Combat Frenzy
Tier: 8
Level: (1—20)
Reservation: 30 Spirit
Requires: Level (1—90), (4—157) Dex
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (6.1—8) seconds

Additional Effects From Quality:
(0—10)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Mana: 30
LevelRequires LevelDexBase DamageGain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 8 seconds
104100%, 100%8
239100%, 100%7.9
3614100%, 100%7.8
41021100%, 100%7.7
51428100%, 100%7.6
61835100%, 100%7.5
72241100%, 100%7.4
82648100%, 100%7.3
93157100%, 100%7.2
103665100%, 100%7.1
114174100%, 100%7
124682100%, 100%6.9
135292100%, 100%6.8
1458103100%, 100%6.7
1564113100%, 100%6.6
1666116100%, 100%6.5
1772126100%, 100%6.4
1878137100%, 100%6.3
1984147100%, 100%6.2
2090157100%, 100%6.1
21100%, 100%6
22100%, 100%5.9
23100%, 100%5.8
24100%, 100%5.7
25100%, 100%5.6
26100%, 100%5.5
27100%, 100%5.4
28100%, 100%5.3
29100%, 100%5.2
30100%, 100%5.1
31100%, 100%5.05
32100%, 100%5
33100%, 100%4.95
34100%, 100%4.9
35100%, 100%4.85
36100%, 100%4.8
37100%, 100%4.75
38100%, 100%4.7
39100%, 100%4.65
40100%, 100%4.6
Attribute /7

Combat Frenzy

NameShow Full Descriptions
AcronymFreeze, Gain, Pin, Electrocution
BaseType Combat Frenzy
Class Skill Gems
TargetTypesAny
TypeOngoingSkill, HasReservation, Buff, Persistent, GeneratesCharges, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemCombatFrenzy
ActiveSkillsCodecombat_frenzy
Version history /4
VersionChanges
Version_0.3.0c
* Fixed a bug where charges gained because of the Combat Frenzy skill weren't considered to have come from that skill, and thus were not affected by some Supports applied to Combat Frenzy that affect charge gain.
Version_0.3.0
  • NEW: Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%). Now gains a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 5.3-4.1 seconds).
  • Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%). Now gains a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 5.3-4.1 seconds).
  • Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%).
  • Version_0.2.0
  • Combat Frenzy now has Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 5.3-4.1 seconds at Gem levels 8-20 (previously 2.48-1.58).
  • Fixed a bug where the benefit provided by Quality on Combat Frenzy was missing a description. This is not a functional change, the benefit was previously applying, just not described.
  • Version_0.1.0e
    * Combat Frenzy now can now gain a Frenzy Charge no more than every 3 seconds (from 7 seconds) at Level 1, to approximately 1.5 seconds at Level 20.
    Combat Frenzy
    Tier: 8
    Level: (1—20)
    Reservation: 30 Spirit
    Requires: Level (1—90), (4—157) Dex
    While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
    Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (6.1—8) seconds
    base deal no damage [1]

    Additional Effects From Quality:
    (0—10)% chance when you gain a Charge to gain an additional Charge
    Skills can be managed in the Skills Panel.
    Supported By /26
  • Active Type: OngoingSkill, HasReservation, Buff, Persistent, GeneratesCharges, AttackInPlace
  • Charge Profusion I
    Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
    Charge Profusion II
    Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
    Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    Empowered Sparks I
    Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
    Empowered Sparks II
    Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
    Combat Frenzy Monster /1
    NameModifiersSpectre
    Nisha, the Fiercemonster dropped item rarity +% [1500]Y
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.