The Prisoner



monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Spectre | N |
---|---|
Area | Solitary Confinement, Boss Rush Area 3 |
Tags | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
Life
350%
Armour
+50%
Resistance




Damage
288%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 29
Attack Time
1.695 Second
Damage Spread
±20%
Experience
250%
Model Size
218%
Type
PrisonerBoss
Metadata
PrisonerBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
47
Life
7,354
Armour
999
Evasion Rating
426
Damage
336
Spell Damage
336
Accuracy
1,116
Attack Time
1.695
Experience
17,273
Minion Life
11,575
Minion Damage
891
Minion Armour
1,665
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Time: 1.695 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MASPrisonerBossShortRange
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Time: 1.695 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [-17]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTPrisonerBossUnarmedLeap
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [10]
spell maximum action distance +% [-50]
walk emerge extra distance [-20]
EASPrisonerBossIceGroundPound
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
GAPrisonerBossIcePunch
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 180%
Attack Time: 1.695 sec
Cooldown Time: 12 sec
Deals 80% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossDoubleFistSlam
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.695 sec
Cooldown Time: 7 sec
Deals 100% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
DTTPrisonerBossSpearLeap
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 8 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [10]
spell maximum action distance +% [-50]
walk emerge extra distance [-20]
GAPrisonerBossSpearGroundslam
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 205%
Attack Time: 1.695 sec
Cooldown Time: 15 sec
Deals 105% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAPrisonerBossSpearRendToss
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 180%
Attack Time: 1.695 sec
Cooldown Time: 11 sec
Deals 80% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
is area damage [1]
EASPrisonerBossTripleIceSlam
Cooldown Time: 30 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-83]
EASPrisonerBossChillDonut
Cooldown Time: 22.5 sec
action attack or cast time uses animation length [1]
EDSPrisonerBossGigaCleave
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 40%
Attack Time: 1.695 sec
Cooldown Time: 20 sec
Deals 60% less Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [16]
is area damage [1]
GAPrisonerBossGigaCleave
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Time: 1.695 sec
Cooldown Time: 20 sec
Deals 469.8 Base Physical Damage per second
action attack or cast time uses animation length [1]
attack maximum action distance + [16]
base skill effect duration [1000]
ground blood art variation [1011]
is area damage [1]
EASPrisonerBossSpearGroundslamMega
Cooldown Time: 28 sec
12% less Attack Speed
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
voll slam damage +% final at centre [25]
EASPrisonerBossBloodTendrils
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GAPrisonerBossUnarmedLeapImpact
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 145%
Attack Time: 1.695 sec
Deals 45% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossSpearLeapImpact
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 145%
Attack Time: 1.695 sec
Deals 45% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
MPSPrisonerBossBloodTendrils
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
base is projectile [1]
monster projectile variation [1076]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]

MPWPrisonerBossSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 145%
Attack Time: 1.695 sec
Deals 45% more Attack Damage
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1076]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GAPrisonerBossSpearGroundslamMega
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 245%
Attack Time: 1.695 sec
Deals 145% more Attack Damage
action attack or cast time uses animation length [1]
base skill effect duration [6000]
is area damage [1]
voll slam damage +% final at centre [20]
GSPrisonerKneel
Triggerable, Channel, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CTS3PrisonerBossFront
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS3PrisonerBossBack
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS4PrisonerBossFront
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS4PrisonerBossBack
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaFront1
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaFront2
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaBack1
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaBack2
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GTPrisonerBossIceSpikes
Triggerable
action attack or cast time uses animation length [1]
GAPrisonerBossIceGroundPound
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 92%
Attack Time: 1.695 sec
Deals 8% less Attack Damage
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossIceGroundPoundBig
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 92%
Attack Time: 1.695 sec
Deals 8% less Attack Damage
is area damage [1]
voll slam damage +% final at centre [20]
GSPrisonerBossIceCrystalExplode
Triggerable, Spell, Damage
Critical Hit Chance: 7%
Cast Time: 1 sec
100% more Freeze Buildup
is area damage [1]
GAPrisonerBossTripleStabImpact
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.695 sec
Deals 20% more Attack Damage
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossTripleStabDeepImpact
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.695 sec
Deals 20% more Attack Damage
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossTripleStabExtract
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.695 sec
Deals 20% more Attack Damage
is area damage [1]
voll slam damage +% final at centre [15]
GSPrisonerBossTripleStabDeathWave
TBPrisonerBossBloodTendrils
Spell, Triggerable, Attack, Damage
Base Damage: 269–403
Critical Hit Chance: 5%
Cast Time: 1 sec
Attack Time: 1.695 sec
action attack or cast time uses animation length [1]
generic skill trigger skills with id [1]
GSPrisonerBossBloodTendrilImpact
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
generic skill trigger id [1]
is area damage [1]
GAPrisonerBossImpactSlam
Triggerable, Attack
Base Damage: 269–403
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 1.695 sec
Deals 30% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
GSPrisonerBossDoorWaterPush
Triggerable, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ ControlZone {} Actor { actor = "Metadata/Monsters/PrisonerBoss/PrisonerBoss.act" } StateMachine { define_shared_state = " leash = 1; arm_regrowth; L_chains_snapped; R_chains_snapped; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Ballista Stuff */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "kneeling; locked_orientation;" on_or_create_state_kneeling_0 = "RemoveCollidability();" on_or_create_state_kneeling_1 = "MakeCollidable();" on_or_create_state_locked_orientation_0 = { UnlockOrientation(); } on_or_create_state_locked_orientation_1 = { LockOrientation(); } } Positioned { // this get renabled when the boss goes to kneeling phase, so the ballista bolt can hit it (then it gets removed again) blocking = false } /* ------------------------------------------------------------------------------------------------------------------- */ /* Triple Ice Slam */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_change_to_stance3 = "ForceSkillIntoCooldown( EASPrisonerBossTripleIceSlam );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true selection_position_offset = "0, 0, 50" } ControlZone { condition = "local_player" radius = 0 required_quest_flag = "Act4BossDefeatedBoatReturnShow" on_enter = "ShowNPCSummon( triggerer, 'Metadata/NPC/Four_Act4/BoatReturn', 0 );" on_exit = "HideNPCSummon( triggerer, 'Metadata/NPC/Four_Act4/BoatReturn' );" } StateMachine { on_or_create_state_dead_1 = "SetControlZoneRadius( 200 );" // the following all handles the chains, leash and collar breaking during the emerge on_state_leash_0 = "DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/Leash.ao' );" on_or_create_state_leash_1 = "AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/Leash.ao', aux_leash );" on_or_create_state_L_chains_snapped_1 = " If( GetState( arm_regrowth ) == 0, () { AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_arm_chain_attach_top_01 ); AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_arm_chain_attach_top_02 ); AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_arm_chain_attach_bot_01 ); AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_arm_chain_attach_bot_02 ); } ); AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_leg_chain_attach_01 ); AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_leg_chain_attach_02 ); Delay( 0.034, { chain_beams.HideMeshSegments( chain_short_mesh1Shape ); } ); " on_or_create_state_R_chains_snapped_1 = " AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_arm_chain_attach_top_01 ); AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_arm_chain_attach_top_02 ); AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_arm_chain_attach_bot_01 ); AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_arm_chain_attach_bot_02 ); AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_leg_chain_attach_01 ); AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_leg_chain_attach_02 ); Delay( 0.034, { chain_beams.HideMeshSegments( chain_short_mesh1Shape ); } ); " } Life { on_death = " AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/BallistaSpear.ao', L_Weapon ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); " on_spawned_dead = " AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/BallistaSpear.ao', L_Weapon ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Ballista Stuff */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_arm_regrowth_0 = " DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' ); AddAttached( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao', L_forearm_cuff_jntBnd ); HideMeshSegments( arm_skeletonShape, arm_regen1_meshShape, arm_regen2_meshShape, shoulder_gib_meshShape_NoPhys ); ShowMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape ); " on_or_create_state_arm_regrowth_1 = " RemoveAttachedObjectFromBones( L_arm_chain_attach_top_01 ); RemoveAttachedObjectFromBones( L_arm_chain_attach_top_02 ); RemoveAttachedObjectFromBones( L_arm_chain_attach_bot_01 ); RemoveAttachedObjectFromBones( L_arm_chain_attach_bot_02 ); DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' ); HideMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape, arm_skeletonShape, arm_regen1_meshShape, arm_regen2_meshShape ); ShowMeshSegments( shoulder_gib_meshShape_NoPhys ); " on_or_create_state_arm_regrowth_2 = " DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' ); HideMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape, arm_regen1_meshShape, arm_regen2_meshShape ); ShowMeshSegments( shoulder_gib_meshShape_NoPhys, arm_skeletonShape ); " on_or_create_state_arm_regrowth_3 = " DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' ); HideMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape, shoulder_gib_meshShape_NoPhys, arm_skeletonShape, arm_regen2_meshShape ); ShowMeshSegments( arm_regen1_meshShape ); " on_or_create_state_arm_regrowth_4 = " DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' ); HideMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape, shoulder_gib_meshShape_NoPhys, arm_skeletonShape, arm_regen1_meshShape ); ShowMeshSegments( arm_regen2_meshShape ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio/Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ GlobalAudioParamEvents { player_in_range_param = "PrisonerInRange" life_percent_param = "PrisonerLifePercentage" range = 130 life_percent_value_max = 1.0 life_percent_is_boolean = true } // Combat Dialogue Actor { on_effect_start_CTS1BossFightStart = " Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_Emerge_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } ); " on_effect_start_DTTPrisonerBossUnarmedLeap = " Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } ); " on_effect_start_GAPrisonerBossIcePunch = " Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } ); " on_effect_start_GAPrisonerBossDoubleFistSlam = " Roll( 1, 2, (){ PlayTextAudio( PrisonerBoss_DoubleSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } ); " on_effect_start_EASPrisonerBossIceGroundPound = " Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_MultiSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } ); " on_effect_start_DTTPrisonerBossSpearLeap = " Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } ); " on_effect_start_GAPrisonerBossSpearGroundslam = " Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_SpearSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } ); " // on_effect_start_GAPrisonerBossSpearRendToss = "PlayTextAudio( PrisonerBoss_SpearSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );" on_effect_start_EASPrisonerBossTripleIceSlam = " Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_Ultimate_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } ); " on_effect_start_EASPrisonerBossChillDonut = " IfInStance( stance3, () { Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_IceDonut_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } ); }, () { Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_BloodDonut_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } ); } ); " on_effect_start_GSPrisonerKneel = " Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_Kneeling_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } ); " on_effect_start_EASPrisonerBossBloodTendrils = " Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_Tendrils_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } ); " on_effect_start_EASPrisonerBossSpearGroundslamMega = " Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_BloodDebuff_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } ); " // on_effect_start_EDSPrisonerBossGigaCleave = "" // ballista hits, 1 is for first phase to second phase, 2 is for second to third phase on_effect_start_EASPrisonerBossBallistaFront1 = "PlayTextAudio( PrisonerBoss_Ballista1_Random, 'Metadata/Monsters/PrisonerMonsterBoss' );" on_effect_start_EASPrisonerBossBallistaBack1 = "PlayTextAudio( PrisonerBoss_Ballista1_Random, 'Metadata/Monsters/PrisonerMonsterBoss' );" on_effect_start_EASPrisonerBossBallistaFront2 = "PlayTextAudio( PrisonerBoss_Ballista2_Random, 'Metadata/Monsters/PrisonerMonsterBoss' );" on_effect_start_EASPrisonerBossBallistaBack2 = "PlayTextAudio( PrisonerBoss_Ballista2_Random, 'Metadata/Monsters/PrisonerMonsterBoss' );" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonerMonsterBoss/spear_hit_door_impact.ao" preload_animated_object = "Metadata/Monsters/PrisonerMonsterBoss/attachments/Leash.ao" preload_animated_object = "Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao" preload_animated_object = "Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao" preload_animated_object = "Metadata/Monsters/PrisonerMonsterBoss/attachments/BallistaSpear.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk" preload_monster_variety = "Metadata/Monsters/PrisonerBoss/PrisonerBossIceCrystal_" preload_monster_variety = "Metadata/Monsters/PrisonerBoss/PrisonerBossIceWall" preload_monster_variety = "Metadata/Monsters/PrisonerBoss/PrisonerBossChillDonut" preload_object = "Metadata/Monsters/PrisonerBoss/PrisonerChainAnchor" preload_object = "Metadata/Monsters/PrisonerBoss/PrisonerArm" preload_object = "Metadata/Monsters/PrisonerBoss/PrisonerArmBackwards" preload_object = "Metadata/Monsters/PrisonerBoss/PrisonerBossHook" preload_environment = "G4_5_2_boss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PrisonerBoss/PrisonerBoss"] = { name = "The Prisoner", life = 3.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.88, damageSpread = 0.2, attackTime = 1.695, attackRange = 29, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedUnique", "MASPrisonerBossShortRange", "MPSPrisonerBossBloodTendrils", "MPWPrisonerBossSpearToss", "CTS3PrisonerBossFront", "CTS3PrisonerBossBack", "CTS4PrisonerBossFront", "CTS4PrisonerBossBack", "GAPrisonerBossSpearGroundslam", "GAPrisonerBossSpearLeapImpact", "GAPrisonerBossSpearRendToss", "GAPrisonerBossUnarmedLeapImpact", "GAPrisonerBossSpearGroundslamMega", "GSPrisonerKneel", "GAPrisonerBossIcePunch", "GAPrisonerBossDoubleFistSlam", "GAPrisonerBossImpactSlam", "GAPrisonerBossIceGroundPound", "GAPrisonerBossIceGroundPoundBig", "GSPrisonerBossIceCrystalExplode", "GAPrisonerBossTripleStabImpact", "GAPrisonerBossTripleStabDeepImpact", "GAPrisonerBossTripleStabExtract", "GSPrisonerBossTripleStabDeathWave", "GSPrisonerBossBloodTendrilImpact", "GSPrisonerBossDoorWaterPush", "GAPrisonerBossGigaCleave", "EASPrisonerBossBloodTendrils", "EASPrisonerBossSpearGroundslamMega", "EASPrisonerBossBallistaFront1", "EASPrisonerBossBallistaFront2", "EASPrisonerBossBallistaBack1", "EASPrisonerBossBallistaBack2", "EASPrisonerBossIceGroundPound", "EASPrisonerBossTripleIceSlam", "EASPrisonerBossChillDonut", "TBPrisonerBossBloodTendrils", "GTPrisonerBossIceSpikes", "EDSPrisonerBossGigaCleave", "DTTPrisonerBossSpearLeap", "DTTPrisonerBossUnarmedLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASPrisonerBossShortRange"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-17, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSPrisonerBossBloodTendrils"] = { name = "MPSPrisonerBossBloodTendrils", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1076, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPrisonerBossSpearToss"] = { name = "MPWPrisonerBossSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "projectiles_not_offset", "use_scaled_contact_offset", }, levels = { [1] = {1076, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3PrisonerBossFront"] = { name = "CTS3PrisonerBossFront", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3PrisonerBossBack"] = { name = "CTS3PrisonerBossBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS4PrisonerBossFront"] = { name = "CTS4PrisonerBossFront", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS4PrisonerBossBack"] = { name = "CTS4PrisonerBossBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossSpearGroundslam"] = { name = "GAPrisonerBossSpearGroundslam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 2.05, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossSpearLeapImpact"] = { name = "GAPrisonerBossSpearLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossSpearRendToss"] = { name = "GAPrisonerBossSpearRendToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossUnarmedLeapImpact"] = { name = "GAPrisonerBossUnarmedLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossSpearGroundslamMega"] = { name = "GAPrisonerBossSpearGroundslamMega", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {6000, 20, baseMultiplier = 2.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPrisonerKneel"] = { name = "GSPrisonerKneel", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossIcePunch"] = { name = "GAPrisonerBossIcePunch", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "attack_maximum_action_distance_+", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, 40, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossDoubleFistSlam"] = { name = "GAPrisonerBossDoubleFistSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossImpactSlam"] = { name = "GAPrisonerBossImpactSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossIceGroundPound"] = { name = "GAPrisonerBossIceGroundPound", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {60, 15, baseMultiplier = 0.92, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossIceGroundPoundBig"] = { name = "GAPrisonerBossIceGroundPoundBig", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {20, baseMultiplier = 0.92, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPrisonerBossIceCrystalExplode"] = { name = "GSPrisonerBossIceCrystalExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_chill_effect_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossTripleStabImpact"] = { name = "GAPrisonerBossTripleStabImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossTripleStabDeepImpact"] = { name = "GAPrisonerBossTripleStabDeepImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossTripleStabExtract"] = { name = "GAPrisonerBossTripleStabExtract", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPrisonerBossTripleStabDeathWave"] = { name = "GSPrisonerBossTripleStabDeathWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 6.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPrisonerBossBloodTendrilImpact"] = { name = "GSPrisonerBossBloodTendrilImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_id", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPrisonerBossDoorWaterPush"] = { name = "GSPrisonerBossDoorWaterPush", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPrisonerBossGigaCleave"] = { name = "GAPrisonerBossGigaCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_maximum_action_distance_+", "ground_blood_art_variation", "base_skill_effect_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 16, 1011, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPrisonerBossBloodTendrils"] = { name = "EASPrisonerBossBloodTendrils", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPrisonerBossSpearGroundslamMega"] = { name = "EASPrisonerBossSpearGroundslamMega", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "voll_slam_damage_+%_final_at_centre", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-12, 25, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPrisonerBossBallistaFront1"] = { name = "EASPrisonerBossBallistaFront1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPrisonerBossBallistaFront2"] = { name = "EASPrisonerBossBallistaFront2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPrisonerBossBallistaBack1"] = { name = "EASPrisonerBossBallistaBack1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPrisonerBossBallistaBack2"] = { name = "EASPrisonerBossBallistaBack2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPrisonerBossIceGroundPound"] = { name = "EASPrisonerBossIceGroundPound", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 8, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPrisonerBossTripleIceSlam"] = { name = "EASPrisonerBossTripleIceSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-83, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPrisonerBossChillDonut"] = { name = "EASPrisonerBossChillDonut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBPrisonerBossBloodTendrils"] = { name = "TBPrisonerBossBloodTendrils", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTPrisonerBossIceSpikes"] = { name = "GTPrisonerBossIceSpikes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSPrisonerBossGigaCleave"] = { name = "EDSPrisonerBossGigaCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {16, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTPrisonerBossSpearLeap"] = { name = "DTTPrisonerBossSpearLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, 10, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTPrisonerBossUnarmedLeap"] = { name = "DTTPrisonerBossUnarmedLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, 10, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
StateMachine./* | , |
StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
StateMachine.0: Life bar is hidden | |
StateMachine.1: Life bar is visible, will hide on death | |
StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
StateMachine.0: Life bar behaves as normal | |
StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog | |
StateMachine.0: Make aggro and remove hidden monster buff | |
StateMachine.1: Unaggro and add hidden monster buff | |
StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog | |
StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
StateMachine.0: Light off, handles the fade out | |
StateMachine.1: Light on, handles the fade in | |
StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them | |
StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here | |
StateMachine.0: no intro sequence | |
StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered | |
StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro | |
StateMachine.0: no zoom | |
StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro | |
StateMachine.0: no pan | |
StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point | |
StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message | |
StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns | |
StateMachine.0: use self as zoom/pan origin | |
StateMachine.1: use a new object as the zoom/pan origin | |
StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types | |
StateMachine.When used, also need to do 'set_telepad_index | x' in the monsters ots (BaseEvents), where x is the telepad index |
StateMachine.0: disable telepad, but only if a telepad index has been set | |
StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena) | |
StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot) | |
StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses. | |
StateMachine.0: Arena Boss | |
StateMachine.1: Roaming Boss | |
StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses | |
StateMachine.It defaults to 1 so most bosses wont need this to be changed | |
StateMachine.Currently supports up to three different bosses, but its easy to add more | |
StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail | |
StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon) | |
StateMachine.0: default behaviour, arena sector is removed on boss death | |
StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots | |
StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them | |
StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies | |
StateMachine.0: default behaviour, death will be played at regular speed | |
StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger | |
StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one | |
StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight | |
StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss | |
StateMachine.1: default value, will remain here unless another boss turns flips it to 0 | |
StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually | |
StateMachine.0: currently not part of a multi boss fight | |
StateMachine.1: was part of a multi boss fight at some point | |
StateMachine.*/ | , |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.boss_life_bar; | |
StateMachine.hidden; | |
StateMachine.light; | |
StateMachine.introsequence; | |
StateMachine.disable_life_bar; | |
StateMachine.intro_zoom; | |
StateMachine.intro_pan; | |
StateMachine.use_offset_camera_controller; | |
StateMachine.door_type; | |
StateMachine.roaming; | |
StateMachine.first_aggro; | |
StateMachine.room_marker; | |
StateMachine.arena_sector_id | 1; |
StateMachine.use_custom_sector_removal_handling; | |
StateMachine.quick_death_enabled; | |
StateMachine.quick_death; | |
StateMachine.am_final_boss_in_fight | 1; |
StateMachine.part_of_multiple_boss_fight; | |
StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops(). | |
StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_dead | false } |
StateMachine.0: Boss is alive | |
StateMachine.1: Boss is dead | |
StateMachine.2: Boss is dead and corpse is hidden | |
StateMachine.define_shared_checkpoint_state | dead |
StateMachine.define_shared_state | kneeling; locked_orientation; |
StateMachine.on_or_create_state_kneeling_0 | RemoveCollidability(); |
StateMachine.on_or_create_state_kneeling_1 | MakeCollidable(); |
StateMachine.on_or_create_state_locked_orientation_0 | { UnlockOrientation(); } |
StateMachine.on_or_create_state_locked_orientation_1 | { LockOrientation(); } |
Actor.slow_animations_go_to_idle | false |
Actor.leveled_starting_effects | CTS1BossFightStart |
Actor.on_change_to_stance3 | ForceSkillIntoCooldown( EASPrisonerBossTripleIceSlam ); |
Stats.corpse_cannot_be_destroyed | 1 |
Stats.base_heavy_stun_duration_ms | 4000 |
Stats.additional_life_scaling_index | 6 |
Life.corpse_usable | false |
Monster.is_boss | true |
Positioned.blocking | false |
The Prisoner
MasterMission
Act 4
Use a Ballista.

# | Name |
---|---|
1 | Use a Ballista Use a Ballista. Area: Solitary Confinement |
The Prisoner Text Audio /125
Name |
---|
Weak! — PrisonerBoss_CascadePunch_Random |
Weak! — PrisonerBoss_CascadePunch_2 |
Weak! — PrisonerBoss_CascadePunch_3 |
Pathetic! — PrisonerBoss_CascadePunch_4 |
Pathetic! — PrisonerBoss_CascadePunch_5 |
Pathetic! — PrisonerBoss_CascadePunch_6 |
Pitiful! — PrisonerBoss_CascadePunch_7 |
Pitiful! — PrisonerBoss_CascadePunch_8 |
Pitiful! — PrisonerBoss_CascadePunch_9 |
Coward! — PrisonerBoss_LeapSlam_Random |
Coward! — PrisonerBoss_LeapSlam_2 |
Coward! — PrisonerBoss_LeapSlam_3 |
Arrghh, FACE ME! — PrisonerBoss_LeapSlam_4 |
Arrghh, FACE ME! — PrisonerBoss_LeapSlam_5 |
Arrghh, FACE ME! — PrisonerBoss_LeapSlam_6 |
Running scared? — PrisonerBoss_LeapSlam_7 |
Running scared? — PrisonerBoss_LeapSlam_8 |
Running scared? — PrisonerBoss_LeapSlam_9 |
Why run? — PrisonerBoss_LeapSlam_10 |
Why run? — PrisonerBoss_LeapSlam_11 |
Why run? — PrisonerBoss_LeapSlam_12 |
I'll break you! — PrisonerBoss_DoubleSlam_Random |
I'll break you! — PrisonerBoss_DoubleSlam_2 |
I'll break you! — PrisonerBoss_DoubleSlam_3 |
Weak! — PrisonerBoss_DoubleSlam_4 |
Weak! — PrisonerBoss_DoubleSlam_5 |
Weak! — PrisonerBoss_DoubleSlam_6 |
Fear my undying will! — PrisonerBoss_MultiSlam_Random |
Fear my undying will! — PrisonerBoss_MultiSlam_2 |
Fear my undying will! — PrisonerBoss_MultiSlam_3 |
I... will... have... vengeance! — PrisonerBoss_MultiSlam_4 |
I... will... have... vengeance! — PrisonerBoss_MultiSlam_5 |
I... will... have... vengeance! — PrisonerBoss_MultiSlam_6 |
Now... you... will... die! — PrisonerBoss_MultiSlam_7 |
Now... you... will... die! — PrisonerBoss_MultiSlam_8 |
Now... you... will... die! — PrisonerBoss_MultiSlam_9 |
I... am eternal! — PrisonerBoss_Ballista1_Random |
I... am eternal! — PrisonerBoss_Ballista1_2 |
I... am eternal! — PrisonerBoss_Ballista1_3 |
You don't have... what it takes... — PrisonerBoss_Ballista1_4 |
You don't have... what it takes... — PrisonerBoss_Ballista1_5 |
You don't have... what it takes... — PrisonerBoss_Ballista1_6 |
You think Izaro didn't try that? — PrisonerBoss_Ballista1_7 |
You think Izaro didn't try that? — PrisonerBoss_Ballista1_8 |
You think Izaro didn't try that? — PrisonerBoss_Ballista1_9 |
Centuries drowning and you think this will stop me? — PrisonerBoss_Ballista2_Random |
Centuries drowning and you think this will stop me? — PrisonerBoss_Ballista2_2 |
Centuries drowning and you think this will stop me? — PrisonerBoss_Ballista2_3 |
I can do this for eternity... Can you? — PrisonerBoss_Ballista2_4 |
I can do this for eternity... Can you? — PrisonerBoss_Ballista2_5 |
I can do this for eternity... Can you? — PrisonerBoss_Ballista2_6 |
You... Cannot best me... — PrisonerBoss_Ballista2_7 |
You... Cannot best me... — PrisonerBoss_Ballista2_8 |
You... Cannot best me... — PrisonerBoss_Ballista2_9 |
You cannot wound me... I cannot die... — PrisonerBoss_Kneeling_Random |
You cannot wound me... I cannot die... — PrisonerBoss_Kneeling_2 |
You cannot wound me... I cannot die... — PrisonerBoss_Kneeling_3 |
Not even Izaro's best could kill me... — PrisonerBoss_Kneeling_4 |
Not even Izaro's best could kill me... — PrisonerBoss_Kneeling_5 |
Not even Izaro's best could kill me... — PrisonerBoss_Kneeling_6 |
Not even Izaro's best could kill me... — PrisonerBoss_Kneeling_7 |
My rotting body was the only thing stopping me from... — PrisonerBoss_Regrow_Random |
My rotting body was the only thing stopping me from... — PrisonerBoss_Regrow_2 |
You can't stop me! — PrisonerBoss_SpearSlam_Random |
You can't stop me! — PrisonerBoss_SpearSlam_2 |
You can't stop me! — PrisonerBoss_SpearSlam_3 |
Insect! — PrisonerBoss_SpearSlam_4 |
Insect! — PrisonerBoss_SpearSlam_5 |
Insect! — PrisonerBoss_SpearSlam_6 |
This body... is my prison... — PrisonerBoss_IceDonut_Random |
This body... is my prison... — PrisonerBoss_IceDonut_2 |
This body... is my prison... — PrisonerBoss_IceDonut_3 |
A curse... or a gift... — PrisonerBoss_IceDonut_4 |
A curse... or a gift... — PrisonerBoss_IceDonut_5 |
A curse... or a gift... — PrisonerBoss_IceDonut_6 |
Do not fear your own demise! — PrisonerBoss_IceDonut_7 |
Do not fear your own demise! — PrisonerBoss_IceDonut_8 |
Do not fear your own demise! — PrisonerBoss_IceDonut_9 |
Of flesh and blood... — PrisonerBoss_IceDonut_10 |
Of flesh and blood... — PrisonerBoss_IceDonut_11 |
Of flesh and blood... — PrisonerBoss_IceDonut_12 |
You can hide... but you cannot run! — PrisonerBoss_Ultimate_Random |
You can hide... but you cannot run! — PrisonerBoss_Ultimate_3 |
Cower before my rebirth! — PrisonerBoss_Tendrils_Random |
Decades of rot... now undone! — PrisonerBoss_Tendrils_2 |
Decades of rot... now undone! — PrisonerBoss_Tendrils_3 |
Decades of rot... now undone! — PrisonerBoss_Tendrils_4 |
This... was inevitable... — PrisonerBoss_Tendrils_5 |
You're only making me stronger! — PrisonerBoss_Tendrils_6 |
You're only making me stronger! — PrisonerBoss_Tendrils_7 |
You're only making me stronger! — PrisonerBoss_Tendrils_8 |
Prolonging your death... was your mistake! — PrisonerBoss_Tendrils_9 |
Prolonging your death... was your mistake! — PrisonerBoss_Tendrils_10 |
Prolonging your death... was your mistake! — PrisonerBoss_Tendrils_11 |
Pain... is meaningless! — PrisonerBoss_BloodDonut_Random |
Pain... is meaningless! — PrisonerBoss_BloodDonut_2 |
Pain... is meaningless! — PrisonerBoss_BloodDonut_3 |
Succumb, your time is now! — PrisonerBoss_BloodDonut_4 |
Succumb, your time is now! — PrisonerBoss_BloodDonut_5 |
Succumb, your time is now! — PrisonerBoss_BloodDonut_6 |
Death will be your mercy! — PrisonerBoss_BloodDonut_7 |
Death will be your mercy! — PrisonerBoss_BloodDonut_8 |
Death will be your mercy! — PrisonerBoss_BloodDonut_9 |
Izaro... You will be next! — PrisonerBoss_BloodDonut_10 |
Izaro... You will be next! — PrisonerBoss_BloodDonut_11 |
Izaro... You will be next! — PrisonerBoss_BloodDonut_12 |
Ah, yes! — PrisonerBoss_BloodDebuff_Random |
Ah, yes! — PrisonerBoss_BloodDebuff_2 |
Ah, yes! — PrisonerBoss_BloodDebuff_3 |
Give me more! — PrisonerBoss_BloodDebuff_4 |
Give me more! — PrisonerBoss_BloodDebuff_5 |
Give me more! — PrisonerBoss_BloodDebuff_6 |
You fool! — PrisonerBoss_BloodDebuff_7 |
You fool! — PrisonerBoss_BloodDebuff_8 |
You fool! — PrisonerBoss_BloodDebuff_9 |
Izaro... You traitor... Where are you!? — PrisonerBoss_Emerge_Random |
Izaro... You traitor... Where are you!? — PrisonerBoss_Emerge_2 |
Izaro... You traitor... Where are you!? — PrisonerBoss_Emerge_3 |
Give in to my beauty... It's the last thing you'll see. — SirenBoss_Petrify_Phase_Random |
Give in to my beauty... It's the last thing you'll see. — SirenBoss_Petrify_Phase_2 |
Are you stronger than the rest? Can you resist the urge to look? — SirenBoss_Petrify_Phase_3 |
Are you stronger than the rest? Can you resist the urge to look? — SirenBoss_Petrify_Phase_4 |
Smile at me... and it will last forever. — SirenBoss_Petrify_Phase_5 |
Have you come to join my beloved? You will join them! — SirenBoss_Emerge_Random |
Have you come to join my beloved? You will join them! — SirenBoss_Emerge_2 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.