囚犯
| Spectre | N |
|---|---|
| Area | 單獨禁閉, 頭目狩獵區域 3 |
| Tags | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
生命
350%
+50%
抗性
傷害
288%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 29
攻擊時間
1.695 Second
Damage Spread
±20%
經驗值
250%
Model Size
218%
Type
PrisonerBoss
Metadata
PrisonerBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊時間: 1.695 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASPrisonerBossShortRange
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊時間: 1.695 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-17]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPrisonerBossUnarmedLeap
法術, 位移
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [10]
spell maximum action distance +% [-50]
walk emerge extra distance [-20]
EASPrisonerBossIceGroundPound
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
DTTPrisonerBossSpearLeap
法術, 位移
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [10]
spell maximum action distance +% [-50]
walk emerge extra distance [-20]
EASPrisonerBossTripleIceSlam
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-83]
EASPrisonerBossChillDonut
冷卻時間: 22.5 秒
action attack or cast time uses animation length [1]
GAPrisonerBossGigaCleave
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊時間: 1.695 秒
冷卻時間: 20 秒
每秒造成 469.8 基礎物理傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [16]
base skill effect duration [1000]
ground blood art variation [1011]
is area damage [1]
EASPrisonerBossSpearGroundslamMega
冷卻時間: 28 秒
12% 更少攻擊速度
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
voll slam damage +% final at centre [25]
EASPrisonerBossBloodTendrils
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
MPWPrisonerBossSpearToss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 145%
攻擊時間: 1.695 秒
造成 45% 更多攻擊傷害
穿透所有目標
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1076]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GAPrisonerBossSpearGroundslamMega
GSPrisonerKneel
可觸發, 引導, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CTS3PrisonerBossFront
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS3PrisonerBossBack
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS4PrisonerBossFront
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS4PrisonerBossBack
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaFront1
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaFront2
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaBack1
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaBack2
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GTPrisonerBossIceSpikes
可觸發
action attack or cast time uses animation length [1]
GSPrisonerBossDoorWaterPush
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
ControlZone {}
Actor
{
actor = "Metadata/Monsters/PrisonerBoss/PrisonerBoss.act"
}
StateMachine
{
define_shared_state =
"
leash = 1;
arm_regrowth;
L_chains_snapped;
R_chains_snapped;
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Ballista Stuff */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state = "kneeling; locked_orientation;"
on_or_create_state_kneeling_0 = "RemoveCollidability();"
on_or_create_state_kneeling_1 = "MakeCollidable();"
on_or_create_state_locked_orientation_0 = { UnlockOrientation(); }
on_or_create_state_locked_orientation_1 = { LockOrientation(); }
}
Positioned
{
// this get renabled when the boss goes to kneeling phase, so the ballista bolt can hit it (then it gets removed again)
blocking = false
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Triple Ice Slam */
/* ------------------------------------------------------------------------------------------------------------------- */
Actor
{
on_change_to_stance3 = "ForceSkillIntoCooldown( EASPrisonerBossTripleIceSlam );"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
Render
{
use_ao_lights = true
selection_position_offset = "0, 0, 50"
}
ControlZone
{
condition = "local_player"
radius = 0
required_quest_flag = "Act4BossDefeatedBoatReturnShow"
on_enter = "ShowNPCSummon( triggerer, 'Metadata/NPC/Four_Act4/BoatReturn', 0 );"
on_exit = "HideNPCSummon( triggerer, 'Metadata/NPC/Four_Act4/BoatReturn' );"
}
StateMachine
{
on_or_create_state_dead_1 = "SetControlZoneRadius( 200 );"
// the following all handles the chains, leash and collar breaking during the emerge
on_state_leash_0 = "DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/Leash.ao' );"
on_or_create_state_leash_1 = "AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/Leash.ao', aux_leash );"
on_or_create_state_L_chains_snapped_1 =
"
If( GetState( arm_regrowth ) == 0, ()
{
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_arm_chain_attach_top_01 );
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_arm_chain_attach_top_02 );
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_arm_chain_attach_bot_01 );
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_arm_chain_attach_bot_02 );
} );
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_leg_chain_attach_01 );
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_leg_chain_attach_02 );
Delay( 0.034, { chain_beams.HideMeshSegments( chain_short_mesh1Shape ); } );
"
on_or_create_state_R_chains_snapped_1 =
"
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_arm_chain_attach_top_01 );
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_arm_chain_attach_top_02 );
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_arm_chain_attach_bot_01 );
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_arm_chain_attach_bot_02 );
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_leg_chain_attach_01 );
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_leg_chain_attach_02 );
Delay( 0.034, { chain_beams.HideMeshSegments( chain_short_mesh1Shape ); } );
"
}
Life
{
on_death =
"
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/BallistaSpear.ao', L_Weapon );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
"
on_spawned_dead =
"
AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/BallistaSpear.ao', L_Weapon );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Ballista Stuff */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
on_or_create_state_arm_regrowth_0 =
"
DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' );
AddAttached( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao', L_forearm_cuff_jntBnd );
HideMeshSegments( arm_skeletonShape, arm_regen1_meshShape, arm_regen2_meshShape, shoulder_gib_meshShape_NoPhys );
ShowMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape );
"
on_or_create_state_arm_regrowth_1 =
"
RemoveAttachedObjectFromBones( L_arm_chain_attach_top_01 );
RemoveAttachedObjectFromBones( L_arm_chain_attach_top_02 );
RemoveAttachedObjectFromBones( L_arm_chain_attach_bot_01 );
RemoveAttachedObjectFromBones( L_arm_chain_attach_bot_02 );
DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' );
HideMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape, arm_skeletonShape, arm_regen1_meshShape, arm_regen2_meshShape );
ShowMeshSegments( shoulder_gib_meshShape_NoPhys );
"
on_or_create_state_arm_regrowth_2 =
"
DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' );
HideMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape, arm_regen1_meshShape, arm_regen2_meshShape );
ShowMeshSegments( shoulder_gib_meshShape_NoPhys, arm_skeletonShape );
"
on_or_create_state_arm_regrowth_3 =
"
DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' );
HideMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape, shoulder_gib_meshShape_NoPhys, arm_skeletonShape, arm_regen2_meshShape );
ShowMeshSegments( arm_regen1_meshShape );
"
on_or_create_state_arm_regrowth_4 =
"
DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' );
HideMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape, shoulder_gib_meshShape_NoPhys, arm_skeletonShape, arm_regen1_meshShape );
ShowMeshSegments( arm_regen2_meshShape );
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio/Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */
GlobalAudioParamEvents
{
player_in_range_param = "PrisonerInRange"
life_percent_param = "PrisonerLifePercentage"
range = 130
life_percent_value_max = 1.0
life_percent_is_boolean = true
}
// Combat Dialogue
Actor
{
on_effect_start_CTS1BossFightStart =
"
Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_Emerge_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
"
on_effect_start_DTTPrisonerBossUnarmedLeap =
"
Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
"
on_effect_start_GAPrisonerBossIcePunch =
"
Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
"
on_effect_start_GAPrisonerBossDoubleFistSlam =
"
Roll( 1, 2, (){ PlayTextAudio( PrisonerBoss_DoubleSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
"
on_effect_start_EASPrisonerBossIceGroundPound =
"
Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_MultiSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
"
on_effect_start_DTTPrisonerBossSpearLeap =
"
Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
"
on_effect_start_GAPrisonerBossSpearGroundslam =
"
Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_SpearSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
"
// on_effect_start_GAPrisonerBossSpearRendToss = "PlayTextAudio( PrisonerBoss_SpearSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );"
on_effect_start_EASPrisonerBossTripleIceSlam =
"
Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_Ultimate_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
"
on_effect_start_EASPrisonerBossChillDonut =
"
IfInStance( stance3, ()
{
Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_IceDonut_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
}, ()
{
Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_BloodDonut_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
} );
"
on_effect_start_GSPrisonerKneel =
"
Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_Kneeling_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
"
on_effect_start_EASPrisonerBossBloodTendrils =
"
Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_Tendrils_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
"
on_effect_start_EASPrisonerBossSpearGroundslamMega =
"
Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_BloodDebuff_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
"
// on_effect_start_EDSPrisonerBossGigaCleave = ""
// ballista hits, 1 is for first phase to second phase, 2 is for second to third phase
on_effect_start_EASPrisonerBossBallistaFront1 = "PlayTextAudio( PrisonerBoss_Ballista1_Random, 'Metadata/Monsters/PrisonerMonsterBoss' );"
on_effect_start_EASPrisonerBossBallistaBack1 = "PlayTextAudio( PrisonerBoss_Ballista1_Random, 'Metadata/Monsters/PrisonerMonsterBoss' );"
on_effect_start_EASPrisonerBossBallistaFront2 = "PlayTextAudio( PrisonerBoss_Ballista2_Random, 'Metadata/Monsters/PrisonerMonsterBoss' );"
on_effect_start_EASPrisonerBossBallistaBack2 = "PlayTextAudio( PrisonerBoss_Ballista2_Random, 'Metadata/Monsters/PrisonerMonsterBoss' );"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonerMonsterBoss/spear_hit_door_impact.ao"
preload_animated_object = "Metadata/Monsters/PrisonerMonsterBoss/attachments/Leash.ao"
preload_animated_object = "Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao"
preload_animated_object = "Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao"
preload_animated_object = "Metadata/Monsters/PrisonerMonsterBoss/attachments/BallistaSpear.ao"
preload_epk = "Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk"
preload_monster_variety = "Metadata/Monsters/PrisonerBoss/PrisonerBossIceCrystal_"
preload_monster_variety = "Metadata/Monsters/PrisonerBoss/PrisonerBossIceWall"
preload_monster_variety = "Metadata/Monsters/PrisonerBoss/PrisonerBossChillDonut"
preload_object = "Metadata/Monsters/PrisonerBoss/PrisonerChainAnchor"
preload_object = "Metadata/Monsters/PrisonerBoss/PrisonerArm"
preload_object = "Metadata/Monsters/PrisonerBoss/PrisonerArmBackwards"
preload_object = "Metadata/Monsters/PrisonerBoss/PrisonerBossHook"
preload_environment = "G4_5_2_boss"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PrisonerBoss/PrisonerBoss"] = {
name = "The Prisoner",
life = 3.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.88,
damageSpread = 0.2,
attackTime = 1.695,
attackRange = 29,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedUnique",
"MASPrisonerBossShortRange",
"MPSPrisonerBossBloodTendrils",
"MPWPrisonerBossSpearToss",
"CTS3PrisonerBossFront",
"CTS3PrisonerBossBack",
"CTS4PrisonerBossFront",
"CTS4PrisonerBossBack",
"GAPrisonerBossSpearGroundslam",
"GAPrisonerBossSpearLeapImpact",
"GAPrisonerBossSpearRendToss",
"GAPrisonerBossUnarmedLeapImpact",
"GAPrisonerBossSpearGroundslamMega",
"GSPrisonerKneel",
"GAPrisonerBossIcePunch",
"GAPrisonerBossDoubleFistSlam",
"GAPrisonerBossImpactSlam",
"GAPrisonerBossIceGroundPound",
"GAPrisonerBossIceGroundPoundBig",
"GSPrisonerBossIceCrystalExplode",
"GAPrisonerBossTripleStabImpact",
"GAPrisonerBossTripleStabDeepImpact",
"GAPrisonerBossTripleStabExtract",
"GSPrisonerBossTripleStabDeathWave",
"GSPrisonerBossBloodTendrilImpact",
"GSPrisonerBossDoorWaterPush",
"GAPrisonerBossGigaCleave",
"EASPrisonerBossBloodTendrils",
"EASPrisonerBossSpearGroundslamMega",
"EASPrisonerBossBallistaFront1",
"EASPrisonerBossBallistaFront2",
"EASPrisonerBossBallistaBack1",
"EASPrisonerBossBallistaBack2",
"EASPrisonerBossIceGroundPound",
"EASPrisonerBossTripleIceSlam",
"EASPrisonerBossChillDonut",
"TBPrisonerBossBloodTendrils",
"GTPrisonerBossIceSpikes",
"EDSPrisonerBossGigaCleave",
"DTTPrisonerBossSpearLeap",
"DTTPrisonerBossUnarmedLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASPrisonerBossShortRange"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {-17, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSPrisonerBossBloodTendrils"] = {
name = "MPSPrisonerBossBloodTendrils",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1076, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWPrisonerBossSpearToss"] = {
name = "MPWPrisonerBossSpearToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"always_pierce",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_not_offset",
"use_scaled_contact_offset",
},
levels = {
[1] = {1076, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS3PrisonerBossFront"] = {
name = "CTS3PrisonerBossFront",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS3PrisonerBossBack"] = {
name = "CTS3PrisonerBossBack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS4PrisonerBossFront"] = {
name = "CTS4PrisonerBossFront",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS4PrisonerBossBack"] = {
name = "CTS4PrisonerBossBack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearGroundslam"] = {
name = "GAPrisonerBossSpearGroundslam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 2.05, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearLeapImpact"] = {
name = "GAPrisonerBossSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearRendToss"] = {
name = "GAPrisonerBossSpearRendToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossUnarmedLeapImpact"] = {
name = "GAPrisonerBossUnarmedLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearGroundslamMega"] = {
name = "GAPrisonerBossSpearGroundslamMega",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {6000, 20, baseMultiplier = 2.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerKneel"] = {
name = "GSPrisonerKneel",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_cannot_be_knocked_back",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossIcePunch"] = {
name = "GAPrisonerBossIcePunch",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, 40, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossDoubleFistSlam"] = {
name = "GAPrisonerBossDoubleFistSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossImpactSlam"] = {
name = "GAPrisonerBossImpactSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossIceGroundPound"] = {
name = "GAPrisonerBossIceGroundPound",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {60, 15, baseMultiplier = 0.92, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossIceGroundPoundBig"] = {
name = "GAPrisonerBossIceGroundPoundBig",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {20, baseMultiplier = 0.92, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossIceCrystalExplode"] = {
name = "GSPrisonerBossIceCrystalExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_chill_effect_+%_final",
"is_area_damage",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossTripleStabImpact"] = {
name = "GAPrisonerBossTripleStabImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossTripleStabDeepImpact"] = {
name = "GAPrisonerBossTripleStabDeepImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossTripleStabExtract"] = {
name = "GAPrisonerBossTripleStabExtract",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossTripleStabDeathWave"] = {
name = "GSPrisonerBossTripleStabDeathWave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 6.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossBloodTendrilImpact"] = {
name = "GSPrisonerBossBloodTendrilImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"generic_skill_trigger_id",
"is_area_damage",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossDoorWaterPush"] = {
name = "GSPrisonerBossDoorWaterPush",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossGigaCleave"] = {
name = "GAPrisonerBossGigaCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"attack_maximum_action_distance_+",
"ground_blood_art_variation",
"base_skill_effect_duration",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 16, 1011, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBloodTendrils"] = {
name = "EASPrisonerBossBloodTendrils",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossSpearGroundslamMega"] = {
name = "EASPrisonerBossSpearGroundslamMega",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"voll_slam_damage_+%_final_at_centre",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-12, 25, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaFront1"] = {
name = "EASPrisonerBossBallistaFront1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaFront2"] = {
name = "EASPrisonerBossBallistaFront2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaBack1"] = {
name = "EASPrisonerBossBallistaBack1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaBack2"] = {
name = "EASPrisonerBossBallistaBack2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossIceGroundPound"] = {
name = "EASPrisonerBossIceGroundPound",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossTripleIceSlam"] = {
name = "EASPrisonerBossTripleIceSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-83, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossChillDonut"] = {
name = "EASPrisonerBossChillDonut",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBPrisonerBossBloodTendrils"] = {
name = "TBPrisonerBossBloodTendrils",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"generic_skill_trigger_skills_with_id",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTPrisonerBossIceSpikes"] = {
name = "GTPrisonerBossIceSpikes",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSPrisonerBossGigaCleave"] = {
name = "EDSPrisonerBossGigaCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {16, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTPrisonerBossSpearLeap"] = {
name = "DTTPrisonerBossSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-20, 10, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTPrisonerBossUnarmedLeap"] = {
name = "DTTPrisonerBossUnarmedLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-20, 10, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| StateMachine./* | , |
| StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
| StateMachine.0: Life bar is hidden | |
| StateMachine.1: Life bar is visible, will hide on death | |
| StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
| StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
| StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
| StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
| StateMachine.0: Life bar behaves as normal | |
| StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
| StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog | |
| StateMachine.0: Make aggro and remove hidden monster buff | |
| StateMachine.1: Unaggro and add hidden monster buff | |
| StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog | |
| StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
| StateMachine.0: Light off, handles the fade out | |
| StateMachine.1: Light on, handles the fade in | |
| StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them | |
| StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here | |
| StateMachine.0: no intro sequence | |
| StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered | |
| StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro | |
| StateMachine.0: no zoom | |
| StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots. | |
| StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro | |
| StateMachine.0: no pan | |
| StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots. | |
| StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point | |
| StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message | |
| StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns | |
| StateMachine.0: use self as zoom/pan origin | |
| StateMachine.1: use a new object as the zoom/pan origin | |
| StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types | |
| StateMachine.When used, also need to do 'set_telepad_index | x' in the monsters ots (BaseEvents), where x is the telepad index |
| StateMachine.0: disable telepad, but only if a telepad index has been set | |
| StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena) | |
| StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot) | |
| StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses. | |
| StateMachine.0: Arena Boss | |
| StateMachine.1: Roaming Boss | |
| StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses | |
| StateMachine.It defaults to 1 so most bosses wont need this to be changed | |
| StateMachine.Currently supports up to three different bosses, but its easy to add more | |
| StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail | |
| StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon) | |
| StateMachine.0: default behaviour, arena sector is removed on boss death | |
| StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots | |
| StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them | |
| StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies | |
| StateMachine.0: default behaviour, death will be played at regular speed | |
| StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger | |
| StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one | |
| StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight | |
| StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss | |
| StateMachine.1: default value, will remain here unless another boss turns flips it to 0 | |
| StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually | |
| StateMachine.0: currently not part of a multi boss fight | |
| StateMachine.1: was part of a multi boss fight at some point | |
| StateMachine.*/ | , |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.boss_life_bar; | |
| StateMachine.hidden; | |
| StateMachine.light; | |
| StateMachine.introsequence; | |
| StateMachine.disable_life_bar; | |
| StateMachine.intro_zoom; | |
| StateMachine.intro_pan; | |
| StateMachine.use_offset_camera_controller; | |
| StateMachine.door_type; | |
| StateMachine.roaming; | |
| StateMachine.first_aggro; | |
| StateMachine.room_marker; | |
| StateMachine.arena_sector_id | 1; |
| StateMachine.use_custom_sector_removal_handling; | |
| StateMachine.quick_death_enabled; | |
| StateMachine.quick_death; | |
| StateMachine.am_final_boss_in_fight | 1; |
| StateMachine.part_of_multiple_boss_fight; | |
| StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops(). | |
| StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_dead | false } |
| StateMachine.0: Boss is alive | |
| StateMachine.1: Boss is dead | |
| StateMachine.2: Boss is dead and corpse is hidden | |
| StateMachine.define_shared_checkpoint_state | dead |
| StateMachine.define_shared_state | kneeling; locked_orientation; |
| StateMachine.on_or_create_state_kneeling_0 | RemoveCollidability(); |
| StateMachine.on_or_create_state_kneeling_1 | MakeCollidable(); |
| StateMachine.on_or_create_state_locked_orientation_0 | { UnlockOrientation(); } |
| StateMachine.on_or_create_state_locked_orientation_1 | { LockOrientation(); } |
| Actor.slow_animations_go_to_idle | false |
| Actor.leveled_starting_effects | CTS1BossFightStart |
| Actor.on_change_to_stance3 | ForceSkillIntoCooldown( EASPrisonerBossTripleIceSlam ); |
| Stats.corpse_cannot_be_destroyed | 1 |
| Stats.base_heavy_stun_duration_ms | 4000 |
| Stats.additional_life_scaling_index | 6 |
| Life.corpse_usable | false |
| Monster.is_boss | true |
| Positioned.blocking | false |
囚犯
大師
第 4 章
使用一座砲台。
The Prisoner
| # | 名稱 |
|---|---|
| 1 | 使用一座砲台 使用一座砲台。 Area: 單獨禁閉 |
囚犯 Text Audio /125
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
不死族