极地装甲
等阶: 4
等级: (1–20)
保留: 30 Spirit
施放间隔: 瞬发
攻击暴击率: 11.00%
需求: 等级 (1–90), (1–205) Int
召唤冰霜屏障,在敌人击中你时对其造成伤害。静止不动时屏障会累积阶数,提供物理和火焰伤害防护。
Deals (7–184) to (10–276) Cold Damage per Stage
Gains a Stage every (0.73–1.25) seconds, up to a maximum of (2–5) Stages
品质额外效果:
Gains a Stage every seconds, up to a maximum of (0–1) Stages
Skills can be managed in the Skills Panel.
Arctic Armour
辅助宝石 /3
Tier | Gems |
---|---|
1 | 急冻, Clarity |
2 | Bludgeon, Herbalism |
3 | Cannibalism |
来自 /1
未切割的增益技能宝石 等阶 4
Level Effect /40
Implicit |
---|
保留: 30 |
等级 | 需求等级 | Int | Deals 7 to 10 Cold Damage per Stage | Gains a Stage every 1.25 seconds, up to a maximum of 2 Stages |
---|---|---|---|---|
1 | 0 | 1 | 7, 10 | 1.25, 2 |
2 | 3 | 9 | 9, 14 | 1.18, 2 |
3 | 6 | 16 | 13, 19 | 1.15, 2 |
4 | 10 | 25 | 17, 25 | 1.13, 3 |
5 | 14 | 34 | 21, 31 | 1.1, 3 |
6 | 18 | 43 | 26, 38 | 1.08, 3 |
7 | 22 | 52 | 31, 46 | 1.05, 3 |
8 | 26 | 61 | 37, 55 | 1.03, 3 |
9 | 31 | 72 | 43, 65 | 1, 3 |
10 | 36 | 83 | 51, 76 | 0.98, 3 |
11 | 41 | 95 | 59, 88 | 0.95, 4 |
12 | 46 | 106 | 68, 101 | 0.93, 4 |
13 | 52 | 119 | 77, 116 | 0.9, 4 |
14 | 58 | 133 | 88, 132 | 0.88, 4 |
15 | 64 | 146 | 100, 151 | 0.85, 4 |
16 | 66 | 151 | 114, 171 | 0.83, 4 |
17 | 72 | 164 | 129, 193 | 0.8, 4 |
18 | 78 | 178 | 145, 218 | 0.78, 4 |
19 | 84 | 191 | 164, 246 | 0.75, 4 |
20 | 90 | 205 | 184, 276 | 0.73, 5 |
21 | 207, 311 | 0.7, 5 | ||
22 | 232, 349 | 0.68, 5 | ||
23 | 261, 391 | 0.65, 5 | ||
24 | 292, 438 | 0.63, 5 | ||
25 | 327, 491 | 0.6, 5 | ||
26 | 366, 549 | 0.58, 5 | ||
27 | 410, 615 | 0.55, 6 | ||
28 | 459, 688 | 0.53, 6 | ||
29 | 513, 770 | 0.5, 6 | ||
30 | 575, 862 | 0.48, 6 | ||
31 | 643, 964 | 0.45, 6 | ||
32 | 720, 1080 | 0.43, 7 | ||
33 | 806, 1209 | 0.4, 7 | ||
34 | 902, 1354 | 0.38, 7 | ||
35 | 1011, 1516 | 0.35, 7 | ||
36 | 1133, 1700 | 0.33, 7 | ||
37 | 1270, 1906 | 0.3, 8 | ||
38 | 1425, 2138 | 0.28, 8 | ||
39 | 1600, 2400 | 0.25, 8 | ||
40 | 1797, 2695 | 0.23, 8 |
Attribute /8
极地装甲
极地装甲
等阶: 4
等级: (1–20)
保留: 30 Spirit
施放间隔: 瞬发
攻击暴击率: 11.00%
需求: 等级 (1–90), (1–205) Int
召唤冰霜屏障,在敌人击中你时对其造成伤害。静止不动时屏障会累积阶数,提供物理和火焰伤害防护。
Deals (7–184) to (10–276) Cold Damage per Stage
Gains a Stage every (0.73–1.25) seconds, up to a maximum of (2–5) Stages
品质额外效果:
Gains a Stage every seconds, up to a maximum of (0–1) Stages
Skills can be managed in the Skills Panel.
Arctic Armour
Supported By /72
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Arcane Tempo
Supports Spells, causing them to cast faster.
致盲
Supports any skill that Hits enemies, causing them to Blind on Hit.
火焰穿透
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
冰霜穿透
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
闪电穿透
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
急冻
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
传导
Supports any skill that Hits enemies, making it more likely to Shock.
精准破坏
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
元素集中
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfire
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Lacerate
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Envenom
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
持久感电
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
残暴
Supports any skill that deals damage, boosting its Physical damage at the expense of all other damage types.
动量
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
凋零之触
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
处决
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
过载
Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
感电虹吸
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
深度冻结
Supports any skill that hits enemies, causing Freeze it inflicts to last longer.
点燃
Supports any skill that Hits enemies, making it more likely to Ignite.
焚躯烈焰
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
长明烈焰
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
开发要害
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
摧残
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
神经超载
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
腐蚀
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
迸发之疫
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
霜火
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
风暴之炎
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
电殛
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills deal less Damage.
刺骨寒意
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
元素解放
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
炽灭
Supports any skill that Hits enemies, causing explosions on killing Ignited enemies.
魔力耀斑
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
封锁
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
碾压
Supports any skill that hits enemies, causing it to build up Stun more quickly.
定身
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
伏击
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
崩解耐力
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
召唤契约
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Comorbidity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rageforged
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Fire Exposure
Supports any skill that Hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy.
Lightning Exposure
Supports any skill that Hits enemies, causing it to deal less damage but inflict Lightning Exposure when it Shocks an enemy.
Cold Exposure
Supports any skill that Hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
Deadly Poison
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Deep Cuts
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Cold Mastery
Supports Cold skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Precision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Clarity
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Considered Casting
Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
极地装甲
持续消耗魔力, 但你获得部分的物理及火焰伤害减免.
base_movement_velocity_+%
mana_degeneration_per_minute
physical_damage_taken_+
fire_damage_taken_+
Arctic Armour
Attribute /5
ice_shield
Key | Value |
---|---|
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | mana degeneration per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | physical damage taken + |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | fire damage taken + |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
极地装甲
你免疫冻结。同时静止时承受更低的火焰伤害和物理伤害。
base_immune_to_freeze
Arctic Armour
Attribute /5
new_arctic_armour
Key | Value |
---|---|
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | base immune to freeze |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
极地装甲
When you are [HitDamage|Hit] by a [Melee] [Attack], you retaliate with [Cold] Damage but lose a stage.
number_of_arctic_armour_stationary_stacks
arctic_armour_total_physical_damage_taken_+%_final
arctic_armour_total_fire_damage_taken_+%_final
Arctic Armour
Attribute /4
arctic_armour_stationary_stage
Key | Value |
---|---|
IsCharged | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | arctic armour total physical damage taken +% final |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | arctic armour total fire damage taken +% final |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | number of arctic armour stationary stacks |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
极地装甲
You are gaining stages of a retaliatory barrier over time.
base_immune_to_freeze
Arctic Armour
Attribute /5
new_new_arctic_armour
Key | Value |
---|---|
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | base immune to freeze |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |