Bronnach, the Manhunter
Humanoid
SpectreN
TagsArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
生命
75%
闪避值
+50%
抗性
0 0 0 0
伤害
175%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 60
攻击间隔
1.005 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1
等级
68
生命
5,818
[护甲]
2,413
闪避值
716
伤害
408
法术伤害
408
命中
2,180
攻击间隔
1.005
经验值
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
2,413
MeleeBowRogueExile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 可齐射, UsableWhileMoving, Bow
弓射击
Base Damage: 326–490
暴击几率: 5%
攻击间隔: 1.005 秒
使用弓发射一支箭矢。
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
SnipeRogueExileRanger1
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 引导, 可齐射, 范围, PerfectTiming, Bow
狙击
Base Damage: 326–490
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 1.005 秒
持续吟唱给弓箭充能后射出强力一击。在完成最大充能的瞬间施放可以使箭矢击中时爆炸,且必定暴击
攻击伤害总增 40%
暴击伤害加成提高 200%
攻击速度词缀也会影响该技能的消耗
active skill override turn duration ms [120]
base is projectile [1]
base minimum channel time ms [300]
channel end duration as % of attack time [133]
channel skill end animation duration multiplier permyriad [2500]
channel start lock cancelling of attack time % [16]
channel start lock cancelling scales with attack speed [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
perfect strike timing window base ms [300]
projectile uses contact direction [1]
projectile uses contact position [1]
skill animation duration multiplier override [2]
skill moving start slowdown [1]
BarrageRogueExileRanger1
法术, 持续时间, ModifiesNextSkill, 冷却, ConsumesCharges, UsableWhileMoving, 增益, EmpowersOtherSkill, SkillConsumesFrenzyChargesOnUse, UsableWhileMounted
弹幕
施放间隔: 0.7 秒
冷却时间: 2 秒
Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Empowered Attacks repeat 2 times, plus an additional time per Frenzy Charge consumed
重复造成的伤害总降 50%
被重复技能的攻击时间的 600% 计入该技能的冷却时间,最多 30
增益持续时间上限为 5
active skill ignore setting aim stance [1]
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
BoneCageRogueExileRanger1
法术, 持续时间, 范围, 物理, 可齐射, 新星, UsableWhileMoving, 伤害, 可触发, 可秘能爆发
白骨牢笼
暴击几率: 15%
施放间隔: 1 秒
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
造成 250.2 - 375.4 物理伤害
被辅助技能的效果区域总增 50%
被辅助技能的冷却时间 +6
击中造成定身
对敌人造成相当于伤害总增 200% 的定身效果
牢笼范围为 1.8
爆炸范围为 1
牢笼持续时间为 1.6
base pinned art variation [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
ring of bone maximum number of rings [1]
ring of bone spike break chance % [100]
IceNovaRogueExileRanger1
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射, 范围法术, 新星, Invokable, UsableWhileMoving, 可秘能爆发
冰霜新星
暴击几率: 7%
施放间隔: 1 秒
冷却时间: 8 秒
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.
造成 382.6- 573.9 [冰霜]伤害
被辅助技能的效果区域总增 50%
被辅助技能的冷却时间 +8
造成的冰缓强度总增 100%
冻结积蓄值总增 100%
击退敌人
新星范围为 3.2
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
FreezingSalvoRogueExileRanger1
伤害, 范围, 冰冷, 投射物, 玩家投射物, 攻击, 范围攻击, CannotChain, ProjectileNoCollision, Bow, GainsStages, HasSeals, GroundTargetedProjectile
Freezing Salvo
Base Damage: 326–490
暴击几率: 5%
攻击伤害: 55%
攻击间隔: 1.005 秒
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
攻击伤害总降 45%
物理伤害的 80% 转化为冰霜伤害
投射物速度降低 10%
攻击速度总降 15%
冻结积蓄值总增 100%
冲击范围为 1.2
最多额外积累 12 发飞弹
1.05 秒积累一发飞弹
active skill base secondary area of effect radius [20]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-35]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]
EscapeShotRogueExileRanger1
攻击, 范围攻击, 冰冷, 范围, 投射物速度, ProjectileNumber, 冷却, ProjectilesNumberModifiersNotApplied, Jumping, ProjectileNoCollision, Bow, GroundTargetedProjectile, CanCancelActions
逃脱射击
Base Damage: 326–490
暴击几率: 5%
攻击伤害: 225%
攻击间隔: 1.005 秒
向后跳跃并发射一支箭矢,使逃离位置周围的敌人[冰缓]或冻结
被辅助技能落地时产生奉献地面,持续 4
Supported Skills create Consecrated Ground in an area of 1.4 metres
攻击伤害总增 125%
物理伤害的 100% 转化为冰霜伤害
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
冻结积蓄值总增 600%
冲击范围为 2.4
base is projectile [1]
base skill show average damage instead of dps [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
is area damage [1]
projectile distance override [20]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles fire at ground [1]
support holy descent consecrated ground on landing [1]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
闪避翻滚距离 +3.7
攻击伤害总降 10%
该法术的施法速度不能被调整
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Ranger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	combat_dialogue =
	{
		Roll( 1, 3,
		{
			PlayTextAudio( RogueExile_Bronnach_Combat_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' );
		} );
	}

	// this will have a chance to fire instead of the class specific lines when combat first starts
	player_engaged_random = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
}

Brackets
{
	player_engaged_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_EngageWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_EngageWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageMonk, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_engaged_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	
	player_death_dialogue_StrFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_StrFourb = { PlayTextAudio( RogueExile_Bronnach_KillWarrior, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_IntFour = { PlayTextAudio( RogueExile_Bronnach_KillWitch, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_IntFourb = { PlayTextAudio( RogueExile_Bronnach_KillSorceress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_DexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_DexFourb = { PlayTextAudio( RogueExile_Bronnach_KillHuntress, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_StrDexFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_StrDexFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_DexIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_DexIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillMonk_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_StrIntFour = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
	player_death_dialogue_StrIntFourb = { PlayTextAudio( RogueExile_Bronnach_KillGeneral_Random, 'Metadata/Monsters/RogueExiles/Dex/ExileRanger1' ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileRanger1"] = {
    name = "Bronnach, the Manhunter",
    life = 0.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MeleeBowRogueExile",
        "SnipeRogueExileRanger1",
        "BarrageRogueExileRanger1",
        "BoneCageRogueExileRanger1",
        "FreezingSalvoRogueExileRanger1",
        "EscapeShotRogueExileRanger1",
        "DodgeRollRogueExileGeneric",
        "IceNovaRogueExileRanger1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBowRogueExile"] = {
    name = "Bow Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an arrow with your Bow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Bow] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "can_perform_skill_while_moving",
        "should_use_additive_aiming_animation",
        "has_modular_projectiles_enabled",
    },
    levels = {
        [1] = {-70, 160, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnipeRogueExileRanger1"] = {
    name = "Snipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed [Critical|Critical] Hit.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Channel] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Area] = true,
        [SkillType.PerfectTiming] = true,
        [SkillType.Bow] = true,
    },
    statDescriptionScope = "channelled_snipe",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_override_turn_duration_ms",
        "skill_animation_duration_multiplier_override",
        "perfect_strike_timing_window_base_ms",
        "channel_start_lock_cancelling_of_attack_time_%",
        "base_minimum_channel_time_ms",
        "base_critical_strike_multiplier_+",
        "channel_skill_end_animation_duration_multiplier_permyriad",
        "channel_end_duration_as_%_of_attack_time",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "skill_can_fire_arrows",
        "has_modular_projectiles_enabled",
        "attack_speed_modifiers_apply_to_over_time_cost",
        "channel_start_lock_cancelling_scales_with_attack_speed",
        "skill_moving_start_slowdown",
    },
    levels = {
        [1] = {120, 2, 300, 16, 300, 200, 2500, 133, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarrageRogueExileRanger1"] = {
    name = "Barrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ready a volley of arrows or spears, [Empowered|Empowering] your next [Bow|Bow] or [Projectile] [Spear|Spear] [Attack|Attack] to repeat multiple times. Consumes your [Charges|Frenzy Charges] on use to add additional repeats.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.ModifiesNextSkill] = true,
        [SkillType.Cooldown] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Buff] = true,
        [SkillType.EmpowersOtherSkill] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.UsableWhileMounted] = true,
    },
    statDescriptionScope = "empower_barrage",
    castTime = 0.7,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "empower_barrage_cooldown_%_of_attack_time",
        "base_skill_effect_duration",
        "empowered_barrage_maximum_cooldown_ms",
        "empower_barrage_base_number_of_barrage_repeats",
        "empower_barrage_number_of_barrage_repeats_per_frenzy_charge",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "empower_barrage_damage_-%_final_with_repeated_projectiles",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "active_skill_ignore_setting_aim_stance",
        "quality_display_barrage_is_gem",
    },
    levels = {
        [1] = {600, 5000, 30000, 2, 1, -70, 160, 60, 50, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneCageRogueExileRanger1"] = {
    name = "Bone Cage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [Pinned|Pinning] those enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Nova] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
    },
    statDescriptionScope = "ring_of_bone",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "ring_of_bone_maximum_number_of_rings",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "ring_of_bone_spike_break_chance_%",
        "base_pinned_art_variation",
        "active_skill_pins_as_though_dealt_damage_+%_final",
        "support_hourglass_display_cooldown_time_ms",
        "support_aoe_cooldown_aoe_+%_final",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "base_all_damage_can_pin",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1600, 18, 10, 1, -70, 160, 60, 100, 1, 200, 6000, 50, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FreezingSalvoRogueExileRanger1"] = {
    name = "Freezing Salvo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.",
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.CannotChain] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Bow] = true,
        [SkillType.GainsStages] = true,
        [SkillType.HasSeals] = true,
        [SkillType.GroundTargetedProjectile] = true,
    },
    statDescriptionScope = "freezing_salvo",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "freezing_salvo_seals_gain_base_interval_ms",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "base_number_of_projectiles",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "freezing_salvo_maximum_number_of_seals",
        "base_projectile_speed_+%",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "quality_display_freezing_salvo_is_gem",
    },
    levels = {
        [1] = {1050, 50, 1, 12, 20, 80, -35, 160, 60, 50, 12, -10, -15, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EscapeShotRogueExileRanger1"] = {
    name = "Escape Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Leap backwards and fire an arrow which can [Chill] or [Freeze|Freeze] enemies around the location you escaped from.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Cold] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Cooldown] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
        [SkillType.Jumping] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Bow] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.CanCancelActions] = true,
    },
    statDescriptionScope = "escape_shot",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "total_attack_time_+_ms",
        "projectile_distance_override",
        "support_holy_descent_consecrated_ground_base_duration_ms",
        "support_holy_descent_consecrated_ground_on_landing_radius",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "modifiers_to_projectile_count_do_not_apply",
        "has_modular_projectiles_enabled",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_fire_at_ground",
        "base_skill_show_average_damage_instead_of_dps",
        "support_holy_descent_consecrated_ground_on_landing",
    },
    levels = {
        [1] = {300, 24, 300, 100, 700, 20, 4000, 14, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaRogueExileRanger1"] = {
    name = "Ice Nova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Cascadable] = true,
    },
    statDescriptionScope = "ice_nova",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "generic_knockback_+%_final_at_min_distance",
        "generic_knockback_+%_final_at_max_distance",
        "generic_knockback_distance_limit",
        "active_skill_base_area_of_effect_radius",
        "ice_nova_number_of_frost_bolts_to_cast_on",
        "active_skill_chill_effect_+%_final",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "support_hourglass_display_cooldown_time_ms",
        "support_aoe_cooldown_aoe_+%_final",
        "is_area_damage",
        "global_knockback",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, -90, 20, 32, 1, 100, -70, 160, 60, 8000, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Bronnach, the Manhunter Text Audio /58
名字
No place to hide!
RogueExile_Bronnach_Combat_Random
No place to hide!
RogueExile_Bronnach_Combat_2
No place to hide!
RogueExile_Bronnach_Combat_3
I live for this!
RogueExile_Bronnach_Combat_4
I live for this!
RogueExile_Bronnach_Combat_5
I live for this!
RogueExile_Bronnach_Combat_6
Yes! Fight back!
RogueExile_Bronnach_Combat_7
Yes! Fight back!
RogueExile_Bronnach_Combat_8
Yes! Fight back!
RogueExile_Bronnach_Combat_9
Take this!
RogueExile_Bronnach_Combat_10
Take this!
RogueExile_Bronnach_Combat_11
Take this!
RogueExile_Bronnach_Combat_12
I love a challenge!
RogueExile_Bronnach_Combat_13
I love a challenge!
RogueExile_Bronnach_Combat_14
I love a challenge!
RogueExile_Bronnach_Combat_15
Did that hurt? Good.
RogueExile_Bronnach_Combat_16
Did that hurt? Good.
RogueExile_Bronnach_Combat_17
I'll make you scream!
RogueExile_Bronnach_Combat_18
I'll make you scream!
RogueExile_Bronnach_Combat_19
I'll make you scream!
RogueExile_Bronnach_Combat_20
Taste my arrow!
RogueExile_Bronnach_Combat_21
Taste my arrow!
RogueExile_Bronnach_Combat_22
Squirm!
RogueExile_Bronnach_Combat_23
Squirm!
RogueExile_Bronnach_Combat_24
Squirm!
RogueExile_Bronnach_Combat_25
Suffer!
RogueExile_Bronnach_Combat_26
Suffer!
RogueExile_Bronnach_Combat_27
Suffer!
RogueExile_Bronnach_Combat_28
Bleed!
RogueExile_Bronnach_Combat_29
Bleed!
RogueExile_Bronnach_Combat_30
Rip! Tear! Break!
RogueExile_Bronnach_Combat_31
Rip! Tear! Break!
RogueExile_Bronnach_Combat_32
Maim!
RogueExile_Bronnach_Combat_33
Maim!
RogueExile_Bronnach_Combat_34
Skewer!
RogueExile_Bronnach_Combat_35
Skewer!
RogueExile_Bronnach_Combat_36
Try to run. Go on, try.
RogueExile_Bronnach_EngageGeneral_Random
What's this? Another plaything?
RogueExile_Bronnach_EngageGeneral_2
What delightful screams you'll make!
RogueExile_Bronnach_EngageGeneral_3
You will regret coming here...
RogueExile_Bronnach_EngageGeneral_4
Pain is the great equaliser.
RogueExile_Bronnach_EngageGeneral_5
Let's see if you're still so calm when I'm through with you.
RogueExile_Bronnach_EngageMonk
Oh, look at all those muscles! Let's see what's underneath.
RogueExile_Bronnach_EngageWarrior
Such soft skin. I wonder how easily it tears.
RogueExile_Bronnach_EngageWitch
Your hands weave spells. Mine tear flesh.
RogueExile_Bronnach_EngageSorceress
An Azmerian...? But not of my time...
RogueExile_Bronnach_EngageHuntress
Beggar, king, it matters not - they all scream the same.
RogueExile_Bronnach_KillGeneral_Random
Well, well... no contest. What a pity.
RogueExile_Bronnach_KillGeneral_2
How disappointing...
RogueExile_Bronnach_KillGeneral_3
And here I was thinking we'd get to play for hours.
RogueExile_Bronnach_KillGeneral_4
Ugh. What a waste.
RogueExile_Bronnach_KillGeneral_5
Was that it?
RogueExile_Bronnach_KillGeneral_6
Meditate on that.
RogueExile_Bronnach_KillMonk_Random
All that 'inner peace', and you still died screaming.
RogueExile_Bronnach_KillMonk_2
Tried to hex me, did you? How adorable.
RogueExile_Bronnach_KillWitch
What use are spells when your body betrays you?
RogueExile_Bronnach_KillSorceress
All that strength, and still... so fragile.
RogueExile_Bronnach_KillWarrior
Are all Azmeri from your time as weak as you?
RogueExile_Bronnach_KillHuntress
Edit

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