Fulmination
Level: (1–20)
Requires: Level (1–90), (4–157) Int
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
Cannot inflict Shock
Hits up to 8 enemies
Additional Hits deal (71–90)% less damage
Additional Hits convert 100% of Physical and
Elemental damage to Lightning
Additional Hits convert 100% of Physical and
Elemental damage to Lightning
Additional Effects From Quality:
Skills can be managed in the Skills Panel.


From /1
Level Effect /40
Level | Requires Level | Int | Base Damage | Additional Hits deal 90% less damage Additional Hits convert 100% of Physical and Elemental damage to Lightning | |
---|---|---|---|---|---|
1 | 0 | 4 | 0 | 100%, 100% | 90 |
2 | 3 | 9 | 0 | 100%, 100% | 89 |
3 | 6 | 14 | 0 | 100%, 100% | 88 |
4 | 10 | 21 | 0 | 100%, 100% | 87 |
5 | 14 | 28 | 0 | 100%, 100% | 86 |
6 | 18 | 35 | 0 | 100%, 100% | 85 |
7 | 22 | 41 | 0 | 100%, 100% | 84 |
8 | 26 | 48 | 0 | 100%, 100% | 83 |
9 | 31 | 57 | 0 | 100%, 100% | 82 |
10 | 36 | 65 | 0 | 100%, 100% | 81 |
11 | 41 | 74 | 0 | 100%, 100% | 80 |
12 | 46 | 82 | 0 | 100%, 100% | 79 |
13 | 52 | 92 | 0 | 100%, 100% | 78 |
14 | 58 | 103 | 0 | 100%, 100% | 77 |
15 | 64 | 113 | 0 | 100%, 100% | 76 |
16 | 66 | 116 | 0 | 100%, 100% | 75 |
17 | 72 | 126 | 0 | 100%, 100% | 74 |
18 | 78 | 137 | 0 | 100%, 100% | 73 |
19 | 84 | 147 | 0 | 100%, 100% | 72 |
20 | 90 | 157 | 0 | 100%, 100% | 71 |
21 | 0 | 100%, 100% | 70 | ||
22 | 0 | 100%, 100% | 69 | ||
23 | 0 | 100%, 100% | 68 | ||
24 | 0 | 100%, 100% | 67 | ||
25 | 0 | 100%, 100% | 66 | ||
26 | 0 | 100%, 100% | 65 | ||
27 | 0 | 100%, 100% | 64 | ||
28 | 0 | 100%, 100% | 63 | ||
29 | 0 | 100%, 100% | 62 | ||
30 | 0 | 100%, 100% | 61 | ||
31 | 0 | 100%, 100% | 61 | ||
32 | 0 | 100%, 100% | 60 | ||
33 | 0 | 100%, 100% | 60 | ||
34 | 0 | 100%, 100% | 59 | ||
35 | 0 | 100%, 100% | 59 | ||
36 | 0 | 100%, 100% | 58 | ||
37 | 0 | 100%, 100% | 58 | ||
38 | 0 | 100%, 100% | 57 | ||
39 | 0 | 100%, 100% | 57 | ||
40 | 0 | 100%, 100% | 56 |
Attribute /8
Fulmination
Name | Show Full Descriptions |
---|---|
Acronym | Hit, Shock, Hits |
BaseType | Fulmination |
Class | Skill Gems |
TargetTypes | Any |
Type | Buff, HasReservation, Aura, OngoingSkill, Persistent, AffectsPresence, Damage, NoAttackInPlace, NoAttackOrCastTime, Lightning |
BuffIcon | ![]() |
ItemType | Metadata/Items/Gem/SkillGemFulmination |
ActiveSkillsCode | wrath_aura |
Fulmination
Level: (1–20)
Requires: Level (1–90), (4–157) Int
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
Cannot inflict Shock
Hits up to 8 enemies
Additional Hits deal (71–90)% less damage
Additional Hits convert 100% of Physical and
Elemental damage to Lightning
Additional Hits convert 100% of Physical and
Elemental damage to Lightning
skill desired amount override [1]
Additional Effects From Quality:
Skills can be managed in the Skills Panel.


Fulmination
Fulmination Attr /4
Name | Show Full Descriptions |
---|---|
ID | fire40 |
Icon | Art/2DArt/SkillIcons/passives/firedamageint.png |
PassiveSkillsHash | 24630 |
Tags | isKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Supported By /126
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Lightning Mastery
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Clarity I
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Clarity II
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality I
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Vitality II
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism I
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Cannibalism II
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Thornskin I
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thornskin II
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Mysticism I
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Mysticism II
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Upwelling I
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Upwelling II
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Piety's Mercy
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Fulmination
Skill [HitDamage|Hits] against [Shock|Shocked] enemies in your [Presence] also [HitDamage|Hit] other [Shock|Shocked] enemies in your [Presence].
wrath_aura_shared_damage_+%_to_other_shocked_enemies_in_presence
Attribute /4
wrath_presence_aura
Name | Show Full Descriptions |
---|---|
IsSkillBuff | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | wrath aura shared damage +% to other shocked enemies in presence |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Fulmination
Skill [HitDamage|Hits] against [Shock|Shocked] enemies in your [Presence] also [HitDamage|Hit] other [Shock|Shocked] enemies in your [Presence].
Attribute /4
wrath_owner_handler
Name | Show Full Descriptions |
---|---|
IsInvisible | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Anoint /1
Type | Items | Result |
---|---|---|
Key713 | ![]() ![]() ![]() |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.