IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Spectre
AreaMastodon-Ödlande, Die Knochengruben, Sel-Khari-Heiligtum, [DNT] River Barrens, Qimah, Die Zikkurat-Zuflucht
Tagsskeleton, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • Mastodon-Ödlande, Die Knochengruben, [DNT] River Barrens, Qimah: Verlorener Eiferer, Schädelschleuderer, Rippenklapperer, Wirbelsäulenschnapper
  • Sel-Khari-Heiligtum: Schlangenschamane, Schädelschleuderer, Rippenklapperer, Wirbelsäulenschnapper
  • Mastodon-Ödlande, Die Knochengruben, [DNT] River Barrens, Qimah: Verlorener Eiferer, Schädelschleuderer, Rippenklapperer, Wirbelsäulenschnapper
  • Mastodon-Ödlande, Die Knochengruben, [DNT] River Barrens, Qimah: Verlorener Nekromant, Schädelschleuderer, Rippenklapperer, Wirbelsäulenschnapper
  • Die Zikkurat-Zuflucht: Verlorener Nekromant, Schädelschleuderer, Rippenklapperer, Wirbelsäulenschnapper
  • Die Zikkurat-Zuflucht: Verlorener Wüstling, Schädelschleuderer, Rippenklapperer, Wirbelsäulenschnapper
  • Leben
    80%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    80%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 11
    Angriffszeit
    1.59 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02
    Stufe
    65
    Leben
    5,244
    Damage
    170
    Zauberschaden
    170
    Genauigkeit
    2,228
    Angriffszeit
    1.59
    Erfahrung
    17,206
    Minion Life
    5,026
    Minion Damage
    663
    Minion Armour
    2,023
    PitifulFabricationBuff
    Triggerable
    generic skill trigger id [2]
    TBPitifulFabricationBuff
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 136204
    Zauberzeit: 1.5 Sek.
    Angriffszeit: 1.59 Sek.
    Abklingzeit: 6 Sek.
    generic skill trigger skills with id [2]
    PitifulFabricationBuffTriggered
    Buff, Duration, Spell, Triggerable, AttackInPlace
    Zauberzeit: 1 Sek.
    base skill effect duration [3000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication02"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Ribrattle",
        life = 0.8,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "PitifulFabricationBuff",
            "TBPitifulFabricationBuff",
            "PitifulFabricationBuffTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitifulFabricationBuff"] = {
        name = "PitifulFabricationBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBPitifulFabricationBuff"] = {
        name = "TBPitifulFabricationBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitifulFabricationBuffTriggered"] = {
        name = "PitifulFabricationBuffTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rippenklapperer
    CategoryUndeadUntot
    Gebiet: Freydorn
    Ribrattle
    Spectre
    AreaFreydorn
    Tagsbones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Freydorn: Rippenklapperer, Schädelschleuderer, Wirbelsäulenschnapper
  • Leben
    80%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    80%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 11
    Angriffszeit
    1.59 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02
    Stufe
    11
    Leben
    62
    Damage
    18
    Zauberschaden
    18
    Genauigkeit
    156
    Angriffszeit
    1.59
    Erfahrung
    120
    Minion Life
    341
    Minion Damage
    17
    Minion Armour
    34
    AzmeriFabricationDespair
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving
    Verzweiflung
    Zauberzeit: 1 Sek.
    Verflucht nach einer kurzen Verzögerung alle Ziele in einem Bereich, was ihren Chaoswiderstand verringert.
    Eingefasste Fluch-Fertigkeiten werden in einer Aura um Euch herum angewendet
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    Despair
    AzmeriFabricationTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving
    Fesseln der Zeit
    Zauberzeit: 1 Sek.
    Verflucht alle Ziele in einem Bereich, verlangsamt diese und bewirkt, dass Effekte auf ihnen langsamer abklingen.
    Eingefasste Fluch-Fertigkeiten werden in einer Aura um Euch herum angewendet
    Fluch verlangsamt Ziele um 30%
    Fluch lässt andere Effekte auf Zielen 38% langsamer ablaufen
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    temporalchains
    AzmeriFabricationEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving, Necrotic
    Schwächen
    Zauberzeit: 1 Sek.
    Verflucht alle Ziele in einem Bereich nach einer kurzen Verzögerung, was bewirkt, dass sie weniger Schaden verursachen.
    Eingefasste Fluch-Fertigkeiten werden in einer Aura um Euch herum angewendet
    60% verringerte Treffgenauigkeit
    Fluch lässt Ziele 60% weniger Schaden verursachen
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    enfeeble

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication02"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Ribrattle",
        life = 0.8,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "AzmeriFabricationTemporalChains",
            "AzmeriFabricationEnfeeble",
            "AzmeriFabricationDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.Unleashable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "temporal_chains",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_debuff_action_speed_+%_final_to_inflict",
            "base_temporal_chains_other_buff_time_passed_+%_to_apply",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.Unleashable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Necrotic] = true,
        },
        statDescriptionScope = "enfeeble",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "accuracy_rating_+%",
            "base_skill_buff_damage_+%_final_to_apply",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-60, -60, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationDespair"] = {
        name = "Despair",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.Unleashable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "despair",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rippenklapperer
    CategoryUndeadUntot
    Ribrattle
    Spectre
    Tagsbones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Leben
    80%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    80%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 11
    Angriffszeit
    1.59 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02
    Stufe
    68
    Leben
    6,606
    Damage
    186
    Zauberschaden
    186
    Genauigkeit
    2,502
    Angriffszeit
    1.59
    Erfahrung
    22,907
    Minion Life
    5,544
    Minion Damage
    775
    Minion Armour
    2,413
    AzmeriFabricationDespair
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving
    Verzweiflung
    Zauberzeit: 1 Sek.
    Verflucht nach einer kurzen Verzögerung alle Ziele in einem Bereich, was ihren Chaoswiderstand verringert.
    Eingefasste Fluch-Fertigkeiten werden in einer Aura um Euch herum angewendet
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    Despair
    AzmeriFabricationTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving
    Fesseln der Zeit
    Zauberzeit: 1 Sek.
    Verflucht alle Ziele in einem Bereich, verlangsamt diese und bewirkt, dass Effekte auf ihnen langsamer abklingen.
    Eingefasste Fluch-Fertigkeiten werden in einer Aura um Euch herum angewendet
    Fluch verlangsamt Ziele um 30%
    Fluch lässt andere Effekte auf Zielen 38% langsamer ablaufen
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    temporalchains
    AzmeriFabricationEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving, Necrotic
    Schwächen
    Zauberzeit: 1 Sek.
    Verflucht alle Ziele in einem Bereich nach einer kurzen Verzögerung, was bewirkt, dass sie weniger Schaden verursachen.
    Eingefasste Fluch-Fertigkeiten werden in einer Aura um Euch herum angewendet
    60% verringerte Treffgenauigkeit
    Fluch lässt Ziele 60% weniger Schaden verursachen
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    enfeeble

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/PitifulFabrications/Canopy/PitifulFabrication02"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Ribrattle",
        life = 0.8,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "AzmeriFabricationTemporalChains",
            "AzmeriFabricationEnfeeble",
            "AzmeriFabricationDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.Unleashable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "temporal_chains",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_debuff_action_speed_+%_final_to_inflict",
            "base_temporal_chains_other_buff_time_passed_+%_to_apply",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.Unleashable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Necrotic] = true,
        },
        statDescriptionScope = "enfeeble",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "accuracy_rating_+%",
            "base_skill_buff_damage_+%_final_to_apply",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-60, -60, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationDespair"] = {
        name = "Despair",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.Unleashable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "despair",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rippenklapperer
    CategoryConstructKonstrukt
    Ribrattle
    Spectre
    AreaVerbrannte Felder
    Tagsbones, construct, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Verbrannte Felder: Azak-Schamane, Schädelschleuderer, Rippenklapperer, Wirbelsäulenschnapper
  • Leben
    80%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    80%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 11
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    100%
    Type
    PitifulFabricationFarmlands2
    Metadata
    PitifulFabricationFarmlands2_
    Stufe
    54
    Leben
    2,646
    Damage
    119
    Zauberschaden
    119
    Genauigkeit
    1,434
    Angriffszeit
    1.5
    Erfahrung
    8,798
    Minion Life
    3,438
    Minion Damage
    367
    Minion Armour
    1,039
    PitifulFabricationBuff
    Triggerable
    generic skill trigger id [2]
    TBPitifulFabricationBuff
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 95143
    Zauberzeit: 1.5 Sek.
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 6 Sek.
    generic skill trigger skills with id [2]
    PitifulFabricationBuffTriggered
    Buff, Duration, Spell, Triggerable, AttackInPlace
    Zauberzeit: 1 Sek.
    base skill effect duration [3000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Interlude/PitifulFabricationFarmlands2_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Ribrattle",
        life = 0.8,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "PitifulFabricationBuff",
            "TBPitifulFabricationBuff",
            "PitifulFabricationBuffTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitifulFabricationBuff"] = {
        name = "PitifulFabricationBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBPitifulFabricationBuff"] = {
        name = "TBPitifulFabricationBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitifulFabricationBuffTriggered"] = {
        name = "PitifulFabricationBuffTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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