Skill Gem /32
Teleport to an enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Strike with your Swords.
Strike with your Maces.
Strike with your Daggers.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
[DNT-UNUSED] An Edict, but flawed.
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and inflict Faerie Fire on Hit.
Support Gem /16
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.
Monsters mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Legacy of Vigour | 1 | Bloodlines | attack speed +% per bloodline speed charge [10] cast speed +% per bloodline speed charge [10] maximum bloodline speed charges [18] movement speed +% per bloodline speed charge [10] Attack Caster Speed | |
| Bearers of the Guardian | 1 | Bloodlines | bloodlines animate guardian on death [1] bloodlines full guardian size +% on death [4] bloodlines guardian attack speed +% on death [3] bloodlines guardian damage +% on death [1] bloodlines guardian movement speed +% on death [2] Damage Attack Speed | |
| 1 | Unique | strongbox monsters actor scale +% [0] strongbox monsters attack speed +% [0] strongbox monsters damage +% [0] strongbox monsters item quantity +% [0] strongbox monsters life +% [0] strongbox monsters movement velocity +% [0] Attack Speed |
Item /18
Hawk Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Soul Core of Quipolatl
Stack Size: 1 / 10
Snake Idol
Stack Size: 1 / 10
Stack Size: 1 / 10
 
Sapphire Suffix: Notable Passive Skills in Radius also grant (1—2)% increased Cast Speed
Emerald Suffix: Notable Passive Skills in Radius also grant (1—2)% increased Attack Speed
Primed Quiver
Requires: Level 51
(7—10)% increased Attack Speed
[DNT-UNUSED] Twilight Order Guard Boss
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants 4% increased Attack Speed
Combat Arm
has incursion limb [1]
(6—10)% increased Attack Speed
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Legacy of Trenchtimbre
Limited to: 1 Aldur's Legacy
Requires: Level 65
Unique /54
Requires: Level 65, 214 Str, Int 200
+200 Intelligence Requirement
+100 Strength Requirement
(250—350)% increased Physical Damage
(10—20)% increased Attack Speed
+(2—4) to Level of all Lightning Skills
Requires: Level 1
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
Requires: Level 28, 36 Dex
(40—60)% increased Evasion Rating
+(60—100) to Accuracy Rating
+(5—10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
Requires: Level 45, 56 Dex
(60—80)% increased Evasion Rating
(20—30)% increased Critical Hit Chance
5% increased Attack Speed
+(10—20) to Dexterity
Your Critical Hit Chance cannot be Rerolled
Your Critical Damage Bonus is 250%
Requires: Level 33, 24 Str, 24 Dex
(5—10)% increased Attack Speed
Gain (20—30) Life per enemy killed
Gain (20—30) Mana per enemy killed
Requires: Level 4, 9 Dex
10% increased Weapon Damage per 10 Strength
Requires: Level 20, 30 Dex, 14 Int
+(3—5)% to Critical Hit Chance
(15—20)% increased Attack Speed
(25—40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
Requires: Level 11, 23 Str
Crushes Enemies on Hit
(10—15)% increased Attack Speed
Causes (30—50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Requires: Level 16, 31 Str
(10—15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Requires: Level 28, 37 Str, Dex 50
+50 Dexterity Requirement
-15 Strength Requirement
(80—120)% increased Physical Damage
50% increased Attack Speed
(15—25)% increased Light Radius
Requires: Level 65
(10—15)% reduced Attack Speed
Requires: Level 16, 12 Str, 25 Dex
No Physical Damage
(15—30)% increased Attack Speed
(50—100)% increased chance to Shock
Requires: Level 21, 14 Str, 31 Dex
(25—35)% increased Projectile Speed with this Weapon
+100 to Evasion Rating
(10—20)% increased Attack Speed
Requires: Level 5, 10 Dex
(150—200)% increased Physical Damage
(10—15)% reduced Attack Speed
+(15—30) to Strength
Strikes deal Splash Damage
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Requires: Level 10, 9 Str, 17 Dex
+(100—150) to Accuracy Rating
10% increased Attack Speed
(20—30)% increased Projectile Speed with this Weapon
Requires: Level 65, 114 Dex
(150—240)% increased Physical Damage
+(300—500) to Accuracy Rating
10% increased Attack Speed
+(20—30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
enable lioneyes glow task [1]
Requires: Level 79, 163 Dex
local weapon implicit hidden added maximum chaos damage [64]
local weapon implicit hidden added minimum chaos damage [28]
local weapon implicit hidden added minimum chaos damage [28]
(10—15)% increased Attack Speed
Requires: Level 65, 44 Str, 44 Dex
(5—10)% increased Attack Speed
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
Requires: Level 45, 32 Str, 32 Dex
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
Requires: Level 65, 36 Str, 89 Dex
(15—20)% increased Attack Speed
Requires: Level 77, 89 Str, 89 Dex
(250—300)% increased Physical Damage
(10—20)% increased Attack Speed
(40—60)% reduced Reload Speed
(10—20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
enable grand design clip handling [1]
Requires: Level 65, 44 Dex, 44 Int
(1—11)% increased Attack Speed
+(1—33)% to Lightning Resistance
use thunderfist art variation [1]
Requires: Level 72, 94 Str, 67 Int
(15—20)% reduced Attack Speed
+(30—40) to Strength
exposure art variation [1]
Requires: Level 72, 46 Str, 115 Dex
(100—120)% increased Physical Damage
(10—16)% increased Attack Speed
(60—80)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
Requires: Level 40, 47 Str, 34 Int
(90—120)% increased Physical Damage
(7—13)% increased Attack Speed
+(7—13) to all Attributes
(30—40)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Requires: Level 45, 80 Str
Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
(80—120)% increased Physical Damage
(5—10)% increased Attack Speed
+(15—25) to Strength
local display grants level X molten shower [1]
Requires: Level 65, 80 Dex
(200—300)% increased Evasion Rating
(7—17)% increased Attack Speed
+(13—23) to Dexterity
Gain 1 Fear Incarnate when you Cull a target
Requires: Level 67, 134 Dex
(8—14)% increased Attack Speed
Elemental Damage from Hits Contributes to Flammability, Ignite, and Chill Magnitudes, Freeze Buildup, and Shock Chance
Requires: Level 65, 127 Dex, 50 Int
+(30—50) to maximum Runic Ward
(200—300)% increased Physical Damage
+(20—30)% to Critical Damage Bonus
(12—22)% increased Attack Speed
Requires: Level 67, 134 Str
(240—300)% increased Physical Damage
+(5—8)% to Critical Hit Chance
(14—22)% increased Attack Speed
Requires: Level 5, 9 Str, 8 Int
(60—90)% increased Physical Damage
(6—10)% increased Attack Speed
+(7—14) to Strength
Requires: Level 52, 60 Str, 43 Int
(250—300)% increased Physical Damage
(30—50)% increased Armour
(10—15)% reduced Attack Speed
+(20—30) to Strength
Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
Requires: Level 65, 80 Dex
(200—300)% increased Evasion Rating
(7—17)% increased Attack Speed
+(13—23) to Dexterity
Gain 1 Fear Incarnate when you Cull a target
Passive /1
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















































































