Bronnach, le Chasseur d'hommes
Humanoïdemonster dropped item rarity +% [1500]
Bronnach, the Manhunter
| Spectre | |
|---|---|
| Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Vie
130%
Évasion
+50%
Résistance
Damage
175%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 60
Temps d'attaque
1.005 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,734
2,413
1,062
Damage
408
Dégâts des sorts
408
Précision
2,502
Temps d'attaque
1.005
Expérience
71,585
Minion Life
9,009
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Barrageable, UsableWhileMoving, Bow
Tir à l'arc
Base Damage: 326—490
Chances de Touche critique: 5%
Temps d'attaque: 1.005 sec.
Tirez une flèche avec votre Arc.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
SnipeRogueExileRanger1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, Barrageable, Area, PerfectTiming, Bow, Cold, SkillConsumesFreeze
Tir d'élite
Base Damage: 326—490
Chances de Touche critique: 5%
Dégâts d'Attaque: 140%
Temps d'attaque: 1.005 sec.
Une Canalisation qui charge votre arc avant de libérer un tir puissant. Relâcher l'aptitude avec un Timing parfait permet à la flèche d'exploser à l'impact et de Consommer le Gel des ennemis Touchés directement. Consommer du Gel améliore l'explosion.
40% Davantage de Dégâts d'Attaque
Ne peut pas Geler
Les Modificateurs affectant la Vitesse d'Attaque affectent également le Coût de cette Aptitude
active skill override turn duration ms [120]
base is projectile [1]
base minimum channel time ms [300]
channel end duration as % of attack time [133]
channel skill end animation duration multiplier permyriad [2500]
channel start lock cancelling of attack time % [16]
channel start lock cancelling scales with attack speed [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
perfect strike timing window base ms [300]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
quality display active skill base area of effect radius is gem [1]
skill animation duration multiplier override [2]
skill moving start slowdown [1]
IceNovaRogueExileRanger1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Unleashable, AreaSpell, Nova, Invokable, UsableWhileMoving, Cascadable, Duration, CreatesGroundEffect
Nova de glace
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
Fait apparaître une vague de glace dans toutes les directions, Repoussant les ennemis en fonction de la distance qui les sépare de vous. Lancer Nova de glace en ciblant un emplacement proche d'un Projectile de Globe de givre permet à Nova de glace de s'étendre autour de ce Globe de givre plutôt que de vous. Si possible, Consomme une Infusion de Froid pour laisser une parcelle de Sol frigorifiant.
Les Aptitudes modifiées ont 50% Davantage de Zone d'effet
Les Aptitudes modifiées ont un Temps de Recharge de 8 secondes
100% Davantage d'Accumulation de Gel
Repousse les Ennemis
Rayon de la nova : 3.2 mètres
active skill consumes a cold infusion [1]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
FreezingSalvoRogueExileRanger1
Damage, Area, Cold, Projectile, ProjectilesFromUser, Attack, RangedAttack, CannotChain, ProjectileNoCollision, Bow, HasSeals, GroundTargetedProjectile, UsableWhileMoving, MirageArcherCanUse, HasSeals, Barrageable
Salve glaçante
Base Damage: 326—490
Chances de Touche critique: 5%
Dégâts d'Attaque: 48%
Temps d'attaque: 1.005 sec.
Temps de recharge: 3 sec.
Gagne passivement des Sceaux sur la durée. Utiliser cette aptitude tire un projectile et rompt les Sceaux. Elle se Répète une fois par Sceau rompu, ainsi qu'une fois pour chaque projectile supplémentaire accordé à l'aptitude. Pour chaque Répétition normale, cette aptitude se Répète également une fois de plus en ciblant si possible un Fragment de glace différent dans sa zone d'effet, faisant Détoner immédiatement ces Fragments de glace.
52% de Perte de Dégâts d'Attaque
Modifiers to number of Projectiles instead apply to the number of times this skill Repeats
10% de Réduction de la Vitesse des Projectiles
15% de Perte de Vitesse d'Attaque
80% Davantage d'Accumulation de Gel
Maximum 10 Seals
Gains a Seal every 0.25 seconds
Rayon de l'impact : 1.2 mètres
active skill base secondary area of effect radius [25]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-35]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact position [1]
EscapeShotRogueExileRanger1
Attack, RangedAttack, Cold, Area, ProjectileSpeed, ProjectileNumber, ProjectilesNumberModifiersNotApplied, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile, CanCancelActions, MirageArcherCanUse
Tir de fuite
Base Damage: 326—490
Chances de Touche critique: 5%
Dégâts d'Attaque: 225%
Temps d'attaque: 1.005 sec.
Un bond vers l'arrière accompagné d'un tir de flèche pouvant Frigorifier ou Geler les ennemis qui se trouvent autour de votre emplacement initial. Cette flèche crée des Fragments de glace à l'impact.
Les Aptitudes modifiées créent du Sol consacré pendant 4 secondes à l'atterrissage
Les Aptitudes modifiées créent du Sol consacré dans une zone de 1.4 mètres
125% Davantage de Dégâts d'Attaque
600% Davantage d'Accumulation de Gel
Rayon de l'impact : 2.4 mètres
base is projectile [1]
base modifiers to projectile count do not apply [1]
base skill show average damage instead of dps [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
is area damage [1]
projectile distance override [20]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
support holy descent consecrated ground on landing [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
La Roulade a un bonus de distance de +4.6 mètres
10% de Perte de Dégâts d'Attaque
La Vitesse d'incantation de cette Aptitude ne peut pas être modifiée
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Ranger"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger1"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Bronnach, the Manhunter",
life = 1.3,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 60,
accuracy = 1,
skillList = {
"MeleeBowRogueExile",
"SnipeRogueExileRanger1",
"FreezingSalvoRogueExileRanger1",
"EscapeShotRogueExileRanger1",
"DodgeRollRogueExileGeneric",
"IceNovaRogueExileRanger1",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeBowRogueExile"] = {
name = "Bow Shot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire an arrow with your Bow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Barrageable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Bow] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"skill_can_fire_arrows",
"can_perform_skill_while_moving",
"should_use_additive_aiming_animation",
"has_modular_projectiles_enabled",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SnipeRogueExileRanger1"] = {
name = "Snipe",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Channelling|Channel] to charge up your bow before releasing a powerful shot. Releasing with [PerfectTiming|Perfect Timing] causes the arrow to explode on impact and [Consume] [Freeze] on directly [HitDamage|Hitting]. [Consume|Consuming] [Freeze] enhances the explosion.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Channel] = true,
[SkillType.Barrageable] = true,
[SkillType.Area] = true,
[SkillType.PerfectTiming] = true,
[SkillType.Bow] = true,
[SkillType.Cold] = true,
[SkillType.SkillConsumesFreeze] = true,
},
statDescriptionScope = "snipe/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_override_turn_duration_ms",
"skill_animation_duration_multiplier_override",
"perfect_strike_timing_window_base_ms",
"channel_start_lock_cancelling_of_attack_time_%",
"base_minimum_channel_time_ms",
"channel_skill_end_animation_duration_multiplier_permyriad",
"channel_end_duration_as_%_of_attack_time",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"skill_can_fire_arrows",
"has_modular_projectiles_enabled",
"attack_speed_modifiers_apply_to_over_time_cost",
"channel_start_lock_cancelling_scales_with_attack_speed",
"skill_moving_start_slowdown",
"never_freeze",
"precise_cursor_targeting_uses_contact_point_height_offset",
"quality_display_active_skill_base_area_of_effect_radius_is_gem",
"never_freeze",
},
levels = {
[1] = {120, 2, 300, 16, 300, 2500, 133, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FreezingSalvoRogueExileRanger1"] = {
name = "Freezing Salvo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Passively gains [Seal|Seals] over time. Using the skill fires a projectile, and breaks the [Seal|Seals], [Repeat|Repeating] for each of them, and for each additional projectile the skill is given. For each time it [Repeat|Repeats] normally, it will also [Repeat] an additional time targeting a different [IceFragment|Ice Fragment] in its area of effect if able, [DetonationTime|Detonating] those [IceFragment|Ice Fragments] immediately. ",
skillTypes = {
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.CannotChain] = true,
[SkillType.ProjectileNoCollision] = true,
[SkillType.Bow] = true,
[SkillType.HasSeals] = true,
[SkillType.GroundTargetedProjectile] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Barrageable] = true,
},
statDescriptionScope = "freezing_salvo",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_seal_gain_interval_ms",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_chill_effect_+%_final",
"base_number_of_projectiles",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"base_maximum_seals_for_skill",
"base_projectile_speed_+%",
"active_skill_attack_speed_+%_final",
"base_skill_seal_gain_interval_ms",
"skill_rapid_fire_repeats_per_broken_seal",
"base_is_projectile",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"can_perform_skill_while_moving",
"is_area_damage",
"base_modifiers_to_number_of_projectiles_instead_apply_to_repeats",
},
levels = {
[1] = {750, 30, 30, 1, 12, 25, 80, -35, 160, 50, 50, 10, -10, -15, -500, 1, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EscapeShotRogueExileRanger1"] = {
name = "Escape Shot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Leap backwards, firing an icy arrow which can [Chill] or [Freeze] enemies around the location from which you escaped. This arrow will create [IceFragment|Ice Fragments] on impact.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Cold] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectilesNumberModifiersNotApplied] = true,
[SkillType.Jumping] = true,
[SkillType.ProjectileNoCollision] = true,
[SkillType.Bow] = true,
[SkillType.GroundTargetedProjectile] = true,
[SkillType.CanCancelActions] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "escape_shot",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_chill_effect_+%_final",
"active_skill_base_area_of_effect_radius",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"total_attack_time_+_ms",
"projectile_distance_override",
"support_holy_descent_consecrated_ground_base_duration_ms",
"support_holy_descent_consecrated_ground_on_landing_radius",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
"base_modifiers_to_projectile_count_do_not_apply",
"has_modular_projectiles_enabled",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"projectiles_fire_at_ground",
"base_skill_show_average_damage_instead_of_dps",
"support_holy_descent_consecrated_ground_on_landing",
},
levels = {
[1] = {300, 300, 24, 300, 100, 700, 20, 4000, 14, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
[SkillType.HasNoCost] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pathfinder_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
"disable_quadruped_head_control",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IceNovaRogueExileRanger1"] = {
name = "Ice Nova",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to leave a patch of [ChilledGround|Chilled Ground].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
[SkillType.Invokable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Cascadable] = true,
[SkillType.Duration] = true,
[SkillType.CreatesGroundEffect] = true,
},
statDescriptionScope = "ice_nova/statset_0",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_chill_effect_+%_final",
"generic_knockback_+%_final_at_min_distance",
"generic_knockback_+%_final_at_max_distance",
"generic_knockback_distance_limit",
"active_skill_base_area_of_effect_radius",
"ice_nova_number_of_frost_bolts_to_cast_on",
"active_skill_chill_effect_+%_final",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"support_hourglass_display_cooldown_time_ms",
"support_aoe_cooldown_aoe_+%_final",
"is_area_damage",
"global_knockback",
"can_perform_skill_while_moving",
"active_skill_consumes_a_cold_infusion",
},
levels = {
[1] = {0.94999998807907, 1.3200000524521, 100, 100, 50, -90, 20, 32, 1, 33, -70, 160, 50, 8000, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Ranger |
Bronnach, le Chasseur d'hommes Text Audio /58
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












