Invisível
prisoner_boss_water_gate_push
stance_movement_speed_+%_final
Invisible
Attribute /4
prisoner_boss_water_gate_push
| Nome | Mostrar Descrições Completas |
|---|---|
| IsInvisible | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
| Code | stance movement speed +% final |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTitanBossLaserTarget
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
708
Damage
156
Dano Mágico
156
Precisão
2,502
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSTitanBossLaserImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
skill can be active blocked from all directions [1]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime
{
}
Positioned
{
serialise_position = true
}
StateMachine
{
}
Functions
{
lock_height = "LockHeight( arg1 );"
}
Preload
{
preload_misc_beam = "TitanBossMergedBeam"
preload_misc_beam = "TitanBossBeam"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDTitanBossLaserTarget"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSTitanBossLaserImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSTitanBossLaserImpact"] = {
name = "GSTitanBossLaserImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, bone_armour, Conjurador, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalSunApparitionMinisun
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
untargetable_by_monster_ai = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_cannot_be_afflicted = 1
is_hidden_monster = 1
set_hidden_monster_can_have_auras = 1
is_daemon = 1
set_skill_can_be_active_blocked_from_all_directions = 1
}
Life
{
corpse_usable = false
}
DiesAfterTime
{
}
Animated
{
animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalApparition/ao/MiniSun.ao"
}
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalSunApparitionMinisun"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 0 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.untargetable_by_monster_ai | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.monster_no_beyond_portal | 1 |
| Stats.cannot_be_afflicted | 1 |
| Stats.is_hidden_monster | 1 |
| Stats.hidden_monster_can_have_auras | 1 |
| Stats.is_daemon | 1 |
| Stats.skill_can_be_active_blocked_from_all_directions | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Life.corpse_usable | false |
| Animated.animated_object | Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalApparition/ao/MiniSun.ao |
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDHighbornSpore
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
untargetable_by_monster_ai = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_cannot_be_afflicted = 1
is_hidden_monster = 1
set_hidden_monster_can_have_auras = 1
}
Life
{
corpse_usable = false
}
DiesAfterTime
{
}
Animated
{
animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CenobiteHighborn/ao/TrackingOrb.ao"
}
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDHighbornSpore"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserTarget
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
708
Damage
156
Dano Mágico
156
Precisão
2,502
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
ㅤ+33% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
ㅤ+33% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime {}
Positioned
{
serialise_position = true
}
StateMachine
{
define_shared_state =
"
build_up;
move_daemon;
"
}
Functions {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserTarget"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSVaalStatueBossLaserImpacts",
"GSVaalStatueBossLaserImpactsFrequent",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
name = "GSVaalStatueBossLaserImpacts",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
name = "GSVaalStatueBossLaserImpactsFrequent",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserCrissCrossTarget
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
708
Damage
156
Dano Mágico
156
Precisão
2,502
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
ㅤ+33% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
ㅤ+33% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime
{
}
Positioned
{
serialise_position = true
}
StateMachine
{
define_shared_state = "build_up;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserCrissCrossTarget"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSVaalStatueBossLaserImpacts",
"GSVaalStatueBossLaserImpactsFrequent",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
name = "GSVaalStatueBossLaserImpacts",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
name = "GSVaalStatueBossLaserImpactsFrequent",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueBallLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
708
Damage
156
Dano Mágico
156
Precisão
2,502
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
ㅤ+33% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 156
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Tempo de Ataque: 1.5 s
Habilidades reforçadas têm uma chance de eletrificar aumentada em 300%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
skill can be active blocked from all directions [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
ㅤ+33% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime {}
Positioned
{
serialise_position = true
}
StateMachine
{
define_shared_state = "move_daemon;"
}
Functions {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueBallLightning"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSVaalStatueBossLaserImpacts",
"GSVaalStatueBossLaserImpactsFrequent",
"TBVaalStatueBossBallLasers",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
name = "GSVaalStatueBossLaserImpacts",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
name = "GSVaalStatueBossLaserImpactsFrequent",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
name = "TBVaalStatueBossBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_effect_+%_final",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDFallenGodFIreBeam
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Positioned
{
on_movement_started = "Accelerate( 120, 1.25 );"
}
StateMachine
{
define_shared_state = "scale = 100;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDFallenGodFIreBeam"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDFallenGodFireBeamSanctified
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Positioned
{
on_movement_started = "Accelerate( 120, 1.25 );"
}
StateMachine
{
define_shared_state = "scale = 100;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDFallenGodFireBeamSanctified"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | construct, Elemental_onhit_audio, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingObsidianStorm_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
708
Damage
156
Dano Mágico
156
Precisão
2,502
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSPerennialKingObsidianStormContactDamage
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
StateMachine
{
define_shared_state = "move_daemon;"
on_state_move_daemon_1 = "PlayAnimationType( Idle );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingObsidianStorm_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSPerennialKingObsidianStormContactDamage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingObsidianStormContactDamage"] = {
name = "GSPerennialKingObsidianStormContactDamage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 70, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | construct, Elemental_onhit_audio, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingTornado
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Functions {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingTornado"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | construct, Elemental_onhit_audio, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
PerennialKingOrbitTornado
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Functions {}
Animated
{
animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_tornado.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/PerennialKingOrbitTornado"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGolemancerTornado
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDGolemancerTornado"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGolemancerTornadoWhiteSand
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDGolemancerTornadoWhiteSand"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
AzmerianViperTornado
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
StateMachine
{
define_shared_state = "move_daemon;"
on_state_move_daemon_1 = "PlayAnimationType( Idle );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/AzmerianViperTornado"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
Invisível
Construto
Invisible
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Vida
100%
Resistência
Damage
67%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDBaronWolfBloodBurst
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDBaronWolfBloodBurst"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Invisible",
life = 1,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












