уроном от холода
10% снижение скорости снарядов
На 15% меньше скорости атаки
На 100% больше накопления шкалы заморозки
Радиус удара - 1.2 м
Накапливает вплоть до 12 снарядов
Накапливает снаряд каждые 1.05 секунд(-ы)
active skill base secondary area of effect radius [20]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-35]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]

EscapeShotRogueExileRanger1
Attack, RangedAttack, Cold, Area, ProjectileSpeed, ProjectileNumber, Cooldown, ProjectilesNumberModifiersNotApplied, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile, CanCancelActions
Выстрел с отскоком
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 225%
Время атаки: 1.005 сек.
Герой отскакивает назад и выпускает стрелу, которая может охладить или заморозить врагов вокруг места, которое герой покинул.
Усиленные умения создают освященную землю на 4 секунд(-ы) при приземлении
Усиленные умения создают освященную землю в области радиусом 1.4 м
Наносит на 125% больше урона атаками
100% физического урона становится уроном от холода
Количество снарядов нельзя изменить
+0.7 секунд(-ы) к итоговому времени атаки
На 600% больше накопления шкалы заморозки
Радиус воздействия равен 2.4 м
base is projectile [1]
base skill show average damage instead of dps [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
is area damage [1]
projectile distance override [20]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
support holy descent consecrated ground on landing [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 м к расстоянию кувырка
Наносит на 10% меньше урона атаками
Скорость сотворения чар этого умения не может быть изменена
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Ranger" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = { Roll( 1, 3, { PlayTextAudio( RogueExile_Bronnach_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } ); } // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } } Brackets { player_engaged_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_EngageWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageMonk, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_KillHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillMonk_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger1"] = { name = "Bronnach, the Manhunter", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, skillList = { "MeleeBowRogueExile", "SnipeRogueExileRanger1", "BarrageRogueExileRanger1", "BoneCageRogueExileRanger1", "FreezingSalvoRogueExileRanger1", "EscapeShotRogueExileRanger1", "DodgeRollRogueExileGeneric", "IceNovaRogueExileRanger1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBowRogueExile"] = { name = "Bow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow with your Bow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CanRapidFire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Bow] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "has_modular_projectiles_enabled", }, levels = { [1] = {-70, 160, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnipeRogueExileRanger1"] = { name = "Snipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed [Critical|Critical] Hit.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Channel] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.PerfectTiming] = true, [SkillType.Bow] = true, }, statDescriptionScope = "channelled_snipe", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_override_turn_duration_ms", "skill_animation_duration_multiplier_override", "perfect_strike_timing_window_base_ms", "channel_start_lock_cancelling_of_attack_time_%", "base_minimum_channel_time_ms", "base_critical_strike_multiplier_+", "channel_skill_end_animation_duration_multiplier_permyriad", "channel_end_duration_as_%_of_attack_time", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "attack_speed_modifiers_apply_to_over_time_cost", "channel_start_lock_cancelling_scales_with_attack_speed", "skill_moving_start_slowdown", }, levels = { [1] = {120, 2, 300, 16, 300, 200, 2500, 133, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BarrageRogueExileRanger1"] = { name = "Barrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ready a volley of arrows or spears, [Empowered|Empowering] your next [Bow|Bow] or [Projectile] [Spear|Spear] [Attack|Attack] to repeat multiple times. Consumes your [Charges|Frenzy Charges] on use to add additional repeats.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.ModifiesNextSkill] = true, [SkillType.Cooldown] = true, [SkillType.ConsumesCharges] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Buff] = true, [SkillType.EmpowersOtherSkill] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.UsableWhileMounted] = true, }, statDescriptionScope = "empower_barrage", castTime = 0.7, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "empower_barrage_cooldown_%_of_attack_time", "base_skill_effect_duration", "empowered_barrage_maximum_cooldown_ms", "empower_barrage_base_number_of_barrage_repeats", "empower_barrage_number_of_barrage_repeats_per_frenzy_charge", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "empower_barrage_damage_-%_final_with_repeated_projectiles", "can_perform_skill_while_moving", "base_deal_no_damage", "active_skill_ignore_setting_aim_stance", "quality_display_barrage_is_gem", }, levels = { [1] = {600, 5000, 30000, 2, 1, -70, 160, 60, 50, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneCageRogueExileRanger1"] = { name = "Bone Cage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [Pinned|Pinning] those enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.Nova] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, }, statDescriptionScope = "ring_of_bone", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "ring_of_bone_maximum_number_of_rings", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "ring_of_bone_spike_break_chance_%", "base_pinned_art_variation", "active_skill_pins_as_though_dealt_damage_+%_final", "support_hourglass_display_cooldown_time_ms", "support_aoe_cooldown_aoe_+%_final", "is_area_damage", "can_perform_skill_while_moving", "base_all_damage_can_pin", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1600, 18, 10, 1, -70, 160, 60, 100, 1, 200, 6000, 50, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FreezingSalvoRogueExileRanger1"] = { name = "Freezing Salvo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.", skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.CannotChain] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.GainsStages] = true, [SkillType.HasSeals] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "freezing_salvo", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "freezing_salvo_seals_gain_base_interval_ms", "active_skill_hit_damage_freeze_multiplier_+%_final", "base_number_of_projectiles", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_physical_damage_%_to_convert_to_cold", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_hit_damage_freeze_multiplier_+%_final", "freezing_salvo_maximum_number_of_seals", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "base_is_projectile", "skill_can_fire_arrows", "projectile_uses_contact_position", "can_perform_skill_while_moving", "is_area_damage", "quality_display_freezing_salvo_is_gem", }, levels = { [1] = {1050, 50, 1, 12, 20, 80, -35, 160, 60, 50, 12, -10, -15, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EscapeShotRogueExileRanger1"] = { name = "Escape Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap backwards and fire an arrow which can [Chill] or [Freeze|Freeze] enemies around the location you escaped from.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Cold] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Cooldown] = true, [SkillType.ProjectilesNumberModifiersNotApplied] = true, [SkillType.Jumping] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CanCancelActions] = true, }, statDescriptionScope = "escape_shot", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_cold", "total_attack_time_+_ms", "projectile_distance_override", "support_holy_descent_consecrated_ground_base_duration_ms", "support_holy_descent_consecrated_ground_on_landing_radius", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "modifiers_to_projectile_count_do_not_apply", "has_modular_projectiles_enabled", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_fire_at_ground", "base_skill_show_average_damage_instead_of_dps", "support_holy_descent_consecrated_ground_on_landing", }, levels = { [1] = {300, 24, 300, 100, 700, 20, 4000, 14, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceNovaRogueExileRanger1"] = { name = "Ice Nova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Cascadable] = true, }, statDescriptionScope = "ice_nova", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_hit_damage_freeze_multiplier_+%_final", "generic_knockback_+%_final_at_min_distance", "generic_knockback_+%_final_at_max_distance", "generic_knockback_distance_limit", "active_skill_base_area_of_effect_radius", "ice_nova_number_of_frost_bolts_to_cast_on", "active_skill_chill_effect_+%_final", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "support_hourglass_display_cooldown_time_ms", "support_aoe_cooldown_aoe_+%_final", "is_area_damage", "global_knockback", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 50, -90, 20, 32, 1, 100, -70, 160, 60, 8000, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Бронна, Мужеубийца Text Audio /58
Имя |
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Негде прятаться! — RogueExile_Bronnach_Combat_Random |
Негде прятаться! — RogueExile_Bronnach_Combat_2 |
Негде прятаться! — RogueExile_Bronnach_Combat_3 |
Я живу ради этого! — RogueExile_Bronnach_Combat_4 |
Я живу ради этого! — RogueExile_Bronnach_Combat_5 |
Я живу ради этого! — RogueExile_Bronnach_Combat_6 |
Да! Отбивайся! — RogueExile_Bronnach_Combat_7 |
Да! Отбивайся! — RogueExile_Bronnach_Combat_8 |
Да! Отбивайся! — RogueExile_Bronnach_Combat_9 |
Получи! — RogueExile_Bronnach_Combat_10 |
Получи! — RogueExile_Bronnach_Combat_11 |
Получи! — RogueExile_Bronnach_Combat_12 |
Люблю трудности! — RogueExile_Bronnach_Combat_13 |
Люблю трудности! — RogueExile_Bronnach_Combat_14 |
Люблю трудности! — RogueExile_Bronnach_Combat_15 |
Было больно? Славно. — RogueExile_Bronnach_Combat_16 |
Было больно? Славно. — RogueExile_Bronnach_Combat_17 |
Я заставлю тебя кричать! — RogueExile_Bronnach_Combat_18 |
Я заставлю тебя кричать! — RogueExile_Bronnach_Combat_19 |
Я заставлю тебя кричать! — RogueExile_Bronnach_Combat_20 |
Попробуй мои стрелы! — RogueExile_Bronnach_Combat_21 |
Попробуй мои стрелы! — RogueExile_Bronnach_Combat_22 |
Вертись! — RogueExile_Bronnach_Combat_23 |
Вертись! — RogueExile_Bronnach_Combat_24 |
Вертись! — RogueExile_Bronnach_Combat_25 |
Мучайся! — RogueExile_Bronnach_Combat_26 |
Мучайся! — RogueExile_Bronnach_Combat_27 |
Мучайся! — RogueExile_Bronnach_Combat_28 |
Истекай кровью! — RogueExile_Bronnach_Combat_29 |
Истекай кровью! — RogueExile_Bronnach_Combat_30 |
Рви! Ломай! Терзай! — RogueExile_Bronnach_Combat_31 |
Рви! Ломай! Терзай! — RogueExile_Bronnach_Combat_32 |
Увечье! — RogueExile_Bronnach_Combat_33 |
Увечье! — RogueExile_Bronnach_Combat_34 |
Насквозь! — RogueExile_Bronnach_Combat_35 |
Насквозь! — RogueExile_Bronnach_Combat_36 |
Попробуй сбежать. Давай, попробуй. — RogueExile_Bronnach_EngageGeneral_Random |
А это что? Ещё одна игрушка? — RogueExile_Bronnach_EngageGeneral_2 |
Какие восхитительные крики ты издашь! — RogueExile_Bronnach_EngageGeneral_3 |
— RogueExile_Bronnach_EngageGeneral_4 |
Боль всех делает равными. — RogueExile_Bronnach_EngageGeneral_5 |
Поглядим, будешь ли ты таким же невозмутимым, когда я с тобой покончу. — RogueExile_Bronnach_EngageMonk |
О, глянь на все эти мускулы! Посмотрим, что под ними. — RogueExile_Bronnach_EngageWarrior |
Какая мягкая кожа. Интересно, легко ли она рвётся. — RogueExile_Bronnach_EngageWitch |
Твои руки плетут чары. Мои рвут плоть. — RogueExile_Bronnach_EngageSorceress |
Азмири? Но не моего времени... — RogueExile_Bronnach_EngageHuntress |
Что нищий, что царь – разницы нет. Все кричат одинаково. — RogueExile_Bronnach_KillGeneral_Random |
Ну, что ж... никакого состязания. Как жаль. — RogueExile_Bronnach_KillGeneral_2 |
Какое разочарование... — RogueExile_Bronnach_KillGeneral_3 |
А я-то думала, что мы будем развлекаться часами. — RogueExile_Bronnach_KillGeneral_4 |
Ох. Вот это обидно. — RogueExile_Bronnach_KillGeneral_5 |
Это всё? — RogueExile_Bronnach_KillGeneral_6 |
Помедитируй над этим. — RogueExile_Bronnach_KillMonk_Random |
Весь этот «внутренний покой», а умер всё равно в крике. — RogueExile_Bronnach_KillMonk_2 |
Ты же пыталась меня проклясть? Как умилительно. — RogueExile_Bronnach_KillWitch |
Какой прок от чар, когда тело предаёт тебя? — RogueExile_Bronnach_KillSorceress |
Такая сила, и всё равно... такая хрупкость. — RogueExile_Bronnach_KillWarrior |
Все азмири твоей эпохи такие же слабые, как ты? — RogueExile_Bronnach_KillHuntress |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.