Rompecostillas
Ribrattle
Vida
80%
Resistencia




Damage
80%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 11
Tiempo de ataque
1.59 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
5,210
Armadura
2,023
Evasión
440
Damage
170
Daño de hechizos
170
Precisión
1,974
Tiempo de ataque
1.59
Experiencia
17,206
Minion Life
4,782
Minion Damage
361
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PitifulFabricationBuff
Triggerable
generic skill trigger id [2]
TBPitifulFabricationBuff
Spell, Triggerable, Attack, Damage
Base Damage: 136–204
Tiempo de lanzamiento: 1.5 seg
Tiempo de ataque: 1.59 seg
Tiempo de recarga: 6 seg
generic skill trigger skills with id [2]
PitifulFabricationBuffTriggered
Buff, Duration, Spell, Triggerable
Tiempo de lanzamiento: 1 seg
base skill effect duration [3000]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Revive" } Stats { set_base_heavy_stun_duration_ms = 2500 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_revive = " PlayEffect( BoneCultistReviveEffect, scale:0.7 ); Delay( 1.5, { ShowMeshSegment( L_back_leg_bindingsShape ); ShowMeshSegment( R_back_leg_bindingsShape ); } ); " on_death = "HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication02"] = { name = "Ribrattle", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.59, attackRange = 11, accuracy = 1, skillList = { "PitifulFabricationBuff", "TBPitifulFabricationBuff", "PitifulFabricationBuffTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PitifulFabricationBuff"] = { name = "PitifulFabricationBuff", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBPitifulFabricationBuff"] = { name = "TBPitifulFabricationBuff", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_skills_with_id", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitifulFabricationBuffTriggered"] = { name = "PitifulFabricationBuffTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rompecostillas
Área: Villafrey
Ribrattle
Spectre | Y |
---|---|
Area | Villafrey, Villafrey |
Tags | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
Vida
80%
Resistencia




Damage
80%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 11
Tiempo de ataque
1.59 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
49
Vida
2,387
Armadura
758
Evasión
278
Damage
100
Daño de hechizos
100
Precisión
1,132
Tiempo de ataque
1.59
Experiencia
6,315
Minion Life
2,639
Minion Damage
165
Minion Armour
758
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriFabricationDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
Desesperación
Tiempo de lanzamiento: 1 seg
Maldice a todos los objetivos en un área tras una pequeña demora para disminuir su resistencia al caos.
Las habilidades de maldición engarzadas se aplican en un aura a tu alrededor
Los enemigos malditos tienen -30% a la resistencia al caos
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]

AzmeriFabricationTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
Cadenas temporales
Tiempo de lanzamiento: 1 seg
Maldices a todos los enemigos en un área para ralentizarlos y hacer que los otros efectos que tengan expiren más despacio.
Las habilidades de maldición engarzadas se aplican en un aura a tu alrededor
La maldición ralentiza a los objetivos en un 30%
La maldición hace que los otros efectos de los objetivos expiren un 38% más despacio
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]

AzmeriFabricationEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
Debilitar
Tiempo de lanzamiento: 1 seg
Maldices a todos los objetivos en un área tras una pequeña demora para que inflijan menos daño.
Las habilidades de maldición engarzadas se aplican en un aura a tu alrededor
Precisión reducida un 60%
La maldición hace que los objetivos que no son únicos inflijan un 60% menos de daño
La maldición hace que los objetivos únicos inflijan un 23% menos de daño
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } Stats { strafe_distance_+% = -21 } Stats { set_base_heavy_stun_duration_ms = 2600 number_of_additional_curses_allowed = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = " If( VarietyContains( PitifulFabrication01 ), () { HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication02"] = { name = "Ribrattle", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.59, attackRange = 11, accuracy = 1, skillList = { "AzmeriFabricationTemporalChains", "AzmeriFabricationEnfeeble", "AzmeriFabricationDespair", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationTemporalChains"] = { name = "Temporal Chains", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "temporal_chains", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_debuff_action_speed_+%_final_to_inflict", "base_temporal_chains_other_buff_time_passed_+%_to_apply", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationEnfeeble"] = { name = "Enfeeble", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse] all targets in an area after a short delay, making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "enfeeble", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "accuracy_rating_+%", "base_skill_buff_damage_+%_final_to_apply", "base_skill_buff_damage_+%_final_vs_unique_to_apply", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationDespair"] = { name = "Despair", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "despair", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Rompecostillas
Ribrattle
Spectre | Y |
---|---|
Tags | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Vida
80%
Resistencia




Damage
80%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 11
Tiempo de ataque
1.59 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,206
Armadura
2,413
Evasión
477
Damage
186
Daño de hechizos
186
Precisión
2,180
Tiempo de ataque
1.59
Experiencia
22,907
Minion Life
5,305
Minion Damage
415
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriFabricationDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
Desesperación
Tiempo de lanzamiento: 1 seg
Maldice a todos los objetivos en un área tras una pequeña demora para disminuir su resistencia al caos.
Las habilidades de maldición engarzadas se aplican en un aura a tu alrededor
Los enemigos malditos tienen -30% a la resistencia al caos
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]

AzmeriFabricationTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
Cadenas temporales
Tiempo de lanzamiento: 1 seg
Maldices a todos los enemigos en un área para ralentizarlos y hacer que los otros efectos que tengan expiren más despacio.
Las habilidades de maldición engarzadas se aplican en un aura a tu alrededor
La maldición ralentiza a los objetivos en un 30%
La maldición hace que los otros efectos de los objetivos expiren un 38% más despacio
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]

AzmeriFabricationEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
Debilitar
Tiempo de lanzamiento: 1 seg
Maldices a todos los objetivos en un área tras una pequeña demora para que inflijan menos daño.
Las habilidades de maldición engarzadas se aplican en un aura a tu alrededor
Precisión reducida un 60%
La maldición hace que los objetivos que no son únicos inflijan un 60% menos de daño
La maldición hace que los objetivos únicos inflijan un 23% menos de daño
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } Stats { strafe_distance_+% = -21 } Stats { set_base_heavy_stun_duration_ms = 2600 number_of_additional_curses_allowed = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Life { on_death = " If( VarietyContains( PitifulFabrication01 ), () { HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/PitifulFabrications/Canopy/PitifulFabrication02"] = { name = "Ribrattle", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.59, attackRange = 11, accuracy = 1, skillList = { "AzmeriFabricationTemporalChains", "AzmeriFabricationEnfeeble", "AzmeriFabricationDespair", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationTemporalChains"] = { name = "Temporal Chains", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "temporal_chains", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_debuff_action_speed_+%_final_to_inflict", "base_temporal_chains_other_buff_time_passed_+%_to_apply", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationEnfeeble"] = { name = "Enfeeble", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse] all targets in an area after a short delay, making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "enfeeble", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "accuracy_rating_+%", "base_skill_buff_damage_+%_final_to_apply", "base_skill_buff_damage_+%_final_vs_unique_to_apply", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationDespair"] = { name = "Despair", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "despair", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.