Invisível
prisoner_boss_water_gate_push
stance_movement_speed_+%_final
Invisible
Attribute /4
prisoner_boss_water_gate_push
Nome | Exibir Descrições Completas |
---|---|
IsInvisible | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | stance movement speed +% final |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Invisível

Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTitanBossLaserTarget
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
2,413
708
Damage
156
Dano Mágico
156
Precisão
2,464
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSTitanBossLaserImpact
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 118.5 a 177.8 de Dano de Fogo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
skill can be active blocked from all directions [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { } Positioned { serialise_position = true } StateMachine { } Functions { lock_height = "LockHeight( arg1 );" } Preload { preload_misc_beam = "TitanBossMergedBeam" preload_misc_beam = "TitanBossBeam" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { } Life { } StateMachine { } Functions { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDTitanBossLaserTarget"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSTitanBossLaserImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSTitanBossLaserImpact"] = { name = "GSTitanBossLaserImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, bone_armour, Conjurador, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalSunApparitionMinisun
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 is_hidden_monster = 1 set_hidden_monster_can_have_auras = 1 is_daemon = 1 } Life { corpse_usable = false } DiesAfterTime { } Animated { animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalApparition/ao/MiniSun.ao" } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Render { dampen_height_speed = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDVaalSunApparitionMinisun"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDHighbornSpore
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 is_hidden_monster = 1 set_hidden_monster_can_have_auras = 1 } Life { corpse_usable = false } DiesAfterTime { } Animated { animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CenobiteHighborn/ao/TrackingOrb.ao" } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Render { dampen_height_speed = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDHighbornSpore"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserTarget
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
2,413
708
Damage
156
Dano Mágico
156
Precisão
2,464
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 119.6 a 358.7 de Dano de Raio
33% mais chance de Eletrizar inimigos
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 76.52 a 229.6 de Dano de Raio
33% mais chance de Eletrizar inimigos
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime {} Positioned { serialise_position = true } StateMachine { define_shared_state = " build_up; move_daemon; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt ); ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 0.5 );" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );" } StateMachine { on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );" } Functions { enable_render = "ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserTarget"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSVaalStatueBossLaserImpacts", "GSVaalStatueBossLaserImpactsFrequent", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpacts"] = { name = "GSVaalStatueBossLaserImpacts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpactsFrequent"] = { name = "GSVaalStatueBossLaserImpactsFrequent", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserCrissCrossTarget
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
2,413
708
Damage
156
Dano Mágico
156
Precisão
2,464
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 119.6 a 358.7 de Dano de Raio
33% mais chance de Eletrizar inimigos
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 76.52 a 229.6 de Dano de Raio
33% mais chance de Eletrizar inimigos
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { } Positioned { serialise_position = true } StateMachine { define_shared_state = "build_up;" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt );" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );" } StateMachine { on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserCrissCrossTarget"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSVaalStatueBossLaserImpacts", "GSVaalStatueBossLaserImpactsFrequent", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpacts"] = { name = "GSVaalStatueBossLaserImpacts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpactsFrequent"] = { name = "GSVaalStatueBossLaserImpactsFrequent", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueBallLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
2,413
708
Damage
156
Dano Mágico
156
Precisão
2,464
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 119.6 a 358.7 de Dano de Raio
33% mais chance de Eletrizar inimigos
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage
Base Damage: 156
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Tempo de Ataque: 1.5 seg
Causa 83.7 a 251.1 de Dano de Raio
Habilidades Suportadas têm chance de Eletrizar aumentada em 300%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
skill can be active blocked from all directions [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 76.52 a 229.6 de Dano de Raio
33% mais chance de Eletrizar inimigos
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime {} Positioned { serialise_position = true } StateMachine { define_shared_state = "move_daemon;" } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = " this.ball = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao', root ); ball.QueueAnimation( orbsticky_loop ); " } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao' );" } Functions { disappear = "ball.PlayAnimation( end );" moving = "ball.PlayAnimation( idle );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueBallLightning"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSVaalStatueBossLaserImpacts", "GSVaalStatueBossLaserImpactsFrequent", "TBVaalStatueBossBallLasers", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpacts"] = { name = "GSVaalStatueBossLaserImpacts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalStatueBossLaserImpactsFrequent"] = { name = "GSVaalStatueBossLaserImpactsFrequent", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBVaalStatueBossBallLasers"] = { name = "TBVaalStatueBossBallLasers", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_effect_+%_final", "shock_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDFallenGodFireBeamSanctified
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Positioned { on_movement_started = "Accelerate( 120, 1.25 );" } StateMachine { define_shared_state = "scale = 100;" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao',);" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao' );" } StateMachine { // on_change_state_scale = "SetVariableScale( 1 + Eval( Eval( GetState( scale ) / 100.0 ) * 0.41 ), false, false );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDFallenGodFireBeamSanctified"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | construct, Elemental_onhit_audio, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingObsidianStorm_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
2,413
708
Damage
156
Dano Mágico
156
Precisão
2,464
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSPerennialKingObsidianStormContactDamage
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 71.17 a 106.8 de Dano Físico
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" StateMachine { define_shared_state = "move_daemon;" on_state_move_daemon_1 = "PlayAnimationType( Idle );" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDPerennialKingObsidianStorm_"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "GSPerennialKingObsidianStormContactDamage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingObsidianStormContactDamage"] = { name = "GSPerennialKingObsidianStormContactDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 70, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | construct, Elemental_onhit_audio, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingTornado
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Render { dampen_height_speed = 3.0 } Functions { force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );" } Preload { preload_buff = "perennial_king_tornado_degen" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDPerennialKingTornado"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | construct, Elemental_onhit_audio, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
PerennialKingOrbitTornado
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Functions {} Animated { animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_tornado.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" Render { dampen_height_speed = 3.0 hide_mini_life_bar = true } Functions { force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );" } Preload { preload_buff = "perennial_king_tornado_degen" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/PerennialKingOrbitTornado"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGolemancerTornado
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDGolemancerTornado"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGolemancerTornadoWhiteSand
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDGolemancerTornadoWhiteSand"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
AzmerianViperTornado
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/AzmerianViperTornado"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDBaronWolfBloodBurst
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDBaronWolfBloodBurst"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Invisível

Invisible
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência




Damage
67%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDCarrionCroneWave
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" StateMachine { define_shared_state = "move_daemon;" }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" BaseEvents { on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao',);" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao" } StateMachine { on_state_move_daemon_1 = "visuals.PlayAnimation( loop );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/MDCarrionCroneWave"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.