IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
โบดัค ยูนิค /5
TheAncientOrder
ต้องการ: เลเวล 70, 67 Dex, 67 Int
ให้สกิล: เลเวล 16 {ร่างทรงวิญญาณ}
Dexterity +(2030)
สหาย มีพลังชีวิตสูงสุด เพิ่มขึ้น (3050)%
รับความเสียหายของการปะทะที่ปัดป้องได้ (1015)% ด้วย พลังชีวิตของสหายที่รับความเสียหายได้ แทนคุณ
enable ancient order task [1]
CoilOfUndoing
ต้องการ: เลเวล 65, 114 Int
เพิ่มความเสียหาย เวท (71113)%
เพิ่มความเร็วในการร่าย (713)%
จำนวนค่าของคำสาปที่คุณสร้าง กลายเป็นศูนย์
คำสาปที่คุณสร้าง มองข้ามจำนวนจำกัดของคำสาป
การปะทะด้วยเวท นำความเสียหาย (2331)% ไปเสริมเป็น เคออส ต่อจำนวนคำสาปบนตัวเป้าหมาย
การปะทะด้วยเวท นำความเสียหาย (2331)% ไปเสริมเป็น กายภาพ ต่อจำนวนคำสาปบนตัวเป้าหมาย
Fluttermoth
ต้องการ: เลเวล 67, 134 Dex
ให้สกิล: เลเวล 16 {ฝูงแอสเมรี}
เสริมความเสียหาย ไฟ (4859) ถึง (7597)
เสริมความเสียหาย น้ำแข็ง (3553) ถึง (6580)
เสริมความเสียหาย สายฟ้า (18) ถึง (123152)
เพิ่มความเร็วในการโจมตี (814)%
ความเสียหาย ปะทะ ธาตุ ส่งผลต่อ จำนวนค่าของสถานะ ไวไฟ, ลุกไหม้, หนาวเย็น, การสะสมค่าแช่แข็ง และโอกาสสร้างสถานะ ช็อค
Packleader
ต้องการ: เลเวล 62, 7 Str, 12 Int
ให้สกิล: {วินัย}
ให้สกิล: เลเวล 14 {หมาป่าแอสเมรี}
เพิ่มพลังวิญญาณ (5075)%
เพื่อนในระยะปรากฏกายของคุณ ฟื้นฟูพลังชีวิต (50100) ต่อวินาที
ค่าคุณสมบัติทั้งหมด +(612)
สหาย สร้างความเสียหาย เพิ่มขึ้น (50100)% ต่อ เป้าหมายที่คุณแช่ง
คุณสามารถมี สหาย ชนิดที่ต่างกันได้ไม่จำกัดจำนวน
discipline art variation [1]
CrownOfTheWendigo
ต้องการ: เลเวล 65, 59 Str, 59 Int
เพิ่มค่าเกราะและโล่พลังงาน (150200)%
Strength และ Intelligence +(2030)
ศัตรูในระยะปรากฏกายของคุณ ติดสถานะ ตาบอด
โบดัค ตามหลอกหลอนระยะปรากฏกายของคุณ
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
โบดัค
CategoryDemonปีศาจ
IconEnemyArmourStrong IconEnemyResistanceChaosStrong
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Bodach
Spectre
AreaGone Fishing, เคียร์ ทาร์ธ
TagsClaw_onhit_audio, demon, not_dex, not_int, red_blood, very_fast_movement
พลังชีวิต
1820%
ค่าต้านทาน
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos50
Damage
320%
ความแม่นยำ
100%
Attack Distance
7 ~ 18
{เวลาโจมตี}
1.335 Second
Damage Spread
±20%
ค่าประสบการณ์
400%
Model Size
220%
Type
RitualWendigoBoss
Metadata
RitualWendigoBoss
เลเวล
79
พลังชีวิต
452,306
Damage
1,037
ความเสียหายเวท
1,037
ความแม่นยำ
3,786
{เวลาโจมตี}
1.335
ค่าประสบการณ์
326,656
Minion Life
178,051
Minion Damage
5,409
Minion Armour
14,755
MAASRitualWendigoBossBasicSwipes
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 8301245
{เวลาโจมตี}: 1.335 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
GARitualWendigoBossRemoteFistLeft
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 150%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [150]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
GARitualWendigoBossRemoteFistRight
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 150%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [150]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
MAASRitualWendigoBossForwardScoop
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 8301245
{เวลาโจมตี}: 1.335 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASRitualWendigoBossLeftScoop
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 8301245
{เวลาโจมตี}: 1.335 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASRitualWendigoBossRightScoop
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 8301245
{เวลาโจมตี}: 1.335 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MPSRitualWendigoBossBasicProjLeft
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 6 {วิ}
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
ยิงโพรเจกไทล์เป็นวงกลม
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [70]
base is projectile [1]
monster projectile variation [1506]
projectile spread radius [50]
projectile uses contact position [1]
projectiles travel at fixed height [1]
skill does not pathfind [1]
use scaled contact offset [1]
MaceNotable2
MPSRitualWendigoBossBasicProjRight
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 6 {วิ}
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
ยิงโพรเจกไทล์เป็นวงกลม
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [70]
base is projectile [1]
monster projectile variation [1506]
projectile spread radius [50]
projectile uses contact position [1]
projectiles travel at fixed height [1]
skill does not pathfind [1]
use scaled contact offset [1]
MaceNotable2
GARitualWendigoBossFistSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 130%
{เวลาโจมตี}: 1.335 {วิ}
คูลดาวน์: 12 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [33]
GSRitualWendigoBossMothrowerLeft
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 18 {วิ}
สร้างความเสียหาย กายภาพ 317.5 ถึง 476.3
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSRitualWendigoBossMothrowerRight
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 18 {วิ}
สร้างความเสียหาย กายภาพ 714.5 ถึง 1072
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASRitualWendigoBossHeadGeyser
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 22 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GARitualWendigoBossHeadSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 220%
{เวลาโจมตี}: 1.335 {วิ}
คูลดาวน์: 15 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 120%
action attack or cast time uses animation length [1]
action do not face target [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [25]
GSRitualWendigoBossVacuum
Triggerable, Channel, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 35 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASRitualWendigoBossRepositionExit
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASRitualWendigoBossRepositionEnter
Spell
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
MAASRitualWendigoBossRepositionAttackEnter
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 8301245
ความเสียหายโจมตี: 162%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 62%
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
CTS4RitualWendigoBossSwapToPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
CTS3RitualWendigoBossPhase2Emerge
action attack or cast time uses animation length [1]
GSRitualWendigoBossBasicProjImpact
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 476.3 ถึง 714.5
action attack or cast time uses animation length [1]
is area damage [1]
MPARitualWendigoBossChainedAttackRubble
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 40%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 60%
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
monster projectile variation [1178]
projectile ballistic angle override [20]
projectile ballistic angle override variance [10]
projectile spread radius [10]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPARitualWendigoBossChainedAttackRubbleCluster
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 33%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 67%
ยิงโพรเจกไทล์ เพิ่มเติม 6 ลูก
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
fixed projectile spread [60]
monster projectile variation [1178]
projectile ballistic angle override [20]
projectile ballistic angle override variance [10]
projectile spread radius [25]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MDRitualWendigoBossFistSlamLeft
Multicastable, Triggerable, AttackInPlace, Spell
{เวลาร่าย}: 1 {วิ}
action do not face target [1]
skill does not pathfind [1]
use scaled contact offset [1]
MDRitualWendigoBossFistSlamRight
Multicastable, Triggerable, AttackInPlace, Spell
{เวลาร่าย}: 1 {วิ}
action do not face target [1]
skill does not pathfind [1]
use scaled contact offset [1]
GPSRitualWendigoBossHeadGeyser
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from target distance [1]
skill does not pathfind [1]
GSRitualWendigoBossHeadGeyserImpact
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 952.6 ถึง 1429
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossHeadSlamDarkness
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย เคออส 1286.3 ต่อวินาที
active skill area of effect radius +% final [0]
base skill effect duration [20000]
ground spores art variation [1000]
is area damage [1]
MDRitualWendigoBossVacuumBlob
Multicastable, Triggerable, AttackInPlace, Spell
{เวลาร่าย}: 1 {วิ}
GSRitualWendigoBossVacuumBlobShunt
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 52.92 ถึง 79.38
action attack or cast time uses animation length [1]
is area damage [1]
MPSRitualWendigoBossVacuumVomit
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
base is projectile [1]
monster projectile variation [1441]
projectile ballistic angle from reference event [1]
projectile spread radius [20]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GSRitualWendigoBossVacuumVomit
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 2117 ถึง 3175
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossVacuumVomit
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 1286.3 ต่อวินาที
active skill area of effect radius +% final [100]
ground caustic art variation [1001]
infinite skill effect duration [1]
is area damage [1]
EASRitualWendigoBossVacuumKnockdown
Spell
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GARitualWendigoBossVacuumBeatdownSmall
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 130%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [1]
is area damage [1]
GARitualWendigoBossVacuumBeatdownBig
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 280%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 180%
action attack or cast time uses animation length [1]
is area damage [1]
GARitualWendigoBossShadowArmVacuumKnockdown
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 130%
{เวลาโจมตี}: 1.335 {วิ}
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [1]
MDRitualWendigoBossGrassPathPusher
Multicastable, Triggerable, AttackInPlace, Spell
{เวลาร่าย}: 1 {วิ}
MDRitualWendigoBossCorridorSideVolatileLeft
Multicastable, Triggerable, AttackInPlace, Spell
{เวลาร่าย}: 1 {วิ}
MDRitualWendigoBossCorridorSideVolatileRight
Multicastable, Triggerable, AttackInPlace, Spell
{เวลาร่าย}: 1 {วิ}
GSRitualWendigoBossMothBallBurst
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 846.8 ถึง 1270
action attack or cast time uses animation length [1]
is area damage [1]
GSRitualWendigoBossCorridorBallBurst
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 100%
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossMothGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 1286.3 ต่อวินาที
ลดความเร็วในการเคลื่อนที่ 50%
base skill effect duration [120000]
ground caustic art variation [1000]
is area damage [1]
MAASRitualWendigoP2_TeleMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 8301245
{เวลาโจมตี}: 1.335 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASRitualWendigoP2_TeleMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 8301245
{เวลาโจมตี}: 1.335 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MPSRitualWendigoP2_Bombard
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 12 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1480]
projectile ballistic angle override [60]
projectile ballistic speed from target distance given angle override [1]
projectile uses contact position [1]
projectiles not offset [1]
skill does not pathfind [1]
use scaled contact offset [1]
MaceNotable2
EAARitualWendigoP2_BackwardsSwipeout
Attack
Base Damage: 8301245
{เวลาโจมตี}: 1.335 {วิ}
คูลดาวน์: 12 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteor
Attack
Base Damage: 8301245
{เวลาโจมตี}: 1.335 {วิ}
คูลดาวน์: 20 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteorSolarisSeed
Attack
Base Damage: 8301245
{เวลาโจมตี}: 1.335 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteorCombo
Attack
Base Damage: 8301245
{เวลาโจมตี}: 1.335 {วิ}
คูลดาวน์: 30 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
DTTRitualWendigoP2_JumpscareIn
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
leap slam minimum distance [0]
skill does not pathfind [1]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
DTTRitualWendigoP2_JumpscareOut
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
leap slam minimum distance [0]
skill does not pathfind [1]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
EAARitualWendigoP2_BossTaunt
Attack
Base Damage: 8301245
{เวลาโจมตี}: 1.335 {วิ}
คูลดาวน์: 30 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GSRitualWendigoP2_BombardImpact
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 1058 ถึง 1588
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
MPSRitualWendigoP2_BombardSecondary
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1481]
projectile ballistic angle override [65]
projectile ballistic angle override variance [15]
projectile ballistic speed from target distance given angle override [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GSRitualWendigoP2_BombardSecondaryImpact
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 529.2 ถึง 793.8
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
GARitualWendigoP2_SlamMeteorImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 280%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 180%
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [50]
GARitualWendigoP2_SlamMeteorImpactSolarisSeed
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 280%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 180%
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [50]
GARitualWendigoP2_SlamMeteorComboPunch1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 130%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboPunch2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 130%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboPunch3
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 130%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboMeteorImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 280%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 180%
action attack or cast time uses animation length [1]
GARitualWendigoP2_BackwardsSwipeoutSwipe1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 162%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 62%
action attack or cast time uses animation length [1]
GARitualWendigoP2_BackwardsSwipeoutSwipe2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
ความเสียหายโจมตี: 162%
{เวลาโจมตี}: 1.335 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 62%
action attack or cast time uses animation length [1]
CGERitualWendigoBossBrambleGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 551.3 ต่อวินาที
active skill area of effect radius +% final [-10]
ground blood art variation [1016]
infinite skill effect duration [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RitualWendigo/RitualWendigoBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Bodach",
    life = 18.2,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MAASRitualWendigoBossRepositionAttackEnter",
        "MAASRitualWendigoBossForwardScoop",
        "MAASRitualWendigoBossLeftScoop",
        "MAASRitualWendigoBossRightScoop",
        "MAASRitualWendigoP2_TeleMelee",
        "MAASRitualWendigoP2_TeleMelee2",
        "MAASRitualWendigoBossBasicSwipes",
        "GPSRitualWendigoBossHeadGeyser",
        "MPSRitualWendigoBossVacuumVomit",
        "MPARitualWendigoBossChainedAttackRubble",
        "MPARitualWendigoBossChainedAttackRubbleCluster",
        "MPSRitualWendigoP2_Bombard",
        "MPSRitualWendigoP2_BombardSecondary",
        "MPSRitualWendigoBossBasicProjLeft",
        "MPSRitualWendigoBossBasicProjRight",
        "CGERitualWendigoBossHeadSlamDarkness",
        "CGERitualWendigoBossVacuumVomit",
        "CGERitualWendigoBossMothGround",
        "CGERitualWendigoBossBrambleGround",
        "CTS4RitualWendigoBossSwapToPhase2",
        "CTS3RitualWendigoBossPhase2Emerge",
        "GSRitualWendigoBossMothrowerLeft",
        "GSRitualWendigoBossMothrowerRight",
        "GARitualWendigoBossHeadSlam",
        "GSRitualWendigoBossVacuumVomit",
        "GARitualWendigoBossVacuumBeatdownSmall",
        "GARitualWendigoBossVacuumBeatdownBig",
        "GSRitualWendigoBossVacuumBlobShunt",
        "GSRitualWendigoBossVacuum",
        "GSRitualWendigoBossHeadGeyserImpact",
        "GARitualWendigoBossFistSlam",
        "GARitualWendigoP2_BackwardsSwipeoutSwipe1",
        "GARitualWendigoP2_BackwardsSwipeoutSwipe2",
        "GARitualWendigoP2_SlamMeteorComboMeteorImpact",
        "GARitualWendigoP2_SlamMeteorComboPunch1",
        "GARitualWendigoP2_SlamMeteorComboPunch2",
        "GARitualWendigoP2_SlamMeteorComboPunch3",
        "GARitualWendigoP2_SlamMeteorImpact",
        "GSRitualWendigoP2_BombardImpact",
        "GSRitualWendigoP2_BombardSecondaryImpact",
        "GSRitualWendigoBossMothBallBurst",
        "GSRitualWendigoBossCorridorBallBurst",
        "GARitualWendigoP2_SlamMeteorImpactSolarisSeed",
        "GARitualWendigoBossShadowArmVacuumKnockdown",
        "GSRitualWendigoBossBasicProjImpact",
        "GARitualWendigoBossRemoteFistLeft",
        "GARitualWendigoBossRemoteFistRight",
        "EASRitualWendigoBossRepositionExit",
        "EASRitualWendigoBossRepositionEnter",
        "EASRitualWendigoBossVacuumKnockdown",
        "EAARitualWendigoP2_BackwardsSwipeout",
        "EAARitualWendigoP2_SlamMeteor",
        "EAARitualWendigoP2_SlamMeteorCombo",
        "EASRitualWendigoBossHeadGeyser",
        "EAARitualWendigoP2_SlamMeteorSolarisSeed",
        "EAARitualWendigoP2_BossTaunt",
        "MDRitualWendigoBossVacuumBlob",
        "MDRitualWendigoBossFistSlamLeft",
        "MDRitualWendigoBossFistSlamRight",
        "MDRitualWendigoBossGrassPathPusher",
        "MDRitualWendigoBossCorridorSideVolatileLeft",
        "MDRitualWendigoBossCorridorSideVolatileRight",
        "DTTRitualWendigoP2_JumpscareOut",
        "DTTRitualWendigoP2_JumpscareIn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossRepositionAttackEnter"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossForwardScoop"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossLeftScoop"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossRightScoop"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoP2_TeleMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoP2_TeleMelee2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossBasicSwipes"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSRitualWendigoBossHeadGeyser"] = {
    name = "GPSRitualWendigoBossHeadGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "projectile_ballistic_angle_from_target_distance",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossVacuumVomit"] = {
    name = "MPSRitualWendigoBossVacuumVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1441, 20, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPARitualWendigoBossChainedAttackRubble"] = {
    name = "MPARitualWendigoBossChainedAttackRubble",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "number_of_chains",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1178, 10, 50, 4, 20, 10, 0, baseMultiplier = 0.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPARitualWendigoBossChainedAttackRubbleCluster"] = {
    name = "MPARitualWendigoBossChainedAttackRubbleCluster",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "number_of_chains",
        "fixed_projectile_spread",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1178, 25, 50, 6, 20, 10, 0, 60, baseMultiplier = 0.33, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoP2_Bombard"] = {
    name = "MPSRitualWendigoP2_Bombard",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectile_ballistic_speed_from_target_distance_given_angle_override",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1480, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoP2_BombardSecondary"] = {
    name = "MPSRitualWendigoP2_BombardSecondary",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectile_ballistic_speed_from_target_distance_given_angle_override",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1481, 65, 15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossBasicProjLeft"] = {
    name = "MPSRitualWendigoBossBasicProjLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "projectiles_nova",
    },
    levels = {
        [1] = {1506, 50, 70, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossBasicProjRight"] = {
    name = "MPSRitualWendigoBossBasicProjRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "projectiles_nova",
    },
    levels = {
        [1] = {1506, 50, 70, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossHeadSlamDarkness"] = {
    name = "CGERitualWendigoBossHeadSlamDarkness",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_spores_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1000, 0, 20000, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossVacuumVomit"] = {
    name = "CGERitualWendigoBossVacuumVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1001, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossMothGround"] = {
    name = "CGERitualWendigoBossMothGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1000, 120000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossBrambleGround"] = {
    name = "CGERitualWendigoBossBrambleGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1016, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4RitualWendigoBossSwapToPhase2"] = {
    name = "CTS4RitualWendigoBossSwapToPhase2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3RitualWendigoBossPhase2Emerge"] = {
    name = "CTS3RitualWendigoBossPhase2Emerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothrowerLeft"] = {
    name = "GSRitualWendigoBossMothrowerLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothrowerRight"] = {
    name = "GSRitualWendigoBossMothrowerRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossHeadSlam"] = {
    name = "GARitualWendigoBossHeadSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {25, 0, baseMultiplier = 2.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuumVomit"] = {
    name = "GSRitualWendigoBossVacuumVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossVacuumBeatdownSmall"] = {
    name = "GARitualWendigoBossVacuumBeatdownSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossVacuumBeatdownBig"] = {
    name = "GARitualWendigoBossVacuumBeatdownBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuumBlobShunt"] = {
    name = "GSRitualWendigoBossVacuumBlobShunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuum"] = {
    name = "GSRitualWendigoBossVacuum",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cast_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossHeadGeyserImpact"] = {
    name = "GSRitualWendigoBossHeadGeyserImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossFistSlam"] = {
    name = "GARitualWendigoBossFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {33, baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_BackwardsSwipeoutSwipe1"] = {
    name = "GARitualWendigoP2_BackwardsSwipeoutSwipe1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_BackwardsSwipeoutSwipe2"] = {
    name = "GARitualWendigoP2_BackwardsSwipeoutSwipe2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboMeteorImpact"] = {
    name = "GARitualWendigoP2_SlamMeteorComboMeteorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch1"] = {
    name = "GARitualWendigoP2_SlamMeteorComboPunch1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch2"] = {
    name = "GARitualWendigoP2_SlamMeteorComboPunch2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch3"] = {
    name = "GARitualWendigoP2_SlamMeteorComboPunch3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorImpact"] = {
    name = "GARitualWendigoP2_SlamMeteorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoP2_BombardImpact"] = {
    name = "GSRitualWendigoP2_BombardImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoP2_BombardSecondaryImpact"] = {
    name = "GSRitualWendigoP2_BombardSecondaryImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothBallBurst"] = {
    name = "GSRitualWendigoBossMothBallBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossCorridorBallBurst"] = {
    name = "GSRitualWendigoBossCorridorBallBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorImpactSolarisSeed"] = {
    name = "GARitualWendigoP2_SlamMeteorImpactSolarisSeed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossShadowArmVacuumKnockdown"] = {
    name = "GARitualWendigoBossShadowArmVacuumKnockdown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_stun",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossBasicProjImpact"] = {
    name = "GSRitualWendigoBossBasicProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossRemoteFistLeft"] = {
    name = "GARitualWendigoBossRemoteFistLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {150, 20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossRemoteFistRight"] = {
    name = "GARitualWendigoBossRemoteFistRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {150, 20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossRepositionExit"] = {
    name = "EASRitualWendigoBossRepositionExit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossRepositionEnter"] = {
    name = "EASRitualWendigoBossRepositionEnter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossVacuumKnockdown"] = {
    name = "EASRitualWendigoBossVacuumKnockdown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_BackwardsSwipeout"] = {
    name = "EAARitualWendigoP2_BackwardsSwipeout",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteor"] = {
    name = "EAARitualWendigoP2_SlamMeteor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteorCombo"] = {
    name = "EAARitualWendigoP2_SlamMeteorCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossHeadGeyser"] = {
    name = "EASRitualWendigoBossHeadGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteorSolarisSeed"] = {
    name = "EAARitualWendigoP2_SlamMeteorSolarisSeed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_BossTaunt"] = {
    name = "EAARitualWendigoP2_BossTaunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossVacuumBlob"] = {
    name = "MDRitualWendigoBossVacuumBlob",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossFistSlamLeft"] = {
    name = "MDRitualWendigoBossFistSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossFistSlamRight"] = {
    name = "MDRitualWendigoBossFistSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossGrassPathPusher"] = {
    name = "MDRitualWendigoBossGrassPathPusher",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossCorridorSideVolatileLeft"] = {
    name = "MDRitualWendigoBossCorridorSideVolatileLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossCorridorSideVolatileRight"] = {
    name = "MDRitualWendigoBossCorridorSideVolatileRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTRitualWendigoP2_JumpscareOut"] = {
    name = "DTTRitualWendigoP2_JumpscareOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTRitualWendigoP2_JumpscareIn"] = {
    name = "DTTRitualWendigoP2_JumpscareIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • โบดัค Topic /4
    NPCชื่อ
    รูปสลักเจ้าเล่ห์"จงจำเรื่องเล่านี้ให้ดี ไม่เช่นนั้นเจ้าจะได้ยินเสียงโบดัค
    หากเจ้าฟังคำของมัน เจ้าจะไม่ได้ฟังสิ่งใดอีกต่อไป"
    - ผู้บันทึกนิทานสอนใจ
    รูปสลักสง่างาม"พกรูปสลักนี้ไว้กับตัว ไม่เช่นนั้นโบดัคจะพบตัวเจ้า
    หากเจ้าไม่มีรูปจำลองให้ มันจะเอากระดูกเจ้าไปสลักแทน"
    - ผู้บันทึกนิทานสอนใจ
    รูปสลักมุ่งร้าย"อย่าได้เตร็ดเตร่ไป ไม่เช่นนั้นโบดัคจะเดินคู่กับเจ้า
    เจ้าจะเดินจนเท้าเจ้าเปิดแผ่นดินไปสู่ถิ่นที่ความมืดรออยู่"
    - ผู้บันทึกนิทานสอนใจ
    รูปสลักทรหด"จงอยู่ในแสง ไม่เช่นนั้นโบดัคจะลักตัวเจ้าไป
    เจ้าจะหายไปเสียจนไม่มีใครรู้ว่าเจ้าเคยมีตัวตนมาก่อน"
    - ผู้บันทึกนิทานสอนใจ
    โบดัค Text Audio /51
    ชื่อ
    Agrik armach!
    TheWendigo_Agrik_Random
    Agrik armach!
    TheWendigo_Agrik_2
    Agrik armach!
    TheWendigo_Agrik_3
    Amadán thú!
    TheWendigo_Amadan_Random
    Amadán thú!
    TheWendigo_Amadan_2
    Amadán thú!
    TheWendigo_Amadan_3
    Básaich!
    TheWendigo_Mothbreath_Random
    Básaich!
    TheWendigo_Mothbreath_2
    Básaich!
    TheWendigo_Mothbreath_3
    Fàs!
    TheWendigo_Mothbreath_4
    Fàs!
    TheWendigo_Mothbreath_5
    Fàs!
    TheWendigo_Mothbreath_6
    Fàs bíle!
    TheWendigo_FasBile_Random
    Fàs bíle!
    TheWendigo_FasBile_2
    Fàs bíle!
    TheWendigo_FasBile_3
    Keéd un eé...
    TheWendigo_Keed_Random
    Keéd un eé...
    TheWendigo_Keed_2
    Keéd un eé...
    TheWendigo_Keed_3
    Keéd un eé...
    TheWendigo_Keed_4
    Ko leor...
    TheWendigo_Meteor_Random
    Ko leor...
    TheWendigo_Meteor_2
    Ko leor...
    TheWendigo_Meteor_3
    Leth-creag!
    TheWendigo_Meteor_4
    Leth-creag!
    TheWendigo_Meteor_5
    Leth-creag!
    TheWendigo_Meteor_6
    Loamsa tú...
    TheWendigo_Loamsa_Random
    Loamsa tú...
    TheWendigo_Loamsa_2
    Loamsa tú...
    TheWendigo_Loamsa_3
    Lonnsaigh!
    TheWendigo_Lonnsaigh_Random
    Lonnsaigh!
    TheWendigo_Lonnsaigh_2
    Lonnsaigh!
    TheWendigo_Lonnsaigh_3
    Marbod!
    TheWendigo_Marbod_Random
    Marbod!
    TheWendigo_Marbod_2
    Marbod!
    TheWendigo_Marbod_3
    Mharú an koriak!
    TheWendigo_Maru_Random
    Mharú an koriak!
    TheWendigo_Maru_2
    Mharú an koriak!
    TheWendigo_Maru_3
    Mharú an koriak!
    TheWendigo_Maru_4
    Mharú an koriak!
    TheWendigo_Maru_5
    Slaogarn!
    TheWendigo_Slaogarn_Random
    Slaogarn!
    TheWendigo_Slaogarn_2
    Slaogarn!
    TheWendigo_Slaogarn_3
    Slaogarn!
    TheWendigo_Slaogarn_4
    Thosai!
    TheWendigo_Thosai_Random
    Thosai!
    TheWendigo_Thosai_2
    Thosai!
    TheWendigo_Thosai_3
    Tobair ómós!
    TheWendigo_Tobair_Random
    Tobair ómós!
    TheWendigo_Tobair_2
    Tha sinn a' sireadh solas mìorbhaileach!
    TheWendigo_Cooldown_Random
    Tha sinn a' sireadh solas mìorbhaileach!
    TheWendigo_Cooldown_2
    Tha slabhraidhean an dorchadais gar cuairteachadh!
    TheWendigo_Death

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