极地装甲
等阶: 4
等级: (1–20)
保留: 30 Spirit
施放间隔: 瞬发
攻击暴击率: 11.00%
需求: 等级 (1–90), (1–205) Int
召唤冰霜屏障,在敌人击中你时对其造成伤害。静止不动时屏障会累积阶数,提供物理火焰伤害防护。
Deals (7–184) to (10–276) Cold Damage per Stage
Gains a Stage every (0.73–1.25) seconds, up to a maximum of (2–5) Stages

品质额外效果:
Gains a Stage every seconds, up to a maximum of (0–1) Stages
Skills can be managed in the Skills Panel.
Arctic Armour
辅助宝石 /3
来自 /1
Level Effect /40
Implicit
保留: 30
等级需求等级IntDeals 7 to 10 Cold Damage per StageGains a Stage every 1.25 seconds, up to a maximum of 2 Stages
1017, 101.25, 2
2399, 141.18, 2
361613, 191.15, 2
4102517, 251.13, 3
5143421, 311.1, 3
6184326, 381.08, 3
7225231, 461.05, 3
8266137, 551.03, 3
9317243, 651, 3
10368351, 760.98, 3
11419559, 880.95, 4
124610668, 1010.93, 4
135211977, 1160.9, 4
145813388, 1320.88, 4
1564146100, 1510.85, 4
1666151114, 1710.83, 4
1772164129, 1930.8, 4
1878178145, 2180.78, 4
1984191164, 2460.75, 4
2090205184, 2760.73, 5
21207, 3110.7, 5
22232, 3490.68, 5
23261, 3910.65, 5
24292, 4380.63, 5
25327, 4910.6, 5
26366, 5490.58, 5
27410, 6150.55, 6
28459, 6880.53, 6
29513, 7700.5, 6
30575, 8620.48, 6
31643, 9640.45, 6
32720, 10800.43, 7
33806, 12090.4, 7
34902, 13540.38, 7
351011, 15160.35, 7
361133, 17000.33, 7
371270, 19060.3, 8
381425, 21380.28, 8
391600, 24000.25, 8
401797, 26950.23, 8
Attribute /8

极地装甲

KeyValue
关键字Gain
BaseType 极地装甲
Class 技能宝石
TargetTypes任何
Type法术, 增益, 消耗保留, 冰冷, OngoingSkill, Persistent, 伤害, Sustained
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemArcticArmour
ActiveSkillsCodenew_new_arctic_armour
极地装甲
等阶: 4
等级: (1–20)
保留: 30 Spirit
施放间隔: 瞬发
攻击暴击率: 11.00%
需求: 等级 (1–90), (1–205) Int
召唤冰霜屏障,在敌人击中你时对其造成伤害。静止不动时屏障会累积阶数,提供物理火焰伤害防护。
Deals (7–184) to (10–276) Cold Damage per Stage
Gains a Stage every (0.73–1.25) seconds, up to a maximum of (2–5) Stages

品质额外效果:
Gains a Stage every seconds, up to a maximum of (0–1) Stages
Skills can be managed in the Skills Panel.
Arctic Armour
商城 /2
Supported By /72
  • Active Type: 法术, 增益, 消耗保留, 冰冷, OngoingSkill, Persistent, 伤害, Sustained
  • Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    Bludgeon
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    Arcane Tempo
    Supports Spells, causing them to cast faster.
    致盲
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    火焰穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    冰霜穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    闪电穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    急冻
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    传导
    Supports any skill that Hits enemies, making it more likely to Shock.
    精准破坏
    Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
    元素集中
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    Lacerate
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    Envenom
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    持久感电
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    残暴
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other damage types.
    动量
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    凋零之触
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    处决
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    过载
    Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
    Inevitable Critical
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    感电虹吸
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    Coursing Current
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    深度冻结
    Supports any skill that hits enemies, causing Freeze it inflicts to last longer.
    点燃
    Supports any skill that Hits enemies, making it more likely to Ignite.
    焚躯烈焰
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    长明烈焰
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    开发要害
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    摧残
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    神经超载
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    腐蚀
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    迸发之疫
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    霜火
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    风暴之炎
    Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
    电殛
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills deal less Damage.
    刺骨寒意
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    元素解放
    Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
    炽灭
    Supports any skill that Hits enemies, causing explosions on killing Ignited enemies.
    魔力耀斑
    Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
    封锁
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    碾压
    Supports any skill that hits enemies, causing it to build up Stun more quickly.
    定身
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    伏击
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    崩解耐力
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    召唤契约
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    Comorbidity
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Rageforged
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
    Fire Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Lightning Exposure when it Shocks an enemy.
    Cold Exposure
    Supports any skill that Hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
    Deadly Poison
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    Deep Cuts
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    Cold Mastery
    Supports Cold skills, granting them an additional level.
    Swift Affliction
    Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Precision
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Leverage
    Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
    极地装甲
    持续消耗魔力, 但你获得部分的物理及火焰伤害减免.
    base_movement_velocity_+%
    mana_degeneration_per_minute
    physical_damage_taken_+
    fire_damage_taken_+
    Arctic Armour
    Attribute /5

    ice_shield

    KeyValue
    IsRemovable1
    IsSkillBuff1
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID3
    Codemana degeneration per minute
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codephysical damage taken +
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codefire damage taken +
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Base Movement Velocity +%
    Codebase movement velocity +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    极地装甲
    你免疫冻结。同时静止时承受更低的火焰伤害和物理伤害。
    base_immune_to_freeze
    Arctic Armour
    Attribute /5

    new_arctic_armour

    KeyValue
    IsRemovable1
    IsSkillBuff1
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID2
    Codebase immune to freeze
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable0
    StatSemanticsBoolean
    极地装甲
    When you are [HitDamage|Hit] by a [Melee] [Attack], you retaliate with [Cold] Damage but lose a stage.
    number_of_arctic_armour_stationary_stacks
    arctic_armour_total_physical_damage_taken_+%_final
    arctic_armour_total_fire_damage_taken_+%_final
    Arctic Armour
    Attribute /4

    arctic_armour_stationary_stage

    KeyValue
    IsCharged1
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID4
    Codearctic armour total physical damage taken +% final
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codearctic armour total fire damage taken +% final
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codenumber of arctic armour stationary stacks
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    极地装甲
    You are gaining stages of a retaliatory barrier over time.
    base_immune_to_freeze
    Arctic Armour
    Attribute /5

    new_new_arctic_armour

    KeyValue
    IsRemovable1
    IsSkillBuff1
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID2
    Codebase immune to freeze
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable0
    StatSemanticsBoolean