Strider of the Pit
Démon
ignore actor scale from stats [1]
SpectreN
AreaProfondeurs abyssales
Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Packs
  • Strider of the Pit, Shepherd of the Pit
  • Profondeurs abyssales: Strider of the Pit, Primordium of the Pit, Hound of the Pit
  • Vie
    300%
    +40%
    Résistance
    -30 0 75 0
    Damage
    250%
    Précision
    100%
    Attack Distance
    6 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyss
    Niveau
    22
    Vie
    915
    Damage
    103
    Dégâts des sorts
    103
    Précision
    340
    Temps d'attaque
    1.5
    Expérience
    1,990
    Minion Life
    3,021
    Minion Damage
    148
    Minion Armour
    233
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 83–124
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAbyssCorpseStrideSlams
    Triggerable, Attack
    Base Damage: 83–124
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 80%
    Temps d'attaque: 1.5 sec.
    20% de Perte de Dégâts d'Attaque
    Convertit 60% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Temps de recharge: 20 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage
    Temps d'incantation: 1 sec.
    Inflige 34.68 à 104 Dégâts de Feu
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Temps de recharge: 20 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyss"] = {
        name = "Strider of the Pit",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Strider of the Pit
    Démon
    ignore actor scale from stats [1]
    SpectreN
    AreaProfondeurs abyssales
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
    Packs
  • Profondeurs abyssales: Strider of the Pit, Primordium of the Pit, Hound of the Pit
  • Vie
    300%
    +40%
    Résistance
    -30 0 75 0
    Damage
    250%
    Précision
    100%
    Attack Distance
    6 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssDepths
    Niveau
    22
    Vie
    915
    Damage
    103
    Dégâts des sorts
    103
    Précision
    340
    Temps d'attaque
    1.5
    Expérience
    1,990
    Minion Life
    3,021
    Minion Damage
    148
    Minion Armour
    233
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 83–124
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAbyssCorpseStrideSlams
    Triggerable, Attack
    Base Damage: 83–124
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 80%
    Temps d'attaque: 1.5 sec.
    20% de Perte de Dégâts d'Attaque
    Convertit 60% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Temps de recharge: 20 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage
    Temps d'incantation: 1 sec.
    Inflige 34.68 à 104 Dégâts de Feu
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Temps de recharge: 20 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssDepths"] = {
        name = "Strider of the Pit",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Strider of the Pit
    Démon
    ignore actor scale from stats [1]
    SpectreN
    Tagsabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
    Packs
  • Igrulog, the Incubator Queen, Strider of the Pit, Shepherd of the Pit, Primordium of the Pit, Hound of the Pit
  • Vie
    300%
    +40%
    Résistance
    -30 0 75 0
    Damage
    250%
    Précision
    100%
    Attack Distance
    6 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    180%
    Type
    CorpseStriderAbyss
    Metadata
    CorpseStriderAbyssNoEmerge
    Niveau
    68
    Vie
    23,271
    3,378
    Damage
    583
    Dégâts des sorts
    583
    Précision
    2,464
    Temps d'attaque
    1.5
    Expérience
    71,585
    Minion Life
    20,790
    Minion Damage
    2,422
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 466–699
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAbyssCorpseStrideSlams
    Triggerable, Attack
    Base Damage: 466–699
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 80%
    Temps d'attaque: 1.5 sec.
    20% de Perte de Dégâts d'Attaque
    Convertit 60% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    is area damage [1]
    EAAAbyssCorpseStrideSlams
    Temps de recharge: 20 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    GSAbyssCorpseStriderLighting
    Triggerable, Spell, Damage
    Temps d'incantation: 1 sec.
    Inflige 191.3 à 573.9 Dégâts de Feu
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssCorpseStriderLighting
    Temps de recharge: 20 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssNoEmerge"] = {
        name = "Strider of the Pit",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAbyssCorpseStrideSlams",
            "GSAbyssCorpseStriderLighting",
            "EAAAbyssCorpseStrideSlams",
            "GTAbyssCorpseStriderLighting",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAbyssCorpseStrideSlams"] = {
        name = "GAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCorpseStriderLighting"] = {
        name = "GSAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAbyssCorpseStrideSlams"] = {
        name = "EAAAbyssCorpseStrideSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCorpseStriderLighting"] = {
        name = "GTAbyssCorpseStriderLighting",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Strider of the Pit
    Démon
    ignore actor scale from stats [1]
    SpectreN
    Tagsabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
    Vie
    1000%
    Energy Shield From Life
    15%
    +50%
    Résistance
    0 0 0 0
    Damage
    1000%
    Précision
    100%
    Attack Distance
    5 ~ 10
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    1000%
    Model Size
    216%
    Type
    Cocoons2AbyssBoss
    Metadata
    Cocoons2AbyssBoss
    Niveau
    68
    Vie
    65,935
    3,620
    Damage
    2,331
    Dégâts des sorts
    2,331
    Précision
    2,464
    Temps d'attaque
    1.5
    Expérience
    286,340
    Minion Life
    58,905
    Minion Energy Shield
    10,395
    Minion Damage
    9,688
    Minion Armour
    6,033
    GTAbyssCocoonBossTendrils
    Triggerable
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    TBAbyssCocoonBossTendrils
    Spell, Triggerable, Attack, Damage
    Base Damage: 1865–2797
    Chances de Touche critique: 6%
    Temps d'incantation: 1 sec.
    Temps d'attaque: 1.5 sec.
    Inflige 59.78 à 179.4 Dégâts de Foudre
    Convertit 100% des Dégâts Physiques en Dégâts de Foudre
    base skill can be avoided by dodge roll [1]
    generic skill trigger skills with id [1]
    GSAbyssCocoonBossTendrilImpact
    Triggerable, Spell, Damage
    Chances de Touche critique: 6%
    Temps d'incantation: 1 sec.
    Inflige 59.78 à 179.4 Dégâts de Foudre
    Convertit 80% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Pit/Cocoons2AbyssBoss"] = {
        name = "Strider of the Pit",
        life = 10,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 10,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GSAbyssCocoonBossTendrilImpact",
            "TBAbyssCocoonBossTendrils",
            "GTAbyssCocoonBossTendrils",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCocoonBossTendrilImpact"] = {
        name = "GSAbyssCocoonBossTendrilImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBAbyssCocoonBossTendrils"] = {
        name = "TBAbyssCocoonBossTendrils",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssCocoonBossTendrils"] = {
        name = "GTAbyssCocoonBossTendrils",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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