プリズナー
アンデッド
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
The Prisoner
SpectreN
Area監禁独房, ボスラッシュエリア3
Tags1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
ライフ
350%
耐性
0 75 0 0
Damage
288%
命中力
100%
Attack Distance
5 ~ 29
アタックタイム
1.695 Second
Damage Spread
±20%
経験値
250%
Model Size
218%
Type
PrisonerBoss
Metadata
PrisonerBoss
レベル
47
ライフ
7,354
Damage
336
スペルダメージ
336
命中力
1,066
アタックタイム
1.695
経験値
17,273
Minion Life
11,575
Minion Damage
891
Minion Armour
1,665
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 269–403
アタックタイム: 1.695 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASPrisonerBossShortRange
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 269–403
アタックタイム: 1.695 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-17]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPrisonerBossUnarmedLeap
Spell, Movement
キャストタイム: 1 秒
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [10]
spell maximum action distance +% [-50]
walk emerge extra distance [-20]
EASPrisonerBossIceGroundPound
クールダウン時間: 25 秒
action attack or cast time uses animation length [1]
GAPrisonerBossIcePunch
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 180%
アタックタイム: 1.695 秒
クールダウン時間: 12 秒
アタックダメージが80%上昇する
物理ダメージの80%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossDoubleFistSlam
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 200%
アタックタイム: 1.695 秒
クールダウン時間: 7 秒
アタックダメージが100%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
DTTPrisonerBossSpearLeap
Spell, Movement
キャストタイム: 1 秒
クールダウン時間: 8 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [10]
spell maximum action distance +% [-50]
walk emerge extra distance [-20]
GAPrisonerBossSpearGroundslam
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 205%
アタックタイム: 1.695 秒
クールダウン時間: 15 秒
アタックダメージが105%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAPrisonerBossSpearRendToss
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 180%
アタックタイム: 1.695 秒
クールダウン時間: 11 秒
アタックダメージが80%上昇する
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
is area damage [1]
EASPrisonerBossTripleIceSlam
クールダウン時間: 30 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-83]
EASPrisonerBossChillDonut
クールダウン時間: 22.5 秒
action attack or cast time uses animation length [1]
EDSPrisonerBossGigaCleave
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 40%
アタックタイム: 1.695 秒
クールダウン時間: 20 秒
アタックダメージが60%低下する
action attack or cast time uses animation length [1]
attack maximum action distance + [16]
is area damage [1]
GAPrisonerBossGigaCleave
Triggerable, Attack
Base Damage: 269–403
アタックタイム: 1.695 秒
クールダウン時間: 20 秒
毎秒469.8の基礎物理ダメージを与える
action attack or cast time uses animation length [1]
attack maximum action distance + [16]
base skill effect duration [1000]
ground blood art variation [1011]
is area damage [1]
EASPrisonerBossSpearGroundslamMega
クールダウン時間: 28 秒
アタックスピードが12%低下する
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
voll slam damage +% final at centre [25]
EASPrisonerBossBloodTendrils
クールダウン時間: 25 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GAPrisonerBossUnarmedLeapImpact
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 145%
アタックタイム: 1.695 秒
アタックダメージが45%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossSpearLeapImpact
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 145%
アタックタイム: 1.695 秒
アタックダメージが45%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
MPSPrisonerBossBloodTendrils
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
174から261物理ダメージを与える
base is projectile [1]
monster projectile variation [1076]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MPWPrisonerBossSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 269–403
アタックダメージ: 145%
アタックタイム: 1.695 秒
アタックダメージが45%上昇する
全ての対象を貫通する
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1076]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GAPrisonerBossSpearGroundslamMega
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 245%
アタックタイム: 1.695 秒
アタックダメージが145%上昇する
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [6000]
is area damage [1]
voll slam damage +% final at centre [20]
GSPrisonerKneel
Triggerable, Channel, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CTS3PrisonerBossFront
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS3PrisonerBossBack
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS4PrisonerBossFront
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
CTS4PrisonerBossBack
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaFront1
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaFront2
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaBack1
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASPrisonerBossBallistaBack2
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GTPrisonerBossIceSpikes
Triggerable
action attack or cast time uses animation length [1]
GAPrisonerBossIceGroundPound
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 92%
アタックタイム: 1.695 秒
アタックダメージが8%低下する
物理ダメージの60%を冷気ダメージに変換する
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossIceGroundPoundBig
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 92%
アタックタイム: 1.695 秒
アタックダメージが8%低下する
is area damage [1]
voll slam damage +% final at centre [20]
GSPrisonerBossIceCrystalExplode
Triggerable, Spell, Damage
キャストタイム: 1 秒
197.2から295.8冷気ダメージを与える
付与した冷却強度100%上昇する
凍結蓄積が100%上昇する
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GAPrisonerBossTripleStabImpact
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 120%
アタックタイム: 1.695 秒
アタックダメージが20%上昇する
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossTripleStabDeepImpact
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 120%
アタックタイム: 1.695 秒
アタックダメージが20%上昇する
is area damage [1]
voll slam damage +% final at centre [15]
GAPrisonerBossTripleStabExtract
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 120%
アタックタイム: 1.695 秒
アタックダメージが20%上昇する
is area damage [1]
voll slam damage +% final at centre [15]
GSPrisonerBossTripleStabDeathWave
Triggerable, Spell, Damage
キャストタイム: 1 秒
518.1から777.1冷気ダメージを与える
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
TBPrisonerBossBloodTendrils
Spell, Triggerable, Attack, Damage
Base Damage: 269–403
キャストタイム: 1 秒
アタックタイム: 1.695 秒
174から261物理ダメージを与える
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
generic skill trigger skills with id [1]
GSPrisonerBossBloodTendrilImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
174から261物理ダメージを与える
base skill can be avoided by dodge roll [1]
generic skill trigger id [1]
is area damage [1]
GAPrisonerBossImpactSlam
Triggerable, Attack
Base Damage: 269–403
アタックダメージ: 130%
アタックタイム: 1.695 秒
アタックダメージが30%上昇する
物理ダメージの60%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
GSPrisonerBossDoorWaterPush
Triggerable, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

ControlZone {}

Actor
{
	actor = "Metadata/Monsters/PrisonerBoss/PrisonerBoss.act"
}

StateMachine
{
	define_shared_state =
	"
		leash = 1;
		arm_regrowth;
		L_chains_snapped;
		R_chains_snapped;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Ballista Stuff */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "kneeling; locked_orientation;"
	on_or_create_state_kneeling_0 = "RemoveCollidability();"
	on_or_create_state_kneeling_1 = "MakeCollidable();"

	on_or_create_state_locked_orientation_0 = { UnlockOrientation(); }
	on_or_create_state_locked_orientation_1 = { LockOrientation(); }
}

Positioned
{
	// this get renabled when the boss goes to kneeling phase, so the ballista bolt can hit it (then it gets removed again)
	blocking = false
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Triple Ice Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_change_to_stance3 = "ForceSkillIntoCooldown( EASPrisonerBossTripleIceSlam );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
	selection_position_offset = "0,  0,  50"
}

ControlZone
{
	condition = "local_player"
	radius = 0
	required_quest_flag = "Act4BossDefeatedBoatReturnShow"
	on_enter = "ShowNPCSummon( triggerer, 'Metadata/NPC/Four_Act4/BoatReturn', 0 );"
	on_exit = "HideNPCSummon( triggerer, 'Metadata/NPC/Four_Act4/BoatReturn' );"
}

StateMachine
{
	on_or_create_state_dead_1 = "SetControlZoneRadius( 200 );"
	// the following all handles the chains, leash and collar breaking during the emerge
	on_state_leash_0 = "DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/Leash.ao' );"
	on_or_create_state_leash_1 = "AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/Leash.ao', aux_leash );"

	on_or_create_state_L_chains_snapped_1 =
	"
		If( GetState( arm_regrowth ) == 0, ()
		{
			AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_arm_chain_attach_top_01 );
			AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_arm_chain_attach_top_02 );
			AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_arm_chain_attach_bot_01 );
			AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_arm_chain_attach_bot_02 );
		} );
		AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_leg_chain_attach_01 );
		AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', L_leg_chain_attach_02 );
		Delay( 0.034, { chain_beams.HideMeshSegments( chain_short_mesh1Shape ); } );
	"

	on_or_create_state_R_chains_snapped_1 =
	"
		AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_arm_chain_attach_top_01 );
		AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_arm_chain_attach_top_02 );
		AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_arm_chain_attach_bot_01 );
		AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_arm_chain_attach_bot_02 );
		AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_leg_chain_attach_01 );
		AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao', R_leg_chain_attach_02 );
		Delay( 0.034, { chain_beams.HideMeshSegments( chain_short_mesh1Shape ); } );
	"
}

Life
{
	on_death =
	"
		AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/BallistaSpear.ao', L_Weapon );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
	"

	on_spawned_dead =
	"
		AddAttachedObjectToBones( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/BallistaSpear.ao', L_Weapon );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Ballista Stuff */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_arm_regrowth_0 =
	"
		DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' );
		AddAttached( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao', L_forearm_cuff_jntBnd );
		HideMeshSegments( arm_skeletonShape, arm_regen1_meshShape, arm_regen2_meshShape, shoulder_gib_meshShape_NoPhys );
		ShowMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape );
	"

	on_or_create_state_arm_regrowth_1 =
	"
		RemoveAttachedObjectFromBones( L_arm_chain_attach_top_01 );
		RemoveAttachedObjectFromBones( L_arm_chain_attach_top_02 );
		RemoveAttachedObjectFromBones( L_arm_chain_attach_bot_01 );
		RemoveAttachedObjectFromBones( L_arm_chain_attach_bot_02 );
		DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' );
		HideMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape, arm_skeletonShape, arm_regen1_meshShape, arm_regen2_meshShape );
		ShowMeshSegments( shoulder_gib_meshShape_NoPhys );
	"

	on_or_create_state_arm_regrowth_2 =
	"
		DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' );
		HideMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape, arm_regen1_meshShape, arm_regen2_meshShape );
		ShowMeshSegments( shoulder_gib_meshShape_NoPhys, arm_skeletonShape );
	"

	on_or_create_state_arm_regrowth_3 =
	"
		DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' );
		HideMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape, shoulder_gib_meshShape_NoPhys, arm_skeletonShape, arm_regen2_meshShape );
		ShowMeshSegments( arm_regen1_meshShape );
	"

	on_or_create_state_arm_regrowth_4 =
	"
		DetachAllOfType( 'Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao' );
		HideMeshSegments( L_forearm_cuff_meshShape, arm_meshShape, arm_coral_meshShape, shoulder_gib_meshShape_NoPhys, arm_skeletonShape, arm_regen1_meshShape );
		ShowMeshSegments( arm_regen2_meshShape );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio/Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

GlobalAudioParamEvents
{
	player_in_range_param = "PrisonerInRange"
	life_percent_param = "PrisonerLifePercentage"
	range = 130
	life_percent_value_max = 1.0
	life_percent_is_boolean = true
}

// Combat Dialogue
Actor
{
	on_effect_start_CTS1BossFightStart =
	"
		Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_Emerge_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
	"

	on_effect_start_DTTPrisonerBossUnarmedLeap =
	"
		Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
	"

	on_effect_start_GAPrisonerBossIcePunch =
	"
		Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
	"

	on_effect_start_GAPrisonerBossDoubleFistSlam =
	"
		Roll( 1, 2, (){ PlayTextAudio( PrisonerBoss_DoubleSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
	"

	on_effect_start_EASPrisonerBossIceGroundPound =
	"
		Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_MultiSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
	"

	on_effect_start_DTTPrisonerBossSpearLeap =
	"
		Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
	"

	on_effect_start_GAPrisonerBossSpearGroundslam =
	"
		Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_SpearSlam_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
	"

	// on_effect_start_GAPrisonerBossSpearRendToss = "PlayTextAudio( PrisonerBoss_SpearSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );"
	on_effect_start_EASPrisonerBossTripleIceSlam =
	"
		Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_Ultimate_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
	"

	on_effect_start_EASPrisonerBossChillDonut =
	"
		IfInStance( stance3, ()
		{
			Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_IceDonut_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
		}, ()
		{
			Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_BloodDonut_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
		} );
	"

	on_effect_start_GSPrisonerKneel =
	"
		Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_Kneeling_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
	"

	on_effect_start_EASPrisonerBossBloodTendrils =
	"
		Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_Tendrils_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
	"

	on_effect_start_EASPrisonerBossSpearGroundslamMega =
	"
		Roll( 1, 1, (){ PlayTextAudio( PrisonerBoss_BloodDebuff_Random, 'Metadata/Monsters/PrisonerMonsterBoss' ); } );
	"

	// on_effect_start_EDSPrisonerBossGigaCleave = ""
	// ballista hits, 1 is for first phase to second phase, 2 is for second to third phase
	on_effect_start_EASPrisonerBossBallistaFront1 = "PlayTextAudio( PrisonerBoss_Ballista1_Random, 'Metadata/Monsters/PrisonerMonsterBoss' );"
	on_effect_start_EASPrisonerBossBallistaBack1 = "PlayTextAudio( PrisonerBoss_Ballista1_Random, 'Metadata/Monsters/PrisonerMonsterBoss' );"
	on_effect_start_EASPrisonerBossBallistaFront2 = "PlayTextAudio( PrisonerBoss_Ballista2_Random, 'Metadata/Monsters/PrisonerMonsterBoss' );"
	on_effect_start_EASPrisonerBossBallistaBack2 = "PlayTextAudio( PrisonerBoss_Ballista2_Random, 'Metadata/Monsters/PrisonerMonsterBoss' );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonerMonsterBoss/spear_hit_door_impact.ao"
	preload_animated_object = "Metadata/Monsters/PrisonerMonsterBoss/attachments/Leash.ao"
	preload_animated_object = "Metadata/Monsters/PrisonerMonsterBoss/attachments/LForearmSeaweed.ao"
	preload_animated_object = "Metadata/Monsters/PrisonerMonsterBoss/attachments/AttachedChain.ao"
	preload_animated_object = "Metadata/Monsters/PrisonerMonsterBoss/attachments/BallistaSpear.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk"
	preload_monster_variety = "Metadata/Monsters/PrisonerBoss/PrisonerBossIceCrystal_"
	preload_monster_variety = "Metadata/Monsters/PrisonerBoss/PrisonerBossIceWall"
	preload_monster_variety = "Metadata/Monsters/PrisonerBoss/PrisonerBossChillDonut"
	preload_object = "Metadata/Monsters/PrisonerBoss/PrisonerChainAnchor"
	preload_object = "Metadata/Monsters/PrisonerBoss/PrisonerArm"
	preload_object = "Metadata/Monsters/PrisonerBoss/PrisonerArmBackwards"
	preload_object = "Metadata/Monsters/PrisonerBoss/PrisonerBossHook"
	preload_environment = "G4_5_2_boss"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PrisonerBoss/PrisonerBoss"] = {
    name = "The Prisoner",
    life = 3.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.88,
    damageSpread = 0.2,
    attackTime = 1.695,
    attackRange = 29,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MASPrisonerBossShortRange",
        "MPSPrisonerBossBloodTendrils",
        "MPWPrisonerBossSpearToss",
        "CTS3PrisonerBossFront",
        "CTS3PrisonerBossBack",
        "CTS4PrisonerBossFront",
        "CTS4PrisonerBossBack",
        "GAPrisonerBossSpearGroundslam",
        "GAPrisonerBossSpearLeapImpact",
        "GAPrisonerBossSpearRendToss",
        "GAPrisonerBossUnarmedLeapImpact",
        "GAPrisonerBossSpearGroundslamMega",
        "GSPrisonerKneel",
        "GAPrisonerBossIcePunch",
        "GAPrisonerBossDoubleFistSlam",
        "GAPrisonerBossImpactSlam",
        "GAPrisonerBossIceGroundPound",
        "GAPrisonerBossIceGroundPoundBig",
        "GSPrisonerBossIceCrystalExplode",
        "GAPrisonerBossTripleStabImpact",
        "GAPrisonerBossTripleStabDeepImpact",
        "GAPrisonerBossTripleStabExtract",
        "GSPrisonerBossTripleStabDeathWave",
        "GSPrisonerBossBloodTendrilImpact",
        "GSPrisonerBossDoorWaterPush",
        "GAPrisonerBossGigaCleave",
        "EASPrisonerBossBloodTendrils",
        "EASPrisonerBossSpearGroundslamMega",
        "EASPrisonerBossBallistaFront1",
        "EASPrisonerBossBallistaFront2",
        "EASPrisonerBossBallistaBack1",
        "EASPrisonerBossBallistaBack2",
        "EASPrisonerBossIceGroundPound",
        "EASPrisonerBossTripleIceSlam",
        "EASPrisonerBossChillDonut",
        "TBPrisonerBossBloodTendrils",
        "GTPrisonerBossIceSpikes",
        "EDSPrisonerBossGigaCleave",
        "DTTPrisonerBossSpearLeap",
        "DTTPrisonerBossUnarmedLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASPrisonerBossShortRange"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-17, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSPrisonerBossBloodTendrils"] = {
    name = "MPSPrisonerBossBloodTendrils",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1076, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPrisonerBossSpearToss"] = {
    name = "MPWPrisonerBossSpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1076, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3PrisonerBossFront"] = {
    name = "CTS3PrisonerBossFront",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3PrisonerBossBack"] = {
    name = "CTS3PrisonerBossBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4PrisonerBossFront"] = {
    name = "CTS4PrisonerBossFront",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4PrisonerBossBack"] = {
    name = "CTS4PrisonerBossBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearGroundslam"] = {
    name = "GAPrisonerBossSpearGroundslam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearLeapImpact"] = {
    name = "GAPrisonerBossSpearLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearRendToss"] = {
    name = "GAPrisonerBossSpearRendToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossUnarmedLeapImpact"] = {
    name = "GAPrisonerBossUnarmedLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossSpearGroundslamMega"] = {
    name = "GAPrisonerBossSpearGroundslamMega",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {6000, 20, baseMultiplier = 2.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerKneel"] = {
    name = "GSPrisonerKneel",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossIcePunch"] = {
    name = "GAPrisonerBossIcePunch",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, 40, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossDoubleFistSlam"] = {
    name = "GAPrisonerBossDoubleFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossImpactSlam"] = {
    name = "GAPrisonerBossImpactSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossIceGroundPound"] = {
    name = "GAPrisonerBossIceGroundPound",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {60, 15, baseMultiplier = 0.92, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossIceGroundPoundBig"] = {
    name = "GAPrisonerBossIceGroundPoundBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {20, baseMultiplier = 0.92, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossIceCrystalExplode"] = {
    name = "GSPrisonerBossIceCrystalExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossTripleStabImpact"] = {
    name = "GAPrisonerBossTripleStabImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossTripleStabDeepImpact"] = {
    name = "GAPrisonerBossTripleStabDeepImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossTripleStabExtract"] = {
    name = "GAPrisonerBossTripleStabExtract",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossTripleStabDeathWave"] = {
    name = "GSPrisonerBossTripleStabDeathWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossBloodTendrilImpact"] = {
    name = "GSPrisonerBossBloodTendrilImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrisonerBossDoorWaterPush"] = {
    name = "GSPrisonerBossDoorWaterPush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrisonerBossGigaCleave"] = {
    name = "GAPrisonerBossGigaCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_maximum_action_distance_+",
        "ground_blood_art_variation",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 16, 1011, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBloodTendrils"] = {
    name = "EASPrisonerBossBloodTendrils",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossSpearGroundslamMega"] = {
    name = "EASPrisonerBossSpearGroundslamMega",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-12, 25, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaFront1"] = {
    name = "EASPrisonerBossBallistaFront1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaFront2"] = {
    name = "EASPrisonerBossBallistaFront2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaBack1"] = {
    name = "EASPrisonerBossBallistaBack1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossBallistaBack2"] = {
    name = "EASPrisonerBossBallistaBack2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossIceGroundPound"] = {
    name = "EASPrisonerBossIceGroundPound",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossTripleIceSlam"] = {
    name = "EASPrisonerBossTripleIceSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-83, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPrisonerBossChillDonut"] = {
    name = "EASPrisonerBossChillDonut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBPrisonerBossBloodTendrils"] = {
    name = "TBPrisonerBossBloodTendrils",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPrisonerBossIceSpikes"] = {
    name = "GTPrisonerBossIceSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSPrisonerBossGigaCleave"] = {
    name = "EDSPrisonerBossGigaCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {16, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPrisonerBossSpearLeap"] = {
    name = "DTTPrisonerBossSpearLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-20, 10, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPrisonerBossUnarmedLeap"] = {
    name = "DTTPrisonerBossUnarmedLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-20, 10, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    StateMachine./*,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/,
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead
    StateMachine.define_shared_statekneeling; locked_orientation;
    StateMachine.on_or_create_state_kneeling_0RemoveCollidability();
    StateMachine.on_or_create_state_kneeling_1MakeCollidable();
    StateMachine.on_or_create_state_locked_orientation_0{ UnlockOrientation(); }
    StateMachine.on_or_create_state_locked_orientation_1{ LockOrientation(); }
    Actor.slow_animations_go_to_idlefalse
    Actor.leveled_starting_effectsCTS1BossFightStart
    Actor.on_change_to_stance3ForceSkillIntoCooldown( EASPrisonerBossTripleIceSlam );
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Life.corpse_usablefalse
    Monster.is_bosstrue
    Positioned.blockingfalse
    囚人
    MasterMission
    アクト 4
    バリスタを使用しろ
    The Prisoner
    #名前
    1バリスタを使用しろ
    バリスタを使用しろ
    Area: 監禁独房
    囚人 Text Audio /125
    名前
    弱虫め!
    PrisonerBoss_CascadePunch_Random
    弱虫め!
    PrisonerBoss_CascadePunch_2
    弱虫め!
    PrisonerBoss_CascadePunch_3
    哀れだな!
    PrisonerBoss_CascadePunch_4
    哀れだな!
    PrisonerBoss_CascadePunch_5
    哀れだな!
    PrisonerBoss_CascadePunch_6
    惨めだな!
    PrisonerBoss_CascadePunch_7
    惨めだな!
    PrisonerBoss_CascadePunch_8
    惨めだな!
    PrisonerBoss_CascadePunch_9
    臆病者め!
    PrisonerBoss_LeapSlam_Random
    臆病者め!
    PrisonerBoss_LeapSlam_2
    臆病者め!
    PrisonerBoss_LeapSlam_3
    ウラァー、俺のほうを向け!
    PrisonerBoss_LeapSlam_4
    ウラァー、俺のほうを向け!
    PrisonerBoss_LeapSlam_5
    ウラァー、俺のほうを向け!
    PrisonerBoss_LeapSlam_6
    逃げ回って怖くなったのか?
    PrisonerBoss_LeapSlam_7
    逃げ回って怖くなったのか?
    PrisonerBoss_LeapSlam_8
    逃げ回って怖くなったのか?
    PrisonerBoss_LeapSlam_9
    なぜ逃げる?
    PrisonerBoss_LeapSlam_10
    なぜ逃げる?
    PrisonerBoss_LeapSlam_11
    なぜ逃げる?
    PrisonerBoss_LeapSlam_12
    貴様を壊してやる!
    PrisonerBoss_DoubleSlam_Random
    貴様を壊してやる!
    PrisonerBoss_DoubleSlam_2
    貴様を壊してやる!
    PrisonerBoss_DoubleSlam_3
    弱虫め!
    PrisonerBoss_DoubleSlam_4
    弱虫め!
    PrisonerBoss_DoubleSlam_5
    弱虫め!
    PrisonerBoss_DoubleSlam_6
    恐れよ...我が...不死の...意志を!
    PrisonerBoss_MultiSlam_Random
    恐れよ...我が...不死の...意志を!
    PrisonerBoss_MultiSlam_2
    恐れよ...我が...不死の...意志を!
    PrisonerBoss_MultiSlam_3
    我は...必ず...復讐してやる!
    PrisonerBoss_MultiSlam_4
    我は...必ず...復讐してやる!
    PrisonerBoss_MultiSlam_5
    我は...必ず...復讐してやる!
    PrisonerBoss_MultiSlam_6
    これで...貴様は...死ぬのだ!
    PrisonerBoss_MultiSlam_7
    これで...貴様は...死ぬのだ!
    PrisonerBoss_MultiSlam_8
    これで...貴様は...死ぬのだ!
    PrisonerBoss_MultiSlam_9
    我は...永遠だ!
    PrisonerBoss_Ballista1_Random
    我は...永遠だ!
    PrisonerBoss_Ballista1_2
    我は...永遠だ!
    PrisonerBoss_Ballista1_3
    貴様は持っていない...必要なものを...
    PrisonerBoss_Ballista1_4
    貴様は持っていない...必要なものを...
    PrisonerBoss_Ballista1_5
    貴様は持っていない...必要なものを...
    PrisonerBoss_Ballista1_6
    イザロが試さなかったとでも思っているのか?
    PrisonerBoss_Ballista1_7
    イザロが試さなかったとでも思っているのか?
    PrisonerBoss_Ballista1_8
    イザロが試さなかったとでも思っているのか?
    PrisonerBoss_Ballista1_9
    何世紀も溺れてきたんだ、こんなもので止められると思っているのか?
    PrisonerBoss_Ballista2_Random
    何世紀も溺れてきたんだ、こんなもので止められると思っているのか?
    PrisonerBoss_Ballista2_2
    何世紀も溺れてきたんだ、こんなもので止められると思っているのか?
    PrisonerBoss_Ballista2_3
    俺はいつまででも続けられるぞ……お前はどうだ?
    PrisonerBoss_Ballista2_4
    俺はいつまででも続けられるぞ……お前はどうだ?
    PrisonerBoss_Ballista2_5
    俺はいつまででも続けられるぞ……お前はどうだ?
    PrisonerBoss_Ballista2_6
    お前には...俺を倒すことはできない...
    PrisonerBoss_Ballista2_7
    お前には...俺を倒すことはできない...
    PrisonerBoss_Ballista2_8
    お前には...俺を倒すことはできない...
    PrisonerBoss_Ballista2_9
    我を傷つけることなぞできない...俺は死ねないのだ...
    PrisonerBoss_Kneeling_Random
    我を傷つけることなぞできない...俺は死ねないのだ...
    PrisonerBoss_Kneeling_2
    我を傷つけることなぞできない...俺は死ねないのだ...
    PrisonerBoss_Kneeling_3
    イザロの最高の兵士でさえ俺を殺すことはできなかった...
    PrisonerBoss_Kneeling_4
    イザロの最高の兵士でさえ俺を殺すことはできなかった...
    PrisonerBoss_Kneeling_5
    イザロの最高の兵士でさえ俺を殺すことはできなかった...
    PrisonerBoss_Kneeling_6
    イザロの最高の兵士でさえ俺を殺すことはできなかった...
    PrisonerBoss_Kneeling_7
    俺の腐りゆく身体だけが俺を止められる...
    PrisonerBoss_Regrow_Random
    俺の腐りゆく身体だけが俺を止められる...
    PrisonerBoss_Regrow_2
    俺を止めることはできない!
    PrisonerBoss_SpearSlam_Random
    俺を止めることはできない!
    PrisonerBoss_SpearSlam_2
    俺を止めることはできない!
    PrisonerBoss_SpearSlam_3
    虫よ!
    PrisonerBoss_SpearSlam_4
    虫よ!
    PrisonerBoss_SpearSlam_5
    虫よ!
    PrisonerBoss_SpearSlam_6
    この体が...俺の牢獄だ...
    PrisonerBoss_IceDonut_Random
    この体が...俺の牢獄だ...
    PrisonerBoss_IceDonut_2
    この体が...俺の牢獄だ...
    PrisonerBoss_IceDonut_3
    呪いか...それとも賜物か...
    PrisonerBoss_IceDonut_4
    呪いか...それとも賜物か...
    PrisonerBoss_IceDonut_5
    呪いか...それとも賜物か...
    PrisonerBoss_IceDonut_6
    自らの死を恐れるな!
    PrisonerBoss_IceDonut_7
    自らの死を恐れるな!
    PrisonerBoss_IceDonut_8
    自らの死を恐れるな!
    PrisonerBoss_IceDonut_9
    生身の人間の...
    PrisonerBoss_IceDonut_10
    生身の人間の...
    PrisonerBoss_IceDonut_11
    生身の人間の...
    PrisonerBoss_IceDonut_12
    隠れることはできても...逃げることはできない!
    PrisonerBoss_Ultimate_Random
    隠れることはできても...逃げることはできない!
    PrisonerBoss_Ultimate_3
    我が再生の前に立ちすくめ!
    PrisonerBoss_Tendrils_Random
    数十年に及ぶ腐敗...それが今元に戻る!
    PrisonerBoss_Tendrils_2
    数十年に及ぶ腐敗...それが今元に戻る!
    PrisonerBoss_Tendrils_3
    数十年に及ぶ腐敗...それが今元に戻る!
    PrisonerBoss_Tendrils_4
    これは...避けられなかった...
    PrisonerBoss_Tendrils_5
    貴様は俺を強力にしているだけだぞ!
    PrisonerBoss_Tendrils_6
    貴様は俺を強力にしているだけだぞ!
    PrisonerBoss_Tendrils_7
    貴様は俺を強力にしているだけだぞ!
    PrisonerBoss_Tendrils_8
    死を先延ばしにするのは...過ちだぞ!
    PrisonerBoss_Tendrils_9
    死を先延ばしにするのは...過ちだぞ!
    PrisonerBoss_Tendrils_10
    死を先延ばしにするのは...過ちだぞ!
    PrisonerBoss_Tendrils_11
    痛み...そんなもの無意味だ!
    PrisonerBoss_BloodDonut_Random
    痛み...そんなもの無意味だ!
    PrisonerBoss_BloodDonut_2
    痛み...そんなもの無意味だ!
    PrisonerBoss_BloodDonut_3
    屈服せよ、時が来たぞ!
    PrisonerBoss_BloodDonut_4
    屈服せよ、時が来たぞ!
    PrisonerBoss_BloodDonut_5
    屈服せよ、時が来たぞ!
    PrisonerBoss_BloodDonut_6
    死がお前にとっての慈悲となろう!
    PrisonerBoss_BloodDonut_7
    死がお前にとっての慈悲となろう!
    PrisonerBoss_BloodDonut_8
    死がお前にとっての慈悲となろう!
    PrisonerBoss_BloodDonut_9
    イザロ...次は貴様だ!
    PrisonerBoss_BloodDonut_10
    イザロ...次は貴様だ!
    PrisonerBoss_BloodDonut_11
    イザロ...次は貴様だ!
    PrisonerBoss_BloodDonut_12
    あぁ、そうだ!
    PrisonerBoss_BloodDebuff_Random
    あぁ、そうだ!
    PrisonerBoss_BloodDebuff_2
    あぁ、そうだ!
    PrisonerBoss_BloodDebuff_3
    もっとくれ!
    PrisonerBoss_BloodDebuff_4
    もっとくれ!
    PrisonerBoss_BloodDebuff_5
    もっとくれ!
    PrisonerBoss_BloodDebuff_6
    愚か者め!
    PrisonerBoss_BloodDebuff_7
    愚か者め!
    PrisonerBoss_BloodDebuff_8
    愚か者め!
    PrisonerBoss_BloodDebuff_9
    イザロ...この裏切り者め...どこにいやがる!?
    PrisonerBoss_Emerge_Random
    イザロ...この裏切り者め...どこにいやがる!?
    PrisonerBoss_Emerge_2
    イザロ...この裏切り者め...どこにいやがる!?
    PrisonerBoss_Emerge_3
    私の美しさに酔いしれなさい、それがあなたが最後に見るものよ。
    SirenBoss_Petrify_Phase_Random
    私の美しさに酔いしれなさい、それがあなたが最後に見るものよ。
    SirenBoss_Petrify_Phase_2
    あなたは他のものよりも強いの?見ようという衝動に耐えられる?
    SirenBoss_Petrify_Phase_3
    あなたは他のものよりも強いの?見ようという衝動に耐えられる?
    SirenBoss_Petrify_Phase_4
    私に微笑みなさい...そうすればそれが永遠に続くわ。
    SirenBoss_Petrify_Phase_5
    私の最愛の人たちに加わりに来たの?加わることになるでしょう!
    SirenBoss_Emerge_Random
    私の最愛の人たちに加わりに来たの?加わることになるでしょう!
    SirenBoss_Emerge_2
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