Defences
5% increased Defences
Defences Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | pathfinder_alternate_generic_attribute_defences |
| Icon | Art/2DArt/SkillIcons/passives/PathFinder/PathfinderAdditionalPoints.png |
| PassiveSkillsHash | 44242 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Defences Attr /5
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyDruid2Small8 |
| Icon | Art/2DArt/SkillIcons/passives/Shaman/ShamanNode.png |
| AscendancyID | Shaman |
| PassiveSkillsHash | 33824 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Defences Ref /23
Defences
Armour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences.
Zarokh, the Temporal drops an additional Barya
Your Defences are zero
This item is destroyed when applied to a Trial
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Mastery: Heist
You can have two Companions of different types
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
Ascendancy: Pathfinder
Character: Ranger
Attribute Passive Skills can instead grant 5% increased Damage
Attribute Passive Skills can instead grant 5% increased Defences
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Attribute Passive Skills can instead grant 5% increased Defences
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Quality
Quality grants small bonuses to an item depending on the type of item, up to a maximum.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Defences per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Scarred Faith
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Trusted Kinship
You can have two Companions of different types
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
Obelisk of Cleansing
An Obelisk of Cleansing is an object that activates once a player gets close enough; granting a 10 second Buff that grants 100% Item Rarity, 50% increased Defences and makes players Gain 30% of Damage as extra Lightning Damage.
Item Defences
Stats that refer to an item's Armour, Evasion Rating and/or Energy Shield use the exact value of those Defences listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Defence actually granted to your character are not considered.
Defences
Armour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences.
Skill Gem /1
Support Gem /1
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Misc mods /11
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Reinforced | 1 | SanctumRelic | Prefix | (20—29)% increased Defences | small_sanctum_relic 1 default 0 |
| Layered | 50 | SanctumRelic | Prefix | (30—39)% increased Defences | small_sanctum_relic 1 default 0 |
| Thickened | 65 | SanctumRelic | Prefix | (40—49)% increased Defences | small_sanctum_relic 1 default 0 |
| Girded | 75 | SanctumRelic | Prefix | (50—70)% increased Defences | small_sanctum_relic 1 default 0 |
| 1 | SanctumRelic | Unique | Your Defences are zero | ||
| Shielding | 1 | Jewel | Prefix | (18—32)% increased Defences from Equipped Shield Defences | strjewel 1 default 0 |
| Shielding | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (8—15)% increased Defences from Equipped Shield Defences | str_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant (2—3)% increased Global Defences | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Amanamu's | 65 | Abyss | Prefix | (15—25)% increased Global Defences amanamu Defences | amulet 1 default 0 amanamu_mod 1 |
| of Bolstering | 1 | UltimatumMap | Suffix | (40—75)% more Monster Life Monsters have (40—75)% increased Defences | default 1 |
| of Defencelessness | 1 | UltimatumMap | Suffix | Players have (50—75)% less Defences | default 1 |
Unique /2
Zarokh, the Temporal drops an additional Barya
Your Defences are zero
This item is destroyed when applied to a Trial
Passive /19
25% increased Armour
Mastery: Heist
You can have two Companions of different types
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Ascendancy Passive /3
Ascendancy: Pathfinder
Character: Ranger
Attribute Passive Skills can instead grant 5% increased Damage
Attribute Passive Skills can instead grant 5% increased Defences
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Attribute Passive Skills can instead grant 5% increased Defences
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Ascendancy: Blood Mage
Character: Witch
Timeless Jewel Passive /3
Dreadful Fortitude
Abyss Notable
Your Heavy Stun buildup empties 1% faster per 10 Tribute
5% increased Defences from Equipped Shield per 25 Tribute
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

