Detonate Minion
Level: 1
Cooldown Time: 3.00 s
Cast Time: 0.60 sec
Critical Hit Chance: 8.00%
Requires: Level 1, 1 Dex
Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
Can target Minions with 27 Life or less
Explosion radius is 2.4 metres
Additional Effects From Quality:
Skills can be managed in the Skills Panel.


Version 0.1.0
Detonate Minion
Level: 1
Cooldown Time: 3.00 s
Cast Time: 0.60 sec
Critical Hit Chance: 8.00%
Requires: Level 1, 1 Dex
Detonates an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
Deals 7 to 11 Fire Damage
Deals additional Fire Damage equal to 15% of Minion's maximum Life
Can target Minions with 27 Life or less
Explosion radius is 2 metres
Additional Effects From Quality:
Deals additional Fire Damage equal to (0–4)% of Minion's maximum Life
Skills can be managed in the Skills Panel.

Level Effect /40
Level | Requires Level | Dex | Base Damage | Deals 12 to 19 Fire Damage | Can target Minions with 27 Life or less | |
---|---|---|---|---|---|---|
1 | 0 | 1 | 0 | 100%, 100% | 12, 19 | 27 |
2 | 0 | 100%, 100% | 20, 30 | 47 | ||
3 | 0 | 100%, 100% | 29, 44 | 69 | ||
4 | 0 | 100%, 100% | 40, 60 | 94 | ||
5 | 0 | 100%, 100% | 52, 77 | 120 | ||
6 | 0 | 100%, 100% | 65, 98 | 149 | ||
7 | 0 | 100%, 100% | 81, 122 | 180 | ||
8 | 0 | 100%, 100% | 99, 148 | 214 | ||
9 | 0 | 100%, 100% | 119, 179 | 251 | ||
10 | 0 | 100%, 100% | 142, 213 | 291 | ||
11 | 0 | 100%, 100% | 168, 252 | 333 | ||
12 | 0 | 100%, 100% | 198, 297 | 380 | ||
13 | 0 | 100%, 100% | 231, 346 | 431 | ||
14 | 0 | 100%, 100% | 268, 403 | 484 | ||
15 | 0 | 100%, 100% | 311, 466 | 544 | ||
16 | 0 | 100%, 100% | 358, 537 | 608 | ||
17 | 0 | 100%, 100% | 411, 617 | 677 | ||
18 | 0 | 100%, 100% | 471, 706 | 750 | ||
19 | 0 | 100%, 100% | 537, 806 | 831 | ||
20 | 0 | 100%, 100% | 612, 918 | 917 | ||
21 | 0 | 100%, 100% | 696, 1043 | 1011 | ||
22 | 0 | 100%, 100% | 789, 1183 | 1110 | ||
23 | 0 | 100%, 100% | 893, 1339 | 1218 | ||
24 | 0 | 100%, 100% | 1009, 1513 | 1333 | ||
25 | 0 | 100%, 100% | 1138, 1707 | 1459 | ||
26 | 0 | 100%, 100% | 1282, 1923 | 1593 | ||
27 | 0 | 100%, 100% | 1442, 2163 | 1737 | ||
28 | 0 | 100%, 100% | 1620, 2430 | 1893 | ||
29 | 0 | 100%, 100% | 1818, 2727 | 2060 | ||
30 | 0 | 100%, 100% | 2038, 3057 | 2239 | ||
31 | 0 | 100%, 100% | 2282, 3422 | 2432 | ||
32 | 0 | 100%, 100% | 2552, 3828 | 2640 | ||
33 | 0 | 100%, 100% | 2852, 4279 | 2862 | ||
34 | 0 | 100%, 100% | 3185, 4778 | 3101 | ||
35 | 0 | 100%, 100% | 3554, 5330 | 3357 | ||
36 | 0 | 100%, 100% | 3962, 5943 | 3632 | ||
37 | 0 | 100%, 100% | 4414, 6620 | 3928 | ||
38 | 0 | 100%, 100% | 4913, 7370 | 4246 | ||
39 | 0 | 100%, 100% | 5466, 8200 | 4585 | ||
40 | 0 | 100%, 100% | 6078, 9117 | 4951 |
Attribute /7
Detonate Minion
Key | Value |
---|---|
Acronym | Minion, Armour, Break, Life |
BaseType | Detonate Minion |
Class | Skill Gems |
TargetTypes | Self, NO_LINE_OF_SIGHT, |
Type | Spell, Cooldown, Area, Fire, Damage |
ItemType | Metadata/Items/Gem/SkillGemDetonateMinion |
ActiveSkillsCode | bombadier_destructive_link |
Detonate Minion
Level: 1
Cooldown Time: 3.00 s
Cast Time: 0.60 sec
Critical Hit Chance: 8.00%
Requires: Level 1, 1 Dex
Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
Can target Minions with 27 Life or less
Explosion radius is 2.4 metres
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Additional Effects From Quality:
Skills can be managed in the Skills Panel.


Supported By /96
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Arcane Tempo
Supports Spells, causing them to cast faster.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Second Wind
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Ingenuity
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Unbending
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.