Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTitanBossLaserTarget
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
Armadura
3,451
Evasión
477
Energy Shield
0
Damage
156
Daño de hechizos
156
Precisión
1,090
Attack Time
1.5
Experiencia
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSTitanBossLaserImpact
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 4.358 a 6.537 de daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { } Positioned { serialise_position = true } StateMachine { } Functions { lock_height = "LockHeight( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { } Life { } StateMachine { } Functions { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDTitanBossLaserTarget"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSTitanBossLaserImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSTitanBossLaserImpact"] = { name = "GSTitanBossLaserImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTitanBossLaserTargetRoof
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { } Positioned { serialise_position = true }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/carpet_bomb_01/eyelaser_aoe.ao',);" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/carpet_bomb_01/eyelaser_aoe.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDTitanBossLaserTargetRoof"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, bone_armour, Lanzador de hechizos, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalSunApparitionMinisun
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 is_hidden_monster = 1 set_hidden_monster_can_have_auras = 1 } Life { corpse_usable = false } DiesAfterTime { } Animated { animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalApparition/ao/MiniSun.ao" } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Render { dampen_height_speed = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDVaalSunApparitionMinisun"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDHighbornSpore
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 is_hidden_monster = 1 set_hidden_monster_can_have_auras = 1 } Life { corpse_usable = false } DiesAfterTime { } Animated { animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CenobiteHighborn/ao/TrackingOrb.ao" } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Render { dampen_height_speed = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDHighbornSpore"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserTarget
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
Armadura
3,451
Evasión
477
Energy Shield
0
Damage
156
Daño de hechizos
156
Precisión
1,090
Attack Time
1.5
Experiencia
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 15.53 a 46.59 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 9.938 a 29.81 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime {} Positioned { serialise_position = true } StateMachine { define_shared_state = " build_up; move_daemon; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt ); ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 0.5 );" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );" } StateMachine { on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );" } Functions { enable_render = "ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserTarget"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSVaalStatueBossLaserImpacts", "GSVaalStatueBossLaserImpactsFrequent", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpacts"] = { name = "GSVaalStatueBossLaserImpacts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpactsFrequent"] = { name = "GSVaalStatueBossLaserImpactsFrequent", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserCrissCrossTarget
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
Armadura
3,451
Evasión
477
Energy Shield
0
Damage
156
Daño de hechizos
156
Precisión
1,090
Attack Time
1.5
Experiencia
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 15.53 a 46.59 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 9.938 a 29.81 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { } Positioned { serialise_position = true } StateMachine { define_shared_state = "build_up;" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt );" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );" } StateMachine { on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserCrissCrossTarget"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSVaalStatueBossLaserImpacts", "GSVaalStatueBossLaserImpactsFrequent", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpacts"] = { name = "GSVaalStatueBossLaserImpacts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpactsFrequent"] = { name = "GSVaalStatueBossLaserImpactsFrequent", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueBallLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
Armadura
3,451
Evasión
477
Energy Shield
0
Damage
156
Daño de hechizos
156
Precisión
1,090
Attack Time
1.5
Experiencia
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 15.53 a 46.59 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage
Base Damage: 156
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1 seg
Attack Time: 1.5 seg
Inflige de 10.87 a 32.61 de daño de rayo
Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 300%
action attack or cast time uses animation length [1]
active skill shock effect +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 300%
action attack or cast time uses animation length [1]
active skill shock effect +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 9.938 a 29.81 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime {} Positioned { serialise_position = true } StateMachine { define_shared_state = "move_daemon;" } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = " this.ball = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao', root ); ball.QueueAnimation( orbsticky_loop ); " } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao' );" } Functions { disappear = "ball.PlayAnimation( end );" moving = "ball.PlayAnimation( idle );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueBallLightning"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSVaalStatueBossLaserImpacts", "GSVaalStatueBossLaserImpactsFrequent", "TBVaalStatueBossBallLasers", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpacts"] = { name = "GSVaalStatueBossLaserImpacts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpactsFrequent"] = { name = "GSVaalStatueBossLaserImpactsFrequent", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBVaalStatueBossBallLasers"] = { name = "TBVaalStatueBossBallLasers", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_effect_+%_final", "shock_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDIceWendigoFrostBreath
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime {} Positioned { serialise_position = true scale = 200 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/ao/ice_grd.ao',);" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/ao/ice_grd.ao' );" } Functions { ice_time = " this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver ); this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver, forward:Random(-60, -40), left:Random(-85, -65) ); this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver, forward:Random(-60, -40), left:Random(65, 85) ); this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver, forward:Random(-110, -90), left:Random(-160, -140) ); this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver, forward:Random(-110, -90), left:Random(140, 160) ); ice.PlayAnimation( ice_emerge ); ice.AddOnAnimationEnd( { SetGlobalAnimationSpeed( 0.02 ); }, true ); ice.QueueAnimation( ice_gounder ); this.ice = null; " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDIceWendigoFrostBreath"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
SoulGemlingDaemon
Metadata
MDSoulGemlingBeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
Armadura
3,451
Evasión
477
Energy Shield
0
Damage
156
Daño de hechizos
156
Precisión
1,090
Attack Time
1.5
Experiencia
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 15.53 a 46.59 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { } Positioned { serialise_position = true } Actor { basic_action = "MoveForced" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/eyelaser_aoe.ao',);" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/eyelaser_aoe.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDSoulGemlingBeam"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSVaalStatueBossLaserImpacts", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpacts"] = { name = "GSVaalStatueBossLaserImpacts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDChimeraBossLightningBreath_
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime {} Positioned { serialise_position = true // scale = 200 } Functions {} Animated { animated_object = "Metadata/Monsters/InvisibleFire/ChimeraVisibleLightning.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Positioned { on_initial_position_set = " Delay( 0.01, { /*MakeBeam( ChannelledLightningBeam, this, FollowFrom|FollowTo, 11, 2 ); MakeBeam( ChannelledLightningBeam, this, FollowFrom|FollowTo, 2, 1 );*/ this.beam += MakeBeam( ChannelledLightningBeam, this, FollowFrom|FollowTo, 11, 2 ); beam.PlayAnimation( connected ); this.zappy = AddAttached( 'Metadata/Effects/Spells/lightning_tendrils/lightning_tendril.ao', zap_target ); zappy.PlayAnimation( disconnected ); } ); " } Render {} Life { on_death = " zappy.Delete(); beam.Delete(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDChimeraBossLightningBreath_"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDFallenGodFIreBeam
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Positioned { on_movement_started = "Accelerate( 120, 1.25 );" } StateMachine { define_shared_state = "scale = 100;" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao',);" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao' );" } StateMachine { // on_change_state_scale = "SetVariableScale( 1 + Eval( Eval( GetState( scale ) / 100.0 ) * 0.41 ), false, false );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDFallenGodFIreBeam"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTwilightOrderHighPriestLaser
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderHighPriest/ls_beam_impact.ao',);" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderHighPriest/ls_beam_impact.ao' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderHighPriest/ls_beam_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDTwilightOrderHighPriestLaser"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisible
Spectre | N |
---|---|
Tags | construct, Elemental_onhit_audio, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingObsidianStorm_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
Armadura
3,451
Evasión
477
Energy Shield
0
Damage
156
Daño de hechizos
156
Precisión
1,090
Attack Time
1.5
Experiencia
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSPerennialKingObsidianStormContactDamage
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 9.243 a 13.86 de daño físico
Convierte el 70% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
is area damage [1]
Convierte el 70% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" StateMachine { define_shared_state = "move_daemon;" on_state_move_daemon_1 = "PlayAnimationType( Idle );" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDPerennialKingObsidianStorm_"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSPerennialKingObsidianStormContactDamage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingObsidianStormContactDamage"] = { name = "GSPerennialKingObsidianStormContactDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 70, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Invisible
Spectre | N |
---|---|
Tags | construct, Elemental_onhit_audio, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingTornado
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Render { dampen_height_speed = 3.0 } Functions { force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );" } Preload { preload_buff = "perennial_king_tornado_degen" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDPerennialKingTornado"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisible
Spectre | N |
---|---|
Tags | construct, Elemental_onhit_audio, very_slow_movement |
Vida
100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
PerennialKingOrbitTornado
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Functions {} Animated { animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_tornado.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Render { dampen_height_speed = 3.0 hide_mini_life_bar = true } Functions { force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );" } Preload { preload_buff = "perennial_king_tornado_degen" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/PerennialKingOrbitTornado"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }