Läufer der Grube
        
    
            Strider of the Pit
        
    | Spectre | Y | 
|---|---|
| Spectre Override | Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre | 
| Area | Abgründige Tiefen | 
| Tags | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement | 
| Packs | 
Leben
300%
+40%
Widerstand
 -30
-30
 0
0
 75
75
 0
0Damage
250%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
180%
Type
CorpseStriderAbyss
Metadata
CorpseStriderAbyss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
22
Leben
915
148
176
Damage
103
Zauberschaden
103
Genauigkeit
340
Angriffszeit
1.5
Erfahrung
1,990
Minion Life
3,021
Minion Damage
148
Minion Armour
233
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 83–124
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAAbyssCorpseStrideSlams
Triggerable, Attack
Base Damage: 83–124
Angriffsschaden: 80%
Angriffszeit: 1.5 Sek.
Verursacht 20% weniger Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
is area damage [1]
EAAAbyssCorpseStrideSlams
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
GSAbyssCorpseStriderLighting
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GTAbyssCorpseStriderLighting
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 200
	set_base_heavy_stun_duration_ms = 4133
}
/* StateMachine
{
	define_shared_state = "lock_on"
} */
Positioned
{
	blocking = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = 
	{
		this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 0, true, 0.3 );
	}
}
BaseEvents
{
	on_construction_complete = 
	{
		DisableRendering();
		Delay( 0.034, { IfStat( archnemesis_split_count, 1, (){ }, (){ EnableRendering(); } ); } );
	}
}
Animated
{
	on_event_halo_emerge_for_abyss_emerge_01 =
	{
		this.halo = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/general_effects/faction_halos/halo_pit_01.ao' );
		this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 1, true, 0.5 );
	}
}
Functions
{
	TurnInvisible =
	"
		DisableRendering();
	"
	TurnVisible =
	"
		EnableRendering();
	"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyss"] = {
    name = "Strider of the Pit",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAAbyssCorpseStrideSlams",
        "GSAbyssCorpseStriderLighting",
        "EAAAbyssCorpseStrideSlams",
        "GTAbyssCorpseStriderLighting",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssCorpseStrideSlams"] = {
    name = "GAAbyssCorpseStrideSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssCorpseStriderLighting"] = {
    name = "GSAbyssCorpseStriderLighting",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAbyssCorpseStrideSlams"] = {
    name = "EAAAbyssCorpseStrideSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssCorpseStriderLighting"] = {
    name = "GTAbyssCorpseStriderLighting",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Läufer der Grube
        
    
            Strider of the Pit
        
    | Spectre | Y | 
|---|---|
| Spectre Override | Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre | 
| Area | Abgründige Tiefen | 
| Tags | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement | 
| Packs | 
Leben
300%
+40%
Widerstand
 -30
-30
 0
0
 75
75
 0
0Damage
250%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
180%
Type
CorpseStriderAbyss
Metadata
CorpseStriderAbyssDepths
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
22
Leben
915
148
176
Damage
103
Zauberschaden
103
Genauigkeit
340
Angriffszeit
1.5
Erfahrung
1,990
Minion Life
3,021
Minion Damage
148
Minion Armour
233
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 83–124
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAAbyssCorpseStrideSlams
Triggerable, Attack
Base Damage: 83–124
Angriffsschaden: 80%
Angriffszeit: 1.5 Sek.
Verursacht 20% weniger Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
is area damage [1]
EAAAbyssCorpseStrideSlams
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
GSAbyssCorpseStriderLighting
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GTAbyssCorpseStriderLighting
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 200
	set_base_heavy_stun_duration_ms = 4133
}
/* StateMachine
{
	define_shared_state = "lock_on"
} */
Positioned
{
	blocking = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = 
	{
		this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 0, true, 0.3 );
	}
}
BaseEvents
{
	on_construction_complete = 
	{
		DisableRendering();
		Delay( 0.034, { IfStat( archnemesis_split_count, 1, (){ }, (){ EnableRendering(); } ); } );
	}
}
Animated
{
	on_event_halo_emerge_for_abyss_emerge_01 =
	{
		this.halo = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/general_effects/faction_halos/halo_pit_01.ao' );
		this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 1, true, 0.5 );
	}
}
Functions
{
	TurnInvisible =
	"
		DisableRendering();
	"
	TurnVisible =
	"
		EnableRendering();
	"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssDepths"] = {
    name = "Strider of the Pit",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAAbyssCorpseStrideSlams",
        "GSAbyssCorpseStriderLighting",
        "EAAAbyssCorpseStrideSlams",
        "GTAbyssCorpseStriderLighting",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssCorpseStrideSlams"] = {
    name = "GAAbyssCorpseStrideSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssCorpseStriderLighting"] = {
    name = "GSAbyssCorpseStriderLighting",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAbyssCorpseStrideSlams"] = {
    name = "EAAAbyssCorpseStrideSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssCorpseStriderLighting"] = {
    name = "GTAbyssCorpseStriderLighting",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Läufer der Grube
        
     Dämon
Dämon 
  
 
ignore actor scale from stats [1]
        
            Strider of the Pit
        
    | Spectre | N | 
|---|---|
| Tags | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement | 
| Packs | 
Leben
300%
+40%
Widerstand
 -30
-30
 0
0
 75
75
 0
0Damage
250%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
180%
Type
CorpseStriderAbyss
Metadata
CorpseStriderAbyssNoEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
23,271
3,378
708
Damage
583
Zauberschaden
583
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
71,585
Minion Life
20,790
Minion Damage
2,422
Minion Armour
5,309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 466–699
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAAbyssCorpseStrideSlams
Triggerable, Attack
Base Damage: 466–699
Angriffsschaden: 80%
Angriffszeit: 1.5 Sek.
Verursacht 20% weniger Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
is area damage [1]
EAAAbyssCorpseStrideSlams
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
GSAbyssCorpseStriderLighting
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GTAbyssCorpseStriderLighting
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 200
	set_base_heavy_stun_duration_ms = 4133
}
/* StateMachine
{
	define_shared_state = "lock_on"
} */
Positioned
{
	blocking = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = 
	{
		this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 0, true, 0.3 );
	}
}
BaseEvents
{
	on_construction_complete = 
	{
		DisableRendering();
		Delay( 0.034, { IfStat( archnemesis_split_count, 1, (){ }, (){ EnableRendering(); } ); } );
	}
}
Animated
{
	on_event_halo_emerge_for_abyss_emerge_01 =
	{
		this.halo = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/general_effects/faction_halos/halo_pit_01.ao' );
		this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 1, true, 0.5 );
	}
}
Functions
{
	TurnInvisible =
	"
		DisableRendering();
	"
	TurnVisible =
	"
		EnableRendering();
	"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssNoEmerge"] = {
    name = "Strider of the Pit",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAAbyssCorpseStrideSlams",
        "GSAbyssCorpseStriderLighting",
        "EAAAbyssCorpseStrideSlams",
        "GTAbyssCorpseStriderLighting",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssCorpseStrideSlams"] = {
    name = "GAAbyssCorpseStrideSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssCorpseStriderLighting"] = {
    name = "GSAbyssCorpseStriderLighting",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAbyssCorpseStrideSlams"] = {
    name = "EAAAbyssCorpseStrideSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssCorpseStriderLighting"] = {
    name = "GTAbyssCorpseStriderLighting",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Läufer der Grube
        
     Dämon
Dämon 
  
 
ignore actor scale from stats [1]
        
            Strider of the Pit
        
    | Spectre | Y | 
|---|---|
| Tags | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement | 
Leben
300%
+40%
Widerstand
 -30
-30
 0
0
 75
75
 0
0Damage
250%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
180%
Type
CorpseStriderAbyss
Metadata
CorpseStriderAbyssSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
23,271
3,378
708
Damage
583
Zauberschaden
583
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
71,585
Minion Life
20,790
Minion Damage
2,422
Minion Armour
5,309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 466–699
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAAbyssCorpseStrideSlams
Triggerable, Attack
Base Damage: 466–699
Angriffsschaden: 80%
Angriffszeit: 1.5 Sek.
Verursacht 20% weniger Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
is area damage [1]
EAAAbyssCorpseStrideSlams
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
GSAbyssCorpseStriderLighting
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GTAbyssCorpseStriderLighting
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 200
	set_base_heavy_stun_duration_ms = 4133
}
/* StateMachine
{
	define_shared_state = "lock_on"
} */
Positioned
{
	blocking = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = 
	{
		this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 0, true, 0.3 );
	}
}
BaseEvents
{
	on_construction_complete = 
	{
		DisableRendering();
		Delay( 0.034, { IfStat( archnemesis_split_count, 1, (){ }, (){ EnableRendering(); } ); } );
	}
}
Animated
{
	on_event_halo_emerge_for_abyss_emerge_01 =
	{
		this.halo = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/general_effects/faction_halos/halo_pit_01.ao' );
		this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 1, true, 0.5 );
	}
}
Functions
{
	TurnInvisible =
	"
		DisableRendering();
	"
	TurnVisible =
	"
		EnableRendering();
	"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Pit/CorpseStrider/CorpseStriderAbyssSpectre"] = {
    name = "Strider of the Pit",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAAbyssCorpseStrideSlams",
        "GSAbyssCorpseStriderLighting",
        "EAAAbyssCorpseStrideSlams",
        "GTAbyssCorpseStriderLighting",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssCorpseStrideSlams"] = {
    name = "GAAbyssCorpseStrideSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 55, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssCorpseStriderLighting"] = {
    name = "GSAbyssCorpseStriderLighting",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAbyssCorpseStrideSlams"] = {
    name = "EAAAbyssCorpseStrideSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssCorpseStriderLighting"] = {
    name = "GTAbyssCorpseStriderLighting",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Läufer der Grube
        
     Dämon
Dämon
ignore actor scale from stats [1]
        
            Strider of the Pit
        
    | Spectre | N | 
|---|---|
| Tags | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement | 
Leben
1000%
Energy Shield From Life
15%
+50%
Widerstand
 0
0
 0
0
 0
0
 0
0Damage
1000%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
5 ~ 10
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
1000%
Model Size
216%
Type
Cocoons2AbyssBoss
Metadata
Cocoons2AbyssBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
65,935
3,620
708
11,636
Damage
2,331
Zauberschaden
2,331
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
286,340
Minion Life
58,905
Minion Energy Shield
10,395
Minion Damage
9,688
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTAbyssCocoonBossTendrils
Triggerable
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
TBAbyssCocoonBossTendrils
Spell, Triggerable, Attack, Damage
Base Damage: 1865–2797
Zauberzeit: 1 Sek.
Angriffszeit: 1.5 Sek.
base skill can be avoided by dodge roll [1]
generic skill trigger skills with id [1]
GSAbyssCocoonBossTendrilImpact
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Emerge"
}
Stats
{
	strafe_distance_+% = -60
}
StateMachine
{
	define_shared_state =
	"
		lock_on;
		sporing;
	"
}
Transitionable 
{
	
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
	on_state_sporing_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/Cocoons2/Degen_cloud_emit.ao', fade_out, _, _, _, 1 );"
	on_or_create_state_sporing_1 =
	"
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/Cocoons2/Degen_cloud_emit.ao', fade_in, _, _, _, 1 );
		Delay( 0.5, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/Cocoons2/Degen_cloud_emit.ao', loop, _, _, _, 1 ); } );
	"
}
Transitionable
{
	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RootedGuys/Cocoons2/Cocoon2AggroAudio.ao' ); } );
	"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Pit/Cocoons2AbyssBoss"] = {
    name = "Strider of the Pit",
    life = 10,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 10,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "GSAbyssCocoonBossTendrilImpact",
        "TBAbyssCocoonBossTendrils",
        "GTAbyssCocoonBossTendrils",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssCocoonBossTendrilImpact"] = {
    name = "GSAbyssCocoonBossTendrilImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBAbyssCocoonBossTendrils"] = {
    name = "TBAbyssCocoonBossTendrils",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssCocoonBossTendrils"] = {
    name = "GTAbyssCocoonBossTendrils",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

















