人形獵殺者.布隆納克
人形
Bronnach, the Manhunter
SpectreN
TagsArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
生命
75%
閃避
+50%
抗性
0 0 0 0
傷害
175%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 60
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1
等級
68
生命
5,818
護甲值
2,413
閃避值
716
傷害
408
法術傷害
408
命中
2,180
攻擊時間
1.005
經驗值
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
2,413
MeleeBowRogueExile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 可齊射, UsableWhileMoving, Bow
弓箭射擊
Base Damage: 326–490
暴擊率: 5%
攻擊時間: 1.005 秒
以你的弓射出一支箭矢。
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
SnipeRogueExileRanger1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 引導, 可齊射, 範圍, PerfectTiming, Bow
狙擊
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 140%
攻擊時間: 1.005 秒
引導以為你的弓蓄力,接著釋放一記強力的射擊。若在完全充能的瞬間釋放,箭矢會在擊中敵人時爆炸並保證造成暴擊
造成 40% 更多攻擊傷害
暴擊傷害加成增加 200%
攻擊速度詞綴也會影響此技能的消耗
active skill override turn duration ms [120]
base is projectile [1]
base minimum channel time ms [300]
channel end duration as % of attack time [133]
channel skill end animation duration multiplier permyriad [2500]
channel start lock cancelling of attack time % [16]
channel start lock cancelling scales with attack speed [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
perfect strike timing window base ms [300]
projectile uses contact direction [1]
projectile uses contact position [1]
skill animation duration multiplier override [2]
skill moving start slowdown [1]
BarrageRogueExileRanger1
法術, 持續時間, ModifiesNextSkill, 冷卻, ConsumesCharges, UsableWhileMoving, 增益, EmpowersOtherSkill, SkillConsumesFrenzyChargesOnUse, UsableWhileMounted
彈幕
施放時間: 0.7 秒
冷卻時間: 2 秒
射出一束箭矢或長鋒,賦予你下一次的弓箭或投擲長鋒攻擊重複多次的效果。使用時,消耗你的狂怒球來追加重複攻擊次數。
強化攻擊額外重複攻擊 2 次,此外每消耗一顆狂怒球可額外追加 1 次
重複造成 50% 更少傷害
重複使用技能的 600% 攻擊時間會附加到此技能的冷卻時間,最多可達 30
增益效果持續時間上限為 5
active skill ignore setting aim stance [1]
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
BoneCageRogueExileRanger1
法術, 持續時間, 範圍, 物理, 可齊射, 新星, UsableWhileMoving, 傷害, 可觸發, 可秘能爆發
骨牢
暴擊率: 15%
施放時間: 1 秒
在你的周圍召出一圈骨刺。敵人接觸骨刺時會將其摧毀,承受傷害並被釘身
造成 250.2375.4 物理傷害
被輔助的技能的效果範圍增加 50%
被輔助的技能有 +6 秒冷卻時間
擊中釘身
釘身敵人時,視同造成 200% 更多傷害
刑籠範圍為 1.8 公尺
爆炸範圍為 1 公尺
刑籠持續時間為 1.6
base pinned art variation [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
ring of bone maximum number of rings [1]
ring of bone spike break chance % [100]
IceNovaRogueExileRanger1
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星, Invokable, UsableWhileMoving, 可秘能爆發
冰霜新星
暴擊率: 7%
施放時間: 1 秒
冷卻時間: 8 秒
朝所有方向施展一道寒冰之潮,根據敵人與你的距離造成擊退。如果在寒冰彈投射物附近施放冰霜新星,則會改為從寒冰彈釋放,而非你身上,並造成更多的冰凍累積。
造成 382.6573.9 冰冷傷害
被輔助的技能的效果範圍增加 50%
被輔助的技能有 +8 秒冷卻時間
施加之冰緩具有 100% 更多幅度
100% 更多冰凍累積
擊退敵人
新星範圍為 3.2 公尺
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
FreezingSalvoRogueExileRanger1
傷害, 範圍, 冰冷, 投射物, 玩家投射物, 攻擊, 範圍攻擊, CannotChain, ProjectileNoCollision, Bow, GainsStages, HasSeals, GroundTargetedProjectile
凍結齊射
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 55%
攻擊時間: 1.005 秒
持續被動地從空氣中凝結出冰霜導彈。使用此技能瞄準天空並發射儲存的導彈,在目標區域從天而降。
造成 45% 更少攻擊傷害
80% 的物理傷害轉換冰冷傷害
減少 10% 投射物速度
15% 更少攻擊速度
100% 更多冰凍累積
衝擊範圍為 1.2 公尺
累積最多 12 枚飛彈
1.05 秒累積一枚飛彈
active skill base secondary area of effect radius [20]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-35]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]
EscapeShotRogueExileRanger1
攻擊, 範圍攻擊, 冰冷, 範圍, 投射物速度, ProjectileNumber, 冷卻, ProjectilesNumberModifiersNotApplied, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile, CanCancelActions
逃脫之矢
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 225%
攻擊時間: 1.005 秒
向後方跳躍並射出一支箭矢,對你跳離位置的敵人施加冰緩或將其冰凍
著地時,被輔助的技能生成奉獻地面,持續 4
被輔助的技能會在 1.4 公尺的範圍內製造奉獻地面
造成 125% 更多攻擊傷害
100% 的物理傷害轉換冰冷傷害
無法調整投射物數量
攻擊時間 +0.7
600% 更多冰凍累積
衝擊範圍為 2.4 公尺
base is projectile [1]
base skill show average damage instead of dps [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
is area damage [1]
projectile distance override [20]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
support holy descent consecrated ground on landing [1]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
閃避翻滾距離 +3.7 公尺
造成 10% 更少攻擊傷害
此技能的施放速度不能被修正
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Ranger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	combat_dialogue =
	{
		Roll( 1, 3,
		{
			PlayTextAudio( RogueExile_Bronnach_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' );
		} );
	}

	// this will have a chance to fire instead of the class specific lines when combat first starts
	player_engaged_random = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
}

Brackets
{
	player_engaged_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_EngageWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageMonk, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	
	player_death_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_KillHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillMonk_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger1"] = {
    name = "Bronnach, the Manhunter",
    life = 0.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MeleeBowRogueExile",
        "SnipeRogueExileRanger1",
        "BarrageRogueExileRanger1",
        "BoneCageRogueExileRanger1",
        "FreezingSalvoRogueExileRanger1",
        "EscapeShotRogueExileRanger1",
        "DodgeRollRogueExileGeneric",
        "IceNovaRogueExileRanger1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBowRogueExile"] = {
    name = "Bow Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an arrow with your Bow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Bow] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "has_modular_projectiles_enabled",
    },
    levels = {
        [1] = {-70, 160, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnipeRogueExileRanger1"] = {
    name = "Snipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed [Critical|Critical] Hit.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Channel] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Area] = true,
        [SkillType.PerfectTiming] = true,
        [SkillType.Bow] = true,
    },
    statDescriptionScope = "channelled_snipe",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_override_turn_duration_ms",
        "skill_animation_duration_multiplier_override",
        "perfect_strike_timing_window_base_ms",
        "channel_start_lock_cancelling_of_attack_time_%",
        "base_minimum_channel_time_ms",
        "base_critical_strike_multiplier_+",
        "channel_skill_end_animation_duration_multiplier_permyriad",
        "channel_end_duration_as_%_of_attack_time",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "attack_speed_modifiers_apply_to_over_time_cost",
        "channel_start_lock_cancelling_scales_with_attack_speed",
        "skill_moving_start_slowdown",
    },
    levels = {
        [1] = {120, 2, 300, 16, 300, 200, 2500, 133, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarrageRogueExileRanger1"] = {
    name = "Barrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ready a volley of arrows or spears, [Empowered|Empowering] your next [Bow|Bow] or [Projectile] [Spear|Spear] [Attack|Attack] to repeat multiple times. Consumes your [Charges|Frenzy Charges] on use to add additional repeats.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.ModifiesNextSkill] = true,
        [SkillType.Cooldown] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Buff] = true,
        [SkillType.EmpowersOtherSkill] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.UsableWhileMounted] = true,
    },
    statDescriptionScope = "empower_barrage",
    castTime = 0.7,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "empower_barrage_cooldown_%_of_attack_time",
        "base_skill_effect_duration",
        "empowered_barrage_maximum_cooldown_ms",
        "empower_barrage_base_number_of_barrage_repeats",
        "empower_barrage_number_of_barrage_repeats_per_frenzy_charge",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "empower_barrage_damage_-%_final_with_repeated_projectiles",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "active_skill_ignore_setting_aim_stance",
        "quality_display_barrage_is_gem",
    },
    levels = {
        [1] = {600, 5000, 30000, 2, 1, -70, 160, 60, 50, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneCageRogueExileRanger1"] = {
    name = "Bone Cage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [Pinned|Pinning] those enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Nova] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
    },
    statDescriptionScope = "ring_of_bone",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "ring_of_bone_maximum_number_of_rings",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "ring_of_bone_spike_break_chance_%",
        "base_pinned_art_variation",
        "active_skill_pins_as_though_dealt_damage_+%_final",
        "support_hourglass_display_cooldown_time_ms",
        "support_aoe_cooldown_aoe_+%_final",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "base_all_damage_can_pin",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1600, 18, 10, 1, -70, 160, 60, 100, 1, 200, 6000, 50, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FreezingSalvoRogueExileRanger1"] = {
    name = "Freezing Salvo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.",
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.CannotChain] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Bow] = true,
        [SkillType.GainsStages] = true,
        [SkillType.HasSeals] = true,
        [SkillType.GroundTargetedProjectile] = true,
    },
    statDescriptionScope = "freezing_salvo",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "freezing_salvo_seals_gain_base_interval_ms",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "base_number_of_projectiles",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "freezing_salvo_maximum_number_of_seals",
        "base_projectile_speed_+%",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "quality_display_freezing_salvo_is_gem",
    },
    levels = {
        [1] = {1050, 50, 1, 12, 20, 80, -35, 160, 60, 50, 12, -10, -15, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EscapeShotRogueExileRanger1"] = {
    name = "Escape Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Leap backwards and fire an arrow which can [Chill] or [Freeze|Freeze] enemies around the location you escaped from.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Cold] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Cooldown] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
        [SkillType.Jumping] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Bow] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.CanCancelActions] = true,
    },
    statDescriptionScope = "escape_shot",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "total_attack_time_+_ms",
        "projectile_distance_override",
        "support_holy_descent_consecrated_ground_base_duration_ms",
        "support_holy_descent_consecrated_ground_on_landing_radius",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "modifiers_to_projectile_count_do_not_apply",
        "has_modular_projectiles_enabled",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_fire_at_ground",
        "base_skill_show_average_damage_instead_of_dps",
        "support_holy_descent_consecrated_ground_on_landing",
    },
    levels = {
        [1] = {300, 24, 300, 100, 700, 20, 4000, 14, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaRogueExileRanger1"] = {
    name = "Ice Nova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Cascadable] = true,
    },
    statDescriptionScope = "ice_nova",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "generic_knockback_+%_final_at_min_distance",
        "generic_knockback_+%_final_at_max_distance",
        "generic_knockback_distance_limit",
        "active_skill_base_area_of_effect_radius",
        "ice_nova_number_of_frost_bolts_to_cast_on",
        "active_skill_chill_effect_+%_final",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "support_hourglass_display_cooldown_time_ms",
        "support_aoe_cooldown_aoe_+%_final",
        "is_area_damage",
        "global_knockback",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, -90, 20, 32, 1, 100, -70, 160, 60, 8000, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
人形獵殺者.布隆納克 Text Audio /58
名稱
無處可逃!
RogueExile_Bronnach_Combat_Random
無處可逃!
RogueExile_Bronnach_Combat_2
無處可逃!
RogueExile_Bronnach_Combat_3
我為此而活!
RogueExile_Bronnach_Combat_4
我為此而活!
RogueExile_Bronnach_Combat_5
我為此而活!
RogueExile_Bronnach_Combat_6
對!反擊吧!
RogueExile_Bronnach_Combat_7
對!反擊吧!
RogueExile_Bronnach_Combat_8
對!反擊吧!
RogueExile_Bronnach_Combat_9
看招!
RogueExile_Bronnach_Combat_10
看招!
RogueExile_Bronnach_Combat_11
看招!
RogueExile_Bronnach_Combat_12
我熱愛挑戰!
RogueExile_Bronnach_Combat_13
我熱愛挑戰!
RogueExile_Bronnach_Combat_14
我熱愛挑戰!
RogueExile_Bronnach_Combat_15
痛嗎?很好。
RogueExile_Bronnach_Combat_16
痛嗎?很好。
RogueExile_Bronnach_Combat_17
我會讓你痛苦尖叫!
RogueExile_Bronnach_Combat_18
我會讓你痛苦尖叫!
RogueExile_Bronnach_Combat_19
我會讓你痛苦尖叫!
RogueExile_Bronnach_Combat_20
嘗嘗我的箭矢!
RogueExile_Bronnach_Combat_21
嘗嘗我的箭矢!
RogueExile_Bronnach_Combat_22
扭動吧!
RogueExile_Bronnach_Combat_23
扭動吧!
RogueExile_Bronnach_Combat_24
扭動吧!
RogueExile_Bronnach_Combat_25
受苦吧!
RogueExile_Bronnach_Combat_26
受苦吧!
RogueExile_Bronnach_Combat_27
受苦吧!
RogueExile_Bronnach_Combat_28
流血吧!
RogueExile_Bronnach_Combat_29
流血吧!
RogueExile_Bronnach_Combat_30
撕裂!撕扯!破壞!
RogueExile_Bronnach_Combat_31
撕裂!撕扯!破壞!
RogueExile_Bronnach_Combat_32
癱瘓吧!
RogueExile_Bronnach_Combat_33
癱瘓吧!
RogueExile_Bronnach_Combat_34
穿透!
RogueExile_Bronnach_Combat_35
穿透!
RogueExile_Bronnach_Combat_36
你可以試著逃跑。
RogueExile_Bronnach_EngageGeneral_Random
這是什麼新奇好玩的事物?
RogueExile_Bronnach_EngageGeneral_2
你會發出悅耳的尖叫聲!
RogueExile_Bronnach_EngageGeneral_3
你會後悔來到這裡……
RogueExile_Bronnach_EngageGeneral_4
疼痛是個很棒的音源。
RogueExile_Bronnach_EngageGeneral_5
那就看看你在受盡折磨的時候,還能不能這麼泰然自若。
RogueExile_Bronnach_EngageMonk
噢,這些肌肉底下有些什麼呢?
RogueExile_Bronnach_EngageWarrior
真是柔軟的肌膚,應該很容易撕開吧?
RogueExile_Bronnach_EngageWitch
你的雙手擅於施展法術,我的雙手則是撕裂血肉之軀。
RogueExile_Bronnach_EngageSorceress
阿茲莫里人……?但不屬於我的時代……
RogueExile_Bronnach_EngageHuntress
乞丐、君王等諸多身分並不重要……他們都一樣會發出尖叫。
RogueExile_Bronnach_KillGeneral_Random
嗯……毫無懸念,真是可惜。
RogueExile_Bronnach_KillGeneral_2
真令人失望……
RogueExile_Bronnach_KillGeneral_3
我還希望可以打發幾個鐘頭的。
RogueExile_Bronnach_KillGeneral_4
嘖,真是浪費。
RogueExile_Bronnach_KillGeneral_5
這樣就結束了?
RogueExile_Bronnach_KillGeneral_6
你就在這時候冥想吧。
RogueExile_Bronnach_KillMonk_Random
你所謂的「內心平靜」,也阻止不了你在死前發出淒厲的尖叫。
RogueExile_Bronnach_KillMonk_2
想要詛咒我是嗎?真是可愛。
RogueExile_Bronnach_KillWitch
當你的身體不聽使喚,法術又有何用?
RogueExile_Bronnach_KillSorceress
力量如此強大,卻又……如此脆弱。
RogueExile_Bronnach_KillWarrior
你這時代的阿茲莫里人都跟你一樣脆弱嗎?
RogueExile_Bronnach_KillHuntress
Edit

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