Bronnach, die Menschenjägerin


monster dropped item rarity +% [1500]
Bronnach, the Manhunter
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Leben
65%
Ausweichen
+50%
Widerstand




Damage
175%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 60
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,042
2,413
1,062
Damage
408
Zauberschaden
408
Genauigkeit
2,464
Angriffszeit
1.005
Erfahrung
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Barrageable, UsableWhileMoving, Bow, NoAttackInPlace
Bogenschuss
Base Damage: 326–490
Angriffszeit: 1.005 Sek.
Feuert einen Pfeil mit Eurem Bogen ab.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

SnipeRogueExileRanger1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, Barrageable, Area, PerfectTiming, Bow, NoAttackInPlace, Cold, SkillConsumesFreeze
Scharfschuss
Base Damage: 326–490
Angriffsschaden: 140%
Angriffszeit: 1.005 Sek.
Kanalisiert, um Euren Bogen aufzuladen, bevor Ihr einen mächtigen Schuss abfeuert. Wenn Ihr zum idealen Zeitpunkt loslasst, explodiert der Pfeil bei Aufprall und verbraucht Einfrieren bei einem direkten Treffer. Wird Einfrieren verbraucht oder ein schwer betäubter Gegner getroffen, so wird die Explosion verstärkt.
Eure Treffer können Gegner nicht betäuben
Verursacht 40% mehr Angriffsschaden
Kann nicht einfrieren
Modifikatoren der Angriffsgeschwindigkeit gelten auch für die Kosten dieser Fertigkeit
active skill override turn duration ms [120]
base is projectile [1]
base minimum channel time ms [300]
channel end duration as % of attack time [133]
channel skill end animation duration multiplier permyriad [2500]
channel start lock cancelling of attack time % [16]
channel start lock cancelling scales with attack speed [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
perfect strike timing window base ms [300]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
quality display active skill base area of effect radius is gem [1]
skill animation duration multiplier override [2]
skill moving start slowdown [1]

BarrageRogueExileRanger1
Spell, Duration, ModifiesNextSkill, Cooldown, ConsumesCharges, UsableWhileMoving, Buff, EmpowersOtherSkill, SkillConsumesFrenzyChargesOnUse, UsableWhileMounted, NoAttackInPlace
Sperrfeuer
Zauberzeit: 0.7 Sek.
Abklingzeit: 2 Sek.
Bereitet eine Salve von Pfeilen oder Speeren vor, die Euren nächsten sperrfeuerartigen Bogen oder Projektil-Speerangriff ermächtigt, wodurch er mehrfach wiederholt wird. Verbraucht Eure Raserei-Ladungen bei Nutzung, um zusätzliche Wiederholungen zu gewähren.
Wiederholungen verursachen 50% weniger Schaden
600% der Angriffszeit der wiederholten Fertigkeit werden zur Abklingzeit dieser Fertigkeit hinzugefügt, bis zu einem Maximum von 30 Sekunden
Maximale Stärkungsdauer beträgt 5 Sekunden
active skill ignore setting aim stance [1]
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

BoneCageRogueExileRanger1
Spell, Duration, Area, Physical, Unleashable, Nova, UsableWhileMoving, Damage, Triggerable, Cascadable, NoAttackInPlace
Knochenkäfig
Zauberzeit: 1 Sek.
Erschafft um Euch herum einen Ring aus Knochenstacheln. Die Stacheln werden zerstört, wenn Gegner sie berühren, was Schaden bei diesen verursacht und sie festsetzt.
Unterstützte Fertigkeiten haben 50% mehr Wirkungsbereich
Unterstützte Fertigkeiten haben eine Abklingzeit von 6 Sekunden
Setzt Gegner fest, was +200% mehr verursachtem Schaden entspricht
Käfigradius beträgt 1.8 Meter
Explosionsradius beträgt 1 Meter
Käfigdauer beträgt 1.6 Sekunden
base pinned art variation [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
ring of bone maximum number of rings [1]
ring of bone spike break chance % [100]

IceNovaRogueExileRanger1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Unleashable, AreaSpell, Nova, Invokable, UsableWhileMoving, Cascadable, NoAttackInPlace, Duration, CreatesGroundEffect
Eisnova
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Beschwört eine Welle aus Eis in sämtliche Richtungen, die Gegner zurückstößt, je nachdem, wie nah sie Euch sind. Das Zaubern der Eisnova im Bereich eines Frostkugel-Projektils lässt sie von der Frostkugel aus anstatt von Euch aus wirken. Verbraucht wenn möglich eine Kälteinfusion, um eine Fläche aus unterkühlendem Boden zu hinterlassen.
Unterstützte Fertigkeiten haben 50% mehr Wirkungsbereich
Unterstützte Fertigkeiten haben eine Abklingzeit von 8 Sekunden
100% mehr Einfrierungsaufbau
Stößt Gegner zurück
Nova-Radius beträgt 3.2 Meter
active skill consumes a cold infusion [1]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

FreezingSalvoRogueExileRanger1
Damage, Area, Cold, Projectile, ProjectilesFromUser, Attack, RangedAttack, CannotChain, ProjectileNoCollision, Bow, HasSeals, GroundTargetedProjectile, NoAttackInPlace
Gefriersalve
Base Damage: 326–490
Angriffsschaden: 48%
Angriffszeit: 1.005 Sek.
Zieht passiv über Zeit eisige Geschosse aus der Luft zusammen. Durch das Benutzen der Fertigkeit wird ein Geschoss abgefeuert, sowie ein zusätzliches Geschoss für jedes, das angehäuft wurde. Feuert ein zusätzliches Geschoss, bis zu seiner aktuellen Geschoss-Anzahl, das auf jedes Eisfragment in seinem Wirkungsbereich zielt, wodurch die Eisfragmente sofort detonieren.
Verursacht 52% weniger Angriffsschaden
10% verringerte Projektilgeschwindigkeit
15% weniger Angriffsgeschwindigkeit
100% mehr Einfrierungsaufbau
Wirkungsradius beträgt 1.2 Meter
Speichert bis zu 10 zusätzliche Geschosse
Speichert alle 0.75 Sekunden ein Geschoss
active skill base secondary area of effect radius [25]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-35]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact position [1]

EscapeShotRogueExileRanger1
Attack, RangedAttack, Cold, Area, ProjectileSpeed, ProjectileNumber, ProjectilesNumberModifiersNotApplied, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile, CanCancelActions, NoAttackInPlace
Deckungsfeuer
Base Damage: 326–490
Angriffsschaden: 225%
Angriffszeit: 1.005 Sek.
Springt rückwärts und feuert einen eisigen Pfeil, der Gegner um den Zielort, von dem Ihr entkommen seid, unterkühlen oder einfrieren kann. Dieser Pfeil erzeugt beim Aufprall Eisfragmente.
Unterstützte Fertigkeiten erzeugen beim Landen geweihten Boden für 4 Sekunden
Unterstützte Fertigkeiten erzeugen geweihten Boden in einem Bereich von 1.4 Metern
Verursacht 125% mehr Angriffsschaden
Projektilanzahl kann nicht modifiziert werden
600% mehr Einfrierungsaufbau
Wirkungsradius beträgt 2.4 Meter
base is projectile [1]
base skill show average damage instead of dps [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
is area damage [1]
projectile distance override [20]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
support holy descent consecrated ground on landing [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 Meter zur Ausweichrollen-Distanz
Verursacht 10% weniger Angriffsschaden
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Ranger" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = { Roll( 1, 3, { PlayTextAudio( RogueExile_Bronnach_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } ); } // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } } Brackets { player_engaged_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_EngageWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageMonk, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_KillHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillMonk_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger1"] = { name = "Bronnach, the Manhunter", life = 0.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, skillList = { "MeleeBowRogueExile", "SnipeRogueExileRanger1", "BarrageRogueExileRanger1", "BoneCageRogueExileRanger1", "FreezingSalvoRogueExileRanger1", "EscapeShotRogueExileRanger1", "DodgeRollRogueExileGeneric", "IceNovaRogueExileRanger1", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBowRogueExile"] = { name = "Bow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow with your Bow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Barrageable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Bow] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "has_modular_projectiles_enabled", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnipeRogueExileRanger1"] = { name = "Snipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Channelling|Channel] to charge up your bow before releasing a powerful shot. Releasing with [PerfectTiming|Perfect Timing] causes the arrow to explode on impact and [Consume] [Freeze] on directly [HitDamage|Hitting]. [Consume|Consuming] [Freeze] or [HitDamage|Hitting] a [HeavyStun|Heavy Stunned] enemy enhances the explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Channel] = true, [SkillType.Barrageable] = true, [SkillType.Area] = true, [SkillType.PerfectTiming] = true, [SkillType.Bow] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Cold] = true, [SkillType.SkillConsumesFreeze] = true, }, statDescriptionScope = "channelled_snipe/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_override_turn_duration_ms", "skill_animation_duration_multiplier_override", "perfect_strike_timing_window_base_ms", "channel_start_lock_cancelling_of_attack_time_%", "base_minimum_channel_time_ms", "channel_skill_end_animation_duration_multiplier_permyriad", "channel_end_duration_as_%_of_attack_time", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "attack_speed_modifiers_apply_to_over_time_cost", "channel_start_lock_cancelling_scales_with_attack_speed", "skill_moving_start_slowdown", "never_freeze", "precise_cursor_targeting_uses_contact_point_height_offset", "quality_display_active_skill_base_area_of_effect_radius_is_gem", "never_freeze", "cannot_stun", }, levels = { [1] = {120, 2, 300, 16, 300, 2500, 133, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BarrageRogueExileRanger1"] = { name = "Barrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ready a volley of arrows or spears, [Empowered|Empowering] your next Barrageable [Bow|Bow] or [Projectile] [Spear|Spear] [Attack|Attack] to [Repeat] multiple times. Consumes your [Charges|Frenzy Charges] on use to add additional repeats.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.ModifiesNextSkill] = true, [SkillType.Cooldown] = true, [SkillType.ConsumesCharges] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Buff] = true, [SkillType.EmpowersOtherSkill] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.UsableWhileMounted] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "empower_barrage", castTime = 0.7, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "empower_barrage_cooldown_%_of_attack_time", "base_skill_effect_duration", "empowered_barrage_maximum_cooldown_ms", "empower_barrage_base_number_of_barrage_repeats", "empower_barrage_number_of_barrage_repeats_per_frenzy_charge", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "empower_barrage_damage_-%_final_with_repeated_projectiles", "can_perform_skill_while_moving", "base_deal_no_damage", "active_skill_ignore_setting_aim_stance", "quality_display_barrage_is_gem", }, levels = { [1] = {600, 5000, 30000, 2, 1, -70, 160, 50, 50, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneCageRogueExileRanger1"] = { name = "Bone Cage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [Pinned|Pinning] those enemies. Raising a new ring of spikes destroys the previous one.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Physical] = true, [SkillType.Unleashable] = true, [SkillType.Nova] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "ring_of_bone", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "ring_of_bone_maximum_number_of_rings", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "ring_of_bone_spike_break_chance_%", "base_pinned_art_variation", "active_skill_pins_as_though_dealt_damage_+%_final", "support_hourglass_display_cooldown_time_ms", "support_aoe_cooldown_aoe_+%_final", "is_area_damage", "can_perform_skill_while_moving", "base_all_damage_can_pin", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1600, 18, 10, 1, -70, 160, 50, 100, 1, 200, 6000, 50, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FreezingSalvoRogueExileRanger1"] = { name = "Freezing Salvo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each [IceFragment|Ice Fragment] in its Area of effect, causing the [IceFragment|Fragments] to [DetonationTime|Detonate] immediately.", skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.CannotChain] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.HasSeals] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "freezing_salvo", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "freezing_salvo_seals_gain_base_interval_ms", "active_skill_hit_damage_freeze_multiplier_+%_final", "base_number_of_projectiles", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_physical_damage_%_to_convert_to_cold", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_hit_damage_freeze_multiplier_+%_final", "freezing_salvo_maximum_number_of_seals", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "base_is_projectile", "skill_can_fire_arrows", "projectile_uses_contact_position", "can_perform_skill_while_moving", "is_area_damage", "quality_display_freezing_salvo_is_gem", }, levels = { [1] = {750, 50, 1, 12, 25, 80, -35, 160, 50, 50, 10, -10, -15, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EscapeShotRogueExileRanger1"] = { name = "Escape Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap backwards, firing an icy arrow which can [Chill] or [Freeze] enemies around the location from which you escaped. This arrow will create [IceFragment|Ice Fragments] on impact.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Cold] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectilesNumberModifiersNotApplied] = true, [SkillType.Jumping] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CanCancelActions] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "escape_shot", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_cold", "total_attack_time_+_ms", "projectile_distance_override", "support_holy_descent_consecrated_ground_base_duration_ms", "support_holy_descent_consecrated_ground_on_landing_radius", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "modifiers_to_projectile_count_do_not_apply", "has_modular_projectiles_enabled", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_fire_at_ground", "base_skill_show_average_damage_instead_of_dps", "support_holy_descent_consecrated_ground_on_landing", }, levels = { [1] = {300, 24, 300, 100, 700, 20, 4000, 14, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceNovaRogueExileRanger1"] = { name = "Ice Nova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to leave a patch of [ChilledGround|Chilled Ground].", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Unleashable] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Cascadable] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Duration] = true, [SkillType.CreatesGroundEffect] = true, }, statDescriptionScope = "ice_nova/statset_0", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_chill_effect_+%_final", "generic_knockback_+%_final_at_min_distance", "generic_knockback_+%_final_at_max_distance", "generic_knockback_distance_limit", "active_skill_base_area_of_effect_radius", "ice_nova_number_of_frost_bolts_to_cast_on", "active_skill_chill_effect_+%_final", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "support_hourglass_display_cooldown_time_ms", "support_aoe_cooldown_aoe_+%_final", "is_area_damage", "global_knockback", "can_perform_skill_while_moving", "active_skill_consumes_a_cold_infusion", }, levels = { [1] = {0.94999998807907, 1.3200000524521, 100, 100, 50, -90, 20, 32, 1, 33, -70, 160, 50, 8000, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Bronnach die Menschenjägerin Text Audio /58
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.