Guerrero esqueleto vaal
No muerto
undead description [1]
+7 al alcance de los impactos cuerpo a cuerpo
attack maximum action distance + [3]
Vaal Skeletal Warrior
SpectreY
AreaTaller de máquinas de Jiquani, Santuario de Jiquani, El refugio del zigurat, Taller de máquinas de Jiquani, Santuario de Jiquani
Tagsmelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement
Packs
  • Taller de máquinas de Jiquani, Taller de máquinas de Jiquani: Guerrero esqueleto vaal, Escolta esqueleto vaal
  • Taller de máquinas de Jiquani, Taller de máquinas de Jiquani: Arquero esqueleto vaal, Guerrero esqueleto vaal
  • Santuario de Jiquani, Santuario de Jiquani: Guerrero esqueleto vaal, Escolta esqueleto vaal
  • Santuario de Jiquani, Santuario de Jiquani: Arquero esqueleto vaal, Guerrero esqueleto vaal
  • El refugio del zigurat: Guerrero esqueleto vaal, Escolta esqueleto vaal
  • El refugio del zigurat: Arquero esqueleto vaal, Guerrero esqueleto vaal
  • Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    4 ~ 7
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    BoneRabbleJaguar_
    Nivel
    65
    Vida
    6,513
    Armadura
    2,023
    Evasión
    440
    Damage
    212
    Daño de hechizos
    212
    Precisión
    1,974
    Tiempo de ataque
    1.5
    Experiencia
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 170–255
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		use_arrow;
    		arrow_visible = 1;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2488
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		HideMeshSegmentsBySubstring( Static|Bone );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    	"
    
    	on_death =
    	"
    		ShowMeshSegmentsBySubstring( Static|Bone );
    		HideMeshSegmentsBySubstring( Robe|Bone );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    		IfVarietyContains( BoneRabbleEagle,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
    		} );
    		IfVarietyContains( BoneRabbleSquire,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
    		} );
    	"
    
    	on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    StateMachine
    {
    	on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
    
    	on_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    
    	create_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabbleJaguar_"] = {
        name = "Vaal Skeletal Warrior",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    +7 al alcance de los impactos cuerpo a cuerpo
    attack maximum action distance + [3]
    IdBoneRabbleMeleeRange
    FamilyMeleeRangeMonster
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • melee range + Min: 7 Max: 7 Global
  • attack maximum action distance + Min: 3 Max: 3 Global
  • Guerrero esqueleto vaal
    No muerto
    undead description [1]
    +7 al alcance de los impactos cuerpo a cuerpo
    attack maximum action distance + [3]
    Vaal Skeletal Warrior
    SpectreN
    Tagsmelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement
    Packs
  • Sacerdote esqueleto vaal, Arquero esqueleto vaal, Guerrero esqueleto vaal, Escolta esqueleto vaal
  • Arquero esqueleto vaal, Guerrero esqueleto vaal
  • Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    4 ~ 7
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    BoneRabbleJaguarStrongbox
    Nivel
    68
    Vida
    7,757
    Armadura
    2,413
    Evasión
    477
    Damage
    233
    Daño de hechizos
    233
    Precisión
    2,180
    Tiempo de ataque
    1.5
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 186–280
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		use_arrow;
    		arrow_visible = 1;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2488
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		HideMeshSegmentsBySubstring( Static|Bone );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    	"
    
    	on_death =
    	"
    		ShowMeshSegmentsBySubstring( Static|Bone );
    		HideMeshSegmentsBySubstring( Robe|Bone );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    		IfVarietyContains( BoneRabbleEagle,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
    		} );
    		IfVarietyContains( BoneRabbleSquire,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
    		} );
    	"
    
    	on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    StateMachine
    {
    	on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
    
    	on_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    
    	create_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabbleJaguarStrongbox"] = {
        name = "Vaal Skeletal Warrior",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    +7 al alcance de los impactos cuerpo a cuerpo
    attack maximum action distance + [3]
    IdBoneRabbleMeleeRange
    FamilyMeleeRangeMonster
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • melee range + Min: 7 Max: 7 Global
  • attack maximum action distance + Min: 3 Max: 3 Global
  • Edit

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