Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Fire Damage
Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite.
Skill Gem /4
SorceressBlazingCluster
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
SorceressBlazingCluster
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
FlameLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
icongroundslam
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
Support Gem /1
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
500DelveAreaArea contains a Unique Boss
Unique Boss drops an additional Unique Item
Unique Boss gains 50% of Physical Damage as Extra Cold Damage
Unique Boss gains 50% of Physical Damage as Extra Fire Damage
Unique Boss gains 50% of Physical Damage as Extra Lightning Damage
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
delve_city_biome 1
default 0
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Heated1Prefix(1115) to (1821) added Fire Damage
Players and their Minions have (1115) to (1821) added Fire Damage
Damage Elemental Fire
heist_equipment_weapon 1
default 0
Smouldering45Prefix(1620) to (2225) added Fire Damage
Players and their Minions have (1620) to (2225) added Fire Damage
Damage Elemental Fire
heist_equipment_weapon 1
default 0
Smoking75Prefix(2025) to (2635) added Fire Damage
Players and their Minions have (2025) to (2635) added Fire Damage
Damage Elemental Fire
heist_equipment_weapon 1
default 0
Burning83Prefix(2630) to (3642) added Fire Damage
Players and their Minions have (2630) to (3642) added Fire Damage
Damage Elemental Fire
heist_equipment_weapon 1
default 0
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
1JewelUniqueIncreases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
local jewel effect base radius [1200]
Damage Elemental Fire
1JewelUniqueWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local jewel effect base radius [1200]
Damage Elemental Fire Attack
1AtlasPrefixPlayers and Monsters take 12% increased Fire Damage
Your Maps contain 6 additional packs of Monsters that deal Fire Damage
3 uses remaining
Damage Elemental Fire
no_monster_packs 0
default 1
1AtlasPrefixPlayers and Monsters take 14% increased Fire Damage
Your Maps contain 8 additional packs of Monsters that deal Fire Damage
15 uses remaining
Damage Elemental Fire
no_monster_packs 0
default 1
Item /6
FireEssenceLesser
FireEssenceLesserLesser Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (46) to (710) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (69) to (1016) Fire Damage
FireEssence
FireEssenceEssence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (2024) to (3237) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (3037) to (4556) Fire Damage
GreaterFireEssence
GreaterFireEssenceGreater Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (3544) to (5671) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (5670) to (84107) Fire Damage
NewRune17
Thane Myrk's Rune of Summer
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
NewSoulCoreFire
Topotante's Soul Core of Dampening
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: +40% of Armour also applies to Fire Damage
TimelostDilutedDistilledGuilt
TimelostDilutedDistilledGuiltAncient Diluted Liquid Guilt
Stack Size: 1 / 10
Removes a random modifer and Augments a Rare Time-Lost Jewel with a
new guaranteed Crafted modifier
 
Ruby Prefix: Small Passive Skills in Radius also grant (12)% increased Fire Damage
Sapphire Prefix: Small Passive Skills in Radius also grant (12)% increased Cold Damage
Emerald Prefix: Small Passive Skills in Radius also grant (12)% increased Lightning Damage
Unique /3
BlisteringBond
Requires: Level 8
+(2030)% to Fire Resistance
+(4060) to maximum Life
+(2030)% to Fire Resistance
(-15-10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
Bleeding you inflict deals Fire Damage instead of Physical Damage
SacredFlame
Requires: Level 55, 17 Str, 38 Int
Grants Skill: Purity of Fire
Gain (4060)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (23)% of their Maximum Life per second
Allies in your Presence Gain (2030)% of Damage as Extra Fire Damage
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
BlackFlameChaos
Requires: Level 20
+(713)% to Chaos Resistance
(1530)% increased Mana Regeneration Rate
Ignite you inflict deals Chaos Damage instead of Fire Damage
(80100)% increased Ignite Magnitude
(6075)% reduced Ignite Duration on Enemies
Withered you inflict also increases Fire Damage taken
Withered does not expire on Enemies Ignited by you
use unique blackflame ignite effect [1]
Passive /5
10% increased Armour
+30% of Armour also applies to Fire Damage
30% reduced Magnitude of Ignite on you
75% of Damage Converted to Fire Damage
Deal no Non-Fire Damage
Enemies standing on Chilled Ground take 25% increased Fire Damage
Enemies standing on Ignited Ground take 25% increased Cold Damage
Ascendancy Passive /1
Ascendancy: Infernalist
Character: Witch
20% of Cold Damage taken as Fire Damage
Timeless Jewel Passive /2
Lethal Pride: Rakiata
50% of Cold and Lightning Damage taken as Fire Damage
50% less Cold Resistance
50% less Lightning Resistance
80% increased Fire Damage with Attack Skills
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