囚犯
不死族
monster dropped item rarity +% [1600]
monster slain experience +% [0]
The Prisoner
SpectreN
Area單獨禁閉, 頭目狩獵區域 3
Tags1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
生命
350%
抗性
0 75 0 0
傷害
288%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 29
攻擊時間
1.695 Second
Damage Spread
±20%
經驗值
250%
Model Size
218%
Type
PrisonerBoss
Metadata
PrisonerBoss
等級
47
生命
7,354
傷害
336
法術傷害
336
命中
1,116
攻擊時間
1.695
經驗值
17,273
召喚物生命
11,575
召喚物傷害
891
召喚物護甲
1,665
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊時間: 1.695 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASPrisonerBossShortRange
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊時間: 1.695 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-17]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPrisonerBossUnarmedLeap
法術, 位移
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [10]
spell maximum action distance +% [-50]
walk emerge extra distance [-20]
EASPrisonerBossIceGroundPound
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
GAPrisonerBossIcePunch
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 180%
攻擊時間: 1.695 秒
冷卻時間: 12 秒
造成 80% 更多攻擊傷害
80% 的物理傷害轉換冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossDoubleFistSlam
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 200%
攻擊時間: 1.695 秒
冷卻時間: 7 秒
造成 100% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
DTTPrisonerBossSpearLeap
法術, 位移
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [10]
spell maximum action distance +% [-50]
walk emerge extra distance [-20]
GAPrisonerBossSpearGroundslam
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 205%
攻擊時間: 1.695 秒
冷卻時間: 15 秒
造成 105% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAPrisonerBossSpearRendToss
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 180%
攻擊時間: 1.695 秒
冷卻時間: 11 秒
造成 80% 更多攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
is area damage [1]
EASPrisonerBossTripleIceSlam
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-83]
EASPrisonerBossChillDonut
冷卻時間: 22.5 秒
action attack or cast time uses animation length [1]
EDSPrisonerBossGigaCleave
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 40%
攻擊時間: 1.695 秒
冷卻時間: 20 秒
造成 60% 更少攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [16]
is area damage [1]
GAPrisonerBossGigaCleave
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊時間: 1.695 秒
冷卻時間: 20 秒
每秒造成 469.8 基礎物理傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [16]
base skill effect duration [1000]
ground blood art variation [1011]
is area damage [1]
EASPrisonerBossSpearGroundslamMega
冷卻時間: 28 秒
12% 更少攻擊速度
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
voll slam damage +% final at centre [25]
EASPrisonerBossBloodTendrils
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GAPrisonerBossUnarmedLeapImpact
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 145%
攻擊時間: 1.695 秒
造成 45% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossSpearLeapImpact
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 145%
攻擊時間: 1.695 秒
造成 45% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
MPSPrisonerBossBloodTendrils
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 174261 物理傷害
base is projectile [1]
monster projectile variation [1076]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MPWPrisonerBossSpearToss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 145%
攻擊時間: 1.695 秒
造成 45% 更多攻擊傷害
穿透所有目標
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1076]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GAPrisonerBossSpearGroundslamMega
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 245%
攻擊時間: 1.695 秒
造成 145% 更多攻擊傷害
action attack or cast time uses animation length [1]
base skill effect duration [6000]
is area damage [1]
voll slam damage +% final at centre [20]
GSPrisonerKneel
可觸發, 引導, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CTS3PrisonerBossFront
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS3PrisonerBossBack
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS4PrisonerBossFront
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS4PrisonerBossBack
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaFront1
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaFront2
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaBack1
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaBack2
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GTPrisonerBossIceSpikes
可觸發
action attack or cast time uses animation length [1]
GAPrisonerBossIceGroundPound
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 92%
攻擊時間: 1.695 秒
造成 8% 更少攻擊傷害
60% 的物理傷害轉換冰冷傷害
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossIceGroundPoundBig
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 92%
攻擊時間: 1.695 秒
造成 8% 更少攻擊傷害
is area damage [1]
voll slam damage +% final at centre [20]
GSPrisonerBossIceCrystalExplode
可觸發, 法術, 傷害
暴擊率: 7%
施放時間: 1 秒
造成 197.2295.8 冰冷傷害
施加之冰緩具有 100% 更多幅度
100% 更多冰凍累積
is area damage [1]
GAPrisonerBossTripleStabImpact
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 120%
攻擊時間: 1.695 秒
造成 20% 更多攻擊傷害
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossTripleStabDeepImpact
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 120%
攻擊時間: 1.695 秒
造成 20% 更多攻擊傷害
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossTripleStabExtract
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 120%
攻擊時間: 1.695 秒
造成 20% 更多攻擊傷害
is area damage [1]
voll slam damage +% final at centre [15]
GSPrisonerBossTripleStabDeathWave
可觸發, 法術, 傷害
暴擊率: 6.5%
施放時間: 1 秒
造成 518.1777.1 冰冷傷害
is area damage [1]
TBPrisonerBossBloodTendrils
法術, 可觸發, 攻擊, 傷害
Base Damage: 269–403
暴擊率: 5%
施放時間: 1 秒
攻擊時間: 1.695 秒
造成 174261 物理傷害
action attack or cast time uses animation length [1]
generic skill trigger skills with id [1]
GSPrisonerBossBloodTendrilImpact
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 174261 物理傷害
generic skill trigger id [1]
is area damage [1]
GAPrisonerBossImpactSlam
可觸發, 攻擊
Base Damage: 269–403
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.695 秒
造成 30% 更多攻擊傷害
60% 的物理傷害轉換冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]
GSPrisonerBossDoorWaterPush
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PrisonerBoss/PrisonerBoss"] = {
    name = "The Prisoner",
    life = 3.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.88,
    damageSpread = 0.2,
    attackTime = 1.695,
    attackRange = 29,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MASPrisonerBossShortRange",
        "MPSPrisonerBossBloodTendrils",
        "MPWPrisonerBossSpearToss",
        "CTS3PrisonerBossFront",
        "CTS3PrisonerBossBack",
        "CTS4PrisonerBossFront",
        "CTS4PrisonerBossBack",
        "GAPrisonerBossSpearGroundslam",
        "GAPrisonerBossSpearLeapImpact",
        "GAPrisonerBossSpearRendToss",
        "GAPrisonerBossUnarmedLeapImpact",
        "GAPrisonerBossSpearGroundslamMega",
        "GSPrisonerKneel",
        "GAPrisonerBossIcePunch",
        "GAPrisonerBossDoubleFistSlam",
        "GAPrisonerBossImpactSlam",
        "GAPrisonerBossIceGroundPound",
        "GAPrisonerBossIceGroundPoundBig",
        "GSPrisonerBossIceCrystalExplode",
        "GAPrisonerBossTripleStabImpact",
        "GAPrisonerBossTripleStabDeepImpact",
        "GAPrisonerBossTripleStabExtract",
        "GSPrisonerBossTripleStabDeathWave",
        "GSPrisonerBossBloodTendrilImpact",
        "GSPrisonerBossDoorWaterPush",
        "GAPrisonerBossGigaCleave",
        "EASPrisonerBossBloodTendrils",
        "EASPrisonerBossSpearGroundslamMega",
        "EASPrisonerBossBallistaFront1",
        "EASPrisonerBossBallistaFront2",
        "EASPrisonerBossBallistaBack1",
        "EASPrisonerBossBallistaBack2",
        "EASPrisonerBossIceGroundPound",
        "EASPrisonerBossTripleIceSlam",
        "EASPrisonerBossChillDonut",
        "TBPrisonerBossBloodTendrils",
        "GTPrisonerBossIceSpikes",
        "EDSPrisonerBossGigaCleave",
        "DTTPrisonerBossSpearLeap",
        "DTTPrisonerBossUnarmedLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASPrisonerBossShortRange"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-17, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSPrisonerBossBloodTendrils"] = {
    name = "MPSPrisonerBossBloodTendrils",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1076, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPrisonerBossSpearToss"] = {
    name = "MPWPrisonerBossSpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1076, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3PrisonerBossFront"] = {
    name = "CTS3PrisonerBossFront",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3PrisonerBossBack"] = {
    name = "CTS3PrisonerBossBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4PrisonerBossFront"] = {
    name = "CTS4PrisonerBossFront",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4PrisonerBossBack"] = {
    name = "CTS4PrisonerBossBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearGroundslam"] = {
    name = "GAPrisonerBossSpearGroundslam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearLeapImpact"] = {
    name = "GAPrisonerBossSpearLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearRendToss"] = {
    name = "GAPrisonerBossSpearRendToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossUnarmedLeapImpact"] = {
    name = "GAPrisonerBossUnarmedLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearGroundslamMega"] = {
    name = "GAPrisonerBossSpearGroundslamMega",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {6000, 20, baseMultiplier = 2.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerKneel"] = {
    name = "GSPrisonerKneel",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossIcePunch"] = {
    name = "GAPrisonerBossIcePunch",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, 40, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossDoubleFistSlam"] = {
    name = "GAPrisonerBossDoubleFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossImpactSlam"] = {
    name = "GAPrisonerBossImpactSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossIceGroundPound"] = {
    name = "GAPrisonerBossIceGroundPound",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {60, 15, baseMultiplier = 0.92, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossIceGroundPoundBig"] = {
    name = "GAPrisonerBossIceGroundPoundBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {20, baseMultiplier = 0.92, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossIceCrystalExplode"] = {
    name = "GSPrisonerBossIceCrystalExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossTripleStabImpact"] = {
    name = "GAPrisonerBossTripleStabImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossTripleStabDeepImpact"] = {
    name = "GAPrisonerBossTripleStabDeepImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossTripleStabExtract"] = {
    name = "GAPrisonerBossTripleStabExtract",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossTripleStabDeathWave"] = {
    name = "GSPrisonerBossTripleStabDeathWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossBloodTendrilImpact"] = {
    name = "GSPrisonerBossBloodTendrilImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossDoorWaterPush"] = {
    name = "GSPrisonerBossDoorWaterPush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossGigaCleave"] = {
    name = "GAPrisonerBossGigaCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_maximum_action_distance_+",
        "ground_blood_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 16, 1011, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBloodTendrils"] = {
    name = "EASPrisonerBossBloodTendrils",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossSpearGroundslamMega"] = {
    name = "EASPrisonerBossSpearGroundslamMega",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-12, 25, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaFront1"] = {
    name = "EASPrisonerBossBallistaFront1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaFront2"] = {
    name = "EASPrisonerBossBallistaFront2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaBack1"] = {
    name = "EASPrisonerBossBallistaBack1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaBack2"] = {
    name = "EASPrisonerBossBallistaBack2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossIceGroundPound"] = {
    name = "EASPrisonerBossIceGroundPound",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossTripleIceSlam"] = {
    name = "EASPrisonerBossTripleIceSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-83, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossChillDonut"] = {
    name = "EASPrisonerBossChillDonut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBPrisonerBossBloodTendrils"] = {
    name = "TBPrisonerBossBloodTendrils",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPrisonerBossIceSpikes"] = {
    name = "GTPrisonerBossIceSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSPrisonerBossGigaCleave"] = {
    name = "EDSPrisonerBossGigaCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {16, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPrisonerBossSpearLeap"] = {
    name = "DTTPrisonerBossSpearLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-20, 10, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPrisonerBossUnarmedLeap"] = {
    name = "DTTPrisonerBossUnarmedLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-20, 10, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • 囚犯
    大師
    第 4 章
    啟動開關。
    The Prisoner
    #名稱
    1啟動開關
    啟動開關。
    Area: 單獨禁閉
    囚犯 Text Audio /125
    名稱
    太弱了!
    PrisonerBoss_CascadePunch_Random
    太弱了!
    PrisonerBoss_CascadePunch_2
    太弱了!
    PrisonerBoss_CascadePunch_3
    可悲!
    PrisonerBoss_CascadePunch_4
    可悲!
    PrisonerBoss_CascadePunch_5
    可悲!
    PrisonerBoss_CascadePunch_6
    可憐!
    PrisonerBoss_CascadePunch_7
    可憐!
    PrisonerBoss_CascadePunch_8
    可憐!
    PrisonerBoss_CascadePunch_9
    懦夫!
    PrisonerBoss_LeapSlam_Random
    懦夫!
    PrisonerBoss_LeapSlam_2
    懦夫!
    PrisonerBoss_LeapSlam_3
    呃啊啊,面對我!
    PrisonerBoss_LeapSlam_4
    呃啊啊,面對我!
    PrisonerBoss_LeapSlam_5
    呃啊啊,面對我!
    PrisonerBoss_LeapSlam_6
    怕到想跑了嗎?
    PrisonerBoss_LeapSlam_7
    怕到想跑了嗎?
    PrisonerBoss_LeapSlam_8
    怕到想跑了嗎?
    PrisonerBoss_LeapSlam_9
    為什麼要跑?
    PrisonerBoss_LeapSlam_10
    為什麼要跑?
    PrisonerBoss_LeapSlam_11
    為什麼要跑?
    PrisonerBoss_LeapSlam_12
    我會粉碎你!
    PrisonerBoss_DoubleSlam_Random
    我會粉碎你!
    PrisonerBoss_DoubleSlam_2
    我會粉碎你!
    PrisonerBoss_DoubleSlam_3
    太弱了!
    PrisonerBoss_DoubleSlam_4
    太弱了!
    PrisonerBoss_DoubleSlam_5
    太弱了!
    PrisonerBoss_DoubleSlam_6
    為我……不滅的意志……感到恐懼吧!
    PrisonerBoss_MultiSlam_Random
    為我……不滅的意志……感到恐懼吧!
    PrisonerBoss_MultiSlam_2
    為我……不滅的意志……感到恐懼吧!
    PrisonerBoss_MultiSlam_3
    我……我會……復仇的!
    PrisonerBoss_MultiSlam_4
    我……我會……復仇的!
    PrisonerBoss_MultiSlam_5
    我……我會……復仇的!
    PrisonerBoss_MultiSlam_6
    現在……你……就要……死在這裡了!
    PrisonerBoss_MultiSlam_7
    現在……你……就要……死在這裡了!
    PrisonerBoss_MultiSlam_8
    現在……你……就要……死在這裡了!
    PrisonerBoss_MultiSlam_9
    我……永垂不朽!
    PrisonerBoss_Ballista1_Random
    我……永垂不朽!
    PrisonerBoss_Ballista1_2
    我……永垂不朽!
    PrisonerBoss_Ballista1_3
    你……你沒那個資格……
    PrisonerBoss_Ballista1_4
    你……你沒那個資格……
    PrisonerBoss_Ballista1_5
    你……你沒那個資格……
    PrisonerBoss_Ballista1_6
    你以為伊澤洛沒試過那個嗎?
    PrisonerBoss_Ballista1_7
    你以為伊澤洛沒試過那個嗎?
    PrisonerBoss_Ballista1_8
    你以為伊澤洛沒試過那個嗎?
    PrisonerBoss_Ballista1_9
    數百年的溺影,你還以為這能阻止我?
    PrisonerBoss_Ballista2_Random
    數百年的溺影,你還以為這能阻止我?
    PrisonerBoss_Ballista2_2
    數百年的溺影,你還以為這能阻止我?
    PrisonerBoss_Ballista2_3
    我可以一直這樣下去,直到永遠……你能嗎?
    PrisonerBoss_Ballista2_4
    我可以一直這樣下去,直到永遠……你能嗎?
    PrisonerBoss_Ballista2_5
    我可以一直這樣下去,直到永遠……你能嗎?
    PrisonerBoss_Ballista2_6
    你無法……勝過我……
    PrisonerBoss_Ballista2_7
    你無法……勝過我……
    PrisonerBoss_Ballista2_8
    你無法……勝過我……
    PrisonerBoss_Ballista2_9
    你無法傷我分毫……我是不死的……
    PrisonerBoss_Kneeling_Random
    你無法傷我分毫……我是不死的……
    PrisonerBoss_Kneeling_2
    你無法傷我分毫……我是不死的……
    PrisonerBoss_Kneeling_3
    即便是伊澤洛用盡全力也殺不死我……
    PrisonerBoss_Kneeling_4
    即便是伊澤洛用盡全力也殺不死我……
    PrisonerBoss_Kneeling_5
    即便是伊澤洛用盡全力也殺不死我……
    PrisonerBoss_Kneeling_6
    即便是伊澤洛用盡全力也殺不死我……
    PrisonerBoss_Kneeling_7
    唯一阻攔著我的,是我腐爛的軀體……
    PrisonerBoss_Regrow_Random
    唯一阻攔著我的,是我腐爛的軀體……
    PrisonerBoss_Regrow_2
    你阻止不了我!
    PrisonerBoss_SpearSlam_Random
    你阻止不了我!
    PrisonerBoss_SpearSlam_2
    你阻止不了我!
    PrisonerBoss_SpearSlam_3
    蟲子!
    PrisonerBoss_SpearSlam_4
    蟲子!
    PrisonerBoss_SpearSlam_5
    蟲子!
    PrisonerBoss_SpearSlam_6
    這副身軀……是我的牢籠……
    PrisonerBoss_IceDonut_Random
    這副身軀……是我的牢籠……
    PrisonerBoss_IceDonut_2
    這副身軀……是我的牢籠……
    PrisonerBoss_IceDonut_3
    是詛咒……還是饋贈……
    PrisonerBoss_IceDonut_4
    是詛咒……還是饋贈……
    PrisonerBoss_IceDonut_5
    是詛咒……還是饋贈……
    PrisonerBoss_IceDonut_6
    不要害怕自身的滅亡!
    PrisonerBoss_IceDonut_7
    不要害怕自身的滅亡!
    PrisonerBoss_IceDonut_8
    不要害怕自身的滅亡!
    PrisonerBoss_IceDonut_9
    就著活生生的血肉……
    PrisonerBoss_IceDonut_10
    就著活生生的血肉……
    PrisonerBoss_IceDonut_11
    就著活生生的血肉……
    PrisonerBoss_IceDonut_12
    躲得過一時……躲不過一世!
    PrisonerBoss_Ultimate_Random
    躲得過一時……躲不過一世!
    PrisonerBoss_Ultimate_3
    在畏懼中等待我的重生吧!
    PrisonerBoss_Tendrils_Random
    數十年的腐化……現在清除了!
    PrisonerBoss_Tendrils_2
    數十年的腐化……現在清除了!
    PrisonerBoss_Tendrils_3
    數十年的腐化……現在清除了!
    PrisonerBoss_Tendrils_4
    這是……不可避免的……
    PrisonerBoss_Tendrils_5
    你只會使我變得更強!
    PrisonerBoss_Tendrils_6
    你只會使我變得更強!
    PrisonerBoss_Tendrils_7
    你只會使我變得更強!
    PrisonerBoss_Tendrils_8
    苟延殘喘……是你的錯誤!
    PrisonerBoss_Tendrils_9
    苟延殘喘……是你的錯誤!
    PrisonerBoss_Tendrils_10
    苟延殘喘……是你的錯誤!
    PrisonerBoss_Tendrils_11
    痛苦……毫無意義!
    PrisonerBoss_BloodDonut_Random
    痛苦……毫無意義!
    PrisonerBoss_BloodDonut_2
    痛苦……毫無意義!
    PrisonerBoss_BloodDonut_3
    屈服吧,你的時辰已到!
    PrisonerBoss_BloodDonut_4
    屈服吧,你的時辰已到!
    PrisonerBoss_BloodDonut_5
    屈服吧,你的時辰已到!
    PrisonerBoss_BloodDonut_6
    死了你就解脫了!
    PrisonerBoss_BloodDonut_7
    死了你就解脫了!
    PrisonerBoss_BloodDonut_8
    死了你就解脫了!
    PrisonerBoss_BloodDonut_9
    伊澤洛……下一個就是你!
    PrisonerBoss_BloodDonut_10
    伊澤洛……下一個就是你!
    PrisonerBoss_BloodDonut_11
    伊澤洛……下一個就是你!
    PrisonerBoss_BloodDonut_12
    哦,好耶!
    PrisonerBoss_BloodDebuff_Random
    哦,好耶!
    PrisonerBoss_BloodDebuff_2
    哦,好耶!
    PrisonerBoss_BloodDebuff_3
    再來!
    PrisonerBoss_BloodDebuff_4
    再來!
    PrisonerBoss_BloodDebuff_5
    再來!
    PrisonerBoss_BloodDebuff_6
    你這蠢貨!
    PrisonerBoss_BloodDebuff_7
    你這蠢貨!
    PrisonerBoss_BloodDebuff_8
    你這蠢貨!
    PrisonerBoss_BloodDebuff_9
    伊澤洛……你這個叛徒……你在哪裡?
    PrisonerBoss_Emerge_Random
    伊澤洛……你這個叛徒……你在哪裡?
    PrisonerBoss_Emerge_2
    伊澤洛……你這個叛徒……你在哪裡?
    PrisonerBoss_Emerge_3
    屈服於我的美麗吧,這是就你死前最後所見的景色。
    SirenBoss_Petrify_Phase_Random
    屈服於我的美麗吧,這是就你死前最後所見的景色。
    SirenBoss_Petrify_Phase_2
    你比其他人都強嗎?你能壓抑住一探究竟的欲望嗎?
    SirenBoss_Petrify_Phase_3
    你比其他人都強嗎?你能壓抑住一探究竟的欲望嗎?
    SirenBoss_Petrify_Phase_4
    對我展露微笑吧……那將成為永恆。
    SirenBoss_Petrify_Phase_5
    你要來加入我心上人的行列嗎?你一定會加入他們!
    SirenBoss_Emerge_Random
    你要來加入我心上人的行列嗎?你一定會加入他們!
    SirenBoss_Emerge_2
    Edit

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