Bronnach, la cazahombres
Bronnach, the Manhunter
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Vida
150%
Evasión
+50%
Resistencia




Damage
175%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 60
Tiempo de ataque
1.005 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,636
Armadura
2,413
Evasión
716
Damage
408
Daño de hechizos
408
Precisión
2,180
Tiempo de ataque
1.005
Experiencia
71,585
Minion Life
9,947
Minion Damage
909
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBowRogueExile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, CanRapidFire, UsableWhileMoving, Bow
Disparo con arco
Base Damage: 326–490
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.005 seg
Dispara una flecha con tu arco.
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

SnipeRogueExileRanger1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, CanRapidFire, Area, PerfectTiming, Bow
Disparo certero
Base Damage: 326–490
Probabilidad de impacto crítico: 5%
Daño de ataque: 140%
Tiempo de ataque: 1.005 seg
Canaliza para cargar tu arco antes de liberar un disparo poderoso. Si liberas en el momento en el que está completamente cargado, la flecha explotará al chocar e infligirá un impacto crítico garantizado.
Inflige un 40% más de daño de ataques
Bonificación de daño crítico aumentada un 200%
Los modificadores de velocidad de ataque también afectan al costo de esta habilidad
active skill override turn duration ms [120]
base is projectile [1]
base minimum channel time ms [300]
channel end duration as % of attack time [133]
channel skill end animation duration multiplier permyriad [2500]
channel start lock cancelling of attack time % [16]
channel start lock cancelling scales with attack speed [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
perfect strike timing window base ms [300]
projectile uses contact direction [1]
projectile uses contact position [1]
skill animation duration multiplier override [2]
skill moving start slowdown [1]

BarrageRogueExileRanger1
Spell, Duration, ModifiesNextSkill, Cooldown, ConsumesCharges, UsableWhileMoving, Buff, EmpowersOtherSkill, SkillConsumesFrenzyChargesOnUse, UsableWhileMounted
Aluvión
Tiempo de lanzamiento: 0.7 seg
Tiempo de recarga: 2 seg
Prepara una salva de flechas o lanzas para potenciar tu siguiente ataque de arco o de lanza arrojada y que este se repita varias veces. Consume tus cargas de frenesí al usarse para agregar repeticiones adicionales.
Los ataques potenciados se repiten 2 veces, más una vez adicional por cada carga de frenesí consumida
Las repeticiones infligen un 50% menos de daño
El 600% del tiempo de ataque de la habilidad repetida se agrega al enfriamiento de esta habilidad, hasta un máximo de 30 segundos
La duración máxima del efecto beneficioso es de 5 segundos
active skill ignore setting aim stance [1]
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

BoneCageRogueExileRanger1
Spell, Duration, Area, Physical, CanRapidFire, Nova, UsableWhileMoving, Damage, Triggerable, Cascadable
Jaula de huesos
Probabilidad de impacto crítico: 15%
Tiempo de lanzamiento: 1 seg
Invocas un círculo de estacas de hueso a tu alrededor. Cuando los enemigos las tocan, las estacas se destruyen para infligir daño y retener a esos enemigos.
Inflige de 250.2 a 375.4 de daño físico
Las habilidades asistidas tienen +6 segundos al enfriamiento
Las habilidades asistidas tienen un 50% más de área de efecto
Los impactos aplican retención
Retiene a los enemigos como si infligiera un 200% más de daño
El radio de la jaula es de 1.8 metros
El radio de la explosión es de 1 metro
La duración de la jaula es de 1.6 segundos
base pinned art variation [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
ring of bone maximum number of rings [1]
ring of bone spike break chance % [100]

IceNovaRogueExileRanger1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova, Invokable, UsableWhileMoving, Cascadable
Nova de hielo
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg
Invocas una ola de hielo en todas direcciones que empuja a los enemigos en función de lo cerca que estén de ti. Si lanzas Nova de hielo cerca de un proyectil de Descarga de escarcha, la nova se originará desde la descarga de escarcha en lugar de desde ti y acumulará más congelamiento.
Inflige de 382.6 a 573.9 de daño de hielo
Las habilidades asistidas tienen +8 segundos al enfriamiento
Las habilidades asistidas tienen un 50% más de área de efecto
100% más de magnitud del escarchamiento aplicado
Empuja a los enemigos
El radio de la nova es de 3.2 metros
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

FreezingSalvoRogueExileRanger1
Damage, Area, Cold, Projectile, ProjectilesFromUser, Attack, RangedAttack, CannotChain, ProjectileNoCollision, Bow, GainsStages, HasSeals, GroundTargetedProjectile
Salva congelante
Base Damage: 326–490
Probabilidad de impacto crítico: 5%
Daño de ataque: 55%
Tiempo de ataque: 1.005 seg
Crea misiles helados de forma pasiva a partir del aire a lo largo del tiempo. Si usas la habilidad, disparará un misil, y disparará un misil adicional por cada uno que se haya acumulado.
Inflige un 45% menos de daño de ataques
Convierte el 80% del daño físico en daño de hielo
Velocidad de los proyectiles reducida un 10%
15% menos de velocidad de ataque
100% más de acumulación de congelamiento
El radio del choque es de 1.2 metros
Acumula hasta 12 misiles
Acumula un misil cada 1.05 segundos
active skill base secondary area of effect radius [20]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-35]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]

EscapeShotRogueExileRanger1
Attack, RangedAttack, Cold, Area, ProjectileSpeed, ProjectileNumber, Cooldown, ProjectilesNumberModifiersNotApplied, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile, CanCancelActions
Disparo de huida
Base Damage: 326–490
Probabilidad de impacto crítico: 5%
Daño de ataque: 225%
Tiempo de ataque: 1.005 seg
Saltas hacia atrás y disparas una flecha que puede [escarchar] o congelar a los enemigos que están alrededor de la ubicación de la que has escapado.
Las habilidades asistidas crean suelo consagrado durante 4 segundos al aterrizar
Las habilidades asistidas crean suelo consagrado en un área de 1.4 metros
Inflige un 125% más de daño de ataques
Convierte el 100% del daño físico en daño de hielo
La cantidad de proyectiles no se puede modificar
+0.7 segundos al tiempo de ataque total
600% más de acumulación de congelamiento
El radio del choque es de 2.4 metros
base is projectile [1]
base skill show average damage instead of dps [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
is area damage [1]
projectile distance override [20]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
support holy descent consecrated ground on landing [1]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 metros a la distancia de esquivar rodando
Inflige un 10% menos de daño de ataques
La velocidad de lanzamiento de hechizos de esta habilidad no se puede modificar
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Ranger" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = { Roll( 1, 3, { PlayTextAudio( RogueExile_Bronnach_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } ); } // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } } Brackets { player_engaged_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_EngageWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageMonk, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_engaged_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_KillHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillMonk_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } player_death_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger1"] = { name = "Bronnach, the Manhunter", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, skillList = { "MeleeBowRogueExile", "SnipeRogueExileRanger1", "BarrageRogueExileRanger1", "BoneCageRogueExileRanger1", "FreezingSalvoRogueExileRanger1", "EscapeShotRogueExileRanger1", "DodgeRollRogueExileGeneric", "IceNovaRogueExileRanger1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBowRogueExile"] = { name = "Bow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an arrow with your Bow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.CanRapidFire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Bow] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "can_perform_skill_while_moving", "should_use_additive_aiming_animation", "has_modular_projectiles_enabled", }, levels = { [1] = {-70, 160, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnipeRogueExileRanger1"] = { name = "Snipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed [Critical|Critical] Hit.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Channel] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.PerfectTiming] = true, [SkillType.Bow] = true, }, statDescriptionScope = "channelled_snipe", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_override_turn_duration_ms", "skill_animation_duration_multiplier_override", "perfect_strike_timing_window_base_ms", "channel_start_lock_cancelling_of_attack_time_%", "base_minimum_channel_time_ms", "base_critical_strike_multiplier_+", "channel_skill_end_animation_duration_multiplier_permyriad", "channel_end_duration_as_%_of_attack_time", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "attack_speed_modifiers_apply_to_over_time_cost", "channel_start_lock_cancelling_scales_with_attack_speed", "skill_moving_start_slowdown", }, levels = { [1] = {120, 2, 300, 16, 300, 200, 2500, 133, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BarrageRogueExileRanger1"] = { name = "Barrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ready a volley of arrows or spears, [Empowered|Empowering] your next [Bow|Bow] or [Projectile] [Spear|Spear] [Attack|Attack] to repeat multiple times. Consumes your [Charges|Frenzy Charges] on use to add additional repeats.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.ModifiesNextSkill] = true, [SkillType.Cooldown] = true, [SkillType.ConsumesCharges] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Buff] = true, [SkillType.EmpowersOtherSkill] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.UsableWhileMounted] = true, }, statDescriptionScope = "empower_barrage", castTime = 0.7, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "empower_barrage_cooldown_%_of_attack_time", "base_skill_effect_duration", "empowered_barrage_maximum_cooldown_ms", "empower_barrage_base_number_of_barrage_repeats", "empower_barrage_number_of_barrage_repeats_per_frenzy_charge", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "empower_barrage_damage_-%_final_with_repeated_projectiles", "can_perform_skill_while_moving", "base_deal_no_damage", "active_skill_ignore_setting_aim_stance", "quality_display_barrage_is_gem", }, levels = { [1] = {600, 5000, 30000, 2, 1, -70, 160, 60, 50, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneCageRogueExileRanger1"] = { name = "Bone Cage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [Pinned|Pinning] those enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.Nova] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, }, statDescriptionScope = "ring_of_bone", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "ring_of_bone_maximum_number_of_rings", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "ring_of_bone_spike_break_chance_%", "base_pinned_art_variation", "active_skill_pins_as_though_dealt_damage_+%_final", "support_hourglass_display_cooldown_time_ms", "support_aoe_cooldown_aoe_+%_final", "is_area_damage", "can_perform_skill_while_moving", "base_all_damage_can_pin", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1600, 18, 10, 1, -70, 160, 60, 100, 1, 200, 6000, 50, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FreezingSalvoRogueExileRanger1"] = { name = "Freezing Salvo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.", skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.CannotChain] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.GainsStages] = true, [SkillType.HasSeals] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "freezing_salvo", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "freezing_salvo_seals_gain_base_interval_ms", "active_skill_hit_damage_freeze_multiplier_+%_final", "base_number_of_projectiles", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_physical_damage_%_to_convert_to_cold", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_hit_damage_freeze_multiplier_+%_final", "freezing_salvo_maximum_number_of_seals", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "base_is_projectile", "skill_can_fire_arrows", "projectile_uses_contact_position", "can_perform_skill_while_moving", "is_area_damage", "quality_display_freezing_salvo_is_gem", }, levels = { [1] = {1050, 50, 1, 12, 20, 80, -35, 160, 60, 50, 12, -10, -15, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EscapeShotRogueExileRanger1"] = { name = "Escape Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap backwards and fire an arrow which can [Chill] or [Freeze|Freeze] enemies around the location you escaped from.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Cold] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Cooldown] = true, [SkillType.ProjectilesNumberModifiersNotApplied] = true, [SkillType.Jumping] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.CanCancelActions] = true, }, statDescriptionScope = "escape_shot", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_base_physical_damage_%_to_convert_to_cold", "total_attack_time_+_ms", "projectile_distance_override", "support_holy_descent_consecrated_ground_base_duration_ms", "support_holy_descent_consecrated_ground_on_landing_radius", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "modifiers_to_projectile_count_do_not_apply", "has_modular_projectiles_enabled", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_fire_at_ground", "base_skill_show_average_damage_instead_of_dps", "support_holy_descent_consecrated_ground_on_landing", }, levels = { [1] = {300, 24, 300, 100, 700, 20, 4000, 14, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceNovaRogueExileRanger1"] = { name = "Ice Nova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you, and cause more [Freeze] buildup.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Cascadable] = true, }, statDescriptionScope = "ice_nova", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "generic_knockback_+%_final_at_min_distance", "generic_knockback_+%_final_at_max_distance", "generic_knockback_distance_limit", "active_skill_base_area_of_effect_radius", "ice_nova_number_of_frost_bolts_to_cast_on", "active_skill_chill_effect_+%_final", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "support_hourglass_display_cooldown_time_ms", "support_aoe_cooldown_aoe_+%_final", "is_area_damage", "global_knockback", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, -90, 20, 32, 1, 100, -70, 160, 60, 8000, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Bronnach, la Cazahombres Text Audio /58
Nombre |
---|
¡No hay dónde esconderse! — RogueExile_Bronnach_Combat_Random |
¡No hay dónde esconderse! — RogueExile_Bronnach_Combat_2 |
¡No hay dónde esconderse! — RogueExile_Bronnach_Combat_3 |
¡Vivo para esto! — RogueExile_Bronnach_Combat_4 |
¡Vivo para esto! — RogueExile_Bronnach_Combat_5 |
¡Vivo para esto! — RogueExile_Bronnach_Combat_6 |
¡Sí! ¡Defiéndete! — RogueExile_Bronnach_Combat_7 |
¡Sí! ¡Defiéndete! — RogueExile_Bronnach_Combat_8 |
¡Sí! ¡Defiéndete! — RogueExile_Bronnach_Combat_9 |
¡Toma esto! — RogueExile_Bronnach_Combat_10 |
¡Toma esto! — RogueExile_Bronnach_Combat_11 |
¡Toma esto! — RogueExile_Bronnach_Combat_12 |
¡Amo los desafíos! — RogueExile_Bronnach_Combat_13 |
¡Amo los desafíos! — RogueExile_Bronnach_Combat_14 |
¡Amo los desafíos! — RogueExile_Bronnach_Combat_15 |
¿Eso dolió? Me alegro. — RogueExile_Bronnach_Combat_16 |
¿Eso dolió? Me alegro. — RogueExile_Bronnach_Combat_17 |
¡Te haré gritar! — RogueExile_Bronnach_Combat_18 |
¡Te haré gritar! — RogueExile_Bronnach_Combat_19 |
¡Te haré gritar! — RogueExile_Bronnach_Combat_20 |
¡Prueba mis flechas! — RogueExile_Bronnach_Combat_21 |
¡Prueba mis flechas! — RogueExile_Bronnach_Combat_22 |
¡Retuércete! — RogueExile_Bronnach_Combat_23 |
¡Retuércete! — RogueExile_Bronnach_Combat_24 |
¡Retuércete! — RogueExile_Bronnach_Combat_25 |
¡Sufre! — RogueExile_Bronnach_Combat_26 |
¡Sufre! — RogueExile_Bronnach_Combat_27 |
¡Sufre! — RogueExile_Bronnach_Combat_28 |
¡Sangra! — RogueExile_Bronnach_Combat_29 |
¡Sangra! — RogueExile_Bronnach_Combat_30 |
¡Desgarra! ¡Rasga! ¡Rompe! — RogueExile_Bronnach_Combat_31 |
¡Desgarra! ¡Rasga! ¡Rompe! — RogueExile_Bronnach_Combat_32 |
¡Lisia! — RogueExile_Bronnach_Combat_33 |
¡Lisia! — RogueExile_Bronnach_Combat_34 |
¡Empala! — RogueExile_Bronnach_Combat_35 |
¡Empala! — RogueExile_Bronnach_Combat_36 |
Intenta escapar. Vamos, inténtalo. — RogueExile_Bronnach_EngageGeneral_Random |
¿Qué es esto? ¡Otro juguete? — RogueExile_Bronnach_EngageGeneral_2 |
¡Qué encantadores gritos! — RogueExile_Bronnach_EngageGeneral_3 |
Te arrepentirás de venir aquí… — RogueExile_Bronnach_EngageGeneral_4 |
El dolor es el mejor ecualizador. — RogueExile_Bronnach_EngageGeneral_5 |
Veamos si sigues igual de tranquilo cuando termine contigo. — RogueExile_Bronnach_EngageMonk |
¡Oh, miren esos músculos! Veamos qué hay debajo. — RogueExile_Bronnach_EngageWarrior |
Qué piel tan tersa. Me pregunto qué tan fácilmente se rasgará. — RogueExile_Bronnach_EngageWitch |
Tus manos tejen hechizos. Las mías rasgan la carne. — RogueExile_Bronnach_EngageSorceress |
¿Una azmeriana…? Pero no de mi tiempo… — RogueExile_Bronnach_EngageHuntress |
Mendigo, rey, no importa. Todos gritan igual. — RogueExile_Bronnach_KillGeneral_Random |
Bueno, bueno... Ni siquiera luchaste. Qué lástima. — RogueExile_Bronnach_KillGeneral_2 |
Qué decepcionante… — RogueExile_Bronnach_KillGeneral_3 |
Y yo que pensé que podríamos jugar durante horas. — RogueExile_Bronnach_KillGeneral_4 |
Uf. Qué desperdicio. — RogueExile_Bronnach_KillGeneral_5 |
¿Eso es todo? — RogueExile_Bronnach_KillGeneral_6 |
Medita sobre esto. — RogueExile_Bronnach_KillMonk_Random |
Toda esa "paz interior", y aún así moriste gritando. — RogueExile_Bronnach_KillMonk_2 |
Trataste de maldecirme, ¿cierto? Qué adorable. — RogueExile_Bronnach_KillWitch |
¿De qué sirven los hechizos cuando tu cuerpo te traiciona? — RogueExile_Bronnach_KillSorceress |
Toda esa fuerza, y aún así eres… tan frágil. — RogueExile_Bronnach_KillWarrior |
¿Todos los azmeri de tu tiempo son tan débiles como tú? — RogueExile_Bronnach_KillHuntress |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.