Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Zancudo del foso
CategoryDemonDemonio
IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
ignore actor scale from stats [1]
Strider of the Pit
Spectre
Spectre OverrideMetadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre
AreaPasaje oscuro, Profundidades abisales
Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
Packs
  • Zancudo del foso, Pastor del foso
  • Profundidades abisales: Zancudo del foso, Primordio del foso, Sabueso del foso
  • Vida
    220%
    Resistencia
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    Precisión
    100%
    Attack Distance
    6 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyss
    Reserva
    90
    Resistencia
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    Reserva
    44.4%
    Resistencia
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    Nivel
    22
    Vida
    671
    Damage
    91
    Daño de hechizos
    91
    Precisión
    316
    Tiempo de ataque
    1.5
    Experiencia
    1,751
    Minion Life
    2,215
    Minion Damage
    130
    Minion Armour
    233
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 73—109
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 73—109
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 50%
    Tiempo de ataque: 1.5 seg
    Inflige un 50% menos de daño de ataques
    Convierte el 60% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 73—109
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige de 26.01 a 78.02 de daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyss"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 — 1 Global
  • Zancudo del foso
    CategoryDemonDemonio
    IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Spectre OverrideMetadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre
    AreaProfundidades abisales
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
    Packs
  • Profundidades abisales: Zancudo del foso, Primordio del foso, Sabueso del foso
  • Vida
    220%
    Resistencia
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    Precisión
    100%
    Attack Distance
    6 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssDepths
    Reserva
    90
    Resistencia
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    Reserva
    44.4%
    Resistencia
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    Nivel
    22
    Vida
    671
    Damage
    91
    Daño de hechizos
    91
    Precisión
    316
    Tiempo de ataque
    1.5
    Experiencia
    1,751
    Minion Life
    2,215
    Minion Damage
    130
    Minion Armour
    233
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 73—109
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 73—109
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 50%
    Tiempo de ataque: 1.5 seg
    Inflige un 50% menos de daño de ataques
    Convierte el 60% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 73—109
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige de 26.01 a 78.02 de daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssDepths"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 — 1 Global
  • Zancudo del foso
    CategoryDemonDemonio
    IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
    Packs
  • Igrulog, la Reina incubadora, Zancudo del foso, Pastor del foso, Primordio del foso, Sabueso del foso
  • Vida
    220%
    Resistencia
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    Precisión
    100%
    Attack Distance
    6 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssNoEmerge
    Reserva
    90
    Resistencia
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    Reserva
    44.4%
    Resistencia
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    Nivel
    68
    Vida
    18,165
    Damage
    513
    Daño de hechizos
    513
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    62,995
    Minion Life
    15,246
    Minion Damage
    2,131
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 410—615
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 410—615
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 50%
    Tiempo de ataque: 1.5 seg
    Inflige un 50% menos de daño de ataques
    Convierte el 60% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 410—615
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige de 143.5 a 430.5 de daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssNoEmerge"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 — 1 Global
  • Zancudo del foso
    CategoryDemonDemonio
    IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
    Vida
    220%
    Resistencia
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    Precisión
    100%
    Attack Distance
    6 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssSpectre
    Reserva
    90
    Resistencia
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    Reserva
    44.4%
    Resistencia
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    Nivel
    68
    Vida
    18,165
    Damage
    513
    Daño de hechizos
    513
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    62,995
    Minion Life
    15,246
    Minion Damage
    2,131
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 410—615
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 410—615
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 50%
    Tiempo de ataque: 1.5 seg
    Inflige un 50% menos de daño de ataques
    Convierte el 60% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 410—615
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige de 143.5 a 430.5 de daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 — 1 Global
  • Zancudo del foso
    CategoryDemonDemonio
    IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
    Packs
  • Zancudo del foso, Primordio del foso, Sabueso del foso
  • Vida
    220%
    Resistencia
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    Precisión
    100%
    Attack Distance
    6 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssStrongbox
    Reserva
    90
    Resistencia
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    Reserva
    44.4%
    Resistencia
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    Nivel
    68
    Vida
    18,165
    Damage
    513
    Daño de hechizos
    513
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    62,995
    Minion Life
    15,246
    Minion Damage
    2,131
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 410—615
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 410—615
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 50%
    Tiempo de ataque: 1.5 seg
    Inflige un 50% menos de daño de ataques
    Convierte el 60% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 410—615
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige de 143.5 a 430.5 de daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 — 1 Global
  • Zancudo del foso
    CategoryDemonDemonio
    IconEnemyArmourStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Tagsabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio
    Vida
    1000%
    Energy Shield From Life
    15%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    1000%
    Precisión
    100%
    Attack Distance
    5 ~ 10
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    1000%
    Model Size
    216%
    Type
    Cocoons2AbyssBoss
    Metadata
    Cocoons2AbyssBoss
    Reserva
    281
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reserva
    94.8%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Nivel
    68
    Vida
    82,570
    Damage
    2,331
    Daño de hechizos
    2,331
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    286,340
    Minion Life
    69,300
    Minion Energy Shield
    10,395
    Minion Damage
    9,688
    Minion Armour
    6,033
    GTAbyssCocoonBossTendrils
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    TBAbyssCocoonBossTendrils
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 1865—2797
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Tiempo de ataque: 1.5 seg
    Inflige de 59.78 a 179.4 de daño de rayo
    Convierte el 100% del daño físico en daño de rayo
    base skill can be avoided by dodge roll [1]
    generic skill trigger skills with id [1]
    GSAbyssCocoonBossTendrilImpact
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 59.78 a 179.4 de daño de rayo
    Convierte el 80% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	strafe_distance_+% = -60
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		lock_on;
    		sporing;
    	"
    }
    
    Transitionable 
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/Cocoons2AbyssBoss"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 10,
        energyShield = 0.15,
        damage = 10,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GSAbyssCocoonBossTendrilImpact",
            "TBAbyssCocoonBossTendrils",
            "GTAbyssCocoonBossTendrils",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCocoonBossTendrilImpact"] = {
        name = "GSAbyssCocoonBossTendrilImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBAbyssCocoonBossTendrils"] = {
        name = "TBAbyssCocoonBossTendrils",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCocoonBossTendrils"] = {
        name = "GTAbyssCocoonBossTendrils",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 — 1 Global
  • Edit

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