Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
人形獵殺者.布隆納克
CategoryHumanoid人形
IconEnemyEvasionStrong
monster dropped item rarity +% [1500]
Bronnach, the Manhunter
Spectre
TagsArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
生命
130%
閃避
+50%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
傷害
175%
命中
100%
暴擊 Chance
5%
Attack Distance
4 ~ 60
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1
保留
99
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
保留
47.4%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
等級
68
生命
10,734
傷害
408
法術傷害
408
命中
2,502
攻擊時間
1.005
經驗值
71,585
召喚物生命
9,009
召喚物傷害
1,695
召喚物護甲
2,413
MeleeBowRogueExile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, Barrageable, UsableWhileMoving, Bow
弓箭射擊
Base Damage: 326490
暴擊率: 5%
攻擊時間: 1.005 秒
以你的弓射出一支箭矢。
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
BowDefaultSkill
SnipeRogueExileRanger1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 引導, Barrageable, 範圍, PerfectTiming, Bow, 冰冷, SkillConsumesFreeze
狙擊
Base Damage: 326490
暴擊率: 5%
攻擊傷害: 140%
攻擊時間: 1.005 秒
引導來為你的弓充能,接著放出一發強力射擊。在完美時機釋放會使箭矢在撞擊時爆炸,並在直接擊中消耗冰凍消耗冰凍會進一步強化爆炸。
造成40%更多攻擊傷害
攻擊速度詞綴也會影響此技能的消耗
active skill override turn duration ms [120]
base is projectile [1]
base minimum channel time ms [300]
channel end duration as % of attack time [133]
channel skill end animation duration multiplier permyriad [2500]
channel start lock cancelling of attack time % [16]
channel start lock cancelling scales with attack speed [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
never freeze [2]
perfect strike timing window base ms [300]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
quality display active skill base area of effect radius is gem [1]
skill animation duration multiplier override [2]
skill moving start slowdown [1]
RangerSnipeShotArrow
IceNovaRogueExileRanger1
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, Unleashable, 範圍法術, 新星, Invokable, UsableWhileMoving, 可秘能爆發, 持續時間, CreatesGroundEffect
冰霜新星
暴擊率: 7%
施放時間: 1 秒
冷卻時間: 8 秒
朝所有方向施展一道寒冰之潮,根據敵人與你的距離造成擊退。如果在寒冰彈投射物附近施放冰霜新星,則會改為從寒冰彈釋放,而非你身上。情況許可時,會消耗一道冰冷灌注,產生一塊冰緩地面
造成454.4631.3冰冷傷害
被輔助的技能有50%更多範圍效果
被輔助的技能有8秒的冷卻時間
施加之冰緩具有133%更多幅度
100%更多冰凍累積
擊退敵人
新星範圍為3.2公尺
active skill consumes a cold infusion [1]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
SorceressIceNova
FreezingSalvoRogueExileRanger1
傷害, 範圍, 冰冷, 投射物, 玩家投射物, 攻擊, 範圍攻擊, CannotChain, ProjectileNoCollision, Bow, HasSeals, GroundTargetedProjectile, UsableWhileMoving, 技能可幻影射手, HasSeals, Barrageable
凍結齊射
Base Damage: 326490
暴擊率: 5%
攻擊傷害: 48%
攻擊時間: 1.005 秒
冷卻時間: 3 秒
被動地隨時間獲得封印。使用此技能時會發射一個投射物並破除封印,每有一個封印便重複一次,且此技能每獲得一個額外投射物也會重複一次。每次此技能正常重複時,若可行,也會額外重複一次,以效果範圍內另一個寒冰碎片為目標,並立即引爆那些寒冰碎片
被輔助的技能每破壞一個封印,即重複1
造成52%更少攻擊傷害
80%的物理傷害轉換冰冷傷害
影響此技能的投射物數量的詞綴會改為套用至此技能重複的次數
減少10%投射物速度
施加之冰緩具有30%更多幅度
15%更少攻擊速度
80%更多冰凍累積
最大10封印
0.25秒獲得一個封印
衝擊範圍為1.2公尺
active skill base secondary area of effect radius [25]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-35]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact position [1]
RangerFreezingSalvoSkill
EscapeShotRogueExileRanger1
攻擊, 範圍攻擊, 冰冷, 範圍, 投射物速度, ProjectileNumber, ProjectilesNumberModifiersNotApplied, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile, CanCancelActions, 技能可幻影射手
逃脫之矢
Base Damage: 326490
暴擊率: 5%
攻擊傷害: 225%
攻擊時間: 1.005 秒
向後跳躍並朝你原先位置發射一支可以冰緩冰凍周圍敵人的冰霜箭矢。此箭矢會在撞擊時生成寒冰碎片
著地時,被輔助的技能生成奉獻地面,持續4
被輔助的技能會在1.4公尺的範圍內製造奉獻地面
造成125%更多攻擊傷害
100%的物理傷害轉換冰冷傷害
攻擊時間+0.7
施加之冰緩具有300%更多幅度
600%更多冰凍累積
衝擊範圍為2.4公尺
base is projectile [1]
base modifiers to projectile count do not apply [1]
base skill show average damage instead of dps [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
is area damage [1]
projectile distance override [20]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
support holy descent consecrated ground on landing [1]
RangerFrostEscapeShot
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
閃避翻滾距離+4.6公尺
造成10%更少攻擊傷害
此技能的施放速度不能被修正
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
Rolldodge
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Ranger"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger1"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bronnach, the Manhunter",
    life = 1.3,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MeleeBowRogueExile",
        "SnipeRogueExileRanger1",
        "FreezingSalvoRogueExileRanger1",
        "EscapeShotRogueExileRanger1",
        "DodgeRollRogueExileGeneric",
        "IceNovaRogueExileRanger1",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBowRogueExile"] = {
    name = "Bow Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an arrow with your Bow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Barrageable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Bow] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "has_modular_projectiles_enabled",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnipeRogueExileRanger1"] = {
    name = "Snipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Channelling|Channel] to charge up your bow before releasing a powerful shot. Releasing with [PerfectTiming|Perfect Timing] causes the arrow to explode on impact and [Consume] [Freeze] on directly [HitDamage|Hitting]. [Consume|Consuming] [Freeze] enhances the explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Channel] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Area] = true,
        [SkillType.PerfectTiming] = true,
        [SkillType.Bow] = true,
        [SkillType.Cold] = true,
        [SkillType.SkillConsumesFreeze] = true,
    },
    statDescriptionScope = "snipe/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_override_turn_duration_ms",
        "skill_animation_duration_multiplier_override",
        "perfect_strike_timing_window_base_ms",
        "channel_start_lock_cancelling_of_attack_time_%",
        "base_minimum_channel_time_ms",
        "channel_skill_end_animation_duration_multiplier_permyriad",
        "channel_end_duration_as_%_of_attack_time",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "attack_speed_modifiers_apply_to_over_time_cost",
        "channel_start_lock_cancelling_scales_with_attack_speed",
        "skill_moving_start_slowdown",
        "never_freeze",
        "precise_cursor_targeting_uses_contact_point_height_offset",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
        "never_freeze",
    },
    levels = {
        [1] = {120, 2, 300, 16, 300, 2500, 133, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FreezingSalvoRogueExileRanger1"] = {
    name = "Freezing Salvo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Passively gains [Seal|Seals] over time. Using the skill fires a projectile, and breaks the [Seal|Seals], [Repeat|Repeating] for each of them, and for each additional projectile the skill is given. For each time it [Repeat|Repeats] normally, it will also [Repeat] an additional time targeting a different [IceFragment|Ice Fragment] in its area of effect if able, [DetonationTime|Detonating] those [IceFragment|Ice Fragments] immediately. ",
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.CannotChain] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Bow] = true,
        [SkillType.HasSeals] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Barrageable] = true,
    },
    statDescriptionScope = "freezing_salvo",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_seal_gain_interval_ms",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_chill_effect_+%_final",
        "base_number_of_projectiles",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "base_maximum_seals_for_skill",
        "base_projectile_speed_+%",
        "active_skill_attack_speed_+%_final",
        "base_skill_seal_gain_interval_ms",
        "skill_rapid_fire_repeats_per_broken_seal",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "base_modifiers_to_number_of_projectiles_instead_apply_to_repeats",
    },
    levels = {
        [1] = {750, 30, 30, 1, 12, 25, 80, -35, 160, 50, 50, 10, -10, -15, -500, 1, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EscapeShotRogueExileRanger1"] = {
    name = "Escape Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Leap backwards, firing an icy arrow which can [Chill] or [Freeze] enemies around the location from which you escaped. This arrow will create [IceFragment|Ice Fragments] on impact.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Cold] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
        [SkillType.Jumping] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Bow] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.CanCancelActions] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "escape_shot",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_chill_effect_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "total_attack_time_+_ms",
        "projectile_distance_override",
        "support_holy_descent_consecrated_ground_base_duration_ms",
        "support_holy_descent_consecrated_ground_on_landing_radius",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "base_modifiers_to_projectile_count_do_not_apply",
        "has_modular_projectiles_enabled",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_fire_at_ground",
        "base_skill_show_average_damage_instead_of_dps",
        "support_holy_descent_consecrated_ground_on_landing",
    },
    levels = {
        [1] = {300, 300, 24, 300, 100, 700, 20, 4000, 14, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
        [SkillType.HasNoCost] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pathfinder_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
        "disable_quadruped_head_control",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaRogueExileRanger1"] = {
    name = "Ice Nova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to leave a patch of [ChilledGround|Chilled Ground].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Duration] = true,
        [SkillType.CreatesGroundEffect] = true,
    },
    statDescriptionScope = "ice_nova/statset_0",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_chill_effect_+%_final",
        "generic_knockback_+%_final_at_min_distance",
        "generic_knockback_+%_final_at_max_distance",
        "generic_knockback_distance_limit",
        "active_skill_base_area_of_effect_radius",
        "ice_nova_number_of_frost_bolts_to_cast_on",
        "active_skill_chill_effect_+%_final",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "support_hourglass_display_cooldown_time_ms",
        "support_aoe_cooldown_aoe_+%_final",
        "is_area_damage",
        "global_knockback",
        "can_perform_skill_while_moving",
        "active_skill_consumes_a_cold_infusion",
    },
    levels = {
        [1] = {0.94999998807907, 1.3200000524521, 100, 100, 50, -90, 20, 32, 1, 33, -70, 160, 50, 8000, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% 1500 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classRanger
    人形獵殺者.布隆納克 Text Audio /58
    名稱
    無處可逃!
    RogueExile_Bronnach_Combat_Random
    無處可逃!
    RogueExile_Bronnach_Combat_2
    無處可逃!
    RogueExile_Bronnach_Combat_3
    我為此而活!
    RogueExile_Bronnach_Combat_4
    我為此而活!
    RogueExile_Bronnach_Combat_5
    我為此而活!
    RogueExile_Bronnach_Combat_6
    對!反擊吧!
    RogueExile_Bronnach_Combat_7
    對!反擊吧!
    RogueExile_Bronnach_Combat_8
    對!反擊吧!
    RogueExile_Bronnach_Combat_9
    看招!
    RogueExile_Bronnach_Combat_10
    看招!
    RogueExile_Bronnach_Combat_11
    看招!
    RogueExile_Bronnach_Combat_12
    我熱愛挑戰!
    RogueExile_Bronnach_Combat_13
    我熱愛挑戰!
    RogueExile_Bronnach_Combat_14
    我熱愛挑戰!
    RogueExile_Bronnach_Combat_15
    痛嗎?很好。
    RogueExile_Bronnach_Combat_16
    痛嗎?很好。
    RogueExile_Bronnach_Combat_17
    我會讓你痛苦尖叫!
    RogueExile_Bronnach_Combat_18
    我會讓你痛苦尖叫!
    RogueExile_Bronnach_Combat_19
    我會讓你痛苦尖叫!
    RogueExile_Bronnach_Combat_20
    嘗嘗我的箭矢!
    RogueExile_Bronnach_Combat_21
    嘗嘗我的箭矢!
    RogueExile_Bronnach_Combat_22
    扭動吧!
    RogueExile_Bronnach_Combat_23
    扭動吧!
    RogueExile_Bronnach_Combat_24
    扭動吧!
    RogueExile_Bronnach_Combat_25
    受苦吧!
    RogueExile_Bronnach_Combat_26
    受苦吧!
    RogueExile_Bronnach_Combat_27
    受苦吧!
    RogueExile_Bronnach_Combat_28
    流血吧!
    RogueExile_Bronnach_Combat_29
    流血吧!
    RogueExile_Bronnach_Combat_30
    撕裂!撕扯!破壞!
    RogueExile_Bronnach_Combat_31
    撕裂!撕扯!破壞!
    RogueExile_Bronnach_Combat_32
    癱瘓吧!
    RogueExile_Bronnach_Combat_33
    癱瘓吧!
    RogueExile_Bronnach_Combat_34
    穿透!
    RogueExile_Bronnach_Combat_35
    穿透!
    RogueExile_Bronnach_Combat_36
    你可以試著逃跑。
    RogueExile_Bronnach_EngageGeneral_Random
    這是什麼新奇好玩的事物?
    RogueExile_Bronnach_EngageGeneral_2
    你會發出悅耳的尖叫聲!
    RogueExile_Bronnach_EngageGeneral_3
    你會後悔來到這裡……
    RogueExile_Bronnach_EngageGeneral_4
    疼痛是個很棒的音源。
    RogueExile_Bronnach_EngageGeneral_5
    那就看看你在受盡折磨的時候,還能不能這麼泰然自若。
    RogueExile_Bronnach_EngageMonk
    噢,這些肌肉底下有些什麼呢?
    RogueExile_Bronnach_EngageWarrior
    真是柔軟的肌膚,應該很容易撕開吧?
    RogueExile_Bronnach_EngageWitch
    你的雙手擅於施展法術,我的雙手則是撕裂血肉之軀。
    RogueExile_Bronnach_EngageSorceress
    阿茲莫里人……?但不屬於我的時代……
    RogueExile_Bronnach_EngageHuntress
    乞丐、君王等諸多身分並不重要……他們都一樣會發出尖叫。
    RogueExile_Bronnach_KillGeneral_Random
    嗯……毫無懸念,真是可惜。
    RogueExile_Bronnach_KillGeneral_2
    真令人失望……
    RogueExile_Bronnach_KillGeneral_3
    我還希望可以打發幾個鐘頭的。
    RogueExile_Bronnach_KillGeneral_4
    嘖,真是浪費。
    RogueExile_Bronnach_KillGeneral_5
    這樣就結束了?
    RogueExile_Bronnach_KillGeneral_6
    你就在這時候冥想吧。
    RogueExile_Bronnach_KillMonk_Random
    你所謂的「內心平靜」,也阻止不了你在死前發出淒厲的尖叫。
    RogueExile_Bronnach_KillMonk_2
    想要詛咒我是嗎?真是可愛。
    RogueExile_Bronnach_KillWitch
    當你的身體不聽使喚,法術又有何用?
    RogueExile_Bronnach_KillSorceress
    力量如此強大,卻又……如此脆弱。
    RogueExile_Bronnach_KillWarrior
    你這時代的阿茲莫里人都跟你一樣脆弱嗎?
    RogueExile_Bronnach_KillHuntress
    Edit

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