布洛纳克,捕人者
人形monster dropped item rarity +% [1500]
Bronnach, the Manhunter
| Spectre | |
|---|---|
| Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
生命
130%
闪避
+50%
抗性
伤害
175%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 60
攻击时间
1.005 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBowRogueExile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, Barrageable, UsableWhileMoving, Bow
弓射击
Base Damage: 326—490
暴击率: 5%
攻击时间: 1.005 秒
使用弓发射一支箭矢。
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
SnipeRogueExileRanger1
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 引导, Barrageable, 范围, PerfectTiming, Bow, 冰冷, SkillConsumesFreeze
狙击
Base Damage: 326—490
暴击率: 5%
攻击伤害: 140%
攻击时间: 1.005 秒
攻击伤害总增 40%
攻击速度词缀也会影响该技能的消耗
never freeze [2]
active skill override turn duration ms [120]
base is projectile [1]
base minimum channel time ms [300]
channel end duration as % of attack time [133]
channel skill end animation duration multiplier permyriad [2500]
channel start lock cancelling of attack time % [16]
channel start lock cancelling scales with attack speed [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
perfect strike timing window base ms [300]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
quality display active skill base area of effect radius is gem [1]
skill animation duration multiplier override [2]
skill moving start slowdown [1]
IceNovaRogueExileRanger1
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, Unleashable, 范围法术, 新星, Invokable, UsableWhileMoving, 可秘能爆发, 持续时间, CreatesGroundEffect
冰霜新星
暴击率: 7%
施放时间: 1 秒
冷却时间: 8 秒
被辅助技能的效果范围总增 50%
被辅助技能的冷却时间为 8 秒
冻结积蓄总增 100%
击退敌人
新星范围为 3.2 米
active skill consumes a cold infusion [1]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
FreezingSalvoRogueExileRanger1
伤害, 范围, 冰冷, 投射物, 玩家投射物, 攻击, 范围攻击, CannotChain, ProjectileNoCollision, Bow, HasSeals, GroundTargetedProjectile, UsableWhileMoving, 技能可幻影射手, HasSeals, Barrageable
冻结齐射
Base Damage: 326—490
暴击率: 5%
攻击伤害: 48%
攻击时间: 1.005 秒
冷却时间: 3 秒
被动随时间获得封印。使用该技能时发射一个投射物,并打破封印,每层封印以及技能赋予的每个额外投射物都会使其重复。每次正常重复时,若可能则瞄准其效果范围内的一个不同的冰霜碎片,还会额外重复一次,并立即引爆那些冰霜碎片。
攻击伤害总降 52%
修正投射物数量的词缀改为作用于技能的重复次数
投射物速度降低 10%
攻击速度总降 15%
冻结积蓄总增 80%
封印上限为 10 个
每 0.25 秒获得一个封印
冲击范围为 1.2 米
active skill base secondary area of effect radius [25]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-35]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact position [1]
EscapeShotRogueExileRanger1
攻击, 范围攻击, 冰冷, 范围, 投射物速度, ProjectileNumber, ProjectilesNumberModifiersNotApplied, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile, CanCancelActions, 技能可幻影射手
逃脱射击
Base Damage: 326—490
暴击率: 5%
攻击伤害: 225%
攻击时间: 1.005 秒
被辅助技能落地时产生奉献地面,持续 4 秒
被辅助技能在 1.4 米的区域内产生奉献地面
攻击伤害总增 125%
冻结积蓄总增 600%
冲击范围为 2.4 米
base is projectile [1]
base modifiers to projectile count do not apply [1]
base skill show average damage instead of dps [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
is area damage [1]
projectile distance override [20]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
support holy descent consecrated ground on landing [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
闪避翻滚距离 +4.6 米
攻击伤害总降 10%
该法术的施法速度不能被调整
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Ranger"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger1"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Bronnach, the Manhunter",
life = 1.3,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 60,
accuracy = 1,
skillList = {
"MeleeBowRogueExile",
"SnipeRogueExileRanger1",
"FreezingSalvoRogueExileRanger1",
"EscapeShotRogueExileRanger1",
"DodgeRollRogueExileGeneric",
"IceNovaRogueExileRanger1",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeBowRogueExile"] = {
name = "Bow Shot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire an arrow with your Bow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Barrageable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Bow] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"skill_can_fire_arrows",
"can_perform_skill_while_moving",
"should_use_additive_aiming_animation",
"has_modular_projectiles_enabled",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {-70, 160, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SnipeRogueExileRanger1"] = {
name = "Snipe",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Channelling|Channel] to charge up your bow before releasing a powerful shot. Releasing with [PerfectTiming|Perfect Timing] causes the arrow to explode on impact and [Consume] [Freeze] on directly [HitDamage|Hitting]. [Consume|Consuming] [Freeze] enhances the explosion.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Channel] = true,
[SkillType.Barrageable] = true,
[SkillType.Area] = true,
[SkillType.PerfectTiming] = true,
[SkillType.Bow] = true,
[SkillType.Cold] = true,
[SkillType.SkillConsumesFreeze] = true,
},
statDescriptionScope = "snipe/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_override_turn_duration_ms",
"skill_animation_duration_multiplier_override",
"perfect_strike_timing_window_base_ms",
"channel_start_lock_cancelling_of_attack_time_%",
"base_minimum_channel_time_ms",
"channel_skill_end_animation_duration_multiplier_permyriad",
"channel_end_duration_as_%_of_attack_time",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"skill_can_fire_arrows",
"has_modular_projectiles_enabled",
"attack_speed_modifiers_apply_to_over_time_cost",
"channel_start_lock_cancelling_scales_with_attack_speed",
"skill_moving_start_slowdown",
"never_freeze",
"precise_cursor_targeting_uses_contact_point_height_offset",
"quality_display_active_skill_base_area_of_effect_radius_is_gem",
"never_freeze",
},
levels = {
[1] = {120, 2, 300, 16, 300, 2500, 133, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FreezingSalvoRogueExileRanger1"] = {
name = "Freezing Salvo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Passively gains [Seal|Seals] over time. Using the skill fires a projectile, and breaks the [Seal|Seals], [Repeat|Repeating] for each of them, and for each additional projectile the skill is given. For each time it [Repeat|Repeats] normally, it will also [Repeat] an additional time targeting a different [IceFragment|Ice Fragment] in its area of effect if able, [DetonationTime|Detonating] those [IceFragment|Ice Fragments] immediately. ",
skillTypes = {
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.CannotChain] = true,
[SkillType.ProjectileNoCollision] = true,
[SkillType.Bow] = true,
[SkillType.HasSeals] = true,
[SkillType.GroundTargetedProjectile] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Barrageable] = true,
},
statDescriptionScope = "freezing_salvo",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_seal_gain_interval_ms",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_chill_effect_+%_final",
"base_number_of_projectiles",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"base_maximum_seals_for_skill",
"base_projectile_speed_+%",
"active_skill_attack_speed_+%_final",
"base_skill_seal_gain_interval_ms",
"skill_rapid_fire_repeats_per_broken_seal",
"base_is_projectile",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"can_perform_skill_while_moving",
"is_area_damage",
"base_modifiers_to_number_of_projectiles_instead_apply_to_repeats",
},
levels = {
[1] = {750, 30, 30, 1, 12, 25, 80, -35, 160, 50, 50, 10, -10, -15, -500, 1, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EscapeShotRogueExileRanger1"] = {
name = "Escape Shot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Leap backwards, firing an icy arrow which can [Chill] or [Freeze] enemies around the location from which you escaped. This arrow will create [IceFragment|Ice Fragments] on impact.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Cold] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectilesNumberModifiersNotApplied] = true,
[SkillType.Jumping] = true,
[SkillType.ProjectileNoCollision] = true,
[SkillType.Bow] = true,
[SkillType.GroundTargetedProjectile] = true,
[SkillType.CanCancelActions] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "escape_shot",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_chill_effect_+%_final",
"active_skill_base_area_of_effect_radius",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"total_attack_time_+_ms",
"projectile_distance_override",
"support_holy_descent_consecrated_ground_base_duration_ms",
"support_holy_descent_consecrated_ground_on_landing_radius",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
"base_modifiers_to_projectile_count_do_not_apply",
"has_modular_projectiles_enabled",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"projectiles_fire_at_ground",
"base_skill_show_average_damage_instead_of_dps",
"support_holy_descent_consecrated_ground_on_landing",
},
levels = {
[1] = {300, 300, 24, 300, 100, 700, 20, 4000, 14, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
[SkillType.HasNoCost] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pathfinder_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
"disable_quadruped_head_control",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IceNovaRogueExileRanger1"] = {
name = "Ice Nova",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to leave a patch of [ChilledGround|Chilled Ground].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
[SkillType.Invokable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Cascadable] = true,
[SkillType.Duration] = true,
[SkillType.CreatesGroundEffect] = true,
},
statDescriptionScope = "ice_nova/statset_0",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_chill_effect_+%_final",
"generic_knockback_+%_final_at_min_distance",
"generic_knockback_+%_final_at_max_distance",
"generic_knockback_distance_limit",
"active_skill_base_area_of_effect_radius",
"ice_nova_number_of_frost_bolts_to_cast_on",
"active_skill_chill_effect_+%_final",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"support_hourglass_display_cooldown_time_ms",
"support_aoe_cooldown_aoe_+%_final",
"is_area_damage",
"global_knockback",
"can_perform_skill_while_moving",
"active_skill_consumes_a_cold_infusion",
},
levels = {
[1] = {0.94999998807907, 1.3200000524521, 100, 100, 50, -90, 20, 32, 1, 33, -70, 160, 50, 8000, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Ranger |
布洛纳克,捕人者 Text Audio /58
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













