Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
深淵のストライダー
CategoryDemon悪魔
IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
ignore actor scale from stats [1]
Strider of the Pit
Spectre
Spectre OverrideMetadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre
Areaアビスの深淵
Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
Packs
  • 深淵のストライダー, 深淵の羊飼い
  • アビスの深淵: 深淵のストライダー, 深淵の始原体, 深淵の猟犬
  • ライフ
    220%
    耐性
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    命中力
    100%
    Attack Distance
    6 ~ 14
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyss
    リザーブ
    90
    耐性
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    リザーブ
    44.4%
    耐性
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    レベル
    22
    ライフ
    671
    Damage
    91
    スペルダメージ
    91
    命中力
    316
    アタックタイム
    1.5
    経験値
    1,751
    Minion Life
    2,215
    Minion Damage
    130
    Minion Armour
    233
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 73109
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 73109
    アタックダメージ: 50%
    アタックタイム: 1.5 秒
    アタックダメージが50%低下する
    物理ダメージの60%をダメージに変換する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 73109
    アタックタイム: 1.5 秒
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    26.01から78.02ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyss"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 深淵のストライダー
    CategoryDemon悪魔
    IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Spectre OverrideMetadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre
    Areaアビスの深淵
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
    Packs
  • アビスの深淵: 深淵のストライダー, 深淵の始原体, 深淵の猟犬
  • ライフ
    220%
    耐性
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    命中力
    100%
    Attack Distance
    6 ~ 14
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssDepths
    リザーブ
    90
    耐性
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    リザーブ
    44.4%
    耐性
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    レベル
    22
    ライフ
    671
    Damage
    91
    スペルダメージ
    91
    命中力
    316
    アタックタイム
    1.5
    経験値
    1,751
    Minion Life
    2,215
    Minion Damage
    130
    Minion Armour
    233
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 73109
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 73109
    アタックダメージ: 50%
    アタックタイム: 1.5 秒
    アタックダメージが50%低下する
    物理ダメージの60%をダメージに変換する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 73109
    アタックタイム: 1.5 秒
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    26.01から78.02ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssDepths"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 深淵のストライダー
    CategoryDemon悪魔
    IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
    Packs
  • 孵化の女王、イグルログ, 深淵のストライダー, 深淵の羊飼い, 深淵の始原体, 深淵の猟犬
  • ライフ
    220%
    耐性
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    命中力
    100%
    Attack Distance
    6 ~ 14
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssNoEmerge
    リザーブ
    90
    耐性
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    リザーブ
    44.4%
    耐性
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    レベル
    68
    ライフ
    18,165
    Damage
    513
    スペルダメージ
    513
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    62,995
    Minion Life
    15,246
    Minion Damage
    2,131
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 410615
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 410615
    アタックダメージ: 50%
    アタックタイム: 1.5 秒
    アタックダメージが50%低下する
    物理ダメージの60%をダメージに変換する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 410615
    アタックタイム: 1.5 秒
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    143.5から430.5ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssNoEmerge"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 深淵のストライダー
    CategoryDemon悪魔
    IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
    ライフ
    220%
    耐性
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    命中力
    100%
    Attack Distance
    6 ~ 14
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssSpectre
    リザーブ
    90
    耐性
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    リザーブ
    44.4%
    耐性
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    レベル
    68
    ライフ
    18,165
    Damage
    513
    スペルダメージ
    513
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    62,995
    Minion Life
    15,246
    Minion Damage
    2,131
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 410615
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 410615
    アタックダメージ: 50%
    アタックタイム: 1.5 秒
    アタックダメージが50%低下する
    物理ダメージの60%をダメージに変換する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 410615
    アタックタイム: 1.5 秒
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    143.5から430.5ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 深淵のストライダー
    CategoryDemon悪魔
    IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
    Packs
  • 深淵のストライダー, 深淵の始原体, 深淵の猟犬
  • ライフ
    220%
    耐性
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    命中力
    100%
    Attack Distance
    6 ~ 14
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssStrongbox
    リザーブ
    90
    耐性
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    リザーブ
    44.4%
    耐性
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    レベル
    68
    ライフ
    18,165
    Damage
    513
    スペルダメージ
    513
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    62,995
    Minion Life
    15,246
    Minion Damage
    2,131
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 410615
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 410615
    アタックダメージ: 50%
    アタックタイム: 1.5 秒
    アタックダメージが50%低下する
    物理ダメージの60%をダメージに変換する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 410615
    アタックタイム: 1.5 秒
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    143.5から430.5ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 深淵のストライダー
    CategoryDemon悪魔
    IconEnemyArmourStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Tagsabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio
    ライフ
    1000%
    Energy Shield From Life
    15%
    耐性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    1000%
    命中力
    100%
    Attack Distance
    5 ~ 10
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    1000%
    Model Size
    216%
    Type
    Cocoons2AbyssBoss
    Metadata
    Cocoons2AbyssBoss
    リザーブ
    281
    耐性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    リザーブ
    94.8%
    耐性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    レベル
    68
    ライフ
    82,570
    Damage
    2,331
    スペルダメージ
    2,331
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    286,340
    Minion Life
    69,300
    Minion Energy Shield
    10,395
    Minion Damage
    9,688
    Minion Armour
    6,033
    GTAbyssCocoonBossTendrils
    Spell, Triggerable, AttackInPlace
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    TBAbyssCocoonBossTendrils
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 18652797
    キャストタイム: 1 秒
    アタックタイム: 1.5 秒
    59.78から179.4ダメージを与える
    物理ダメージの100%をダメージに変換する
    base skill can be avoided by dodge roll [1]
    generic skill trigger skills with id [1]
    GSAbyssCocoonBossTendrilImpact
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    59.78から179.4ダメージを与える
    物理ダメージの80%をダメージに変換する
    action attack or cast time uses animation length [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	strafe_distance_+% = -60
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		lock_on;
    		sporing;
    	"
    }
    
    Transitionable 
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/Cocoons2AbyssBoss"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 10,
        energyShield = 0.15,
        damage = 10,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GSAbyssCocoonBossTendrilImpact",
            "TBAbyssCocoonBossTendrils",
            "GTAbyssCocoonBossTendrils",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCocoonBossTendrilImpact"] = {
        name = "GSAbyssCocoonBossTendrilImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBAbyssCocoonBossTendrils"] = {
        name = "TBAbyssCocoonBossTendrils",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCocoonBossTendrils"] = {
        name = "GTAbyssCocoonBossTendrils",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • Edit

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