โบดัค ยูนิค /5
ต้องการ: เลเวล 70, 67 Dex, 67 Int
Dexterity +(20—30)
สหาย มีพลังชีวิตสูงสุด เพิ่มขึ้น (30—50)%
enable ancient order task [1]
ต้องการ: เลเวล 65, 114 Int
เพิ่มความเสียหาย เวท (71—113)%
เพิ่มความเร็วในการร่าย (7—13)%
ต้องการ: เลเวล 62, 7 Str, 12 Int
เพิ่มพลังวิญญาณ (50—75)%
ค่าคุณสมบัติทั้งหมด +(6—12)
คุณสามารถมี สหาย ชนิดที่ต่างกันได้ไม่จำกัดจำนวน
discipline art variation [1]
ต้องการ: เลเวล 65, 59 Str, 59 Int
ศัตรูในระยะปรากฏกายของคุณ ติดสถานะ ตาบอด
โบดัค ตามหลอกหลอนระยะปรากฏกายของคุณ
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
โบดัค
ปีศาจด่าน: Gone Fishing, เคียร์ ทาร์ธ
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Bodach
| Spectre | |
|---|---|
| Area | Gone Fishing, เคียร์ ทาร์ธ |
| Tags | Claw_onhit_audio, demon, not_dex, not_int, red_blood, very_fast_movement |
พลังชีวิต
1820%
+75%
ค่าต้านทาน
Damage
320%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
7 ~ 18
1.335 Second
Damage Spread
±20%
ค่าประสบการณ์
400%
Model Size
220%
Type
RitualWendigoBoss
Metadata
RitualWendigoBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
79
พลังชีวิต
452,306
7,945
Damage
1,037
ความเสียหายเวท
1,037
ความแม่นยำ
3,786
1.335
ค่าประสบการณ์
326,656
Minion Life
178,051
Minion Damage
5,409
Minion Armour
14,755
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASRitualWendigoBossBasicSwipes
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
GARitualWendigoBossRemoteFistLeft
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 150%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [150]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
GARitualWendigoBossRemoteFistRight
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 150%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [150]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
MAASRitualWendigoBossForwardScoop
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
MAASRitualWendigoBossLeftScoop
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
MAASRitualWendigoBossRightScoop
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
MPSRitualWendigoBossBasicProjLeft
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
คูลดาวน์: 6 {วิ}
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
ยิงโพรเจกไทล์เป็นวงกลม
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [70]
base is projectile [1]
monster projectile variation [1506]
projectile spread radius [50]
projectile uses contact position [1]
projectiles travel at fixed height [1]
skill does not pathfind [1]
use scaled contact offset [1]
MPSRitualWendigoBossBasicProjRight
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
คูลดาวน์: 6 {วิ}
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
ยิงโพรเจกไทล์เป็นวงกลม
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [70]
base is projectile [1]
monster projectile variation [1506]
projectile spread radius [50]
projectile uses contact position [1]
projectiles travel at fixed height [1]
skill does not pathfind [1]
use scaled contact offset [1]
GARitualWendigoBossFistSlam
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 130%
คูลดาวน์: 12 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [33]
GSRitualWendigoBossMothrowerLeft
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 18 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSRitualWendigoBossMothrowerRight
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 18 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASRitualWendigoBossHeadGeyser
Spell
คูลดาวน์: 22 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GARitualWendigoBossHeadSlam
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 220%
คูลดาวน์: 15 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 120%
action attack or cast time uses animation length [1]
action do not face target [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [25]
GSRitualWendigoBossVacuum
Triggerable, Channel, Spell, Damage, AttackInPlace
คูลดาวน์: 35 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASRitualWendigoBossRepositionExit
Spell
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASRitualWendigoBossRepositionEnter
Spell
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
MAASRitualWendigoBossRepositionAttackEnter
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 162%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 62%
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
CTS4RitualWendigoBossSwapToPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
CTS3RitualWendigoBossPhase2Emerge
action attack or cast time uses animation length [1]
GSRitualWendigoBossBasicProjImpact
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
MPARitualWendigoBossChainedAttackRubble
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 40%
สร้างความเสียหาย โจมตี ลดลง อีก 60%
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
monster projectile variation [1178]
projectile ballistic angle override [20]
projectile ballistic angle override variance [10]
projectile spread radius [10]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPARitualWendigoBossChainedAttackRubbleCluster
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 33%
สร้างความเสียหาย โจมตี ลดลง อีก 67%
ยิงโพรเจกไทล์ เพิ่มเติม 6 ลูก
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
fixed projectile spread [60]
monster projectile variation [1178]
projectile ballistic angle override [20]
projectile ballistic angle override variance [10]
projectile spread radius [25]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MDRitualWendigoBossFistSlamLeft
Multicastable, Triggerable, AttackInPlace, Spell
action do not face target [1]
skill does not pathfind [1]
use scaled contact offset [1]
MDRitualWendigoBossFistSlamRight
Multicastable, Triggerable, AttackInPlace, Spell
action do not face target [1]
skill does not pathfind [1]
use scaled contact offset [1]
GPSRitualWendigoBossHeadGeyser
Triggerable, Spell, Damage, AttackInPlace
action attack or cast time uses animation length [1]
action do not face target [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from target distance [1]
skill does not pathfind [1]
GSRitualWendigoBossHeadGeyserImpact
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossHeadSlamDarkness
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
โอกาสปะทะคริติคอล: 5%
สร้างความเสียหาย เคออส 1286.3 ต่อวินาที
active skill area of effect radius +% final [0]
base skill effect duration [20000]
ground spores art variation [1000]
is area damage [1]
MDRitualWendigoBossVacuumBlob
Multicastable, Triggerable, AttackInPlace, Spell
GSRitualWendigoBossVacuumBlobShunt
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
MPSRitualWendigoBossVacuumVomit
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
base is projectile [1]
monster projectile variation [1441]
projectile ballistic angle from reference event [1]
projectile spread radius [20]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GSRitualWendigoBossVacuumVomit
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossVacuumVomit
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
โอกาสปะทะคริติคอล: 5%
สร้างความเสียหาย กายภาพ 1286.3 ต่อวินาที
active skill area of effect radius +% final [100]
ground caustic art variation [1001]
infinite skill effect duration [1]
is area damage [1]
EASRitualWendigoBossVacuumKnockdown
Spell
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GARitualWendigoBossVacuumBeatdownSmall
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 130%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [1]
is area damage [1]
GARitualWendigoBossVacuumBeatdownBig
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 280%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 180%
action attack or cast time uses animation length [1]
is area damage [1]
GARitualWendigoBossShadowArmVacuumKnockdown
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 130%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [1]
MDRitualWendigoBossGrassPathPusher
Multicastable, Triggerable, AttackInPlace, Spell
MDRitualWendigoBossCorridorSideVolatileLeft
Multicastable, Triggerable, AttackInPlace, Spell
MDRitualWendigoBossCorridorSideVolatileRight
Multicastable, Triggerable, AttackInPlace, Spell
GSRitualWendigoBossMothBallBurst
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
GSRitualWendigoBossCorridorBallBurst
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
สร้างความเสียหาย โจมตี ลดลง อีก 100%
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossMothGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
โอกาสปะทะคริติคอล: 5%
สร้างความเสียหาย กายภาพ 1286.3 ต่อวินาที
ลดความเร็วในการเคลื่อนที่ 50%
base skill effect duration [120000]
ground caustic art variation [1000]
is area damage [1]
MAASRitualWendigoP2_TeleMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
MAASRitualWendigoP2_TeleMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
MPSRitualWendigoP2_Bombard
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
คูลดาวน์: 12 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1480]
projectile ballistic angle override [60]
projectile ballistic speed from target distance given angle override [1]
projectile uses contact position [1]
projectiles not offset [1]
skill does not pathfind [1]
use scaled contact offset [1]
EAARitualWendigoP2_BackwardsSwipeout
Attack
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 12 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteor
Attack
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 20 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteorSolarisSeed
Attack
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteorCombo
Attack
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 30 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
DTTRitualWendigoP2_JumpscareIn
Spell, Movement, AttackInPlace
action attack or cast time uses animation length [1]
action do not face target [1]
leap slam minimum distance [0]
skill does not pathfind [1]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
DTTRitualWendigoP2_JumpscareOut
Spell, Movement, AttackInPlace
action attack or cast time uses animation length [1]
action do not face target [1]
leap slam minimum distance [0]
skill does not pathfind [1]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
EAARitualWendigoP2_BossTaunt
Attack
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 30 {วิ}
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GSRitualWendigoP2_BombardImpact
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
MPSRitualWendigoP2_BombardSecondary
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1481]
projectile ballistic angle override [65]
projectile ballistic angle override variance [15]
projectile ballistic speed from target distance given angle override [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GSRitualWendigoP2_BombardSecondaryImpact
Triggerable, Spell, Damage, AttackInPlace
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
GARitualWendigoP2_SlamMeteorImpact
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 280%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 180%
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [50]
GARitualWendigoP2_SlamMeteorImpactSolarisSeed
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 280%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 180%
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [50]
GARitualWendigoP2_SlamMeteorComboPunch1
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 130%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboPunch2
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 130%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboPunch3
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 130%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboMeteorImpact
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 280%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 180%
action attack or cast time uses animation length [1]
GARitualWendigoP2_BackwardsSwipeoutSwipe1
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 162%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 62%
action attack or cast time uses animation length [1]
GARitualWendigoP2_BackwardsSwipeoutSwipe2
Triggerable, Attack, AttackInPlace
Base Damage: 830—1245
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 162%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 62%
action attack or cast time uses animation length [1]
CGERitualWendigoBossBrambleGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
โอกาสปะทะคริติคอล: 5%
สร้างความเสียหาย กายภาพ 551.3 ต่อวินาที
active skill area of effect radius +% final [-10]
ground blood art variation [1016]
infinite skill effect duration [1]
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RitualWendigo/RitualWendigoBoss"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "The Bodach",
life = 18.2,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 18,
accuracy = 1,
skillList = {
"MAASRitualWendigoBossRepositionAttackEnter",
"MAASRitualWendigoBossForwardScoop",
"MAASRitualWendigoBossLeftScoop",
"MAASRitualWendigoBossRightScoop",
"MAASRitualWendigoP2_TeleMelee",
"MAASRitualWendigoP2_TeleMelee2",
"MAASRitualWendigoBossBasicSwipes",
"GPSRitualWendigoBossHeadGeyser",
"MPSRitualWendigoBossVacuumVomit",
"MPARitualWendigoBossChainedAttackRubble",
"MPARitualWendigoBossChainedAttackRubbleCluster",
"MPSRitualWendigoP2_Bombard",
"MPSRitualWendigoP2_BombardSecondary",
"MPSRitualWendigoBossBasicProjLeft",
"MPSRitualWendigoBossBasicProjRight",
"CGERitualWendigoBossHeadSlamDarkness",
"CGERitualWendigoBossVacuumVomit",
"CGERitualWendigoBossMothGround",
"CGERitualWendigoBossBrambleGround",
"CTS4RitualWendigoBossSwapToPhase2",
"CTS3RitualWendigoBossPhase2Emerge",
"GSRitualWendigoBossMothrowerLeft",
"GSRitualWendigoBossMothrowerRight",
"GARitualWendigoBossHeadSlam",
"GSRitualWendigoBossVacuumVomit",
"GARitualWendigoBossVacuumBeatdownSmall",
"GARitualWendigoBossVacuumBeatdownBig",
"GSRitualWendigoBossVacuumBlobShunt",
"GSRitualWendigoBossVacuum",
"GSRitualWendigoBossHeadGeyserImpact",
"GARitualWendigoBossFistSlam",
"GARitualWendigoP2_BackwardsSwipeoutSwipe1",
"GARitualWendigoP2_BackwardsSwipeoutSwipe2",
"GARitualWendigoP2_SlamMeteorComboMeteorImpact",
"GARitualWendigoP2_SlamMeteorComboPunch1",
"GARitualWendigoP2_SlamMeteorComboPunch2",
"GARitualWendigoP2_SlamMeteorComboPunch3",
"GARitualWendigoP2_SlamMeteorImpact",
"GSRitualWendigoP2_BombardImpact",
"GSRitualWendigoP2_BombardSecondaryImpact",
"GSRitualWendigoBossMothBallBurst",
"GSRitualWendigoBossCorridorBallBurst",
"GARitualWendigoP2_SlamMeteorImpactSolarisSeed",
"GARitualWendigoBossShadowArmVacuumKnockdown",
"GSRitualWendigoBossBasicProjImpact",
"GARitualWendigoBossRemoteFistLeft",
"GARitualWendigoBossRemoteFistRight",
"EASRitualWendigoBossRepositionExit",
"EASRitualWendigoBossRepositionEnter",
"EASRitualWendigoBossVacuumKnockdown",
"EAARitualWendigoP2_BackwardsSwipeout",
"EAARitualWendigoP2_SlamMeteor",
"EAARitualWendigoP2_SlamMeteorCombo",
"EASRitualWendigoBossHeadGeyser",
"EAARitualWendigoP2_SlamMeteorSolarisSeed",
"EAARitualWendigoP2_BossTaunt",
"MDRitualWendigoBossVacuumBlob",
"MDRitualWendigoBossFistSlamLeft",
"MDRitualWendigoBossFistSlamRight",
"MDRitualWendigoBossGrassPathPusher",
"MDRitualWendigoBossCorridorSideVolatileLeft",
"MDRitualWendigoBossCorridorSideVolatileRight",
"DTTRitualWendigoP2_JumpscareOut",
"DTTRitualWendigoP2_JumpscareIn",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossRepositionAttackEnter"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"skill_does_not_pathfind",
"action_do_not_face_target",
},
levels = {
[1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossForwardScoop"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"skill_does_not_pathfind",
"action_do_not_face_target",
},
levels = {
[1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossLeftScoop"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"skill_does_not_pathfind",
"action_do_not_face_target",
},
levels = {
[1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossRightScoop"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"skill_does_not_pathfind",
"action_do_not_face_target",
},
levels = {
[1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoP2_TeleMelee"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoP2_TeleMelee2"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossBasicSwipes"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPSRitualWendigoBossHeadGeyser"] = {
name = "GPSRitualWendigoBossHeadGeyser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
"action_do_not_face_target",
"projectile_ballistic_angle_from_target_distance",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossVacuumVomit"] = {
name = "MPSRitualWendigoBossVacuumVomit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_spread_radius",
"active_skill_projectile_speed_+%_variation_final",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_ballistic_angle_from_reference_event",
"projectiles_not_offset",
},
levels = {
[1] = {1441, 20, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPARitualWendigoBossChainedAttackRubble"] = {
name = "MPARitualWendigoBossChainedAttackRubble",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_spread_radius",
"active_skill_projectile_speed_+%_variation_final",
"number_of_additional_projectiles",
"projectile_ballistic_angle_override",
"projectile_ballistic_angle_override_variance",
"number_of_chains",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
},
levels = {
[1] = {1178, 10, 50, 4, 20, 10, 0, baseMultiplier = 0.4, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPARitualWendigoBossChainedAttackRubbleCluster"] = {
name = "MPARitualWendigoBossChainedAttackRubbleCluster",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_spread_radius",
"active_skill_projectile_speed_+%_variation_final",
"number_of_additional_projectiles",
"projectile_ballistic_angle_override",
"projectile_ballistic_angle_override_variance",
"number_of_chains",
"fixed_projectile_spread",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
},
levels = {
[1] = {1178, 25, 50, 6, 20, 10, 0, 60, baseMultiplier = 0.33, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoP2_Bombard"] = {
name = "MPSRitualWendigoP2_Bombard",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_angle_override",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"projectile_ballistic_speed_from_target_distance_given_angle_override",
"skill_does_not_pathfind",
"action_do_not_face_target",
"base_deal_no_damage",
},
levels = {
[1] = {1480, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoP2_BombardSecondary"] = {
name = "MPSRitualWendigoP2_BombardSecondary",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_angle_override",
"projectile_ballistic_angle_override_variance",
"active_skill_projectile_speed_+%_variation_final",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"projectile_ballistic_speed_from_target_distance_given_angle_override",
"base_deal_no_damage",
},
levels = {
[1] = {1481, 65, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossBasicProjLeft"] = {
name = "MPSRitualWendigoBossBasicProjLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_spread_radius",
"active_skill_projectile_speed_+%_variation_final",
"number_of_additional_projectiles",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_travel_at_fixed_height",
"skill_does_not_pathfind",
"action_do_not_face_target",
"projectiles_nova",
},
levels = {
[1] = {1506, 50, 70, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossBasicProjRight"] = {
name = "MPSRitualWendigoBossBasicProjRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_spread_radius",
"active_skill_projectile_speed_+%_variation_final",
"number_of_additional_projectiles",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_travel_at_fixed_height",
"skill_does_not_pathfind",
"action_do_not_face_target",
"projectiles_nova",
},
levels = {
[1] = {1506, 50, 70, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossHeadSlamDarkness"] = {
name = "CGERitualWendigoBossHeadSlamDarkness",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"ground_spores_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {1, 1000, 0, 20000, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossVacuumVomit"] = {
name = "CGERitualWendigoBossVacuumVomit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"infinite_skill_effect_duration",
},
levels = {
[1] = {1, 1001, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossMothGround"] = {
name = "CGERitualWendigoBossMothGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"base_skill_effect_duration",
"base_movement_velocity_+%",
"is_area_damage",
},
levels = {
[1] = {1, 1000, 120000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossBrambleGround"] = {
name = "CGERitualWendigoBossBrambleGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_blood_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"infinite_skill_effect_duration",
},
levels = {
[1] = {1, 1016, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS4RitualWendigoBossSwapToPhase2"] = {
name = "CTS4RitualWendigoBossSwapToPhase2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS3RitualWendigoBossPhase2Emerge"] = {
name = "CTS3RitualWendigoBossPhase2Emerge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothrowerLeft"] = {
name = "GSRitualWendigoBossMothrowerLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothrowerRight"] = {
name = "GSRitualWendigoBossMothrowerRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossHeadSlam"] = {
name = "GARitualWendigoBossHeadSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
"base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
},
levels = {
[1] = {25, 0, baseMultiplier = 2.2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuumVomit"] = {
name = "GSRitualWendigoBossVacuumVomit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossVacuumBeatdownSmall"] = {
name = "GARitualWendigoBossVacuumBeatdownSmall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossVacuumBeatdownBig"] = {
name = "GARitualWendigoBossVacuumBeatdownBig",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuumBlobShunt"] = {
name = "GSRitualWendigoBossVacuumBlobShunt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuum"] = {
name = "GSRitualWendigoBossVacuum",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cast_speed_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossHeadGeyserImpact"] = {
name = "GSRitualWendigoBossHeadGeyserImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossFistSlam"] = {
name = "GARitualWendigoBossFistSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {33, baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_BackwardsSwipeoutSwipe1"] = {
name = "GARitualWendigoP2_BackwardsSwipeoutSwipe1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_BackwardsSwipeoutSwipe2"] = {
name = "GARitualWendigoP2_BackwardsSwipeoutSwipe2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboMeteorImpact"] = {
name = "GARitualWendigoP2_SlamMeteorComboMeteorImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch1"] = {
name = "GARitualWendigoP2_SlamMeteorComboPunch1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch2"] = {
name = "GARitualWendigoP2_SlamMeteorComboPunch2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch3"] = {
name = "GARitualWendigoP2_SlamMeteorComboPunch3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorImpact"] = {
name = "GARitualWendigoP2_SlamMeteorImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoP2_BombardImpact"] = {
name = "GSRitualWendigoP2_BombardImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoP2_BombardSecondaryImpact"] = {
name = "GSRitualWendigoP2_BombardSecondaryImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothBallBurst"] = {
name = "GSRitualWendigoBossMothBallBurst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossCorridorBallBurst"] = {
name = "GSRitualWendigoBossCorridorBallBurst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 0, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorImpactSolarisSeed"] = {
name = "GARitualWendigoP2_SlamMeteorImpactSolarisSeed",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossShadowArmVacuumKnockdown"] = {
name = "GARitualWendigoBossShadowArmVacuumKnockdown",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"cannot_stun",
},
levels = {
[1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossBasicProjImpact"] = {
name = "GSRitualWendigoBossBasicProjImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossRemoteFistLeft"] = {
name = "GARitualWendigoBossRemoteFistLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {150, 20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossRemoteFistRight"] = {
name = "GARitualWendigoBossRemoteFistRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {150, 20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossRepositionExit"] = {
name = "EASRitualWendigoBossRepositionExit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossRepositionEnter"] = {
name = "EASRitualWendigoBossRepositionEnter",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossVacuumKnockdown"] = {
name = "EASRitualWendigoBossVacuumKnockdown",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_BackwardsSwipeout"] = {
name = "EAARitualWendigoP2_BackwardsSwipeout",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteor"] = {
name = "EAARitualWendigoP2_SlamMeteor",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteorCombo"] = {
name = "EAARitualWendigoP2_SlamMeteorCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossHeadGeyser"] = {
name = "EASRitualWendigoBossHeadGeyser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteorSolarisSeed"] = {
name = "EAARitualWendigoP2_SlamMeteorSolarisSeed",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_BossTaunt"] = {
name = "EAARitualWendigoP2_BossTaunt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossVacuumBlob"] = {
name = "MDRitualWendigoBossVacuumBlob",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossFistSlamLeft"] = {
name = "MDRitualWendigoBossFistSlamLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"use_scaled_contact_offset",
"skill_does_not_pathfind",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossFistSlamRight"] = {
name = "MDRitualWendigoBossFistSlamRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"use_scaled_contact_offset",
"skill_does_not_pathfind",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossGrassPathPusher"] = {
name = "MDRitualWendigoBossGrassPathPusher",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossCorridorSideVolatileLeft"] = {
name = "MDRitualWendigoBossCorridorSideVolatileLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossCorridorSideVolatileRight"] = {
name = "MDRitualWendigoBossCorridorSideVolatileRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTRitualWendigoP2_JumpscareOut"] = {
name = "DTTRitualWendigoP2_JumpscareOut",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTRitualWendigoP2_JumpscareIn"] = {
name = "DTTRitualWendigoP2_JumpscareIn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_does_not_pathfind",
},
levels = {
[1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
โบดัค Topic /4
| NPC | ชื่อ |
|---|---|
| รูปสลักเจ้าเล่ห์ | "จงจำเรื่องเล่านี้ให้ดี ไม่เช่นนั้นเจ้าจะได้ยินเสียงโบดัค หากเจ้าฟังคำของมัน เจ้าจะไม่ได้ฟังสิ่งใดอีกต่อไป" - ผู้บันทึกนิทานสอนใจ |
| รูปสลักสง่างาม | "พกรูปสลักนี้ไว้กับตัว ไม่เช่นนั้นโบดัคจะพบตัวเจ้า หากเจ้าไม่มีรูปจำลองให้ มันจะเอากระดูกเจ้าไปสลักแทน" - ผู้บันทึกนิทานสอนใจ |
| รูปสลักมุ่งร้าย | "อย่าได้เตร็ดเตร่ไป ไม่เช่นนั้นโบดัคจะเดินคู่กับเจ้า เจ้าจะเดินจนเท้าเจ้าเปิดแผ่นดินไปสู่ถิ่นที่ความมืดรออยู่" - ผู้บันทึกนิทานสอนใจ |
| รูปสลักทรหด | "จงอยู่ในแสง ไม่เช่นนั้นโบดัคจะลักตัวเจ้าไป เจ้าจะหายไปเสียจนไม่มีใครรู้ว่าเจ้าเคยมีตัวตนมาก่อน" - ผู้บันทึกนิทานสอนใจ |
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