Frost Bomb
Tier: 1
Level: (1–20)
Cost: (10–113) Mana
Cooldown Time: 3.50 s
Cast Time: 0.80 sec
Critical Hit Chance: 13.00%
Requires: Level (1–90), (1–205) Int
Creates a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.
Deals (21–578) to (32–867) Cold Damage
Pulse and explosion radius are (1.7–2.4) metres
Exposure duration is 5 seconds
Orb duration is 3 seconds

Additional Effects From Quality:
(0–20)% increased Cold Exposure Effect
Skills can be managed in the Skills Panel.
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      Level Effect /40
      Level
      Requires Level
      Int
      Cost
      Base Damage
      Deals 21 to 32 Cold Damage
      Pulse and explosion radius are metres
      10110100%, 100%21, 320
      23912100%, 100%29, 440
      361613100%, 100%40, 600.1
      4102515100%, 100%52, 780.1
      5143417100%, 100%65, 980.1
      6184320100%, 100%80, 1210.2
      7225222100%, 100%97, 1460.2
      8266125100%, 100%116, 1730.3
      9317229100%, 100%136, 2040.3
      10368332100%, 100%159, 2380.3
      11419537100%, 100%184, 2760.4
      124610642100%, 100%212, 3180.4
      135211947100%, 100%243, 3640.4
      145813353100%, 100%277, 4160.5
      156414661100%, 100%315, 4730.5
      166615169100%, 100%357, 5360.6
      177216478100%, 100%404, 6060.6
      187817888100%, 100%456, 6840.6
      1984191100100%, 100%514, 7710.7
      2090205113100%, 100%578, 8670.7
      21128100%, 100%650, 9750.7
      22145100%, 100%729, 10940.8
      23164100%, 100%818, 12270.8
      24185100%, 100%917, 13750.8
      25210100%, 100%1027, 15400.9
      26238100%, 100%1149, 17240.9
      27269100%, 100%1286, 19301
      28304100%, 100%1440, 21601
      29345100%, 100%1611, 24171
      30390100%, 100%1803, 27041.1
      31441100%, 100%2017, 30261.1
      32500100%, 100%2258, 33871.1
      33566100%, 100%2528, 37921.1
      34640100%, 100%2831, 42471.1
      35724100%, 100%3172, 47581.2
      36820100%, 100%3555, 53321.2
      37928100%, 100%3986, 59791.2
      381050100%, 100%4472, 67081.2
      391189100%, 100%5019, 75291.2
      401345100%, 100%5638, 84561.3
      Attribute /8

      Frost Bomb

      Key
      Value
      AcronymExposure
      BaseType Frost Bomb
      Class Skill Gems
      TargetTypesGround, , ,
      TypeSpell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb, Invokable, Nonpathing
      BuffIcon
      ItemTypeMetadata/Items/Gems/SkillGemFrostBomb
      ActiveSkillsCodefrost_bomb
      Frost Bomb
      Tier: 1
      Level: (1–20)
      Cost: (10–113) Mana
      Cooldown Time: 3.50 s
      Cast Time: 0.80 sec
      Critical Hit Chance: 13.00%
      Requires: Level (1–90), (1–205) Int
      Creates a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.
      Deals (21–578) to (32–867) Cold Damage
      Pulse and explosion radius are (1.7–2.4) metres
      Exposure duration is 5 seconds
      Orb duration is 3 seconds
      base skill show average damage instead of dps [1]
      can perform skill while moving [1]
      cannot cancel skill before contact point [1]
      is area damage [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      skill cold exposure magnitude [20]
      spell maximum action distance +% [400]

      Additional Effects From Quality:
      (0–20)% increased Cold Exposure Effect
      Skills can be managed in the Skills Panel.
      Microtransactions /1
      Demonic Spectral Throw Effect
      Your Spectral Throw becomes a demonic effect.
      Supported By /84
    • Active Type: Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb, Invokable, Nonpathing
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Supercritical
      Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
      Bludgeon
      Supports any skill that Hits enemies, causing it to Knock Back enemies.
      Arcane Tempo
      Supports Spells, causing them to cast faster.
      Concentrated Effect
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      Blind
      Supports any skill that Hits enemies, causing them to Blind on Hit.
      Fire Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
      Cold Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
      Lightning Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
      Spell Echo
      Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills.
      Glaciation
      Supports any skill that Hits enemies, making it more effective at Freezing enemies.
      Conduction
      Supports any skill that Hits enemies, making it more likely to Shock.
      Controlled Destruction
      Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
      Elemental Focus
      Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
      Wildfire
      Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
      Lacerate
      Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
      Envenom
      Supports any skill that Hits enemies, giving it a chance to Poison enemies.
      Lasting Shock
      Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
      Brutality
      Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      Momentum
      Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
      Arcane Surge
      Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
      Withering Touch
      Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
      Second Wind
      Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
      Execute
      Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
      Overcharge
      Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
      Inevitable Critical
      Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
      Fast Forward
      Supports any skill that has a duration, making that duration shorter.
      Persistence
      Supports any skill that has a duration, making that duration longer.
      Frost Nexus
      Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
      Shock Siphon
      Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
      Coursing Current
      Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
      Deep Freeze
      Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
      Ignition
      Supports any skill that Hits enemies, making it more likely to Ignite.
      Searing Flame
      Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
      Eternal Flame
      Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
      Exploit Weakness
      Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
      Devastate
      Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
      Neural Overload
      Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
      Corrosion
      Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
      Bursting Plague
      Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
      Frostfire
      Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
      Stormfire
      Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
      Electrocute
      Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
      Biting Frost
      Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
      Elemental Discharge
      Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
      Fiery Death
      Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
      Mana Flare
      Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
      Lockdown
      Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
      Overpower
      Supports any skill that hits enemies, causing it to build up Stun more quickly.
      Mobility
      Supports skills that can be used while moving, allowing you to move faster while using them.
      Pin
      Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
      Ambush
      Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
      Mana Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
      Life Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
      Break Endurance
      Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
      Minion Pact
      Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      Life Drain
      Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
      Soul Drain
      Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
      Comorbidity
      Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
      Demolisher
      Supports any skill, causing Armour Break it inflicts to be stronger.
      Rageforged
      Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
      Fire Exposure
      Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
      Lightning Exposure
      Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
      Cold Exposure
      Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
      Deadly Poison
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
      Deep Cuts
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
      Cold Mastery
      Supports Cold skills, granting them an additional level.
      Swift Affliction
      Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
      Encumbrance
      Supports any skill, causing inflicted Slows to be more powerful.
      Rupture
      Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
      Spell Cascade
      Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
      Splinter
      Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
      Ingenuity
      Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
      Font of Blood
      Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
      Font of Mana
      Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
      Font of Rage
      Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
      Strip Away
      Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
      Considered Casting
      Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
      Heft
      Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
      Rising Tempest
      Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
      Extraction
      Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
      Leverage
      Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
      Potential
      Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
      Ferocity
      Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
      Frost Bomb
      You have reduced regeneration of life and energy shield, and reduced energy shield recharge rate
      energy_shield_recharge_rate_+%
      life_regeneration_rate_+%
      energy_shield_regeneration_rate_+%
      Attribute /3

      frost_bomb

      Key
      Value
      BuffGroupsID29
      IsBuffDefinition1
      BuffMergeModesID3
      Codelife regeneration rate +%
      IsPublic1
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemanticsPercentage
      Codeenergy shield regeneration rate +%
      IsPublic0
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemanticsPercentage
      Codeenergy shield recharge rate +%
      IsPublic1
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemanticsPercentage
      Edit

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