Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
布洛纳克,捕人者
CategoryHumanoid人形
IconEnemyEvasionStrong
monster dropped item rarity +% [1500]
Bronnach, the Manhunter
Spectre
TagsArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
生命
130%
闪避
+50%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
175%
命中
100%
暴击 Chance
5%
Attack Distance
4 ~ 60
攻击时间
1.005 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1
Spectre Reservation
99%
Companion Reservation
47.4%
等级
68
生命
10,734
2,413
伤害
408
法术伤害
408
命中
2,502
攻击时间
1.005
经验值
71,585
召唤物生命
9,009
召唤物伤害
1,695
召唤物护甲
2,413
MeleeBowRogueExile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, Barrageable, UsableWhileMoving, Bow
弓射击
Base Damage: 326490
暴击率: 5%
攻击时间: 1.005 秒
使用弓发射一支箭矢。
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
BowDefaultSkill
SnipeRogueExileRanger1
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 引导, Barrageable, 范围, PerfectTiming, Bow, 冰冷, SkillConsumesFreeze
狙击
Base Damage: 326490
暴击率: 5%
攻击伤害: 140%
攻击时间: 1.005 秒
持续吟唱给弓箭充能后射出强力一击。在完美时机施放可以使箭矢在击中时爆炸,直接击中消耗冻结消耗冻结可增强爆炸效果。
攻击伤害总增 40%
攻击速度词缀也会影响该技能的消耗
active skill override turn duration ms [120]
base is projectile [1]
base minimum channel time ms [300]
channel end duration as % of attack time [133]
channel skill end animation duration multiplier permyriad [2500]
channel start lock cancelling of attack time % [16]
channel start lock cancelling scales with attack speed [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
never freeze [2]
perfect strike timing window base ms [300]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
quality display active skill base area of effect radius is gem [1]
skill animation duration multiplier override [2]
skill moving start slowdown [1]
RangerSnipeShotArrow
IceNovaRogueExileRanger1
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, Unleashable, 范围法术, 新星, Invokable, UsableWhileMoving, 可秘能爆发, 持续时间, CreatesGroundEffect
冰霜新星
暴击率: 7%
施放时间: 1 秒
冷却时间: 8 秒
向四面八方召唤寒冰波,根据敌人与你的距离将其击退。对寒冰弹投射物附近施放寒冰新星,会改为使它从寒冰弹发出。尽量消耗一次冰霜灌注,留下冰缓地面
造成 454.4 - 631.3 冰霜伤害
被辅助技能的效果范围总增 50%
被辅助技能的冷却时间为 8
造成的冰缓强度总增 133%
冻结积蓄总增 100%
击退敌人
新星范围为 3.2
active skill consumes a cold infusion [1]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
SorceressIceNova
FreezingSalvoRogueExileRanger1
伤害, 范围, 冰冷, 投射物, 玩家投射物, 攻击, 范围攻击, CannotChain, ProjectileNoCollision, Bow, HasSeals, GroundTargetedProjectile, UsableWhileMoving, 技能可幻影射手, HasSeals, Barrageable
冻结齐射
Base Damage: 326490
暴击率: 5%
攻击伤害: 48%
攻击时间: 1.005 秒
冷却时间: 3 秒
被动随时间获得封印。使用该技能时发射一个投射物,并打破封印,每层封印以及技能赋予的每个额外投射物都会使其重复。每次正常重复时,若可能则瞄准其效果范围内的一个不同的冰霜碎片,还会额外重复一次,并立即引爆那些冰霜碎片
每有一个封印破损,被辅助技能重复 1
攻击伤害总降 52%
物理伤害的 80% 转化冰霜伤害
修正投射物数量的词缀改为作用于技能的重复次数
投射物速度降低 10%
造成的冰缓强度总增 30%
攻击速度总降 15%
冻结积蓄总增 80%
封印上限为 10
0.25 秒获得一个封印
冲击范围为 1.2
active skill base secondary area of effect radius [25]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-35]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact position [1]
RangerFreezingSalvoSkill
EscapeShotRogueExileRanger1
攻击, 范围攻击, 冰冷, 范围, 投射物速度, ProjectileNumber, ProjectilesNumberModifiersNotApplied, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile, CanCancelActions, 技能可幻影射手
逃脱射击
Base Damage: 326490
暴击率: 5%
攻击伤害: 225%
攻击时间: 1.005 秒
向后跳跃,同时发射一支冰霜箭矢,可以冰缓冻结你逃离位置周围的敌人。此箭矢击中时会产生冰霜碎片
被辅助技能落地时产生奉献地面,持续 4
被辅助技能在 1.4 米的区域内产生奉献地面
攻击伤害总增 125%
物理伤害的 100% 转化冰霜伤害
攻击时间 +0.7
造成的冰缓强度总增 300%
冻结积蓄总增 600%
冲击范围为 2.4
base is projectile [1]
base modifiers to projectile count do not apply [1]
base skill show average damage instead of dps [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
is area damage [1]
projectile distance override [20]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
support holy descent consecrated ground on landing [1]
RangerFrostEscapeShot
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
闪避翻滚距离 +4.6
攻击伤害总降 10%
该法术的施法速度不能被调整
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
Rolldodge
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Ranger"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger1"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bronnach, the Manhunter",
    life = 1.3,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MeleeBowRogueExile",
        "SnipeRogueExileRanger1",
        "FreezingSalvoRogueExileRanger1",
        "EscapeShotRogueExileRanger1",
        "DodgeRollRogueExileGeneric",
        "IceNovaRogueExileRanger1",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBowRogueExile"] = {
    name = "Bow Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an arrow with your Bow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Barrageable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Bow] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "has_modular_projectiles_enabled",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnipeRogueExileRanger1"] = {
    name = "Snipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Channelling|Channel] to charge up your bow before releasing a powerful shot. Releasing with [PerfectTiming|Perfect Timing] causes the arrow to explode on impact and [Consume] [Freeze] on directly [HitDamage|Hitting]. [Consume|Consuming] [Freeze] enhances the explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Channel] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Area] = true,
        [SkillType.PerfectTiming] = true,
        [SkillType.Bow] = true,
        [SkillType.Cold] = true,
        [SkillType.SkillConsumesFreeze] = true,
    },
    statDescriptionScope = "snipe/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_override_turn_duration_ms",
        "skill_animation_duration_multiplier_override",
        "perfect_strike_timing_window_base_ms",
        "channel_start_lock_cancelling_of_attack_time_%",
        "base_minimum_channel_time_ms",
        "channel_skill_end_animation_duration_multiplier_permyriad",
        "channel_end_duration_as_%_of_attack_time",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "attack_speed_modifiers_apply_to_over_time_cost",
        "channel_start_lock_cancelling_scales_with_attack_speed",
        "skill_moving_start_slowdown",
        "never_freeze",
        "precise_cursor_targeting_uses_contact_point_height_offset",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
        "never_freeze",
    },
    levels = {
        [1] = {120, 2, 300, 16, 300, 2500, 133, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FreezingSalvoRogueExileRanger1"] = {
    name = "Freezing Salvo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Passively gains [Seal|Seals] over time. Using the skill fires a projectile, and breaks the [Seal|Seals], [Repeat|Repeating] for each of them, and for each additional projectile the skill is given. For each time it [Repeat|Repeats] normally, it will also [Repeat] an additional time targeting a different [IceFragment|Ice Fragment] in its area of effect if able, [DetonationTime|Detonating] those [IceFragment|Ice Fragments] immediately. ",
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.CannotChain] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Bow] = true,
        [SkillType.HasSeals] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Barrageable] = true,
    },
    statDescriptionScope = "freezing_salvo",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_seal_gain_interval_ms",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_chill_effect_+%_final",
        "base_number_of_projectiles",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "base_maximum_seals_for_skill",
        "base_projectile_speed_+%",
        "active_skill_attack_speed_+%_final",
        "base_skill_seal_gain_interval_ms",
        "skill_rapid_fire_repeats_per_broken_seal",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "base_modifiers_to_number_of_projectiles_instead_apply_to_repeats",
    },
    levels = {
        [1] = {750, 30, 30, 1, 12, 25, 80, -35, 160, 50, 50, 10, -10, -15, -500, 1, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EscapeShotRogueExileRanger1"] = {
    name = "Escape Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Leap backwards, firing an icy arrow which can [Chill] or [Freeze] enemies around the location from which you escaped. This arrow will create [IceFragment|Ice Fragments] on impact.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Cold] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
        [SkillType.Jumping] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Bow] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.CanCancelActions] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "escape_shot",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_chill_effect_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "total_attack_time_+_ms",
        "projectile_distance_override",
        "support_holy_descent_consecrated_ground_base_duration_ms",
        "support_holy_descent_consecrated_ground_on_landing_radius",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "base_modifiers_to_projectile_count_do_not_apply",
        "has_modular_projectiles_enabled",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_fire_at_ground",
        "base_skill_show_average_damage_instead_of_dps",
        "support_holy_descent_consecrated_ground_on_landing",
    },
    levels = {
        [1] = {300, 300, 24, 300, 100, 700, 20, 4000, 14, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
        [SkillType.HasNoCost] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pathfinder_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
        "disable_quadruped_head_control",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaRogueExileRanger1"] = {
    name = "Ice Nova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to leave a patch of [ChilledGround|Chilled Ground].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Duration] = true,
        [SkillType.CreatesGroundEffect] = true,
    },
    statDescriptionScope = "ice_nova/statset_0",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_chill_effect_+%_final",
        "generic_knockback_+%_final_at_min_distance",
        "generic_knockback_+%_final_at_max_distance",
        "generic_knockback_distance_limit",
        "active_skill_base_area_of_effect_radius",
        "ice_nova_number_of_frost_bolts_to_cast_on",
        "active_skill_chill_effect_+%_final",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "support_hourglass_display_cooldown_time_ms",
        "support_aoe_cooldown_aoe_+%_final",
        "is_area_damage",
        "global_knockback",
        "can_perform_skill_while_moving",
        "active_skill_consumes_a_cold_infusion",
    },
    levels = {
        [1] = {0.94999998807907, 1.3200000524521, 100, 100, 50, -90, 20, 32, 1, 33, -70, 160, 50, 8000, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% 1500 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classRanger
    布洛纳克,捕人者 Text Audio /58
    名称
    无处可藏!
    RogueExile_Bronnach_Combat_Random
    无处可藏!
    RogueExile_Bronnach_Combat_2
    无处可藏!
    RogueExile_Bronnach_Combat_3
    我就是为此而生的!
    RogueExile_Bronnach_Combat_4
    我就是为此而生的!
    RogueExile_Bronnach_Combat_5
    我就是为此而生的!
    RogueExile_Bronnach_Combat_6
    对!回击啊!
    RogueExile_Bronnach_Combat_7
    对!回击啊!
    RogueExile_Bronnach_Combat_8
    对!回击啊!
    RogueExile_Bronnach_Combat_9
    接招!
    RogueExile_Bronnach_Combat_10
    接招!
    RogueExile_Bronnach_Combat_11
    接招!
    RogueExile_Bronnach_Combat_12
    我喜欢挑战!
    RogueExile_Bronnach_Combat_13
    我喜欢挑战!
    RogueExile_Bronnach_Combat_14
    我喜欢挑战!
    RogueExile_Bronnach_Combat_15
    疼吗?疼就好!
    RogueExile_Bronnach_Combat_16
    疼吗?疼就好!
    RogueExile_Bronnach_Combat_17
    让我听听你的惨叫!
    RogueExile_Bronnach_Combat_18
    让我听听你的惨叫!
    RogueExile_Bronnach_Combat_19
    让我听听你的惨叫!
    RogueExile_Bronnach_Combat_20
    吃我一箭!
    RogueExile_Bronnach_Combat_21
    吃我一箭!
    RogueExile_Bronnach_Combat_22
    挣扎吧!
    RogueExile_Bronnach_Combat_23
    挣扎吧!
    RogueExile_Bronnach_Combat_24
    挣扎吧!
    RogueExile_Bronnach_Combat_25
    受苦吧!
    RogueExile_Bronnach_Combat_26
    受苦吧!
    RogueExile_Bronnach_Combat_27
    受苦吧!
    RogueExile_Bronnach_Combat_28
    流血吧!
    RogueExile_Bronnach_Combat_29
    流血吧!
    RogueExile_Bronnach_Combat_30
    裂!伤!破!
    RogueExile_Bronnach_Combat_31
    裂!伤!破!
    RogueExile_Bronnach_Combat_32
    重创!
    RogueExile_Bronnach_Combat_33
    重创!
    RogueExile_Bronnach_Combat_34
    贯穿!
    RogueExile_Bronnach_Combat_35
    贯穿!
    RogueExile_Bronnach_Combat_36
    开始逃跑,快,试试看吧。
    RogueExile_Bronnach_EngageGeneral_Random
    这是什么?又来了个玩物吗?
    RogueExile_Bronnach_EngageGeneral_2
    你的惨叫一定十分动听!
    RogueExile_Bronnach_EngageGeneral_3
    你会后悔来到这里的……
    RogueExile_Bronnach_EngageGeneral_4
    痛苦是最好的补偿。
    RogueExile_Bronnach_EngageGeneral_5
    等我解决了你,看你还能不能保持平静。
    RogueExile_Bronnach_EngageMonk
    喔,看那身腱子肉!底下埋着什么东西呢?
    RogueExile_Bronnach_EngageWarrior
    柔软的肌肤,肯定一碰就碎吧。
    RogueExile_Bronnach_EngageWitch
    你的手能编织法术,我的能把它撕开。
    RogueExile_Bronnach_EngageSorceress
    阿兹莫里人……?却不是我那个年代的……
    RogueExile_Bronnach_EngageHuntress
    乞丐,国王,都一样……都会哀嚎。
    RogueExile_Bronnach_KillGeneral_Random
    哎呀……毫无挑战,真是可惜。
    RogueExile_Bronnach_KillGeneral_2
    太令我失望了……
    RogueExile_Bronnach_KillGeneral_3
    我还以为能玩上几个小时呢。
    RogueExile_Bronnach_KillGeneral_4
    呃,真是浪费。
    RogueExile_Bronnach_KillGeneral_5
    你是怎么回事?
    RogueExile_Bronnach_KillGeneral_6
    去好好冥想吧。
    RogueExile_Bronnach_KillMonk_Random
    追求“内心平静”,还不是以惨叫收场?
    RogueExile_Bronnach_KillMonk_2
    想给我下咒是吧?真可爱。
    RogueExile_Bronnach_KillWitch
    当身体背叛了你,法术还有什么用?
    RogueExile_Bronnach_KillSorceress
    你空有力量,却还是那么……脆弱。
    RogueExile_Bronnach_KillWarrior
    你那一辈的阿兹莫里人都那么软弱吗?
    RogueExile_Bronnach_KillHuntress
    Edit

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