Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
구덩이의 질주자
CategoryDemon악마
IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
ignore actor scale from stats [1]
Strider of the Pit
Spectre
Spectre OverrideMetadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre
Area심연 지하
Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
Packs
  • 구덩이의 질주자, 구덩이의 목자
  • 심연 지하: 구덩이의 질주자, 구덩이의 원시세포, 구덩이의 사냥개, 구덩이의 사냥개
  • 생명력
    220%
    저항
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    정확도
    100%
    Attack Distance
    6 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyss
    점유
    90
    저항
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    점유
    44.4%
    저항
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    레벨
    22
    생명력
    671
    Damage
    91
    주문 피해
    91
    정확도
    316
    공격 속도
    1.5
    경험치
    1,751
    Minion Life
    2,215
    Minion Damage
    130
    Minion Armour
    233
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 73109
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 73109
    치명타 명중 확률: 5%
    공격 피해: 50%
    공격 속도: 1.5 초
    주는 공격 피해 50% 감폭
    물리 피해의 60%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 73109
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    26.01~78.02 화염 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    시전 속도: 1 초
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyss"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 구덩이의 질주자
    CategoryDemon악마
    IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Spectre OverrideMetadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre
    Area심연 지하
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
    Packs
  • 심연 지하: 구덩이의 질주자, 구덩이의 원시세포, 구덩이의 사냥개, 구덩이의 사냥개
  • 생명력
    220%
    저항
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    정확도
    100%
    Attack Distance
    6 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssDepths
    점유
    90
    저항
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    점유
    44.4%
    저항
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    레벨
    22
    생명력
    671
    Damage
    91
    주문 피해
    91
    정확도
    316
    공격 속도
    1.5
    경험치
    1,751
    Minion Life
    2,215
    Minion Damage
    130
    Minion Armour
    233
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 73109
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 73109
    치명타 명중 확률: 5%
    공격 피해: 50%
    공격 속도: 1.5 초
    주는 공격 피해 50% 감폭
    물리 피해의 60%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 73109
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    26.01~78.02 화염 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    시전 속도: 1 초
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssDepths"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 구덩이의 질주자
    CategoryDemon악마
    IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
    Packs
  • 부화기 여왕 이그룰로그, 구덩이의 질주자, 구덩이의 목자, 구덩이의 원시세포, 구덩이의 사냥개
  • 생명력
    220%
    저항
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    정확도
    100%
    Attack Distance
    6 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssNoEmerge
    점유
    90
    저항
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    점유
    44.4%
    저항
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    18,165
    Damage
    513
    주문 피해
    513
    정확도
    2,502
    공격 속도
    1.5
    경험치
    62,995
    Minion Life
    15,246
    Minion Damage
    2,131
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 410615
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 410615
    치명타 명중 확률: 5%
    공격 피해: 50%
    공격 속도: 1.5 초
    주는 공격 피해 50% 감폭
    물리 피해의 60%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 410615
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    143.5~430.5 화염 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    시전 속도: 1 초
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssNoEmerge"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 구덩이의 질주자
    CategoryDemon악마
    IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
    생명력
    220%
    저항
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    정확도
    100%
    Attack Distance
    6 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssSpectre
    점유
    90
    저항
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    점유
    44.4%
    저항
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    18,165
    Damage
    513
    주문 피해
    513
    정확도
    2,502
    공격 속도
    1.5
    경험치
    62,995
    Minion Life
    15,246
    Minion Damage
    2,131
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 410615
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 410615
    치명타 명중 확률: 5%
    공격 피해: 50%
    공격 속도: 1.5 초
    주는 공격 피해 50% 감폭
    물리 피해의 60%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 410615
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    143.5~430.5 화염 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    시전 속도: 1 초
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 구덩이의 질주자
    CategoryDemon악마
    IconEnemyArmour IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
    Packs
  • 구덩이의 질주자, 구덩이의 원시세포, 구덩이의 사냥개, 구덩이의 사냥개
  • 생명력
    220%
    저항
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong90% IconEnemyResistanceChaos0%
    Damage
    220%
    정확도
    100%
    Attack Distance
    6 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssStrongbox
    점유
    90
    저항
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    점유
    44.4%
    저항
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    18,165
    Damage
    513
    주문 피해
    513
    정확도
    2,502
    공격 속도
    1.5
    경험치
    62,995
    Minion Life
    15,246
    Minion Damage
    2,131
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 410615
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAAbyssCorpseStrideSlams
    Triggerable, Attack, AttackInPlace
    Base Damage: 410615
    치명타 명중 확률: 5%
    공격 피해: 50%
    공격 속도: 1.5 초
    주는 공격 피해 50% 감폭
    물리 피해의 60%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Attack
    Base Damage: 410615
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage, AttackInPlace
    시전 속도: 1 초
    143.5~430.5 화염 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Spell
    시전 속도: 1 초
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 4133
    }
    
    /* StateMachine
    {
    	define_shared_state = "lock_on"
    } */
    
    Positioned
    {
    	blocking = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 구덩이의 질주자
    CategoryDemon악마
    IconEnemyArmourStrong
    ignore actor scale from stats [1]
    Strider of the Pit
    Spectre
    Tagsabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio
    생명력
    1000%
    Energy Shield From Life
    15%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    1000%
    정확도
    100%
    Attack Distance
    5 ~ 10
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    1000%
    Model Size
    216%
    Type
    Cocoons2AbyssBoss
    Metadata
    Cocoons2AbyssBoss
    점유
    281
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    94.8%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    82,570
    Damage
    2,331
    주문 피해
    2,331
    정확도
    2,502
    공격 속도
    1.5
    경험치
    286,340
    Minion Life
    69,300
    Minion Energy Shield
    10,395
    Minion Damage
    9,688
    Minion Armour
    6,033
    GTAbyssCocoonBossTendrils
    Spell, Triggerable, AttackInPlace
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    TBAbyssCocoonBossTendrils
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 18652797
    치명타 명중 확률: 6%
    시전 속도: 1 초
    공격 속도: 1.5 초
    59.78~179.4 번개 피해
    물리 피해의 100%를 번개 피해로 전환
    base skill can be avoided by dodge roll [1]
    generic skill trigger skills with id [1]
    GSAbyssCocoonBossTendrilImpact
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    59.78~179.4 번개 피해
    물리 피해의 80%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	strafe_distance_+% = -60
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		lock_on;
    		sporing;
    	"
    }
    
    Transitionable 
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/Cocoons2AbyssBoss"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Strider of the Pit",
        life = 10,
        energyShield = 0.15,
        damage = 10,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GSAbyssCocoonBossTendrilImpact",
            "TBAbyssCocoonBossTendrils",
            "GTAbyssCocoonBossTendrils",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCocoonBossTendrilImpact"] = {
        name = "GSAbyssCocoonBossTendrilImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBAbyssCocoonBossTendrils"] = {
        name = "TBAbyssCocoonBossTendrils",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCocoonBossTendrils"] = {
        name = "GTAbyssCocoonBossTendrils",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.