Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Fire Damage
Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite.
Skill Gem /73
FireballSkillStaff
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
VesselofWrath
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
WitchDetonateDead
Cause a Corpse to violently explode, damaging surrounding enemies.
VolatileDeadWeaponSkill
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
WitchFirestorm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
SorceressIncinerate
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
SorceressFlameblast
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channel for.
SorceressBallLightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
BruteInfernalCry
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
DruidRollingMagma
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skillChains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
WitchArcherSkeleton
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
WitchArsonistSkeleton
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
MercArtilleryBallista
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
SorceressFlameWall
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
BruteVolcanicFissure
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
StudiousCombatant
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
SorceressComet
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
DruidVolcano
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
TectonicSlam
[DNT-UNUSED] Make alot of fire
ExplosiveGrenade
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
ToxicGrenade
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
OilGrenade
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
RangerDetonatingArrowSkill
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
GhostfuseArrow
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
RangerGasCloudSkill
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
SorceressSolarOrb
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
SorceressGreaterFireball
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
SorceressColdSnap
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
BrutePerfectStrike
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
BruteMagmaBarrier
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
WitchReservationRaginSpirits
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
WitchArsonistSkeleton
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
HuntressRemoteMineSpear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
ShankgonneSkill
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
BruteMoltenBlast
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
BruteHammerOfTheGods
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
LivingBombWeaponSkill
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
SorceressBlazingCluster
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
PowerShotIncendiary
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
BurstShotIncendiary
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
RapidShotIncendiary
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
RangerBrewConcoctionFireSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
SorceressElementalStorm
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
MonkInvokerWildStrike
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
WitchSummonInfernalFamiliar
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
MercClusterGrenade
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
SorceressBlazingCluster
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
AtzirisContempt
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
SolarisSpearSkillIcon
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
HuntressExtraElements
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
AmazonElementalInfusionSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
SmithOfKitavaImbueWeaponSkillIcon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
AmazonElementalInfusionSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
DruidElectricSpittle
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
DruidFlameBreath
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
DruidFuryoftheMountain
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
WarriorForgeHammer
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
FlameLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
WinnowingFlame
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
DruidWalkingCalamity
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
DruidShamanUnleashtheElementsSkill
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
VolcanicEruptionSkillIcon
Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.
ExpeditionExplosiveTransmutation
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
icongroundslam
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
Support Gem /23
AddedFireDamageSupport
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
AddedLightningDamageSupport
Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
ImmolationSupport
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
StormfireSupport
Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
ElementalDischargeSupport
Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
FieryDeathSupport
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
ManaFlareSupport
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
MinionInstabilitySupport
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
ArmourExplosionSupport
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
VolcanicEruptionSupport
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
PillarofFireSupport
Supports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.
FissureOnLandingSupport
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
LineageXoph
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
LineageXibaqua
Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
BlazingCritsSupport
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
CatalysingElementsSupport
Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.
CathasBrilliance
Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
500DelveAreaArea contains a Unique Boss
Unique Boss drops an additional Unique Item
Unique Boss gains 50% of Physical Damage as Extra Cold Damage
Unique Boss gains 50% of Physical Damage as Extra Fire Damage
Unique Boss gains 50% of Physical Damage as Extra Lightning Damage
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
delve_city_biome 1
default 0
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Heated1Prefix(11—15) to (18—21) added Fire Damage
Players and their Minions have (11—15) to (18—21) added Fire Damage
Damage Elemental Fire
heist_equipment_weapon 1
default 0
Smouldering45Prefix(16—20) to (22—25) added Fire Damage
Players and their Minions have (16—20) to (22—25) added Fire Damage
Damage Elemental Fire
heist_equipment_weapon 1
default 0
Smoking75Prefix(20—25) to (26—35) added Fire Damage
Players and their Minions have (20—25) to (26—35) added Fire Damage
Damage Elemental Fire
heist_equipment_weapon 1
default 0
Burning83Prefix(26—30) to (36—42) added Fire Damage
Players and their Minions have (26—30) to (36—42) added Fire Damage
Damage Elemental Fire
heist_equipment_weapon 1
default 0
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
1JewelUniqueIncreases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
local jewel effect base radius [1200]
Damage Elemental Fire
1JewelUniqueWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local jewel effect base radius [1200]
Damage Elemental Fire Attack
1AtlasPrefixPlayers and Monsters take 12% increased Fire Damage
Your Maps contain 6 additional packs of Monsters that deal Fire Damage
3 uses remaining
Damage Elemental Fire
no_monster_packs 0
default 1
1AtlasPrefixPlayers and Monsters take 14% increased Fire Damage
Your Maps contain 8 additional packs of Monsters that deal Fire Damage
15 uses remaining
Damage Elemental Fire
no_monster_packs 0
default 1
Item /18
FireEssenceLesser
FireEssenceLesserLesser Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4—6) to (7—10) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (6—9) to (10—16) Fire Damage
FireEssence
FireEssenceEssence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (20—24) to (32—37) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (30—37) to (45—56) Fire Damage
GreaterFireEssence
GreaterFireEssenceGreater Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (35—44) to (56—71) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (56—70) to (84—107) Fire Damage
FireEssencePerfect
FireEssencePerfectPerfect Essence of Flames
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Fire Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Fire Damage
FireRune
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 7 to 11 Fire Damage
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
FireRuneTier1
Lesser Desert Rune
Stack Size: 1 / 10
Martial Weapon: Adds 4 to 6 Fire Damage
Wand or Staff: Gain 6% of Damage as Extra Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
FireRuneTier2
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 13 to 16 Fire Damage
Wand or Staff: Gain 10% of Damage as Extra Fire Damage
Armour: +18% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneFire
Perfect Desert Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Armour: +22% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
NewSoulCoreFire
Topotante's Soul Core of Dampening
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: +40% of Armour also applies to Fire Damage
DilutedDistilledGuilt
DilutedDistilledGuiltDiluted Liquid Guilt
Stack Size: 1 / 10
Players in Area are 9% Delirious
8% increased Pack size
Removes a random modifer and Augments a Rare Basic Jewel with a
new guaranteed Crafted modifier
 
Ruby Prefix: (5—15)% increased Fire Damage
Sapphire Prefix: (5—15)% increased Cold Damage
Emerald Prefix: (5—15)% increased Lightning Damage
TimelostDilutedDistilledGuilt
TimelostDilutedDistilledGuiltAncient Diluted Liquid Guilt
Stack Size: 1 / 10
Removes a random modifer and Augments a Rare Time-Lost Jewel with a
new guaranteed Crafted modifier
 
Ruby Prefix: Small Passive Skills in Radius also grant (1—2)% increased Fire Damage
Sapphire Prefix: Small Passive Skills in Radius also grant (1—2)% increased Cold Damage
Emerald Prefix: Small Passive Skills in Radius also grant (1—2)% increased Lightning Damage
TimelostConcentratedDistilledIsolation
TimelostConcentratedDistilledIsolationAncient Concentrated Liquid Isolation
Stack Size: 1 / 10
Removes a random modifer and Augments a Rare Time-Lost Jewel with a
new guaranteed Crafted modifier
 
Ruby Prefix: Increases and Reductions to
Cold and Lightning Damage in Radius are transformed to apply to Fire Damage
Sapphire Prefix: Increases and Reductions to
Fire and Lightning Damage in Radius are transformed to apply to Cold Damage
Emerald Prefix: Increases and Reductions to
Cold and Fire Damage in Radius are transformed to apply to Lightning Damage
RubyCharm
Ruby Charm
Lasts 4 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Requires: Level 5
Used when you take Fire damage from a Hit
ChippedVerisium
ChippedVerisiumAdaptive Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Staff: Gain (42—52)% of Damage as Extra Fire Damage while you are missing Runic Ward
Wand: Gain (21—26)% of Damage as Extra Fire Damage while you are missing Runic Ward
Sceptre: (30—50)% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
Gloves: (10—15)% increased Attack Speed while missing Runic Ward
EarlyMythicRune12
Rune of Vital Flame
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage, 15% of Skill Mana Costs Converted to Life Costs
One Hand Mace, Two Hand Mace or Talisman: 30% increased Ignite Magnitude
GameWarpRuneUniqueFragment
Legacy of Candlemaker
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: 40% increased Fire Damage, Flammability Magnitude is doubled
Gloves: 20% increased Ignite Duration on Enemies
GameWarpRuneUniqueFragment
Legacy of Chernobog's Pillar
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Gain 1% of damage as Fire damage per 2% Chance to Block
Shields: +30% to Chaos Resistance
GameWarpRuneUniqueFragment
Legacy of Dusk Vigil
Limited to: 1 Aldur's Legacy
Requires: Level 65
Staves: Gain 30% of Physical Damage as Extra Fire Damage
Staves: Triggered Spells deal 20% increased Spell Damage
Unique /29
CloakOfFlame
Requires: Level 22, 37 Int
+(30—50) to maximum Energy Shield
+(30—50)% to Fire Resistance
(30—50)% reduced Ignite Duration on you
50% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
TheStake
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
Adds (4—6) to (8—10) Physical Damage
Adds (4—6) to (8—10) Fire Damage
+(10—20) to Strength
+(20—30)% to Fire Resistance
Hits Break (30—50) Armour
Inflicts Elemental Exposure when this Weapon Fully Breaks Armour
SearingTouch
Requires: Level 16, 31 Int
Grants Skill: Solar Orb
(80—120)% increased Fire Damage
(10—20)% increased Cast Speed
100% increased Flammability Magnitude
100% increased Ignite Magnitude
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
RadiantGrief
Requires: Level 16, 25 Dex
(80—100)% increased Evasion Rating
+(15—25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage
DuskVigil
Requires: Level 1
Grants Skill: Firebolt
Grants Skill: Level 1 Ember Fusillade
Gain (30—50)% of Damage as Extra Fire Damage
(80—120)% increased Spell Damage
Gain (5—10) Life per enemy killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
Fireflower
Requires: Level 52
+(10—15) to Spirit
(10—15)% increased Rarity of Items found
+(1—4) to Level of all Fire Skills
(30—40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
TheRatCage
Requires: Level 33, 40.5 Dex
(100—150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
BirthOfFury
Requires: Level 33, 45 Str
20% increased Movement Speed
+(40—60) to maximum Life
+(20—30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
PaintersServant
Requires: Level 1
Gain (5—10)% of Elemental Damage as Extra Cold Damage
Gain (5—10)% of Elemental Damage as Extra Fire Damage
Gain (5—10)% of Elemental Damage as Extra Lightning Damage
Candlemaker
Requires: Level 12, 17 Int
(50—80)% increased Energy Shield
(20—40)% increased Fire Damage
(10—20)% reduced Cold Damage
+(20—40)% to Fire Resistance
(-20—-10)% to Cold Resistance
Heatshiver
Requires: Level 52, 74 Dex
(50—70)% increased Evasion Rating
+(60—100) to maximum Mana
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
TheThreeDragons
Requires: Level 45, 36 Dex, 36 Int
(40—60)% increased Evasion and Energy Shield
+(10—20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
TheSentry
Requires: Level 11, 18 Dex, 9 Int
No Physical Damage
Adds (25—32) to (40—50) Fire Damage
+(30—50) to Accuracy Rating
100% increased Flammability Magnitude
30% increased Light Radius
Cracklecreep
Requires: Level 8
+(20—30)% to Fire Resistance
(20—30)% increased Fire Damage
(3.1—6) Life Regeneration per second
(20—30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
BlisteringBond
Requires: Level 8
+(20—30)% to Fire Resistance
+(40—60) to maximum Life
+(20—30)% to Fire Resistance
(-15—-10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
Bleeding you inflict deals Fire Damage instead of Physical Damage
ChernobogsPillar
Requires: Level 65, 91 Str
Grants Skill: Raise Shield
(100—150)% increased Armour
+(30—40)% to Fire Resistance
+(23—29)% to Chaos Resistance
+(150—200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Perfidy
Requires: Level 45, 41 Str, 41 Dex
(300—450)% increased Armour and Evasion
(10—30)% chance to Avoid Physical Damage from Hits
(10—30)% chance to Avoid Fire Damage from Hits
(10—30)% chance to Avoid Cold Damage from Hits
(10—30)% chance to Avoid Lightning Damage from Hits
(10—30)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
SacredFlame
Requires: Level 55, 17 Str, 38 Int
Grants Skill: Purity of Fire
Gain (40—60)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2—3)% of their Maximum Life per second
Allies in your Presence Gain (20—30)% of Damage as Extra Fire Damage
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
SunConstrictor
Requires: Level 33, 24 Str, 24 Int
+20 to maximum Energy Shield
+(10—20) to Intelligence
+(5—15)% to Fire Resistance
+(5—15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
GuidingPalmFire
Requires: Level 65, 17 Str, 38 Int
Grants Skill: Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15—23) to (28—35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20—30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
SaithasSpear
Requires: Level 33, 20 Str, 47 Dex
Grants Skill: Spear Throw
Bleeding you inflict deals Damage (10—20)% faster
Adds (14—26) to (27—32) Physical Damage
Adds (33—41) to (47—53) Fire Damage
(15—25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25—40)% chance to Aggravate Bleeding on Hit
DousingUniqueCharm
Requires: Level 32
Used when you become Ignited
(20—25)% Chance to gain a Charge when you kill an enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
ValakosVice
Requires: Level 45, 32 Str, 32 Dex
(50—100)% increased Armour and Evasion
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
DealersHand
Requires: Level 45, 80 Dex
Grants Skill: Level 11 Phantasmal Arrow
50% reduced Projectile Range
Adds (76—98) to (126—193) Fire Damage
(30—50)% increased Flammability Magnitude
(10—20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
VesselOfWrath
Requires: Level 72, 94 Str, 67 Int
Grants Skill: Level 17 Molten Crash
(50—80)% increased Flammability Magnitude
local weapon implicit hidden % base damage is fire [30]
Adds (503—589) to (647—713) Fire Damage
(15—20)% reduced Attack Speed
+(30—40) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (2—5) Glory every 2 seconds
Enemies in your Presence have Exposure
exposure art variation [1]
AtziriStaffBlood
Requires: Level 72, 46 Str, 115 Dex
Grants Skill: Spear Throw
Grants Skill: Level 17 Shattering Spite
(100—120)% increased Physical Damage
Adds (83—97) to (123—153) Fire Damage
Adds 1 to (193—207) Lightning Damage
(10—16)% increased Attack Speed
(60—80)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
BrutusLeadSprinkler
Requires: Level 45, 80 Str
Grants Skill: Level 11 Molten Shower
Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
(80—120)% increased Physical Damage
(5—10)% increased Attack Speed
+(15—25) to Strength
5 to 10 Added Attack Fire Damage per 25 Strength
local display grants level X molten shower [1]
Fluttermoth
Requires: Level 67, 134 Dex
Grants Skill: Level 16 Azmerian Swarms
Adds (48—59) to (75—97) Fire Damage
Adds (35—53) to (65—80) Cold Damage
Adds (1—8) to (123—152) Lightning Damage
(8—14)% increased Attack Speed
SpiderVerisiumMaul
Requires: Level 70, 163 Str
Grants Skill: Level 16 Starborn Onslaught
(80—100)% increased Physical Damage
Adds (150—200) to (350—400) Cold Damage
+(300—400) to maximum Mana
+(4—6)% to Critical Hit Chance
(10—20)% of Damage is taken from Mana before Life
Attacks with this Weapon have Added Cold Damage equal to (6—8)% to (10—12)% of maximum Mana
Convert 100% of Fire Damage with Mace Skills to Cold Damage
mace fire skills are blue [1]
Passive /5
10% increased Armour
+30% of Armour also applies to Fire Damage
30% reduced Magnitude of Ignite on you
75% of Damage Converted to Fire Damage
Deal no Non-Fire Damage
Enemies standing on Chilled Ground take 25% increased Fire Damage
Enemies standing on Ignited Ground take 25% increased Cold Damage
Ascendancy Passive /1
Ascendancy: Infernalist
Character: Witch
20% of Cold Damage taken as Fire Damage
Timeless Jewel Passive /2
Lethal Pride: Rakiata
50% of Cold and Lightning Damage taken as Fire Damage
50% less Cold Resistance
50% less Lightning Resistance
80% increased Fire Damage with Attack Skills
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