Bronnach, le Chasseur d'hommes


monster dropped item rarity +% [1500]
Bronnach, the Manhunter
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Vie
65%
Évasion
+50%
Résistance




Damage
175%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 60
Temps d'attaque
1.005 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
5,042
2,413
1,062
Damage
408
Dégâts des sorts
408
Précision
2,464
Temps d'attaque
1.005
Expérience
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Barrageable, UsableWhileMoving, Bow, NoAttackInPlace
Tir à l'arc
Base Damage: 326–490
Chances de Touche critique: 5%
Temps d'attaque: 1.005 sec.
Tirez une flèche avec votre Arc.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

SnipeRogueExileRanger1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, Barrageable, Area, PerfectTiming, Bow, NoAttackInPlace, Cold, SkillConsumesFreeze
Tir d'élite
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 140%
Temps d'attaque: 1.005 sec.
Permet de Canaliser une attaque à l'arc pour effectuer un tir puissant. Relâcher précisément au moment où la charge atteint son maximum permet à la flèche d'exploser à l'impact, Consommant le Gel et l'Étourdissement massif pour améliorer l'explosion.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
40% Davantage de Dégâts d'Attaque
Ne peut pas Geler
Les Modificateurs affectant la Vitesse d'Attaque affectent également le Coût de cette Aptitude
active skill override turn duration ms [120]
base is projectile [1]
base minimum channel time ms [300]
channel end duration as % of attack time [133]
channel skill end animation duration multiplier permyriad [2500]
channel start lock cancelling of attack time % [16]
channel start lock cancelling scales with attack speed [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
perfect strike timing window base ms [300]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
quality display active skill base area of effect radius is gem [1]
skill animation duration multiplier override [2]
skill moving start slowdown [1]

BarrageRogueExileRanger1
Spell, Duration, ModifiesNextSkill, Cooldown, ConsumesCharges, UsableWhileMoving, Buff, EmpowersOtherSkill, SkillConsumesFrenzyChargesOnUse, UsableWhileMounted, NoAttackInPlace
Tir de barrage
Temps d'incantation: 0.7 sec.
Temps de recharge: 2 sec.
Prépare une volée de flèches ou de lances, Améliorant votre prochaine Attaque Répétable à l'Arc ou votre prochaine Attaque Répétable à la Lance à Projectiles, lui permettant de se Répéter plusieurs fois. Consomme vos Charges de frénésie à l'utilisation pour ajouter des répétitions supplémentaires.
Les Répétitions ont 50% de Perte de Dégâts
600% du Temps d'Attaque de l'Aptitude répétée est ajoutée au Temps de recharge de cette Aptitude, jusqu'à un maximum de 30 secondes
Durée maximale de l'Effet bénéfique : 5 secondes
active skill ignore setting aim stance [1]
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

BoneCageRogueExileRanger1
Spell, Duration, Area, Physical, Unleashable, Nova, UsableWhileMoving, Damage, Triggerable, Cascadable, NoAttackInPlace
Cage d'ossements
Chances de Touche critique: 15%
Temps d'incantation: 1 sec.
Fait apparaître un cercle de pointes osseuses autour de vous. Les pointes sont détruites lorsque les ennemis les touchent, ce qui a pour effet de les endommager et de les Verrouiller.
Les Aptitudes modifiées ont 50% Davantage de Zone d'effet
Les Aptitudes modifiées ont un Temps de Recharge de 6 secondes
Les coups infligent Verrouillage
Verrouille les Ennemis comme si vous aviez +200% Davantage de Dégâts
Rayon de la cage : 1.8 mètres
Rayon de l'Explosion : 1 mètre
Durée de la cage : 1.6 secondes
base pinned art variation [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
ring of bone maximum number of rings [1]
ring of bone spike break chance % [100]

IceNovaRogueExileRanger1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Unleashable, AreaSpell, Nova, Invokable, UsableWhileMoving, Cascadable, NoAttackInPlace, Duration, CreatesGroundEffect
Nova de glace
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
Fait apparaître une vague de glace dans toutes les directions, Repoussant les ennemis en fonction de la distance qui les sépare de vous. Lancer Nova de glace en ciblant un emplacement proche d'un Projectile de Globe de givre permet à Nova de glace de s'étendre autour de ce Globe de givre plutôt que de vous. Si possible, Consomme une Infusion de Froid pour laisser une parcelle de Sol frigorifiant.
Les Aptitudes modifiées ont 50% Davantage de Zone d'effet
Les Aptitudes modifiées ont un Temps de Recharge de 8 secondes
100% Davantage d'Accumulation de Gel
Repousse les Ennemis
Rayon de la nova : 3.2 mètres
active skill consumes a cold infusion [1]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

FreezingSalvoRogueExileRanger1
Damage, Area, Cold, Projectile, ProjectilesFromUser, Attack, RangedAttack, CannotChain, ProjectileNoCollision, Bow, HasSeals, GroundTargetedProjectile, NoAttackInPlace
Salve glaçante
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 48%
Temps d'attaque: 1.005 sec.
Des missiles glacés s'accumulent passivement dans les airs sur la durée. Lorsque l'aptitude est utilisé, un missile est tiré, et un missile supplémentaire est tiré pour chaque missile accumulé.
52% de Perte de Dégâts d'Attaque
10% de Réduction de la Vitesse des Projectiles
15% de Perte de Vitesse d'Attaque
100% Davantage d'Accumulation de Gel
Rayon de l'impact : 1.2 mètres
Accumule jusqu'à 10 missiles supplémentaires
Accumule un missile toutes les 0.75 secondes
active skill base secondary area of effect radius [25]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-35]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact position [1]

EscapeShotRogueExileRanger1
Attack, RangedAttack, Cold, Area, ProjectileSpeed, ProjectileNumber, ProjectilesNumberModifiersNotApplied, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile, CanCancelActions, NoAttackInPlace
Tir de fuite
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 225%
Temps d'attaque: 1.005 sec.
Un bond vers l'arrière accompagné d'un tir de flèche pouvant Frigorifier ou Geler les ennemis qui se trouvent autour de votre emplacement initial. Cette flèche crée des Fragments de glace à l'impact.
Les Aptitudes modifiées créent du Sol consacré pendant 4 secondes à l'atterrissage
Les Aptitudes modifiées créent du Sol consacré dans une zone de 1.4 mètres
125% Davantage de Dégâts d'Attaque
Le nombre de Projectiles ne peut pas être modifié
600% Davantage d'Accumulation de Gel
Rayon de l'impact : 2.4 mètres
base is projectile [1]
base skill show average damage instead of dps [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
is area damage [1]
projectile distance override [20]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
support holy descent consecrated ground on landing [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
La Roulade a un bonus de distance de +4.6 mètres
10% de Perte de Dégâts d'Attaque
La Vitesse d'incantation de cette Aptitude ne peut pas être modifiée
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Ranger" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = { Roll( 1, 3, { PlayTextAudio( RogueExile_Bronnach_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } ); } // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } } Brackets { player_engaged_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_EngageWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageMonk, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_KillHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillMonk_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger1"] = { name = "Bronnach, the Manhunter", life = 0.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, skillList = { "MeleeBowRogueExile", "SnipeRogueExileRanger1", "BarrageRogueExileRanger1", "BoneCageRogueExileRanger1", "FreezingSalvoRogueExileRanger1", "EscapeShotRogueExileRanger1", "DodgeRollRogueExileGeneric", "IceNovaRogueExileRanger1", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBowRogueExile"] = { name = "Bow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow with your Bow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Barrageable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Bow] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "has_modular_projectiles_enabled", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnipeRogueExileRanger1"] = { name = "Snipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Channelling|Channel] to charge up your bow before releasing a powerful shot. Releasing with [PerfectTiming|Perfect Timing] causes the arrow to explode on impact and [Consume] [Freeze] on directly [HitDamage|Hitting]. [Consume|Consuming] [Freeze] or [HitDamage|Hitting] a [HeavyStun|Heavy Stunned] enemy enhances the explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Channel] = true, [SkillType.Barrageable] = true, [SkillType.Area] = true, [SkillType.PerfectTiming] = true, [SkillType.Bow] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Cold] = true, [SkillType.SkillConsumesFreeze] = true, }, statDescriptionScope = "channelled_snipe/statset_0", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_override_turn_duration_ms", "skill_animation_duration_multiplier_override", "perfect_strike_timing_window_base_ms", "channel_start_lock_cancelling_of_attack_time_%", "base_minimum_channel_time_ms", "channel_skill_end_animation_duration_multiplier_permyriad", "channel_end_duration_as_%_of_attack_time", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "attack_speed_modifiers_apply_to_over_time_cost", "channel_start_lock_cancelling_scales_with_attack_speed", "skill_moving_start_slowdown", "never_freeze", "precise_cursor_targeting_uses_contact_point_height_offset", "quality_display_active_skill_base_area_of_effect_radius_is_gem", "never_freeze", "cannot_stun", }, levels = { [1] = {120, 2, 300, 16, 300, 2500, 133, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BarrageRogueExileRanger1"] = { name = "Barrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ready a volley of arrows or spears, [Empowered|Empowering] your next Barrageable [Bow|Bow] or [Projectile] [Spear|Spear] [Attack|Attack] to [Repeat] multiple times. Consumes your [Charges|Frenzy Charges] on use to add additional repeats.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.ModifiesNextSkill] = true, [SkillType.Cooldown] = true, [SkillType.ConsumesCharges] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Buff] = true, [SkillType.EmpowersOtherSkill] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.UsableWhileMounted] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "empower_barrage", castTime = 0.7, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "empower_barrage_cooldown_%_of_attack_time", "base_skill_effect_duration", "empowered_barrage_maximum_cooldown_ms", "empower_barrage_base_number_of_barrage_repeats", "empower_barrage_number_of_barrage_repeats_per_frenzy_charge", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "empower_barrage_damage_-%_final_with_repeated_projectiles", "can_perform_skill_while_moving", "base_deal_no_damage", "active_skill_ignore_setting_aim_stance", "quality_display_barrage_is_gem", }, levels = { [1] = {600, 5000, 30000, 2, 1, -70, 160, 50, 50, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneCageRogueExileRanger1"] = { name = "Bone Cage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [Pinned|Pinning] those enemies. Raising a new ring of spikes destroys the previous one.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Physical] = true, [SkillType.Unleashable] = true, [SkillType.Nova] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "ring_of_bone", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "ring_of_bone_maximum_number_of_rings", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "ring_of_bone_spike_break_chance_%", "base_pinned_art_variation", "active_skill_pins_as_though_dealt_damage_+%_final", "support_hourglass_display_cooldown_time_ms", "support_aoe_cooldown_aoe_+%_final", "is_area_damage", "can_perform_skill_while_moving", "base_all_damage_can_pin", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1600, 18, 10, 1, -70, 160, 50, 100, 1, 200, 6000, 50, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FreezingSalvoRogueExileRanger1"] = { name = "Freezing Salvo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each [IceFragment|Ice Fragment] in its Area of effect, causing the [IceFragment|Fragments] to [DetonationTime|Detonate] immediately.", skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.CannotChain] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.HasSeals] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "freezing_salvo", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "freezing_salvo_seals_gain_base_interval_ms", "active_skill_hit_damage_freeze_multiplier_+%_final", "base_number_of_projectiles", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_physical_damage_%_to_convert_to_cold", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_hit_damage_freeze_multiplier_+%_final", "freezing_salvo_maximum_number_of_seals", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "base_is_projectile", "skill_can_fire_arrows", "projectile_uses_contact_position", "can_perform_skill_while_moving", "is_area_damage", "quality_display_freezing_salvo_is_gem", }, levels = { [1] = {750, 50, 1, 12, 25, 80, -35, 160, 50, 50, 10, -10, -15, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EscapeShotRogueExileRanger1"] = { name = "Escape Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap backwards, firing an icy arrow which can [Chill] or [Freeze] enemies around the location from which you escaped. This arrow will create [IceFragment|Ice Fragments] on impact.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Cold] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectilesNumberModifiersNotApplied] = true, [SkillType.Jumping] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CanCancelActions] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "escape_shot", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_cold", "total_attack_time_+_ms", "projectile_distance_override", "support_holy_descent_consecrated_ground_base_duration_ms", "support_holy_descent_consecrated_ground_on_landing_radius", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "modifiers_to_projectile_count_do_not_apply", "has_modular_projectiles_enabled", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_fire_at_ground", "base_skill_show_average_damage_instead_of_dps", "support_holy_descent_consecrated_ground_on_landing", }, levels = { [1] = {300, 24, 300, 100, 700, 20, 4000, 14, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceNovaRogueExileRanger1"] = { name = "Ice Nova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to leave a patch of [ChilledGround|Chilled Ground].", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Unleashable] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Cascadable] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Duration] = true, [SkillType.CreatesGroundEffect] = true, }, statDescriptionScope = "ice_nova/statset_0", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_chill_effect_+%_final", "generic_knockback_+%_final_at_min_distance", "generic_knockback_+%_final_at_max_distance", "generic_knockback_distance_limit", "active_skill_base_area_of_effect_radius", "ice_nova_number_of_frost_bolts_to_cast_on", "active_skill_chill_effect_+%_final", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "support_hourglass_display_cooldown_time_ms", "support_aoe_cooldown_aoe_+%_final", "is_area_damage", "global_knockback", "can_perform_skill_while_moving", "active_skill_consumes_a_cold_infusion", }, levels = { [1] = {0.94999998807907, 1.3200000524521, 100, 100, 50, -90, 20, 32, 1, 33, -70, 160, 50, 8000, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bronnach, le Chasseur d'hommes Text Audio /58
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.