IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Espíritu del zorro
CategoryUndeadNo muerto
Spirit Of The Fox
Spectre
Tagsghost, medium_movement, Unarmed_onhit_audio, undead
Vida
100%
Resistencia
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
100%
Precisión
100%
Attack Distance
5 ~ 14
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
TormentedSpirit
Metadata
TormentedSpiritoftheFoxSacred
Nivel
68
Vida
8,257
Damage
233
Daño de hechizos
233
Precisión
2,502
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
HauntSacred
Tiempo de recarga: 3 seg
SpiritBurstSacred
active skill base area of effect radius [80]

Object Type

version 2
extends "Metadata/Monsters/TormentedSpirits/TormentedSpiritBase"

Stats
{
	// set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/TormentedSpiritoftheFoxSacred"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Spirit Of The Fox",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "HauntSacred",
        "SpiritBurstSacred",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HauntSacred"] = {
    name = "HauntSacred",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpiritBurstSacred"] = {
    name = "SpiritBurstSacred",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

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