투명
prisoner_boss_water_gate_push
stance_movement_speed_+%_final
Invisible
Attribute /4

prisoner_boss_water_gate_push

이름상세 설명 표시
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID2
Codestance movement speed +% final
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
투명
구조물
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTitanBossLaserTarget
레벨
68
생명력
7,757
Damage
156
주문 피해
156
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSTitanBossLaserImpact
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
118.5~177.8 화염 피해
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
skill can be active blocked from all directions [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Positioned
{
	serialise_position = true
}

StateMachine
{
}

Functions
{
	lock_height = "LockHeight( arg1 );"
}

Preload
{
	preload_misc_beam = "TitanBossMergedBeam"
	preload_misc_beam = "TitanBossBeam"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
}

Life
{
}

StateMachine
{
}

Functions
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDTitanBossLaserTarget"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSTitanBossLaserImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTitanBossLaserImpact"] = {
    name = "GSTitanBossLaserImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
투명
구조물
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, bone_armour, 시전, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalSunApparitionMinisun

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
	is_hidden_monster = 1
	set_hidden_monster_can_have_auras = 1
	is_daemon = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalApparition/ao/MiniSun.ao"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

Render
{ 
	dampen_height_speed = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalSunApparitionMinisun"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
구조물
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDHighbornSpore

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
	is_hidden_monster = 1
	set_hidden_monster_can_have_auras = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CenobiteHighborn/ao/TrackingOrb.ao"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

Render
{ 
	dampen_height_speed = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDHighbornSpore"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
구조물
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserTarget
레벨
68
생명력
7,757
Damage
156
주문 피해
156
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
119.6~358.7 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
76.52~229.6 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime {}

Positioned
{
	serialise_position = true
}

StateMachine
{
	define_shared_state =
	"
		build_up;
		move_daemon;
	"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt ); ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 0.5 );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );"
}

StateMachine
{
	on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );"
}

Functions
{
	enable_render = "ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserTarget"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSVaalStatueBossLaserImpacts",
        "GSVaalStatueBossLaserImpactsFrequent",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
    name = "GSVaalStatueBossLaserImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
    name = "GSVaalStatueBossLaserImpactsFrequent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
투명
구조물
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserCrissCrossTarget
레벨
68
생명력
7,757
Damage
156
주문 피해
156
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
119.6~358.7 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
76.52~229.6 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Positioned
{
	serialise_position = true
}

StateMachine
{
	define_shared_state = "build_up;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );"
}

StateMachine
{
	on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserCrissCrossTarget"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSVaalStatueBossLaserImpacts",
        "GSVaalStatueBossLaserImpactsFrequent",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
    name = "GSVaalStatueBossLaserImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
    name = "GSVaalStatueBossLaserImpactsFrequent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
투명
구조물
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueBallLightning
레벨
68
생명력
7,757
Damage
156
주문 피해
156
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
119.6~358.7 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage
Base Damage: 156
치명타 명중 확률: 6%
시전 속도: 1 초
공격 속도: 1.5 초
83.7~251.1 번개 피해
보조 대상 스킬의 감전 확률 300% 증가
유발하는 감전강도 25% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
skill can be active blocked from all directions [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
76.52~229.6 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime {}

Positioned
{
	serialise_position = true
}

StateMachine
{
	define_shared_state = "move_daemon;"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete =
	"
		this.ball = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao', root );
		ball.QueueAnimation( orbsticky_loop );
	"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao' );"
}

Functions
{
	disappear = "ball.PlayAnimation( end );"
	moving = "ball.PlayAnimation( idle );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueBallLightning"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSVaalStatueBossLaserImpacts",
        "GSVaalStatueBossLaserImpactsFrequent",
        "TBVaalStatueBossBallLasers",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
    name = "GSVaalStatueBossLaserImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
    name = "GSVaalStatueBossLaserImpactsFrequent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
    name = "TBVaalStatueBossBallLasers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_effect_+%_final",
        "shock_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
투명
구조물
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDFallenGodFireBeamSanctified

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Positioned
{
	on_movement_started = "Accelerate( 120, 1.25 );"
}

StateMachine
{
	define_shared_state = "scale = 100;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao',  );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao' );"
}

StateMachine
{
	// on_change_state_scale = "SetVariableScale( 1 + Eval( Eval( GetState( scale ) / 100.0 ) * 0.41 ), false, false );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDFallenGodFireBeamSanctified"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
구조물
Invisible
SpectreN
Tagsconstruct, Elemental_onhit_audio, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingObsidianStorm_
레벨
68
생명력
7,757
Damage
156
주문 피해
156
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSPerennialKingObsidianStormContactDamage
Triggerable, Spell, Damage
치명타 명중 확률: 6%
시전 속도: 1 초
71.17~106.8 물리 피해
물리 피해의 70%를 번개 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

StateMachine
{
	define_shared_state = "move_daemon;"

	on_state_move_daemon_1 = "PlayAnimationType( Idle );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingObsidianStorm_"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSPerennialKingObsidianStormContactDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingObsidianStormContactDamage"] = {
    name = "GSPerennialKingObsidianStormContactDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 70, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
투명
구조물
Invisible
SpectreN
Tagsconstruct, Elemental_onhit_audio, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingTornado

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Render
{
	dampen_height_speed = 3.0
}

Functions
{
	force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );"
}

Preload
{
	preload_buff = "perennial_king_tornado_degen"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingTornado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
구조물
Invisible
SpectreN
Tagsconstruct, Elemental_onhit_audio, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
PerennialKingOrbitTornado

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Functions {}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_tornado.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Render
{
	dampen_height_speed = 3.0
	hide_mini_life_bar = true
}

Functions
{
	force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );"
}

Preload
{
	preload_buff = "perennial_king_tornado_degen"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/PerennialKingOrbitTornado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
구조물
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGolemancerTornado

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDGolemancerTornado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
구조물
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGolemancerTornadoWhiteSand

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDGolemancerTornadoWhiteSand"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
구조물
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
AzmerianViperTornado

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/AzmerianViperTornado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
구조물
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDBaronWolfBloodBurst

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDBaronWolfBloodBurst"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
투명
구조물
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
생명력
100%
저항
0 0 0 0
Damage
67%
정확도
100%
Attack Distance
6 ~ 6
공격 속도
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDCarrionCroneWave

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

StateMachine
{
	define_shared_state = "move_daemon;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao',  );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao' );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao"
}

StateMachine
{
	on_state_move_daemon_1 = "visuals.PlayAnimation( loop );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDCarrionCroneWave"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
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