구덩이의 질주자
악마
ignore actor scale from stats [1]
Strider of the Pit
SpectreN
Area심연 지하
Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Packs
  • 구덩이의 질주자, 구덩이의 목자
  • 심연 지하: 구덩이의 질주자, 구덩이의 원시세포, 구덩이의 사냥개, 구덩이의 사냥개
  • 생명력
    300%
    저항
    -30 0 75 0
    Damage
    250%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    250%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyss
    레벨
    22
    생명력
    915
    Damage
    103
    주문 피해
    103
    정확도
    340
    공격 속도
    1.5
    경험치
    1,990
    Minion Life
    3,021
    Minion Damage
    148
    Minion Armour
    233
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 83–124
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAbyssCorpseStrideSlams
    Triggerable, Attack
    Base Damage: 83–124
    치명타 명중 확률: 5%
    공격 피해: 80%
    공격 속도: 1.5 초
    주는 공격 피해 20% 감폭
    물리 피해의 60%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage
    시전 속도: 1 초
    34.68~104 화염 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyss"] = {
        name = "Strider of the Pit",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • 구덩이의 질주자
    악마
    ignore actor scale from stats [1]
    Strider of the Pit
    SpectreN
    Area심연 지하
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
    Packs
  • 심연 지하: 구덩이의 질주자, 구덩이의 원시세포, 구덩이의 사냥개, 구덩이의 사냥개
  • 생명력
    300%
    저항
    -30 0 75 0
    Damage
    250%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    250%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssDepths
    레벨
    22
    생명력
    915
    Damage
    103
    주문 피해
    103
    정확도
    340
    공격 속도
    1.5
    경험치
    1,990
    Minion Life
    3,021
    Minion Damage
    148
    Minion Armour
    233
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 83–124
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAbyssCorpseStrideSlams
    Triggerable, Attack
    Base Damage: 83–124
    치명타 명중 확률: 5%
    공격 피해: 80%
    공격 속도: 1.5 초
    주는 공격 피해 20% 감폭
    물리 피해의 60%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage
    시전 속도: 1 초
    34.68~104 화염 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssDepths"] = {
        name = "Strider of the Pit",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • 구덩이의 질주자
    악마
    ignore actor scale from stats [1]
    Strider of the Pit
    SpectreN
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
    Packs
  • 부화기 여왕 이그룰로그, 구덩이의 질주자, 구덩이의 목자, 구덩이의 원시세포, 구덩이의 사냥개
  • 생명력
    300%
    저항
    -30 0 75 0
    Damage
    250%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    250%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssNoEmerge
    레벨
    68
    생명력
    23,271
    Damage
    583
    주문 피해
    583
    정확도
    2,464
    공격 속도
    1.5
    경험치
    71,585
    Minion Life
    20,790
    Minion Damage
    2,422
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 466–699
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAbyssCorpseStrideSlams
    Triggerable, Attack
    Base Damage: 466–699
    치명타 명중 확률: 5%
    공격 피해: 80%
    공격 속도: 1.5 초
    주는 공격 피해 20% 감폭
    물리 피해의 60%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage
    시전 속도: 1 초
    191.3~573.9 화염 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssNoEmerge"] = {
        name = "Strider of the Pit",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • 구덩이의 질주자
    악마
    ignore actor scale from stats [1]
    Strider of the Pit
    SpectreN
    Tagsabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
    생명력
    1000%
    Energy Shield From Life
    15%
    저항
    0 0 0 0
    Damage
    1000%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 10
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    1000%
    Model Size
    216%
    Type
    Cocoons2AbyssBoss
    Metadata
    Cocoons2AbyssBoss
    레벨
    68
    생명력
    65,935
    Damage
    2,331
    주문 피해
    2,331
    정확도
    2,464
    공격 속도
    1.5
    경험치
    286,340
    Minion Life
    58,905
    Minion Energy Shield
    10,395
    Minion Damage
    9,688
    Minion Armour
    6,033
    GTAbyssCocoonBossTendrils
    Triggerable
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    TBAbyssCocoonBossTendrils
    Spell, Triggerable, Attack, Damage
    Base Damage: 1865–2797
    치명타 명중 확률: 6%
    시전 속도: 1 초
    공격 속도: 1.5 초
    59.78~179.4 번개 피해
    물리 피해의 100%를 번개 피해로 전환
    base skill can be avoided by dodge roll [1]
    generic skill trigger skills with id [1]
    GSAbyssCocoonBossTendrilImpact
    Triggerable, Spell, Damage
    치명타 명중 확률: 6%
    시전 속도: 1 초
    59.78~179.4 번개 피해
    물리 피해의 80%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/Cocoons2AbyssBoss"] = {
        name = "Strider of the Pit",
        life = 10,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 10,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GSAbyssCocoonBossTendrilImpact",
            "TBAbyssCocoonBossTendrils",
            "GTAbyssCocoonBossTendrils",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCocoonBossTendrilImpact"] = {
        name = "GSAbyssCocoonBossTendrilImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBAbyssCocoonBossTendrils"] = {
        name = "TBAbyssCocoonBossTendrils",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCocoonBossTendrils"] = {
        name = "GTAbyssCocoonBossTendrils",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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