隱形
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTitanBossLaserTarget
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
156
法術傷害
156
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSTitanBossLaserImpact
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 4.358 至 6.537 火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { } Positioned { serialise_position = true } StateMachine { } Functions { lock_height = "LockHeight( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { } Life { } StateMachine { } Functions { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDTitanBossLaserTarget"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSTitanBossLaserImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSTitanBossLaserImpact"] = { name = "GSTitanBossLaserImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTitanBossLaserTargetRoof
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { } Positioned { serialise_position = true }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/carpet_bomb_01/eyelaser_aoe.ao',);" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/carpet_bomb_01/eyelaser_aoe.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDTitanBossLaserTargetRoof"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, bone_armour, 法術, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalSunApparitionMinisun
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 is_hidden_monster = 1 set_hidden_monster_can_have_auras = 1 } Life { corpse_usable = false } DiesAfterTime { } Animated { animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalApparition/ao/MiniSun.ao" } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Render { dampen_height_speed = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDVaalSunApparitionMinisun"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDHighbornSpore
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 is_hidden_monster = 1 set_hidden_monster_can_have_auras = 1 } Life { corpse_usable = false } DiesAfterTime { } Animated { animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CenobiteHighborn/ao/TrackingOrb.ao" } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Render { dampen_height_speed = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDHighbornSpore"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserTarget
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
156
法術傷害
156
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSVaalStatueBossLaserImpacts
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 15.53 至 46.59 閃電傷害
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
GSVaalStatueBossLaserImpactsFrequent
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 9.938 至 29.81 閃電傷害
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime {} Positioned { serialise_position = true } StateMachine { define_shared_state = " build_up; move_daemon; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt ); ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 0.5 );" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );" } StateMachine { on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );" } Functions { enable_render = "ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserTarget"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSVaalStatueBossLaserImpacts", "GSVaalStatueBossLaserImpactsFrequent", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpacts"] = { name = "GSVaalStatueBossLaserImpacts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpactsFrequent"] = { name = "GSVaalStatueBossLaserImpactsFrequent", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserCrissCrossTarget
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
156
法術傷害
156
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSVaalStatueBossLaserImpacts
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 15.53 至 46.59 閃電傷害
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
GSVaalStatueBossLaserImpactsFrequent
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 9.938 至 29.81 閃電傷害
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { } Positioned { serialise_position = true } StateMachine { define_shared_state = "build_up;" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt );" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );" } StateMachine { on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserCrissCrossTarget"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSVaalStatueBossLaserImpacts", "GSVaalStatueBossLaserImpactsFrequent", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpacts"] = { name = "GSVaalStatueBossLaserImpacts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpactsFrequent"] = { name = "GSVaalStatueBossLaserImpactsFrequent", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueBallLightning
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
156
法術傷害
156
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSVaalStatueBossLaserImpacts
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 15.53 至 46.59 閃電傷害
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
TBVaalStatueBossBallLasers
法術, 可觸發, 攻擊, 傷害
Base Damage: 156
暴擊率: 6%
施放時間: 1 秒
Attack Time: 1.5 秒
造成 10.87 至 32.61 閃電傷害
被輔助的技能增加 300% 感電機率
action attack or cast time uses animation length [1]
active skill shock effect +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
被輔助的技能增加 300% 感電機率
action attack or cast time uses animation length [1]
active skill shock effect +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossLaserImpactsFrequent
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 9.938 至 29.81 閃電傷害
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime {} Positioned { serialise_position = true } StateMachine { define_shared_state = "move_daemon;" } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = " this.ball = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao', root ); ball.QueueAnimation( orbsticky_loop ); " } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao' );" } Functions { disappear = "ball.PlayAnimation( end );" moving = "ball.PlayAnimation( idle );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueBallLightning"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSVaalStatueBossLaserImpacts", "GSVaalStatueBossLaserImpactsFrequent", "TBVaalStatueBossBallLasers", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpacts"] = { name = "GSVaalStatueBossLaserImpacts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpactsFrequent"] = { name = "GSVaalStatueBossLaserImpactsFrequent", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBVaalStatueBossBallLasers"] = { name = "TBVaalStatueBossBallLasers", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_effect_+%_final", "shock_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDIceWendigoFrostBreath
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime {} Positioned { serialise_position = true scale = 200 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/ao/ice_grd.ao',);" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/ao/ice_grd.ao' );" } Functions { ice_time = " this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver ); this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver, forward:Random(-60, -40), left:Random(-85, -65) ); this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver, forward:Random(-60, -40), left:Random(65, 85) ); this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver, forward:Random(-110, -90), left:Random(-160, -140) ); this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver, forward:Random(-110, -90), left:Random(140, 160) ); ice.PlayAnimation( ice_emerge ); ice.AddOnAnimationEnd( { SetGlobalAnimationSpeed( 0.02 ); }, true ); ice.QueueAnimation( ice_gounder ); this.ice = null; " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDIceWendigoFrostBreath"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
SoulGemlingDaemon
Metadata
MDSoulGemlingBeam
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
156
法術傷害
156
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSVaalStatueBossLaserImpacts
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 15.53 至 46.59 閃電傷害
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
33% 更多感電機率
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { } Positioned { serialise_position = true } Actor { basic_action = "MoveForced" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/eyelaser_aoe.ao',);" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/eyelaser_aoe.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDSoulGemlingBeam"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSVaalStatueBossLaserImpacts", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpacts"] = { name = "GSVaalStatueBossLaserImpacts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDChimeraBossLightningBreath_
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime {} Positioned { serialise_position = true // scale = 200 } Functions {} Animated { animated_object = "Metadata/Monsters/InvisibleFire/ChimeraVisibleLightning.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Positioned { on_initial_position_set = " Delay( 0.01, { /*MakeBeam( ChannelledLightningBeam, this, FollowFrom|FollowTo, 11, 2 ); MakeBeam( ChannelledLightningBeam, this, FollowFrom|FollowTo, 2, 1 );*/ this.beam += MakeBeam( ChannelledLightningBeam, this, FollowFrom|FollowTo, 11, 2 ); beam.PlayAnimation( connected ); this.zappy = AddAttached( 'Metadata/Effects/Spells/lightning_tendrils/lightning_tendril.ao', zap_target ); zappy.PlayAnimation( disconnected ); } ); " } Render {} Life { on_death = " zappy.Delete(); beam.Delete(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDChimeraBossLightningBreath_"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDFallenGodFIreBeam
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Positioned { on_movement_started = "Accelerate( 120, 1.25 );" } StateMachine { define_shared_state = "scale = 100;" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao',);" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao' );" } StateMachine { // on_change_state_scale = "SetVariableScale( 1 + Eval( Eval( GetState( scale ) / 100.0 ) * 0.41 ), false, false );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDFallenGodFIreBeam"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTwilightOrderHighPriestLaser
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderHighPriest/ls_beam_impact.ao',);" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderHighPriest/ls_beam_impact.ao' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderHighPriest/ls_beam_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDTwilightOrderHighPriestLaser"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | construct, Elemental_onhit_audio, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingObsidianStorm_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
156
法術傷害
156
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSPerennialKingObsidianStormContactDamage
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 9.243 至 13.86 物理傷害
將 70% 的物理傷害轉換為閃電傷害
action attack or cast time uses animation length [1]
is area damage [1]
將 70% 的物理傷害轉換為閃電傷害
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" StateMachine { define_shared_state = "move_daemon;" on_state_move_daemon_1 = "PlayAnimationType( Idle );" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDPerennialKingObsidianStorm_"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSPerennialKingObsidianStormContactDamage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingObsidianStormContactDamage"] = { name = "GSPerennialKingObsidianStormContactDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 70, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | construct, Elemental_onhit_audio, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingTornado
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Render { dampen_height_speed = 3.0 } Functions { force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );" } Preload { preload_buff = "perennial_king_tornado_degen" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDPerennialKingTornado"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
隱形
Invisible
Spectre | N |
---|---|
Tags | construct, Elemental_onhit_audio, very_slow_movement |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
InvisibleFire
Metadata
PerennialKingOrbitTornado
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Functions {} Animated { animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_tornado.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Render { dampen_height_speed = 3.0 hide_mini_life_bar = true } Functions { force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );" } Preload { preload_buff = "perennial_king_tornado_degen" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/PerennialKingOrbitTornado"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }