不可視
prisoner_boss_water_gate_push
stance_movement_speed_+%_final
Invisible
Attribute /4

prisoner_boss_water_gate_push

名前全ての説明を表示
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID2
Codestance movement speed +% final
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
不可視
コンストラクト
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDTitanBossLaserTarget
レベル
68
ライフ
7,757
Damage
156
スペルダメージ
156
命中力
2,464
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSTitanBossLaserImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
118.5から177.8ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
skill can be active blocked from all directions [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Positioned
{
	serialise_position = true
}

StateMachine
{
}

Functions
{
	lock_height = "LockHeight( arg1 );"
}

Preload
{
	preload_misc_beam = "TitanBossMergedBeam"
	preload_misc_beam = "TitanBossBeam"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
}

Life
{
}

StateMachine
{
}

Functions
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDTitanBossLaserTarget"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSTitanBossLaserImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTitanBossLaserImpact"] = {
    name = "GSTitanBossLaserImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, bone_armour, キャスター, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalSunApparitionMinisun

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
	is_hidden_monster = 1
	set_hidden_monster_can_have_auras = 1
	is_daemon = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalApparition/ao/MiniSun.ao"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

Render
{ 
	dampen_height_speed = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalSunApparitionMinisun"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDHighbornSpore

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
	is_hidden_monster = 1
	set_hidden_monster_can_have_auras = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CenobiteHighborn/ao/TrackingOrb.ao"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

Render
{ 
	dampen_height_speed = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDHighbornSpore"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserTarget
レベル
68
ライフ
7,757
Damage
156
スペルダメージ
156
命中力
2,464
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
キャストタイム: 1 秒
119.6から358.7ダメージを与える
敵への感電付与確率が33%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
キャストタイム: 1 秒
76.52から229.6ダメージを与える
敵への感電付与確率が33%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime {}

Positioned
{
	serialise_position = true
}

StateMachine
{
	define_shared_state =
	"
		build_up;
		move_daemon;
	"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt ); ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 0.5 );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );"
}

StateMachine
{
	on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );"
}

Functions
{
	enable_render = "ScaleAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', 1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserTarget"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSVaalStatueBossLaserImpacts",
        "GSVaalStatueBossLaserImpactsFrequent",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
    name = "GSVaalStatueBossLaserImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
    name = "GSVaalStatueBossLaserImpactsFrequent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueLaserCrissCrossTarget
レベル
68
ライフ
7,757
Damage
156
スペルダメージ
156
命中力
2,464
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
キャストタイム: 1 秒
119.6から358.7ダメージを与える
敵への感電付与確率が33%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
キャストタイム: 1 秒
76.52から229.6ダメージを与える
敵への感電付与確率が33%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Positioned
{
	serialise_position = true
}

StateMachine
{
	define_shared_state = "build_up;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', base_jnt );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao' );"
}

StateMachine
{
	on_state_build_up_1 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/laser_aoe_impact.ao', converge );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueLaserCrissCrossTarget"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSVaalStatueBossLaserImpacts",
        "GSVaalStatueBossLaserImpactsFrequent",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
    name = "GSVaalStatueBossLaserImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
    name = "GSVaalStatueBossLaserImpactsFrequent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDVaalBossStatueBallLightning
レベル
68
ライフ
7,757
Damage
156
スペルダメージ
156
命中力
2,464
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSVaalStatueBossLaserImpacts
Triggerable, Spell, Damage
キャストタイム: 1 秒
119.6から358.7ダメージを与える
敵への感電付与確率が33%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
TBVaalStatueBossBallLasers
Spell, Triggerable, Attack, Damage
Base Damage: 156
キャストタイム: 1 秒
アタックタイム: 1.5 秒
83.7から251.1ダメージを与える
サポートされたスキルは感電付与確率が300%増加する
付与した感電強度25%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
skill can be active blocked from all directions [1]
GSVaalStatueBossLaserImpactsFrequent
Triggerable, Spell, Damage
キャストタイム: 1 秒
76.52から229.6ダメージを与える
敵への感電付与確率が33%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime {}

Positioned
{
	serialise_position = true
}

StateMachine
{
	define_shared_state = "move_daemon;"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete =
	"
		this.ball = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao', root );
		ball.QueueAnimation( orbsticky_loop );
	"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/VaalStatue/ball_lightning.ao' );"
}

Functions
{
	disappear = "ball.PlayAnimation( end );"
	moving = "ball.PlayAnimation( idle );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDVaalBossStatueBallLightning"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSVaalStatueBossLaserImpacts",
        "GSVaalStatueBossLaserImpactsFrequent",
        "TBVaalStatueBossBallLasers",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpacts"] = {
    name = "GSVaalStatueBossLaserImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalStatueBossLaserImpactsFrequent"] = {
    name = "GSVaalStatueBossLaserImpactsFrequent",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBVaalStatueBossBallLasers"] = {
    name = "TBVaalStatueBossBallLasers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_effect_+%_final",
        "shock_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 300, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDFallenGodFireBeamSanctified

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Positioned
{
	on_movement_started = "Accelerate( 120, 1.25 );"
}

StateMachine
{
	define_shared_state = "scale = 100;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao',  );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/Miniboss/corr_fire_laser_impact.ao' );"
}

StateMachine
{
	// on_change_state_scale = "SetVariableScale( 1 + Eval( Eval( GetState( scale ) / 100.0 ) * 0.41 ), false, false );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDFallenGodFireBeamSanctified"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tagsconstruct, Elemental_onhit_audio, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingObsidianStorm_
レベル
68
ライフ
7,757
Damage
156
スペルダメージ
156
命中力
2,464
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSPerennialKingObsidianStormContactDamage
Triggerable, Spell, Damage
キャストタイム: 1 秒
71.17から106.8物理ダメージを与える
物理ダメージの70%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

StateMachine
{
	define_shared_state = "move_daemon;"

	on_state_move_daemon_1 = "PlayAnimationType( Idle );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingObsidianStorm_"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSPerennialKingObsidianStormContactDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingObsidianStormContactDamage"] = {
    name = "GSPerennialKingObsidianStormContactDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 70, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tagsconstruct, Elemental_onhit_audio, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDPerennialKingTornado

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Render
{
	dampen_height_speed = 3.0
}

Functions
{
	force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );"
}

Preload
{
	preload_buff = "perennial_king_tornado_degen"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDPerennialKingTornado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tagsconstruct, Elemental_onhit_audio, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
PerennialKingOrbitTornado

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Functions {}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_tornado.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Render
{
	dampen_height_speed = 3.0
	hide_mini_life_bar = true
}

Functions
{
	force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );"
}

Preload
{
	preload_buff = "perennial_king_tornado_degen"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/PerennialKingOrbitTornado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGolemancerTornado

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDGolemancerTornado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDGolemancerTornadoWhiteSand

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDGolemancerTornadoWhiteSand"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
AzmerianViperTornado

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/AzmerianViperTornado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDBaronWolfBloodBurst

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDBaronWolfBloodBurst"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
不可視
コンストラクト
Invisible
SpectreN
Tags2HSharpMetal_onhit_audio, construct, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
67%
命中力
100%
Attack Distance
6 ~ 6
アタックタイム
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
InvisibleFire
Metadata
MDCarrionCroneWave

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

StateMachine
{
	define_shared_state = "move_daemon;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "this.visuals = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao',  );"
}

Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao' );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/frostWave.ao"
}

StateMachine
{
	on_state_move_daemon_1 = "visuals.PlayAnimation( loop );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/MDCarrionCroneWave"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Edit

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