不可視
prisoner_boss_water_gate_push
stance_movement_speed_+%_final
Invisible
Attribute /4
prisoner_boss_water_gate_push
| 名前 | 全ての説明を表示 |
|---|---|
| IsInvisible | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
| Code | stance movement speed +% final |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTitanBossLaserTarget
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
2,413
708
Damage
156
スペルダメージ
156
命中力
2,502
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSTitanBossLaserImpact
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime
{
}
Positioned
{
serialise_position = true
}
StateMachine
{
}
Functions
{
lock_height = "LockHeight( arg1 );"
}
Preload
{
preload_misc_beam = "TitanBossMergedBeam"
preload_misc_beam = "TitanBossBeam"
}Object Type Codes
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
BaseEvents
{
}
Life
{
}
StateMachine
{
}
Functions
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDTitanBossLaserTarget"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSTitanBossLaserImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSTitanBossLaserImpact"] = {
name = "GSTitanBossLaserImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, bone_armour, キャスター, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalSunApparitionMinisun
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
untargetable_by_monster_ai = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_cannot_be_afflicted = 1
is_hidden_monster = 1
set_hidden_monster_can_have_auras = 1
is_daemon = 1
set_skill_can_be_active_blocked_from_all_directions = 1
}
Life
{
corpse_usable = false
}
DiesAfterTime
{
}
Animated
{
animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalApparition/ao/MiniSun.ao"
}
Actor
{
basic_action = "Emerge"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Targetable
{
no_highlight = true
targetable = false
}
Render
{
dampen_height_speed = 0.4
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalSunApparitionMinisun"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 0 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.untargetable_by_monster_ai | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.monster_no_beyond_portal | 1 |
| Stats.cannot_be_afflicted | 1 |
| Stats.is_hidden_monster | 1 |
| Stats.hidden_monster_can_have_auras | 1 |
| Stats.is_daemon | 1 |
| Stats.skill_can_be_active_blocked_from_all_directions | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Life.corpse_usable | false |
| Animated.animated_object | Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalApparition/ao/MiniSun.ao |
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDHighbornSpore
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
untargetable_by_monster_ai = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_cannot_be_afflicted = 1
is_hidden_monster = 1
set_hidden_monster_can_have_auras = 1
}
Life
{
corpse_usable = false
}
DiesAfterTime
{
}
Animated
{
animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CenobiteHighborn/ao/TrackingOrb.ao"
}
Actor
{
basic_action = "Emerge"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Targetable
{
no_highlight = true
targetable = false
}
Render
{
dampen_height_speed = 0.4
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDHighbornSpore"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserTarget
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
2,413
708
Damage
156
スペルダメージ
156
命中力
2,502
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime {}
Positioned
{
serialise_position = true
}
StateMachine
{
define_shared_state =
"
build_up;
move_daemon;
"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
BaseEvents
{
on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt ); ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 0.5 );"
}
Life
{
on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );"
}
StateMachine
{
on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );"
}
Functions
{
enable_render = "ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserTarget"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSVaalStatueBossLaserImpacts",
"GSVaalStatueBossLaserImpactsFrequent",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
name = "GSVaalStatueBossLaserImpacts",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
name = "GSVaalStatueBossLaserImpactsFrequent",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserCrissCrossTarget
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
2,413
708
Damage
156
スペルダメージ
156
命中力
2,502
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime
{
}
Positioned
{
serialise_position = true
}
StateMachine
{
define_shared_state = "build_up;"
}Object Type Codes
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
BaseEvents
{
on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt );"
}
Life
{
on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );"
}
StateMachine
{
on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserCrissCrossTarget"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSVaalStatueBossLaserImpacts",
"GSVaalStatueBossLaserImpactsFrequent",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
name = "GSVaalStatueBossLaserImpacts",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
name = "GSVaalStatueBossLaserImpactsFrequent",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueBallLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
2,413
708
Damage
156
スペルダメージ
156
命中力
2,502
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 156
クリティカルヒット率: 6%
キャストタイム: 1 秒
アタックタイム: 1.5 秒
サポートされたスキルは感電付与確率が300%増加する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
skill can be active blocked from all directions [1]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime {}
Positioned
{
serialise_position = true
}
StateMachine
{
define_shared_state = "move_daemon;"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
BaseEvents
{
on_construction_complete =
"
this.ball = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao', root );
ball.QueueAnimation( orbsticky_loop );
"
}
Life
{
on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao' );"
}
Functions
{
disappear = "ball.PlayAnimation( end );"
moving = "ball.PlayAnimation( idle );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueBallLightning"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSVaalStatueBossLaserImpacts",
"GSVaalStatueBossLaserImpactsFrequent",
"TBVaalStatueBossBallLasers",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
name = "GSVaalStatueBossLaserImpacts",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
name = "GSVaalStatueBossLaserImpactsFrequent",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
name = "TBVaalStatueBossBallLasers",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_effect_+%_final",
"shock_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | construct, Elemental_onhit_audio, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingObsidianStorm_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
2,413
708
Damage
156
スペルダメージ
156
命中力
2,502
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
StateMachine
{
define_shared_state = "move_daemon;"
on_state_move_daemon_1 = "PlayAnimationType( Idle );"
}Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingObsidianStorm_"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GSPerennialKingObsidianStormContactDamage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingObsidianStormContactDamage"] = {
name = "GSPerennialKingObsidianStormContactDamage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 70, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | construct, Elemental_onhit_audio, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingTornado
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Render
{
dampen_height_speed = 3.0
}
Functions
{
force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );"
}
Preload
{
preload_buff = "perennial_king_tornado_degen"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingTornado"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | construct, Elemental_onhit_audio, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
PerennialKingOrbitTornado
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Functions {}
Animated
{
animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_tornado.ao"
}Object Type Codes
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Render
{
dampen_height_speed = 3.0
hide_mini_life_bar = true
}
Functions
{
force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );"
}
Preload
{
preload_buff = "perennial_king_tornado_degen"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/PerennialKingOrbitTornado"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGolemancerTornado
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDGolemancerTornado"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGolemancerTornadoWhiteSand
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDGolemancerTornadoWhiteSand"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
AzmerianViperTornado
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
StateMachine
{
define_shared_state = "move_daemon;"
on_state_move_daemon_1 = "PlayAnimationType( Idle );"
}Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/AzmerianViperTornado"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDBaronWolfBloodBurst
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDBaronWolfBloodBurst"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDCarrionCroneWave
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
StateMachine
{
define_shared_state = "move_daemon;"
}Object Type Codes
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
BaseEvents
{
on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao', );"
}
Life
{
on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao' );"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao"
}
StateMachine
{
on_state_move_daemon_1 = "visuals.PlayAnimation( loop );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDCarrionCroneWave"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
不可視
コンストラクト
Invisible
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
ライフ
100%
耐性
Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGoldCrushLavaEdge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
2,413
708
Damage
156
スペルダメージ
156
命中力
2,502
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MDForgeBossWaves1
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves2
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves3
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
MDForgeBossWaves4
Multicastable, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
skill can be active blocked from all directions [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
collision_hull_type = "projectile"
blocking = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_cannot_be_afflicted = 1
}
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/VaalForgeMaster/Lava/lava_edge.ao"
}
DiesAfterTime
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Targetable
{
no_highlight = true
targetable = false
}
Render
{
disable_rendering = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDGoldCrushLavaEdge"] = {
name = "Invisible",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"MDForgeBossWaves1",
"MDForgeBossWaves2",
"MDForgeBossWaves3",
"MDForgeBossWaves4",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves1"] = {
name = "MDForgeBossWaves1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves2"] = {
name = "MDForgeBossWaves2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves3"] = {
name = "MDForgeBossWaves3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDForgeBossWaves4"] = {
name = "MDForgeBossWaves4",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.