O Prisioneiro
Morto-vivo
monster dropped item rarity +% [1600]
monster slain experience +% [0]
The Prisoner
SpectreN
AreaAprisionamento Solitário, Área do Confronto de Chefe 3
Tags1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
Vida
350%
Resistência
0 75 0 0
Damage
288%
Precisão
100%
Attack Distance
5 ~ 29
Tempo de Ataque
1.695 Second
Damage Spread
±20%
Experiência
250%
Model Size
218%
Type
PrisonerBoss
Metadata
PrisonerBoss
Nível
47
Vida
7,354
Damage
336
Dano Mágico
336
Precisão
1,116
Tempo de Ataque
1.695
Experiência
17,273
Minion Life
11,575
Minion Damage
891
Minion Armour
1,665
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.695 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASPrisonerBossShortRange
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.695 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [-17]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPrisonerBossUnarmedLeap
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 8 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [10]
spell maximum action distance +% [-50]
walk emerge extra distance [-20]
EASPrisonerBossIceGroundPound
Recarga: 25 seg
action attack or cast time uses animation length [1]
GAPrisonerBossIcePunch
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 1.695 seg
Recarga: 12 seg
Causa 80% mais Dano com Ataque
Converte 80% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossDoubleFistSlam
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.695 seg
Recarga: 7 seg
Causa 100% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
DTTPrisonerBossSpearLeap
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 8 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [10]
spell maximum action distance +% [-50]
walk emerge extra distance [-20]
GAPrisonerBossSpearGroundslam
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 205%
Tempo de Ataque: 1.695 seg
Recarga: 15 seg
Causa 105% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAPrisonerBossSpearRendToss
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 1.695 seg
Recarga: 11 seg
Causa 80% mais Dano com Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
is area damage [1]
EASPrisonerBossTripleIceSlam
Recarga: 30 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-83]
EASPrisonerBossChillDonut
Recarga: 22.5 seg
action attack or cast time uses animation length [1]
EDSPrisonerBossGigaCleave
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 40%
Tempo de Ataque: 1.695 seg
Recarga: 20 seg
Causa 60% menos Dano com Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [16]
is area damage [1]
GAPrisonerBossGigaCleave
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.695 seg
Recarga: 20 seg
Causa 469.8 de Dano Físico Base por segundo
action attack or cast time uses animation length [1]
attack maximum action distance + [16]
base skill effect duration [1000]
ground blood art variation [1011]
is area damage [1]
EASPrisonerBossSpearGroundslamMega
Recarga: 28 seg
12% menos Velocidade de Ataque
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
voll slam damage +% final at centre [25]
EASPrisonerBossBloodTendrils
Recarga: 25 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GAPrisonerBossUnarmedLeapImpact
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 145%
Tempo de Ataque: 1.695 seg
Causa 45% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossSpearLeapImpact
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 145%
Tempo de Ataque: 1.695 seg
Causa 45% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
MPSPrisonerBossBloodTendrils
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 174 a 261 de Dano Físico
base is projectile [1]
monster projectile variation [1076]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MPWPrisonerBossSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 145%
Tempo de Ataque: 1.695 seg
Causa 45% mais Dano com Ataque
Perfura todos os Alvos
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1076]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GAPrisonerBossSpearGroundslamMega
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 245%
Tempo de Ataque: 1.695 seg
Causa 145% mais Dano com Ataque
action attack or cast time uses animation length [1]
base skill effect duration [6000]
is area damage [1]
voll slam damage +% final at centre [20]
GSPrisonerKneel
Triggerable, Channel, Spell, Damage
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CTS3PrisonerBossFront
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS3PrisonerBossBack
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS4PrisonerBossFront
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS4PrisonerBossBack
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaFront1
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaFront2
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaBack1
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaBack2
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GTPrisonerBossIceSpikes
Triggerable
action attack or cast time uses animation length [1]
GAPrisonerBossIceGroundPound
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 92%
Tempo de Ataque: 1.695 seg
Causa 8% menos Dano com Ataque
Converte 60% do Dano Físico para Dano de Gelo
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossIceGroundPoundBig
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 92%
Tempo de Ataque: 1.695 seg
Causa 8% menos Dano com Ataque
is area damage [1]
voll slam damage +% final at centre [20]
GSPrisonerBossIceCrystalExplode
Triggerable, Spell, Damage
Chance de Acerto Crítico: 7%
Tempo de Conjuração: 1 seg
Causa 197.2 a 295.8 de Dano de Gelo
100% mais Magnitude dos Resfriamentos infligidos
100% mais acúmulo de congelamento
is area damage [1]
GAPrisonerBossTripleStabImpact
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.695 seg
Causa 20% mais Dano com Ataque
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossTripleStabDeepImpact
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.695 seg
Causa 20% mais Dano com Ataque
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossTripleStabExtract
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.695 seg
Causa 20% mais Dano com Ataque
is area damage [1]
voll slam damage +% final at centre [15]
GSPrisonerBossTripleStabDeathWave
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6.5%
Tempo de Conjuração: 1 seg
Causa 518.1 a 777.1 de Dano de Gelo
is area damage [1]
TBPrisonerBossBloodTendrils
Spell, Triggerable, Attack, Damage
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Tempo de Ataque: 1.695 seg
Causa 174 a 261 de Dano Físico
action attack or cast time uses animation length [1]
generic skill trigger skills with id [1]
GSPrisonerBossBloodTendrilImpact
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 174 a 261 de Dano Físico
generic skill trigger id [1]
is area damage [1]
GAPrisonerBossImpactSlam
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.695 seg
Causa 30% mais Dano com Ataque
Converte 60% do Dano Físico para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
GSPrisonerBossDoorWaterPush
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PrisonerBoss/PrisonerBoss"] = {
    name = "The Prisoner",
    life = 3.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.88,
    damageSpread = 0.2,
    attackTime = 1.695,
    attackRange = 29,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MASPrisonerBossShortRange",
        "MPSPrisonerBossBloodTendrils",
        "MPWPrisonerBossSpearToss",
        "CTS3PrisonerBossFront",
        "CTS3PrisonerBossBack",
        "CTS4PrisonerBossFront",
        "CTS4PrisonerBossBack",
        "GAPrisonerBossSpearGroundslam",
        "GAPrisonerBossSpearLeapImpact",
        "GAPrisonerBossSpearRendToss",
        "GAPrisonerBossUnarmedLeapImpact",
        "GAPrisonerBossSpearGroundslamMega",
        "GSPrisonerKneel",
        "GAPrisonerBossIcePunch",
        "GAPrisonerBossDoubleFistSlam",
        "GAPrisonerBossImpactSlam",
        "GAPrisonerBossIceGroundPound",
        "GAPrisonerBossIceGroundPoundBig",
        "GSPrisonerBossIceCrystalExplode",
        "GAPrisonerBossTripleStabImpact",
        "GAPrisonerBossTripleStabDeepImpact",
        "GAPrisonerBossTripleStabExtract",
        "GSPrisonerBossTripleStabDeathWave",
        "GSPrisonerBossBloodTendrilImpact",
        "GSPrisonerBossDoorWaterPush",
        "GAPrisonerBossGigaCleave",
        "EASPrisonerBossBloodTendrils",
        "EASPrisonerBossSpearGroundslamMega",
        "EASPrisonerBossBallistaFront1",
        "EASPrisonerBossBallistaFront2",
        "EASPrisonerBossBallistaBack1",
        "EASPrisonerBossBallistaBack2",
        "EASPrisonerBossIceGroundPound",
        "EASPrisonerBossTripleIceSlam",
        "EASPrisonerBossChillDonut",
        "TBPrisonerBossBloodTendrils",
        "GTPrisonerBossIceSpikes",
        "EDSPrisonerBossGigaCleave",
        "DTTPrisonerBossSpearLeap",
        "DTTPrisonerBossUnarmedLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASPrisonerBossShortRange"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-17, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSPrisonerBossBloodTendrils"] = {
    name = "MPSPrisonerBossBloodTendrils",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1076, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPrisonerBossSpearToss"] = {
    name = "MPWPrisonerBossSpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1076, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3PrisonerBossFront"] = {
    name = "CTS3PrisonerBossFront",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3PrisonerBossBack"] = {
    name = "CTS3PrisonerBossBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4PrisonerBossFront"] = {
    name = "CTS4PrisonerBossFront",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4PrisonerBossBack"] = {
    name = "CTS4PrisonerBossBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearGroundslam"] = {
    name = "GAPrisonerBossSpearGroundslam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearLeapImpact"] = {
    name = "GAPrisonerBossSpearLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearRendToss"] = {
    name = "GAPrisonerBossSpearRendToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossUnarmedLeapImpact"] = {
    name = "GAPrisonerBossUnarmedLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearGroundslamMega"] = {
    name = "GAPrisonerBossSpearGroundslamMega",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {6000, 20, baseMultiplier = 2.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerKneel"] = {
    name = "GSPrisonerKneel",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossIcePunch"] = {
    name = "GAPrisonerBossIcePunch",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, 40, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossDoubleFistSlam"] = {
    name = "GAPrisonerBossDoubleFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossImpactSlam"] = {
    name = "GAPrisonerBossImpactSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossIceGroundPound"] = {
    name = "GAPrisonerBossIceGroundPound",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {60, 15, baseMultiplier = 0.92, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossIceGroundPoundBig"] = {
    name = "GAPrisonerBossIceGroundPoundBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {20, baseMultiplier = 0.92, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossIceCrystalExplode"] = {
    name = "GSPrisonerBossIceCrystalExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossTripleStabImpact"] = {
    name = "GAPrisonerBossTripleStabImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossTripleStabDeepImpact"] = {
    name = "GAPrisonerBossTripleStabDeepImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossTripleStabExtract"] = {
    name = "GAPrisonerBossTripleStabExtract",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossTripleStabDeathWave"] = {
    name = "GSPrisonerBossTripleStabDeathWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossBloodTendrilImpact"] = {
    name = "GSPrisonerBossBloodTendrilImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossDoorWaterPush"] = {
    name = "GSPrisonerBossDoorWaterPush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossGigaCleave"] = {
    name = "GAPrisonerBossGigaCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_maximum_action_distance_+",
        "ground_blood_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 16, 1011, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBloodTendrils"] = {
    name = "EASPrisonerBossBloodTendrils",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossSpearGroundslamMega"] = {
    name = "EASPrisonerBossSpearGroundslamMega",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-12, 25, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaFront1"] = {
    name = "EASPrisonerBossBallistaFront1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaFront2"] = {
    name = "EASPrisonerBossBallistaFront2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaBack1"] = {
    name = "EASPrisonerBossBallistaBack1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaBack2"] = {
    name = "EASPrisonerBossBallistaBack2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossIceGroundPound"] = {
    name = "EASPrisonerBossIceGroundPound",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossTripleIceSlam"] = {
    name = "EASPrisonerBossTripleIceSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-83, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossChillDonut"] = {
    name = "EASPrisonerBossChillDonut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBPrisonerBossBloodTendrils"] = {
    name = "TBPrisonerBossBloodTendrils",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPrisonerBossIceSpikes"] = {
    name = "GTPrisonerBossIceSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSPrisonerBossGigaCleave"] = {
    name = "EDSPrisonerBossGigaCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {16, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPrisonerBossSpearLeap"] = {
    name = "DTTPrisonerBossSpearLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-20, 10, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPrisonerBossUnarmedLeap"] = {
    name = "DTTPrisonerBossUnarmedLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-20, 10, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • O Prisioneiro
    MasterMission
    Ato 4
    Use uma balista.
    The Prisoner
    #Nome
    1Use uma balista
    Use uma balista.
    Area: Aprisionamento Solitário
    O Prisioneiro Text Audio /125
    Nome
    Fraco!
    PrisonerBoss_CascadePunch_Random
    Fraco!
    PrisonerBoss_CascadePunch_2
    Fraco!
    PrisonerBoss_CascadePunch_3
    Patético!
    PrisonerBoss_CascadePunch_4
    Patético!
    PrisonerBoss_CascadePunch_5
    Patético!
    PrisonerBoss_CascadePunch_6
    Lamentável!
    PrisonerBoss_CascadePunch_7
    Lamentável!
    PrisonerBoss_CascadePunch_8
    Lamentável!
    PrisonerBoss_CascadePunch_9
    Covarde!
    PrisonerBoss_LeapSlam_Random
    Covarde!
    PrisonerBoss_LeapSlam_2
    Covarde!
    PrisonerBoss_LeapSlam_3
    Arrghh, ENFRENTE-ME!
    PrisonerBoss_LeapSlam_4
    Arrghh, ENFRENTE-ME!
    PrisonerBoss_LeapSlam_5
    Arrghh, ENFRENTE-ME!
    PrisonerBoss_LeapSlam_6
    Correndo assustado?
    PrisonerBoss_LeapSlam_7
    Correndo assustado?
    PrisonerBoss_LeapSlam_8
    Correndo assustado?
    PrisonerBoss_LeapSlam_9
    Por que correr?
    PrisonerBoss_LeapSlam_10
    Por que correr?
    PrisonerBoss_LeapSlam_11
    Por que correr?
    PrisonerBoss_LeapSlam_12
    Eu vou quebrar você!
    PrisonerBoss_DoubleSlam_Random
    Eu vou quebrar você!
    PrisonerBoss_DoubleSlam_2
    Eu vou quebrar você!
    PrisonerBoss_DoubleSlam_3
    Fraco!
    PrisonerBoss_DoubleSlam_4
    Fraco!
    PrisonerBoss_DoubleSlam_5
    Fraco!
    PrisonerBoss_DoubleSlam_6
    Tema minha vontade eterna!
    PrisonerBoss_MultiSlam_Random
    Tema minha vontade eterna!
    PrisonerBoss_MultiSlam_2
    Tema minha vontade eterna!
    PrisonerBoss_MultiSlam_3
    Eu... terei... vingança!
    PrisonerBoss_MultiSlam_4
    Eu... terei... vingança!
    PrisonerBoss_MultiSlam_5
    Eu... terei... vingança!
    PrisonerBoss_MultiSlam_6
    Agora... você... vai... morrer!
    PrisonerBoss_MultiSlam_7
    Agora... você... vai... morrer!
    PrisonerBoss_MultiSlam_8
    Agora... você... vai... morrer!
    PrisonerBoss_MultiSlam_9
    Eu... sou eterno!
    PrisonerBoss_Ballista1_Random
    Eu... sou eterno!
    PrisonerBoss_Ballista1_2
    Eu... sou eterno!
    PrisonerBoss_Ballista1_3
    Você não tem... o que é preciso...
    PrisonerBoss_Ballista1_4
    Você não tem... o que é preciso...
    PrisonerBoss_Ballista1_5
    Você não tem... o que é preciso...
    PrisonerBoss_Ballista1_6
    Você acha que Izaro não tentou isso?
    PrisonerBoss_Ballista1_7
    Você acha que Izaro não tentou isso?
    PrisonerBoss_Ballista1_8
    Você acha que Izaro não tentou isso?
    PrisonerBoss_Ballista1_9
    Séculos me afogando e você acha que isso vai me impedir?
    PrisonerBoss_Ballista2_Random
    Séculos me afogando e você acha que isso vai me impedir?
    PrisonerBoss_Ballista2_2
    Séculos me afogando e você acha que isso vai me impedir?
    PrisonerBoss_Ballista2_3
    Eu posso fazer isso por toda a eternidade... Você pode?
    PrisonerBoss_Ballista2_4
    Eu posso fazer isso por toda a eternidade... Você pode?
    PrisonerBoss_Ballista2_5
    Eu posso fazer isso por toda a eternidade... Você pode?
    PrisonerBoss_Ballista2_6
    Você... não pode me vencer...
    PrisonerBoss_Ballista2_7
    Você... não pode me vencer...
    PrisonerBoss_Ballista2_8
    Você... não pode me vencer...
    PrisonerBoss_Ballista2_9
    Você não pode me ferir... eu não posso morrer...
    PrisonerBoss_Kneeling_Random
    Você não pode me ferir... eu não posso morrer...
    PrisonerBoss_Kneeling_2
    Você não pode me ferir... eu não posso morrer...
    PrisonerBoss_Kneeling_3
    Nem mesmo os melhores de Izaro conseguiram me matar...
    PrisonerBoss_Kneeling_4
    Nem mesmo os melhores de Izaro conseguiram me matar...
    PrisonerBoss_Kneeling_5
    Nem mesmo os melhores de Izaro conseguiram me matar...
    PrisonerBoss_Kneeling_6
    Nem mesmo os melhores de Izaro conseguiram me matar...
    PrisonerBoss_Kneeling_7
    Meu corpo apodrecido era a única coisa que me impedia de...
    PrisonerBoss_Regrow_Random
    Meu corpo apodrecido era a única coisa que me impedia de...
    PrisonerBoss_Regrow_2
    Você não pode me impedir!
    PrisonerBoss_SpearSlam_Random
    Você não pode me impedir!
    PrisonerBoss_SpearSlam_2
    Você não pode me impedir!
    PrisonerBoss_SpearSlam_3
    Inseto!
    PrisonerBoss_SpearSlam_4
    Inseto!
    PrisonerBoss_SpearSlam_5
    Inseto!
    PrisonerBoss_SpearSlam_6
    Este corpo... é minha prisão...
    PrisonerBoss_IceDonut_Random
    Este corpo... é minha prisão...
    PrisonerBoss_IceDonut_2
    Este corpo... é minha prisão...
    PrisonerBoss_IceDonut_3
    Uma maldição... ou um presente...
    PrisonerBoss_IceDonut_4
    Uma maldição... ou um presente...
    PrisonerBoss_IceDonut_5
    Uma maldição... ou um presente...
    PrisonerBoss_IceDonut_6
    Não tema sua própria morte!
    PrisonerBoss_IceDonut_7
    Não tema sua própria morte!
    PrisonerBoss_IceDonut_8
    Não tema sua própria morte!
    PrisonerBoss_IceDonut_9
    De carne e osso...
    PrisonerBoss_IceDonut_10
    De carne e osso...
    PrisonerBoss_IceDonut_11
    De carne e osso...
    PrisonerBoss_IceDonut_12
    Pode se esconder... mas não pode correr!
    PrisonerBoss_Ultimate_Random
    Pode se esconder... mas não pode correr!
    PrisonerBoss_Ultimate_3
    Tema o meu renascimento!
    PrisonerBoss_Tendrils_Random
    Décadas de podridão... agora desfeitas!
    PrisonerBoss_Tendrils_2
    Décadas de podridão... agora desfeitas!
    PrisonerBoss_Tendrils_3
    Décadas de podridão... agora desfeitas!
    PrisonerBoss_Tendrils_4
    Isso... era inevitável...
    PrisonerBoss_Tendrils_5
    Você só está me deixando mais forte!
    PrisonerBoss_Tendrils_6
    Você só está me deixando mais forte!
    PrisonerBoss_Tendrils_7
    Você só está me deixando mais forte!
    PrisonerBoss_Tendrils_8
    Prolongar sua morte... foi um erro!
    PrisonerBoss_Tendrils_9
    Prolongar sua morte... foi um erro!
    PrisonerBoss_Tendrils_10
    Prolongar sua morte... foi um erro!
    PrisonerBoss_Tendrils_11
    A dor... não tem sentido!
    PrisonerBoss_BloodDonut_Random
    A dor... não tem sentido!
    PrisonerBoss_BloodDonut_2
    A dor... não tem sentido!
    PrisonerBoss_BloodDonut_3
    Desista, sua hora é agora!
    PrisonerBoss_BloodDonut_4
    Desista, sua hora é agora!
    PrisonerBoss_BloodDonut_5
    Desista, sua hora é agora!
    PrisonerBoss_BloodDonut_6
    A morte será sua misericórdia!
    PrisonerBoss_BloodDonut_7
    A morte será sua misericórdia!
    PrisonerBoss_BloodDonut_8
    A morte será sua misericórdia!
    PrisonerBoss_BloodDonut_9
    Izaro... Você será o próximo!
    PrisonerBoss_BloodDonut_10
    Izaro... Você será o próximo!
    PrisonerBoss_BloodDonut_11
    Izaro... Você será o próximo!
    PrisonerBoss_BloodDonut_12
    Ah sim!
    PrisonerBoss_BloodDebuff_Random
    Ah sim!
    PrisonerBoss_BloodDebuff_2
    Ah sim!
    PrisonerBoss_BloodDebuff_3
    Me dê mais!
    PrisonerBoss_BloodDebuff_4
    Me dê mais!
    PrisonerBoss_BloodDebuff_5
    Me dê mais!
    PrisonerBoss_BloodDebuff_6
    Idiota!
    PrisonerBoss_BloodDebuff_7
    Idiota!
    PrisonerBoss_BloodDebuff_8
    Idiota!
    PrisonerBoss_BloodDebuff_9
    Izaro... Seu traidor... Onde você está!?
    PrisonerBoss_Emerge_Random
    Izaro... Seu traidor... Onde você está!?
    PrisonerBoss_Emerge_2
    Izaro... Seu traidor... Onde você está!?
    PrisonerBoss_Emerge_3
    Entregue-se à minha beleza... É a última coisa que você verá.
    SirenBoss_Petrify_Phase_Random
    Entregue-se à minha beleza... É a última coisa que você verá.
    SirenBoss_Petrify_Phase_2
    Você é mais forte que o resto? Você consegue resistir à vontade de olhar?
    SirenBoss_Petrify_Phase_3
    Você é mais forte que o resto? Você consegue resistir à vontade de olhar?
    SirenBoss_Petrify_Phase_4
    Sorria para mim... e isso durará para sempre.
    SirenBoss_Petrify_Phase_5
    Você veio se juntar ao meu amado? Você se juntará a ele!
    SirenBoss_Emerge_Random
    Você veio se juntar ao meu amado? Você se juntará a ele!
    SirenBoss_Emerge_2
    Edit

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