Invisible
Constructo
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTitanBossLaserTarget
Nivel
68
Vida
7,757
Damage
156
Daño de hechizos
156
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSTitanBossLaserImpact
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 118.5 a 177.8 de daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Positioned
{
	serialise_position = true
}

StateMachine
{
}

Functions
{
	lock_height = "LockHeight( arg1 );"
}

Preload
{
	preload_misc_beam = "TitanBossMergedBeam"
	preload_misc_beam = "TitanBossBeam"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
}

Life
{
}

StateMachine
{
}

Functions
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDTitanBossLaserTarget"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSTitanBossLaserImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTitanBossLaserImpact"] = {
    name = "GSTitanBossLaserImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Invisible
Constructo
SpectreN
Tags2HSharpMetal_onhit_audio, bone_armour, Lanzador de hechizos, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalSunApparitionMinisun

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
	is_hidden_monster = 1
	set_hidden_monster_can_have_auras = 1
	is_daemon = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalApparition/ao/MiniSun.ao"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

Render
{ 
	dampen_height_speed = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalSunApparitionMinisun"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Invisible
Constructo
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDHighbornSpore

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
	is_hidden_monster = 1
	set_hidden_monster_can_have_auras = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CenobiteHighborn/ao/TrackingOrb.ao"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

Render
{ 
	dampen_height_speed = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDHighbornSpore"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Invisible
Constructo
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserTarget
Nivel
68
Vida
7,757
Damage
156
Daño de hechizos
156
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 119.6 a 358.7 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 76.52 a 229.6 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime {}

Positioned
{
	serialise_position = true
}

StateMachine
{
	define_shared_state =
	"
		build_up;
		move_daemon;
	"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt ); ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 0.5 );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );"
}

StateMachine
{
	on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );"
}

Functions
{
	enable_render = "ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserTarget"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSVaalStatueBossLaserImpacts",
        "GSVaalStatueBossLaserImpactsFrequent",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
    name = "GSVaalStatueBossLaserImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
    name = "GSVaalStatueBossLaserImpactsFrequent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Invisible
Constructo
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserCrissCrossTarget
Nivel
68
Vida
7,757
Damage
156
Daño de hechizos
156
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 119.6 a 358.7 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 76.52 a 229.6 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Positioned
{
	serialise_position = true
}

StateMachine
{
	define_shared_state = "build_up;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );"
}

StateMachine
{
	on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserCrissCrossTarget"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSVaalStatueBossLaserImpacts",
        "GSVaalStatueBossLaserImpactsFrequent",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
    name = "GSVaalStatueBossLaserImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
    name = "GSVaalStatueBossLaserImpactsFrequent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Invisible
Constructo
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueBallLightning
Nivel
68
Vida
7,757
Damage
156
Daño de hechizos
156
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 119.6 a 358.7 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage
Base Damage: 156
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Tiempo de ataque: 1.5 seg
Inflige de 83.7 a 251.1 de daño de rayo
Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 300%
action attack or cast time uses animation length [1]
active skill shock effect +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 76.52 a 229.6 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime {}

Positioned
{
	serialise_position = true
}

StateMachine
{
	define_shared_state = "move_daemon;"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete =
	"
		this.ball = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao', root );
		ball.QueueAnimation( orbsticky_loop );
	"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao' );"
}

Functions
{
	disappear = "ball.PlayAnimation( end );"
	moving = "ball.PlayAnimation( idle );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueBallLightning"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSVaalStatueBossLaserImpacts",
        "GSVaalStatueBossLaserImpactsFrequent",
        "TBVaalStatueBossBallLasers",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
    name = "GSVaalStatueBossLaserImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
    name = "GSVaalStatueBossLaserImpactsFrequent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
    name = "TBVaalStatueBossBallLasers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_effect_+%_final",
        "shock_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Invisible
Constructo
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDFallenGodFIreBeam

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Positioned
{
	on_movement_started = "Accelerate( 120, 1.25 );"
}

StateMachine
{
	define_shared_state = "scale = 100;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao',  );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao' );"
}

StateMachine
{
	// on_change_state_scale = "SetVariableScale( 1 + Eval( Eval( GetState( scale ) / 100.0 ) * 0.41 ), false, false );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDFallenGodFIreBeam"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Invisible
Constructo
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDFallenGodFireBeamSanctified

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Positioned
{
	on_movement_started = "Accelerate( 120, 1.25 );"
}

StateMachine
{
	define_shared_state = "scale = 100;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao',  );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao' );"
}

StateMachine
{
	// on_change_state_scale = "SetVariableScale( 1 + Eval( Eval( GetState( scale ) / 100.0 ) * 0.41 ), false, false );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDFallenGodFireBeamSanctified"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Invisible
Constructo
SpectreN
Tagsconstruct, Elemental_onhit_audio, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingObsidianStorm_
Nivel
68
Vida
7,757
Damage
156
Daño de hechizos
156
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSPerennialKingObsidianStormContactDamage
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 71.17 a 106.8 de daño físico
Convierte el 70% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

StateMachine
{
	define_shared_state = "move_daemon;"

	on_state_move_daemon_1 = "PlayAnimationType( Idle );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingObsidianStorm_"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSPerennialKingObsidianStormContactDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingObsidianStormContactDamage"] = {
    name = "GSPerennialKingObsidianStormContactDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 70, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Invisible
Constructo
SpectreN
Tagsconstruct, Elemental_onhit_audio, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingTornado

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Render
{
	dampen_height_speed = 3.0
}

Functions
{
	force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );"
}

Preload
{
	preload_buff = "perennial_king_tornado_degen"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingTornado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Invisible
Constructo
SpectreN
Tagsconstruct, Elemental_onhit_audio, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
PerennialKingOrbitTornado

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Functions {}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_tornado.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Render
{
	dampen_height_speed = 3.0
	hide_mini_life_bar = true
}

Functions
{
	force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );"
}

Preload
{
	preload_buff = "perennial_king_tornado_degen"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/PerennialKingOrbitTornado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Invisible
Constructo
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGolemancerTornado

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDGolemancerTornado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Invisible
Constructo
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDBaronWolfBloodBurst

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDBaronWolfBloodBurst"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Invisible
Constructo
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDCarrionCroneWave

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

StateMachine
{
	define_shared_state = "move_daemon;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao',  );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao' );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao"
}

StateMachine
{
	on_state_move_daemon_1 = "visuals.PlayAnimation( loop );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDCarrionCroneWave"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Invisible
Constructo
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGoldCrushLavaEdge
Nivel
68
Vida
7,757
Damage
156
Daño de hechizos
156
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
MDForgeBossWaves1
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves2
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves3
Multicastable, Triggerable
action attack or cast time uses animation length [1]
MDForgeBossWaves4
Multicastable, Triggerable
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
}
Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/VaalForgeMaster/Lava/lava_edge.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}


Render
{
	disable_rendering = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDGoldCrushLavaEdge"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MDForgeBossWaves1",
        "MDForgeBossWaves2",
        "MDForgeBossWaves3",
        "MDForgeBossWaves4",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves1"] = {
    name = "MDForgeBossWaves1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves2"] = {
    name = "MDForgeBossWaves2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves3"] = {
    name = "MDForgeBossWaves3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves4"] = {
    name = "MDForgeBossWaves4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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