Acrobata Foice Negra Desenterrado
expedition_monster
Black Scythe Arbalist
SpectreY
Tagsallows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement
Packs
  • Acrobata Foice Negra Desenterrado
  • Acrobata Foice Negra Desenterrado, Esqueleto Espadachim Desenterrado, Esqueleto Guerreiro Desenterrado, Esqueleto Arqueiro Desenterrado
  • Vida
    135%
    Armadura
    +40%
    Resistência
    0 0 0 0
    Damage
    135%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    6 ~ 65
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    135%
    Model Size
    100%
    Type
    ExpeditionRisenArbalest
    Metadata
    ExpeditionArbalest
    Nível
    68
    Vida
    10,472
    Armadura
    4,831
    Evasão
    477
    Damage
    315
    Dano Mágico
    315
    Precisão
    2,180
    Tempo de Ataque
    1.5
    Experiência
    38,656
    Minion Life
    15,228
    Minion Damage
    2,560
    Minion Armour
    7,592
    MPWExpeditionArbalestProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 252–378
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    Converte 60% do Dano Físico para Dano de Gelo
    base is projectile [1]
    monster projectile variation [145]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWExpeditionArbalestSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 252–378
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 265%
    Tempo de Ataque: 1.5 seg
    Recarga: 8 seg
    Projéteis Perfuram todos Alvos
    Causa 165% mais Dano de Ataque
    Converte 60% do Dano Físico para Dano de Gelo
    base is projectile [1]
    monster projectile variation [146]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpawnObjectExpeditionArbalestSnipeObject
    Triggerable
    base is projectile [1]
    GSExpeditionArbalestObjectExplosion
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 7%
    Tempo de Conjuração: 1 seg
    Causa 11987 a 17981 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    GTExpeditionArbalestRainOfArrows
    Triggerable
    Recarga: 4 seg
    base is projectile [1]
    ExpeditionArbalestRainOfArrows
    Triggerable, Attack
    Base Damage: 252–378
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.5 seg
    Causa 50% mais Dano de Ataque
    Converte 50% do Dano Físico para Dano de Gelo
    Mutila ao Acertar
    base is projectile [1]
    is area damage [1]
    EDSExpeditionArbalestROAMarker
    Triggerable, Attack
    Base Damage: 252–378
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    Recarga: 10 seg
    Converte 60% do Dano Físico para Dano de Gelo
    base is projectile [1]
    SSMArbalestGroundSpawn
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    alternate minion [567]
    number of monsters to summon [3]
    summon specific monsters radius +% [-65]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterEliteBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Arbalest/ExpeditionArbalest"] = {
        name = "Black Scythe Arbalist",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 65,
        accuracy = 1,
        skillList = {
            "MPWExpeditionArbalestProjectile",
            "MPWExpeditionArbalestSnipe",
            "SpawnObjectExpeditionArbalestSnipeObject",
            "GSExpeditionArbalestObjectExplosion",
            "GTExpeditionArbalestRainOfArrows",
            "ExpeditionArbalestRainOfArrows",
            "EDSExpeditionArbalestROAMarker",
            "SSMArbalestGroundSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestProjectile"] = {
        name = "MPWExpeditionArbalestProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {145, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestSnipe"] = {
        name = "MPWExpeditionArbalestSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {146, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
        name = "SpawnObjectExpeditionArbalestSnipeObject",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionArbalestObjectExplosion"] = {
        name = "GSExpeditionArbalestObjectExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionArbalestRainOfArrows"] = {
        name = "GTExpeditionArbalestRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionArbalestRainOfArrows"] = {
        name = "ExpeditionArbalestRainOfArrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "maim_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarker"] = {
        name = "EDSExpeditionArbalestROAMarker",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMArbalestGroundSpawn"] = {
        name = "SSMArbalestGroundSpawn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 567, -65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagsexpedition_monster
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.