Black Scythe Arbalist
expedition_monster
SpectreY
Tagsallows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement
Packs
  • Black Scythe Arbalist
  • Black Scythe Arbalist, Unearthed Skeletal Swordsman, Unearthed Skeletal Warrior, Unearthed Skeletal Archer
  • Life
    135%
    Armour
    +40%
    Resistance
    0 0 0 0
    Damage
    135%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 65
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    135%
    Model Size
    100%
    Type
    ExpeditionRisenArbalest
    Metadata
    ExpeditionArbalest
    Level
    68
    Life
    10,472
    Armour
    4,831
    Evasion Rating
    477
    Damage
    315
    Spell Damage
    315
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    38,656
    Minion Life
    15,228
    Minion Damage
    2,560
    Minion Armour
    7,592
    MPWExpeditionArbalestProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 252–378
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Converts 60% of Physical Damage to Cold Damage
    base is projectile [1]
    monster projectile variation [145]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWExpeditionArbalestSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 252–378
    Critical Hit Chance: 5%
    Attack Damage: 265%
    Attack Time: 1.5 sec
    Cooldown Time: 8 sec
    Projectiles Pierce all Targets
    Deals 165% more Attack Damage
    Converts 60% of Physical Damage to Cold Damage
    base is projectile [1]
    monster projectile variation [146]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpawnObjectExpeditionArbalestSnipeObject
    Triggerable
    base is projectile [1]
    GSExpeditionArbalestObjectExplosion
    Triggerable, Spell, Damage
    Critical Hit Chance: 7%
    Cast Time: 1 sec
    Deals 11987 to 17981 Cold Damage
    base is projectile [1]
    is area damage [1]
    GTExpeditionArbalestRainOfArrows
    Triggerable
    Cooldown Time: 4 sec
    base is projectile [1]
    ExpeditionArbalestRainOfArrows
    Triggerable, Attack
    Base Damage: 252–378
    Critical Hit Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Deals 50% more Attack Damage
    Converts 50% of Physical Damage to Cold Damage
    Maim on Hit
    base is projectile [1]
    is area damage [1]
    EDSExpeditionArbalestROAMarker
    Triggerable, Attack
    Base Damage: 252–378
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Converts 60% of Physical Damage to Cold Damage
    base is projectile [1]
    SSMArbalestGroundSpawn
    Spell, Multicastable, Triggerable
    Cast Time: 1 sec
    alternate minion [567]
    number of monsters to summon [3]
    summon specific monsters radius +% [-65]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterEliteBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Arbalest/ExpeditionArbalest"] = {
        name = "Black Scythe Arbalist",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 65,
        accuracy = 1,
        skillList = {
            "MPWExpeditionArbalestProjectile",
            "MPWExpeditionArbalestSnipe",
            "SpawnObjectExpeditionArbalestSnipeObject",
            "GSExpeditionArbalestObjectExplosion",
            "GTExpeditionArbalestRainOfArrows",
            "ExpeditionArbalestRainOfArrows",
            "EDSExpeditionArbalestROAMarker",
            "SSMArbalestGroundSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestProjectile"] = {
        name = "MPWExpeditionArbalestProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {145, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestSnipe"] = {
        name = "MPWExpeditionArbalestSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {146, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
        name = "SpawnObjectExpeditionArbalestSnipeObject",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionArbalestObjectExplosion"] = {
        name = "GSExpeditionArbalestObjectExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionArbalestRainOfArrows"] = {
        name = "GTExpeditionArbalestRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionArbalestRainOfArrows"] = {
        name = "ExpeditionArbalestRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "maim_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarker"] = {
        name = "EDSExpeditionArbalestROAMarker",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMArbalestGroundSpawn"] = {
        name = "SSMArbalestGroundSpawn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 567, -65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagsexpedition_monster
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.