IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Der Bodach einzigartig /5
TheAncientOrder
Erfordert: Stufe 70, 67 Ges, 67 Int
Gewährt Fertigkeit: Stufe 16 Geistergefäß
+(70100) zu Abwendungswert pro 50 fehlendem Energieschild
(200300)% erhöhter Energieschild und Ausweichen
+(2030) zu Geschick
Gefährten haben (3050)% erhöhtes maximales Leben
(1015)% des Schadens von abgewendeten Treffern werden zuerst vom Leben des Gefährtens abgezogen, der Schaden erleiden kann
enable ancient order task [1]
CoilOfUndoing
Erfordert: Stufe 65, 114 Int
Gewährt Fertigkeit: Unwindende Bolzen
(71113)% erhöhter Zauberschaden
(713)% erhöhte Zaubergeschwindigkeit
Magnituden von Flüchen, die Ihr anwendet, sind null
Von Euch angewendete Flüche ignorieren das Fluch-Maximum
Zaubertreffer verursachen (2331)% des Schadens als extra Chaosschaden pro Fluch auf dem Ziel
Zaubertreffer verursachen (2331)% des Schadens als extra physischen Schaden pro Fluch auf dem Ziel
Fluttermoth
Erfordert: Stufe 67, 134 Ges
Gewährt Fertigkeit: Stufe 16 Azmerische Schwärme
Fügt (4859) bis (7597) Feuerschaden hinzu
Fügt (3553) bis (6580) Kälteschaden hinzu
Fügt (18) bis (123152) Blitzschaden hinzu
(717)% erhöhte Angriffsgeschwindigkeit
Elementarschaden von Treffern wird auf die Magnituden von Entflammbarkeit, Entzünden und Unterkühlen sowie den Einfrierungsaufbau und die Chance auf Schocken angerechnet
Packleader
Erfordert: Stufe 62, 7 Str, 12 Int
Gewährt Fertigkeit: Disziplin
Gewährt Fertigkeit: Stufe 14 Azmerischer Wolf
(5075)% erhöhter Wille
Verbündete in Eurer Präsenz regenerieren (50100) Leben pro Sekunde
+(612) zu allen Attributen
Gefährten verursachen (50100)% erhöhten Schaden gegen Eure Maltragenden Ziele
Ihr könnt eine beliebige Anzahl von Gefährten verschiedener Typen haben
discipline art variation [1]
CrownOfTheWendigo
Erfordert: Stufe 65, 59 Str, 59 Int
(150200)% erhöhte Rüstung und Energieschild
+(2030) zu Stärke und Intelligenz
Gegner in Eurer Präsenz sind geblendet
Der Bodach sucht Eure Präsenz heim
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Der Bodach
CategoryDemonDämon
IconEnemyArmourStrong IconEnemyResistanceChaosStrong
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Bodach
Spectre
AreaGone Fishing, Caer Tarth
TagsClaw_onhit_audio, demon, not_dex, not_int, red_blood, very_fast_movement
Leben
1820%
Widerstand
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos50
Damage
320%
Genauigkeit
100%
Attack Distance
7 ~ 18
Angriffszeit
1.335 Second
Damage Spread
±20%
Erfahrung
400%
Model Size
220%
Type
RitualWendigoBoss
Metadata
RitualWendigoBoss
Stufe
79
Leben
452,306
Damage
1,037
Zauberschaden
1,037
Genauigkeit
3,786
Angriffszeit
1.335
Erfahrung
326,656
Minion Life
178,051
Minion Damage
5,409
Minion Armour
14,755
MAASRitualWendigoBossBasicSwipes
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8301245
Angriffszeit: 1.335 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
GARitualWendigoBossRemoteFistLeft
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 150%
Angriffszeit: 1.335 Sek.
Verursacht 50% mehr Angriffsschaden
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [150]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
GARitualWendigoBossRemoteFistRight
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 150%
Angriffszeit: 1.335 Sek.
Verursacht 50% mehr Angriffsschaden
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [150]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
MAASRitualWendigoBossForwardScoop
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8301245
Angriffszeit: 1.335 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASRitualWendigoBossLeftScoop
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8301245
Angriffszeit: 1.335 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASRitualWendigoBossRightScoop
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8301245
Angriffszeit: 1.335 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MPSRitualWendigoBossBasicProjLeft
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Feuert 4 zusätzliche Projektile
Feuert Projektile in einem Kreis
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [70]
base is projectile [1]
monster projectile variation [1506]
projectile spread radius [50]
projectile uses contact position [1]
projectiles travel at fixed height [1]
skill does not pathfind [1]
use scaled contact offset [1]
MaceNotable2
MPSRitualWendigoBossBasicProjRight
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Feuert 4 zusätzliche Projektile
Feuert Projektile in einem Kreis
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [70]
base is projectile [1]
monster projectile variation [1506]
projectile spread radius [50]
projectile uses contact position [1]
projectiles travel at fixed height [1]
skill does not pathfind [1]
use scaled contact offset [1]
MaceNotable2
GARitualWendigoBossFistSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 130%
Angriffszeit: 1.335 Sek.
Abklingzeit: 12 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [33]
GSRitualWendigoBossMothrowerLeft
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 18 Sek.
Verursacht 317.5 bis 476.3 physischen Schaden
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSRitualWendigoBossMothrowerRight
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 18 Sek.
Verursacht 714.5 bis 1072 physischen Schaden
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASRitualWendigoBossHeadGeyser
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 22 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GARitualWendigoBossHeadSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 220%
Angriffszeit: 1.335 Sek.
Abklingzeit: 15 Sek.
Verursacht 120% mehr Angriffsschaden
action attack or cast time uses animation length [1]
action do not face target [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [25]
GSRitualWendigoBossVacuum
Triggerable, Channel, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 35 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASRitualWendigoBossRepositionExit
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASRitualWendigoBossRepositionEnter
Spell
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
MAASRitualWendigoBossRepositionAttackEnter
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8301245
Angriffsschaden: 162%
Angriffszeit: 1.335 Sek.
Verursacht 62% mehr Angriffsschaden
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
CTS4RitualWendigoBossSwapToPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
CTS3RitualWendigoBossPhase2Emerge
action attack or cast time uses animation length [1]
GSRitualWendigoBossBasicProjImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 476.3 bis 714.5 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
MPARitualWendigoBossChainedAttackRubble
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 40%
Angriffszeit: 1.335 Sek.
Verursacht 60% weniger Angriffsschaden
Feuert 4 zusätzliche Projektile
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
monster projectile variation [1178]
projectile ballistic angle override [20]
projectile ballistic angle override variance [10]
projectile spread radius [10]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPARitualWendigoBossChainedAttackRubbleCluster
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 33%
Angriffszeit: 1.335 Sek.
Verursacht 67% weniger Angriffsschaden
Feuert 6 zusätzliche Projektile
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
fixed projectile spread [60]
monster projectile variation [1178]
projectile ballistic angle override [20]
projectile ballistic angle override variance [10]
projectile spread radius [25]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MDRitualWendigoBossFistSlamLeft
Multicastable, Triggerable, AttackInPlace, Spell
Zauberzeit: 1 Sek.
action do not face target [1]
skill does not pathfind [1]
use scaled contact offset [1]
MDRitualWendigoBossFistSlamRight
Multicastable, Triggerable, AttackInPlace, Spell
Zauberzeit: 1 Sek.
action do not face target [1]
skill does not pathfind [1]
use scaled contact offset [1]
GPSRitualWendigoBossHeadGeyser
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from target distance [1]
skill does not pathfind [1]
GSRitualWendigoBossHeadGeyserImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 952.6 bis 1429 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossHeadSlamDarkness
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 1286.3 Chaosschaden pro Sekunde
active skill area of effect radius +% final [0]
base skill effect duration [20000]
ground spores art variation [1000]
is area damage [1]
MDRitualWendigoBossVacuumBlob
Multicastable, Triggerable, AttackInPlace, Spell
Zauberzeit: 1 Sek.
GSRitualWendigoBossVacuumBlobShunt
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 52.92 bis 79.38 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
MPSRitualWendigoBossVacuumVomit
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
base is projectile [1]
monster projectile variation [1441]
projectile ballistic angle from reference event [1]
projectile spread radius [20]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GSRitualWendigoBossVacuumVomit
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 2117 bis 3175 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossVacuumVomit
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 1286.3 physischen Schaden pro Sekunde
active skill area of effect radius +% final [100]
ground caustic art variation [1001]
infinite skill effect duration [1]
is area damage [1]
EASRitualWendigoBossVacuumKnockdown
Spell
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GARitualWendigoBossVacuumBeatdownSmall
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 130%
Angriffszeit: 1.335 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GARitualWendigoBossVacuumBeatdownBig
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 280%
Angriffszeit: 1.335 Sek.
Verursacht 180% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GARitualWendigoBossShadowArmVacuumKnockdown
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 130%
Angriffszeit: 1.335 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
MDRitualWendigoBossGrassPathPusher
Multicastable, Triggerable, AttackInPlace, Spell
Zauberzeit: 1 Sek.
MDRitualWendigoBossCorridorSideVolatileLeft
Multicastable, Triggerable, AttackInPlace, Spell
Zauberzeit: 1 Sek.
MDRitualWendigoBossCorridorSideVolatileRight
Multicastable, Triggerable, AttackInPlace, Spell
Zauberzeit: 1 Sek.
GSRitualWendigoBossMothBallBurst
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 846.8 bis 1270 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
GSRitualWendigoBossCorridorBallBurst
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 100% weniger Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossMothGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 1286.3 physischen Schaden pro Sekunde
50% verringerte Bewegungsgeschwindigkeit
base skill effect duration [120000]
ground caustic art variation [1000]
is area damage [1]
MAASRitualWendigoP2_TeleMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8301245
Angriffszeit: 1.335 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASRitualWendigoP2_TeleMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8301245
Angriffszeit: 1.335 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MPSRitualWendigoP2_Bombard
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 12 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1480]
projectile ballistic angle override [60]
projectile ballistic speed from target distance given angle override [1]
projectile uses contact position [1]
projectiles not offset [1]
skill does not pathfind [1]
use scaled contact offset [1]
MaceNotable2
EAARitualWendigoP2_BackwardsSwipeout
Attack
Base Damage: 8301245
Angriffszeit: 1.335 Sek.
Abklingzeit: 12 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteor
Attack
Base Damage: 8301245
Angriffszeit: 1.335 Sek.
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteorSolarisSeed
Attack
Base Damage: 8301245
Angriffszeit: 1.335 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteorCombo
Attack
Base Damage: 8301245
Angriffszeit: 1.335 Sek.
Abklingzeit: 30 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
DTTRitualWendigoP2_JumpscareIn
Spell, Movement, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
leap slam minimum distance [0]
skill does not pathfind [1]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
DTTRitualWendigoP2_JumpscareOut
Spell, Movement, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
leap slam minimum distance [0]
skill does not pathfind [1]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
EAARitualWendigoP2_BossTaunt
Attack
Base Damage: 8301245
Angriffszeit: 1.335 Sek.
Abklingzeit: 30 Sek.
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GSRitualWendigoP2_BombardImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 1058 bis 1588 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
MPSRitualWendigoP2_BombardSecondary
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1481]
projectile ballistic angle override [65]
projectile ballistic angle override variance [15]
projectile ballistic speed from target distance given angle override [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GSRitualWendigoP2_BombardSecondaryImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 529.2 bis 793.8 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
GARitualWendigoP2_SlamMeteorImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 280%
Angriffszeit: 1.335 Sek.
Verursacht 180% mehr Angriffsschaden
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [50]
GARitualWendigoP2_SlamMeteorImpactSolarisSeed
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 280%
Angriffszeit: 1.335 Sek.
Verursacht 180% mehr Angriffsschaden
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [50]
GARitualWendigoP2_SlamMeteorComboPunch1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 130%
Angriffszeit: 1.335 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboPunch2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 130%
Angriffszeit: 1.335 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboPunch3
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 130%
Angriffszeit: 1.335 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboMeteorImpact
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 280%
Angriffszeit: 1.335 Sek.
Verursacht 180% mehr Angriffsschaden
action attack or cast time uses animation length [1]
GARitualWendigoP2_BackwardsSwipeoutSwipe1
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 162%
Angriffszeit: 1.335 Sek.
Verursacht 62% mehr Angriffsschaden
action attack or cast time uses animation length [1]
GARitualWendigoP2_BackwardsSwipeoutSwipe2
Triggerable, Attack, AttackInPlace
Base Damage: 8301245
Angriffsschaden: 162%
Angriffszeit: 1.335 Sek.
Verursacht 62% mehr Angriffsschaden
action attack or cast time uses animation length [1]
CGERitualWendigoBossBrambleGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 551.3 physischen Schaden pro Sekunde
active skill area of effect radius +% final [-10]
ground blood art variation [1016]
infinite skill effect duration [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RitualWendigo/RitualWendigoBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Bodach",
    life = 18.2,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MAASRitualWendigoBossRepositionAttackEnter",
        "MAASRitualWendigoBossForwardScoop",
        "MAASRitualWendigoBossLeftScoop",
        "MAASRitualWendigoBossRightScoop",
        "MAASRitualWendigoP2_TeleMelee",
        "MAASRitualWendigoP2_TeleMelee2",
        "MAASRitualWendigoBossBasicSwipes",
        "GPSRitualWendigoBossHeadGeyser",
        "MPSRitualWendigoBossVacuumVomit",
        "MPARitualWendigoBossChainedAttackRubble",
        "MPARitualWendigoBossChainedAttackRubbleCluster",
        "MPSRitualWendigoP2_Bombard",
        "MPSRitualWendigoP2_BombardSecondary",
        "MPSRitualWendigoBossBasicProjLeft",
        "MPSRitualWendigoBossBasicProjRight",
        "CGERitualWendigoBossHeadSlamDarkness",
        "CGERitualWendigoBossVacuumVomit",
        "CGERitualWendigoBossMothGround",
        "CGERitualWendigoBossBrambleGround",
        "CTS4RitualWendigoBossSwapToPhase2",
        "CTS3RitualWendigoBossPhase2Emerge",
        "GSRitualWendigoBossMothrowerLeft",
        "GSRitualWendigoBossMothrowerRight",
        "GARitualWendigoBossHeadSlam",
        "GSRitualWendigoBossVacuumVomit",
        "GARitualWendigoBossVacuumBeatdownSmall",
        "GARitualWendigoBossVacuumBeatdownBig",
        "GSRitualWendigoBossVacuumBlobShunt",
        "GSRitualWendigoBossVacuum",
        "GSRitualWendigoBossHeadGeyserImpact",
        "GARitualWendigoBossFistSlam",
        "GARitualWendigoP2_BackwardsSwipeoutSwipe1",
        "GARitualWendigoP2_BackwardsSwipeoutSwipe2",
        "GARitualWendigoP2_SlamMeteorComboMeteorImpact",
        "GARitualWendigoP2_SlamMeteorComboPunch1",
        "GARitualWendigoP2_SlamMeteorComboPunch2",
        "GARitualWendigoP2_SlamMeteorComboPunch3",
        "GARitualWendigoP2_SlamMeteorImpact",
        "GSRitualWendigoP2_BombardImpact",
        "GSRitualWendigoP2_BombardSecondaryImpact",
        "GSRitualWendigoBossMothBallBurst",
        "GSRitualWendigoBossCorridorBallBurst",
        "GARitualWendigoP2_SlamMeteorImpactSolarisSeed",
        "GARitualWendigoBossShadowArmVacuumKnockdown",
        "GSRitualWendigoBossBasicProjImpact",
        "GARitualWendigoBossRemoteFistLeft",
        "GARitualWendigoBossRemoteFistRight",
        "EASRitualWendigoBossRepositionExit",
        "EASRitualWendigoBossRepositionEnter",
        "EASRitualWendigoBossVacuumKnockdown",
        "EAARitualWendigoP2_BackwardsSwipeout",
        "EAARitualWendigoP2_SlamMeteor",
        "EAARitualWendigoP2_SlamMeteorCombo",
        "EASRitualWendigoBossHeadGeyser",
        "EAARitualWendigoP2_SlamMeteorSolarisSeed",
        "EAARitualWendigoP2_BossTaunt",
        "MDRitualWendigoBossVacuumBlob",
        "MDRitualWendigoBossFistSlamLeft",
        "MDRitualWendigoBossFistSlamRight",
        "MDRitualWendigoBossGrassPathPusher",
        "MDRitualWendigoBossCorridorSideVolatileLeft",
        "MDRitualWendigoBossCorridorSideVolatileRight",
        "DTTRitualWendigoP2_JumpscareOut",
        "DTTRitualWendigoP2_JumpscareIn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossRepositionAttackEnter"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossForwardScoop"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossLeftScoop"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossRightScoop"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoP2_TeleMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoP2_TeleMelee2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossBasicSwipes"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSRitualWendigoBossHeadGeyser"] = {
    name = "GPSRitualWendigoBossHeadGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "projectile_ballistic_angle_from_target_distance",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossVacuumVomit"] = {
    name = "MPSRitualWendigoBossVacuumVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1441, 20, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPARitualWendigoBossChainedAttackRubble"] = {
    name = "MPARitualWendigoBossChainedAttackRubble",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "number_of_chains",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1178, 10, 50, 4, 20, 10, 0, baseMultiplier = 0.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPARitualWendigoBossChainedAttackRubbleCluster"] = {
    name = "MPARitualWendigoBossChainedAttackRubbleCluster",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "number_of_chains",
        "fixed_projectile_spread",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1178, 25, 50, 6, 20, 10, 0, 60, baseMultiplier = 0.33, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoP2_Bombard"] = {
    name = "MPSRitualWendigoP2_Bombard",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectile_ballistic_speed_from_target_distance_given_angle_override",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1480, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoP2_BombardSecondary"] = {
    name = "MPSRitualWendigoP2_BombardSecondary",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectile_ballistic_speed_from_target_distance_given_angle_override",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1481, 65, 15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossBasicProjLeft"] = {
    name = "MPSRitualWendigoBossBasicProjLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "projectiles_nova",
    },
    levels = {
        [1] = {1506, 50, 70, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossBasicProjRight"] = {
    name = "MPSRitualWendigoBossBasicProjRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "projectiles_nova",
    },
    levels = {
        [1] = {1506, 50, 70, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossHeadSlamDarkness"] = {
    name = "CGERitualWendigoBossHeadSlamDarkness",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_spores_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1000, 0, 20000, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossVacuumVomit"] = {
    name = "CGERitualWendigoBossVacuumVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1001, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossMothGround"] = {
    name = "CGERitualWendigoBossMothGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1000, 120000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossBrambleGround"] = {
    name = "CGERitualWendigoBossBrambleGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1016, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4RitualWendigoBossSwapToPhase2"] = {
    name = "CTS4RitualWendigoBossSwapToPhase2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3RitualWendigoBossPhase2Emerge"] = {
    name = "CTS3RitualWendigoBossPhase2Emerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothrowerLeft"] = {
    name = "GSRitualWendigoBossMothrowerLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothrowerRight"] = {
    name = "GSRitualWendigoBossMothrowerRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossHeadSlam"] = {
    name = "GARitualWendigoBossHeadSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {25, 0, baseMultiplier = 2.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuumVomit"] = {
    name = "GSRitualWendigoBossVacuumVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossVacuumBeatdownSmall"] = {
    name = "GARitualWendigoBossVacuumBeatdownSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossVacuumBeatdownBig"] = {
    name = "GARitualWendigoBossVacuumBeatdownBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuumBlobShunt"] = {
    name = "GSRitualWendigoBossVacuumBlobShunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuum"] = {
    name = "GSRitualWendigoBossVacuum",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cast_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossHeadGeyserImpact"] = {
    name = "GSRitualWendigoBossHeadGeyserImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossFistSlam"] = {
    name = "GARitualWendigoBossFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {33, baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_BackwardsSwipeoutSwipe1"] = {
    name = "GARitualWendigoP2_BackwardsSwipeoutSwipe1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_BackwardsSwipeoutSwipe2"] = {
    name = "GARitualWendigoP2_BackwardsSwipeoutSwipe2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboMeteorImpact"] = {
    name = "GARitualWendigoP2_SlamMeteorComboMeteorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch1"] = {
    name = "GARitualWendigoP2_SlamMeteorComboPunch1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch2"] = {
    name = "GARitualWendigoP2_SlamMeteorComboPunch2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch3"] = {
    name = "GARitualWendigoP2_SlamMeteorComboPunch3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorImpact"] = {
    name = "GARitualWendigoP2_SlamMeteorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoP2_BombardImpact"] = {
    name = "GSRitualWendigoP2_BombardImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoP2_BombardSecondaryImpact"] = {
    name = "GSRitualWendigoP2_BombardSecondaryImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothBallBurst"] = {
    name = "GSRitualWendigoBossMothBallBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossCorridorBallBurst"] = {
    name = "GSRitualWendigoBossCorridorBallBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorImpactSolarisSeed"] = {
    name = "GARitualWendigoP2_SlamMeteorImpactSolarisSeed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossShadowArmVacuumKnockdown"] = {
    name = "GARitualWendigoBossShadowArmVacuumKnockdown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_stun",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossBasicProjImpact"] = {
    name = "GSRitualWendigoBossBasicProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossRemoteFistLeft"] = {
    name = "GARitualWendigoBossRemoteFistLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {150, 20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossRemoteFistRight"] = {
    name = "GARitualWendigoBossRemoteFistRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {150, 20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossRepositionExit"] = {
    name = "EASRitualWendigoBossRepositionExit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossRepositionEnter"] = {
    name = "EASRitualWendigoBossRepositionEnter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossVacuumKnockdown"] = {
    name = "EASRitualWendigoBossVacuumKnockdown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_BackwardsSwipeout"] = {
    name = "EAARitualWendigoP2_BackwardsSwipeout",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteor"] = {
    name = "EAARitualWendigoP2_SlamMeteor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteorCombo"] = {
    name = "EAARitualWendigoP2_SlamMeteorCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossHeadGeyser"] = {
    name = "EASRitualWendigoBossHeadGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteorSolarisSeed"] = {
    name = "EAARitualWendigoP2_SlamMeteorSolarisSeed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_BossTaunt"] = {
    name = "EAARitualWendigoP2_BossTaunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossVacuumBlob"] = {
    name = "MDRitualWendigoBossVacuumBlob",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossFistSlamLeft"] = {
    name = "MDRitualWendigoBossFistSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossFistSlamRight"] = {
    name = "MDRitualWendigoBossFistSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossGrassPathPusher"] = {
    name = "MDRitualWendigoBossGrassPathPusher",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossCorridorSideVolatileLeft"] = {
    name = "MDRitualWendigoBossCorridorSideVolatileLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossCorridorSideVolatileRight"] = {
    name = "MDRitualWendigoBossCorridorSideVolatileRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTRitualWendigoP2_JumpscareOut"] = {
    name = "DTTRitualWendigoP2_JumpscareOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTRitualWendigoP2_JumpscareIn"] = {
    name = "DTTRitualWendigoP2_JumpscareIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • Der Bodach Topic /4
    NPCName
    Eingravierte List"Eriinere dich an diese Geschichte, damit du nicht dem Bodach zuhörst.
    Wenn du seinen Worten lauscht, wirst du nie wieder etwas hören."
    - Chronist der Fabeln
    Eingravierte Erhabenheit"Trage diese Schnitzerei bei dir, damit der Bodach dich nicht findet. Kannst du
    ihm kein Bildnis anbieten, wird er sich eins aus deinen Knochen schnitzen."
    - Chronist der Fabeln
    Eingraviertes UnheilWandere nicht umher, damit dich der Bodach nicht begleitet. Sonst wirst du wandern,
    bis deine Füße die Erde aufbrechen, wo die Dunkelheit dich erwartet."
    - Chronist der Fabeln.
    Eingravierte Hartnäckigkeit"Bleibe im Licht, damit der Bodach dich nicht holt. Sonst verschwindest du
    so vollständig, dass niemand sich deiner erinnern wird."
    - Chronist der Fabeln
    Der Bodach Text Audio /51
    Name
    Agrik armach!
    TheWendigo_Agrik_Random
    Agrik armach!
    TheWendigo_Agrik_2
    Agrik armach!
    TheWendigo_Agrik_3
    Amadán thú!
    TheWendigo_Amadan_Random
    Amadán thú!
    TheWendigo_Amadan_2
    Amadán thú!
    TheWendigo_Amadan_3
    Básaich!
    TheWendigo_Mothbreath_Random
    Básaich!
    TheWendigo_Mothbreath_2
    Básaich!
    TheWendigo_Mothbreath_3
    Fàs!
    TheWendigo_Mothbreath_4
    Fàs!
    TheWendigo_Mothbreath_5
    Fàs!
    TheWendigo_Mothbreath_6
    Fàs bíle!
    TheWendigo_FasBile_Random
    Fàs bíle!
    TheWendigo_FasBile_2
    Fàs bíle!
    TheWendigo_FasBile_3
    Keéd un eé...
    TheWendigo_Keed_Random
    Keéd un eé...
    TheWendigo_Keed_2
    Keéd un eé...
    TheWendigo_Keed_3
    Keéd un eé...
    TheWendigo_Keed_4
    Ko leor...
    TheWendigo_Meteor_Random
    Ko leor...
    TheWendigo_Meteor_2
    Ko leor...
    TheWendigo_Meteor_3
    Leth-creag!
    TheWendigo_Meteor_4
    Leth-creag!
    TheWendigo_Meteor_5
    Leth-creag!
    TheWendigo_Meteor_6
    Loamsa tú...
    TheWendigo_Loamsa_Random
    Loamsa tú...
    TheWendigo_Loamsa_2
    Loamsa tú...
    TheWendigo_Loamsa_3
    Lonnsaigh!
    TheWendigo_Lonnsaigh_Random
    Lonnsaigh!
    TheWendigo_Lonnsaigh_2
    Lonnsaigh!
    TheWendigo_Lonnsaigh_3
    Marbod!
    TheWendigo_Marbod_Random
    Marbod!
    TheWendigo_Marbod_2
    Marbod!
    TheWendigo_Marbod_3
    Mharú an koriak!
    TheWendigo_Maru_Random
    Mharú an koriak!
    TheWendigo_Maru_2
    Mharú an koriak!
    TheWendigo_Maru_3
    Mharú an koriak!
    TheWendigo_Maru_4
    Mharú an koriak!
    TheWendigo_Maru_5
    Slaogarn!
    TheWendigo_Slaogarn_Random
    Slaogarn!
    TheWendigo_Slaogarn_2
    Slaogarn!
    TheWendigo_Slaogarn_3
    Slaogarn!
    TheWendigo_Slaogarn_4
    Thosai!
    TheWendigo_Thosai_Random
    Thosai!
    TheWendigo_Thosai_2
    Thosai!
    TheWendigo_Thosai_3
    Tobair ómós!
    TheWendigo_Tobair_Random
    Tobair ómós!
    TheWendigo_Tobair_2
    Tha sinn a' sireadh solas mìorbhaileach!
    TheWendigo_Cooldown_Random
    Tha sinn a' sireadh solas mìorbhaileach!
    TheWendigo_Cooldown_2
    Tha slabhraidhean an dorchadais gar cuairteachadh!
    TheWendigo_Death

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