Aftershocks
40% increased Area of Effect of Aftershocks you create yourself
Aftershocks Attr /4
Name | Show Full Descriptions |
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ID | slams5 |
Icon | Art/2DArt/SkillIcons/passives/AreaDmgNode.png |
PassiveSkillsHash | 50253 |
Tags | isKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Aftershock Ref /14
Aftershocks
Aftershocks are bursts of area damage that occur after the initial impact of the skill causing them. If not otherwise specified, the Aftershock will deal the same damage as the initial impact, in the same area.
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
Supports Slam Skills. Supported Skills have increased chance to cause Aftershocks the longer their Attack time.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Perform a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing
the same damage to enemies within 1.8 metres
the same damage to enemies within 1.8 metres
40% increased Area of Effect of Aftershocks you create yourself
Anoint /1
Type | Items | Result |
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Key239 | ![]() ![]() ![]() | 40% increased Area of Effect of Aftershocks you create yourself |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.