隐形
prisoner_boss_water_gate_push
stance_movement_speed_+%_final
Invisible
Attribute /4
prisoner_boss_water_gate_push
| 名称 | 显示物品素质 |
|---|---|
| IsInvisible | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
| Code | stance movement speed +% final |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTitanBossLaserTarget
50
30%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime
{
}
Positioned
{
serialise_position = true
}
StateMachine
{
}
Functions
{
lock_height = "LockHeight( arg1 );"
}
Preload
{
preload_misc_beam = "TitanBossMergedBeam"
preload_misc_beam = "TitanBossBeam"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDTitanBossLaserTarget"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSTitanBossLaserImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSTitanBossLaserImpact"] = {
name = "GSTitanBossLaserImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, bone_armour, 施法, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalSunApparitionMinisun
50
30%
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
untargetable_by_monster_ai = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_cannot_be_afflicted = 1
is_hidden_monster = 1
set_hidden_monster_can_have_auras = 1
is_daemon = 1
set_skill_can_be_active_blocked_from_all_directions = 1
}
Life
{
corpse_usable = false
}
DiesAfterTime
{
}
Animated
{
animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalApparition/ao/MiniSun.ao"
}
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalSunApparitionMinisun"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 0 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.untargetable_by_monster_ai | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.monster_no_beyond_portal | 1 |
| Stats.cannot_be_afflicted | 1 |
| Stats.is_hidden_monster | 1 |
| Stats.hidden_monster_can_have_auras | 1 |
| Stats.is_daemon | 1 |
| Stats.skill_can_be_active_blocked_from_all_directions | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Life.corpse_usable | false |
| Animated.animated_object | Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalApparition/ao/MiniSun.ao |
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDHighbornSpore
50
30%
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
untargetable_by_monster_ai = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_cannot_be_afflicted = 1
is_hidden_monster = 1
set_hidden_monster_can_have_auras = 1
}
Life
{
corpse_usable = false
}
DiesAfterTime
{
}
Animated
{
animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CenobiteHighborn/ao/TrackingOrb.ao"
}
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDHighbornSpore"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserTarget
50
30%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime {}
Positioned
{
serialise_position = true
}
StateMachine
{
define_shared_state =
"
build_up;
move_daemon;
"
}
Functions {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserTarget"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSVaalStatueBossLaserImpacts",
"GSVaalStatueBossLaserImpactsFrequent",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
name = "GSVaalStatueBossLaserImpacts",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
name = "GSVaalStatueBossLaserImpactsFrequent",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserCrissCrossTarget
50
30%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime
{
}
Positioned
{
serialise_position = true
}
StateMachine
{
define_shared_state = "build_up;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserCrissCrossTarget"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSVaalStatueBossLaserImpacts",
"GSVaalStatueBossLaserImpactsFrequent",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
name = "GSVaalStatueBossLaserImpacts",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
name = "GSVaalStatueBossLaserImpactsFrequent",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueBallLightning
50
30%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TBVaalStatueBossBallLasers
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime {}
Positioned
{
serialise_position = true
}
StateMachine
{
define_shared_state = "move_daemon;"
}
Functions {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueBallLightning"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSVaalStatueBossLaserImpacts",
"GSVaalStatueBossLaserImpactsFrequent",
"TBVaalStatueBossBallLasers",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
name = "GSVaalStatueBossLaserImpacts",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
name = "GSVaalStatueBossLaserImpactsFrequent",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
name = "TBVaalStatueBossBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_effect_+%_final",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDFallenGodFIreBeam
50
30%
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Positioned
{
on_movement_started = "Accelerate( 120, 1.25 );"
}
StateMachine
{
define_shared_state = "scale = 100;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDFallenGodFIreBeam"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDFallenGodFireBeamSanctified
50
30%
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Positioned
{
on_movement_started = "Accelerate( 120, 1.25 );"
}
StateMachine
{
define_shared_state = "scale = 100;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDFallenGodFireBeamSanctified"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | construct, Elemental_onhit_audio, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingObsidianStorm_
50
30%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
StateMachine
{
define_shared_state = "move_daemon;"
on_state_move_daemon_1 = "PlayAnimationType( Idle );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingObsidianStorm_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSPerennialKingObsidianStormContactDamage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingObsidianStormContactDamage"] = {
name = "GSPerennialKingObsidianStormContactDamage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 70, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | construct, Elemental_onhit_audio, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingTornado
50
30%
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Functions {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingTornado"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | construct, Elemental_onhit_audio, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
PerennialKingOrbitTornado
50
30%
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Functions {}
Animated
{
animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_tornado.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/PerennialKingOrbitTornado"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGolemancerTornado
50
30%
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDGolemancerTornado"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGolemancerTornadoWhiteSand
50
30%
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDGolemancerTornadoWhiteSand"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
AzmerianViperTornado
50
30%
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
StateMachine
{
define_shared_state = "move_daemon;"
on_state_move_daemon_1 = "PlayAnimationType( Idle );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/AzmerianViperTornado"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
隐形
构造体
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
生命
100%
抗性
伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击时间
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDBaronWolfBloodBurst
50
30%
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDBaronWolfBloodBurst"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












