투명
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTitanBossLaserTarget
레벨
68
생명력
7,757
방어도
3,451
회피
477
Damage
156
주문 피해
156
정확도
2,180
공격 속도
1.5
경험치
28,634
Minion Life
11,280
Minion Damage
1,271
Minion Armour
3,451
GSTitanBossLaserImpact
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
7474348430~11211522924 화염 피해
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Positioned
{
	serialise_position = true
}

StateMachine
{
}

Functions
{
	lock_height = "LockHeight( arg1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
}

Life
{
}

StateMachine
{
}

Functions
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDTitanBossLaserTarget"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSTitanBossLaserImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTitanBossLaserImpact"] = {
    name = "GSTitanBossLaserImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
투명
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTitanBossLaserTargetRoof

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Positioned
{
	serialise_position = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/carpet_bomb_01/eyelaser_aoe.ao',  );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/carpet_bomb_01/eyelaser_aoe.ao' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDTitanBossLaserTargetRoof"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, bone_armour, 시전, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalSunApparitionMinisun

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
	is_hidden_monster = 1
	set_hidden_monster_can_have_auras = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalApparition/ao/MiniSun.ao"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

Render
{ 
	dampen_height_speed = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalSunApparitionMinisun"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDHighbornSpore

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
	is_hidden_monster = 1
	set_hidden_monster_can_have_auras = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CenobiteHighborn/ao/TrackingOrb.ao"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

Render
{ 
	dampen_height_speed = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDHighbornSpore"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserTarget
레벨
68
생명력
7,757
방어도
3,451
회피
477
Damage
156
주문 피해
156
정확도
2,180
공격 속도
1.5
경험치
28,634
Minion Life
11,280
Minion Damage
1,271
Minion Armour
3,451
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
2882~8645 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
1844~5533 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime {}

Positioned
{
	serialise_position = true
}

StateMachine
{
	define_shared_state =
	"
		build_up;
		move_daemon;
	"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt ); ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 0.5 );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );"
}

StateMachine
{
	on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );"
}

Functions
{
	enable_render = "ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserTarget"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSVaalStatueBossLaserImpacts",
        "GSVaalStatueBossLaserImpactsFrequent",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
    name = "GSVaalStatueBossLaserImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
    name = "GSVaalStatueBossLaserImpactsFrequent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
투명
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserCrissCrossTarget
레벨
68
생명력
7,757
방어도
3,451
회피
477
Damage
156
주문 피해
156
정확도
2,180
공격 속도
1.5
경험치
28,634
Minion Life
11,280
Minion Damage
1,271
Minion Armour
3,451
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
2882~8645 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
1844~5533 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Positioned
{
	serialise_position = true
}

StateMachine
{
	define_shared_state = "build_up;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );"
}

StateMachine
{
	on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserCrissCrossTarget"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSVaalStatueBossLaserImpacts",
        "GSVaalStatueBossLaserImpactsFrequent",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
    name = "GSVaalStatueBossLaserImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
    name = "GSVaalStatueBossLaserImpactsFrequent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
투명
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueBallLightning
레벨
68
생명력
7,757
방어도
3,451
회피
477
Damage
156
주문 피해
156
정확도
2,180
공격 속도
1.5
경험치
28,634
Minion Life
11,280
Minion Damage
1,271
Minion Armour
3,451
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
2882~8645 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage
Base Damage: 156
치명타 명중 확률: 6%
시전 속도: 1 초
공격 속도: 1.5 초
2017~6051 번개 피해
보조 대상 스킬의 감전 확률 300% 증가
action attack or cast time uses animation length [1]
active skill shock effect +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
1844~5533 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime {}

Positioned
{
	serialise_position = true
}

StateMachine
{
	define_shared_state = "move_daemon;"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete =
	"
		this.ball = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao', root );
		ball.QueueAnimation( orbsticky_loop );
	"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao' );"
}

Functions
{
	disappear = "ball.PlayAnimation( end );"
	moving = "ball.PlayAnimation( idle );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueBallLightning"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSVaalStatueBossLaserImpacts",
        "GSVaalStatueBossLaserImpactsFrequent",
        "TBVaalStatueBossBallLasers",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
    name = "GSVaalStatueBossLaserImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
    name = "GSVaalStatueBossLaserImpactsFrequent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
    name = "TBVaalStatueBossBallLasers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_effect_+%_final",
        "shock_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
투명
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDIceWendigoFrostBreath

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime {}

Positioned
{
	serialise_position = true
	scale = 200
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/ao/ice_grd.ao',  );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Chimera/ao/ice_grd.ao' );"
}

Functions
{
	ice_time =
	"
		this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver );
		this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver, forward:Random(-60, -40), left:Random(-85, -65) );
		this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver, forward:Random(-60, -40), left:Random(65, 85) );
		this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver, forward:Random(-110, -90), left:Random(-160, -140) );
		this.ice += PlayEffect( 'Metadata/Monsters/IceWendigo/objects/temp_ice.ao', scale:0.8, orientation:random, height:Random( -25, 0 ), object_type:permanentserver, forward:Random(-110, -90), left:Random(140, 160) );
		ice.PlayAnimation( ice_emerge );
		ice.AddOnAnimationEnd( { SetGlobalAnimationSpeed( 0.02 ); }, true );
		ice.QueueAnimation( ice_gounder );
		this.ice = null;
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDIceWendigoFrostBreath"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
SoulGemlingDaemon
Metadata
MDSoulGemlingBeam
레벨
68
생명력
7,757
방어도
3,451
회피
477
Damage
156
주문 피해
156
정확도
2,180
공격 속도
1.5
경험치
28,634
Minion Life
11,280
Minion Damage
1,271
Minion Armour
3,451
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
2882~8645 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Positioned
{
	serialise_position = true
}

Actor
{
	basic_action = "MoveForced"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/eyelaser_aoe.ao',  );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/eyelaser_aoe.ao' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDSoulGemlingBeam"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSVaalStatueBossLaserImpacts",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
    name = "GSVaalStatueBossLaserImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
투명
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDChimeraBossLightningBreath_

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime {}

Positioned
{
	serialise_position = true
	// scale = 200
}

Functions {}

Animated
{
	animated_object = "Metadata/Monsters/InvisibleFire/ChimeraVisibleLightning.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Positioned
{
	on_initial_position_set =
	"
		Delay( 0.01,
		{
			/*MakeBeam( ChannelledLightningBeam, this, FollowFrom|FollowTo, 11, 2 );
			MakeBeam( ChannelledLightningBeam, this, FollowFrom|FollowTo, 2, 1 );*/
			this.beam += MakeBeam( ChannelledLightningBeam, this, FollowFrom|FollowTo, 11, 2 );
			beam.PlayAnimation( connected );
			this.zappy = AddAttached( 'Metadata/Effects/Spells/lightning_tendrils/lightning_tendril.ao', zap_target );
			zappy.PlayAnimation( disconnected );
		} );
	"
}

Render {}

Life
{
	on_death =
	"
		zappy.Delete();
		beam.Delete();
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDChimeraBossLightningBreath_"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDFallenGodFIreBeam

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Positioned
{
	on_movement_started = "Accelerate( 120, 1.25 );"
}

StateMachine
{
	define_shared_state = "scale = 100;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao',  );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao' );"
}

StateMachine
{
	// on_change_state_scale = "SetVariableScale( 1 + Eval( Eval( GetState( scale ) / 100.0 ) * 0.41 ), false, false );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDFallenGodFIreBeam"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTwilightOrderHighPriestLaser

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderHighPriest/ls_beam_impact.ao',  );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderHighPriest/ls_beam_impact.ao' );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act5_FOUR/TwilightOrderHighPriest/ls_beam_impact.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDTwilightOrderHighPriestLaser"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
Invisible
SpectreN
Tagsconstruct, Elemental_onhit_audio, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingObsidianStorm_
레벨
68
생명력
7,757
방어도
3,451
회피
477
Damage
156
주문 피해
156
정확도
2,180
공격 속도
1.5
경험치
28,634
Minion Life
11,280
Minion Damage
1,271
Minion Armour
3,451
GSPerennialKingObsidianStormContactDamage
Triggerable, Spell, Damage
치명타 명중 확률: 6%
시전 속도: 1 초
1715~2573 물리 피해
물리 피해의 70%를 번개 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

StateMachine
{
	define_shared_state = "move_daemon;"

	on_state_move_daemon_1 = "PlayAnimationType( Idle );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingObsidianStorm_"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSPerennialKingObsidianStormContactDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingObsidianStormContactDamage"] = {
    name = "GSPerennialKingObsidianStormContactDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 70, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
투명
Invisible
SpectreN
Tagsconstruct, Elemental_onhit_audio, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingTornado

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Render
{
	dampen_height_speed = 3.0
}

Functions
{
	force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );"
}

Preload
{
	preload_buff = "perennial_king_tornado_degen"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingTornado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
Invisible
SpectreN
Tagsconstruct, Elemental_onhit_audio, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
PerennialKingOrbitTornado

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Functions {}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_tornado.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Render
{
	dampen_height_speed = 3.0
	hide_mini_life_bar = true
}

Functions
{
	force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );"
}

Preload
{
	preload_buff = "perennial_king_tornado_degen"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/PerennialKingOrbitTornado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
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