Fire Damage
Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire hits have a chance to Ignite based on how much Fire damage is dealt.
Support Gem /1
Item mods /57
NameLevelPre/SufDescriptionWeight
Heated1PrefixAdds (2–3) to (4–5) Fire Damage damage elemental fire attackcrossbow 1
bow 1
two_hand_weapon 0
sword 1
axe 1
mace 1
spear 1
claw 1
dagger 1
flail 1
default 0
Smouldering11PrefixAdds (4–7) to (8–11) Fire Damage damage elemental fire attackcrossbow 1
bow 1
two_hand_weapon 0
sword 1
axe 1
mace 1
spear 1
claw 1
dagger 1
flail 1
default 0
Smoking18PrefixAdds (7–11) to (12–18) Fire Damage damage elemental fire attackcrossbow 1
bow 1
two_hand_weapon 0
sword 1
axe 1
mace 1
spear 1
claw 1
dagger 1
flail 1
default 0
Burning26PrefixAdds (11–17) to (18–26) Fire Damage damage elemental fire attackcrossbow 1
bow 1
two_hand_weapon 0
sword 1
axe 1
mace 1
spear 1
claw 1
dagger 1
flail 1
default 0
Flaming33PrefixAdds (14–21) to (22–33) Fire Damage damage elemental fire attackcrossbow 1
bow 1
two_hand_weapon 0
sword 1
axe 1
mace 1
spear 1
claw 1
dagger 1
flail 1
default 0
Scorching42PrefixAdds (20–30) to (31–46) Fire Damage damage elemental fire attackcrossbow 1
bow 1
two_hand_weapon 0
sword 1
axe 1
mace 1
spear 1
claw 1
dagger 1
flail 1
default 0
Incinerating51PrefixAdds (26–39) to (40–59) Fire Damage damage elemental fire attackcrossbow 1
bow 1
two_hand_weapon 0
sword 1
axe 1
mace 1
spear 1
claw 1
dagger 1
flail 1
default 0
Blasting62PrefixAdds (35–52) to (53–79) Fire Damage damage elemental fire attackcrossbow 1
bow 1
two_hand_weapon 0
sword 1
axe 1
mace 1
spear 1
claw 1
dagger 1
flail 1
default 0
Cremating74PrefixAdds (45–67) to (68–102) Fire Damage damage elemental fire attackcrossbow 1
bow 1
two_hand_weapon 0
sword 1
axe 1
mace 1
spear 1
claw 1
dagger 1
flail 1
default 0
Carbonising81PrefixAdds (52–78) to (79–119) Fire Damage damage elemental fire attackcrossbow 1
bow 1
two_hand_weapon 0
sword 1
axe 1
mace 1
spear 1
claw 1
dagger 1
flail 1
default 0
Heated1PrefixAdds (2–4) to (5–7) Fire Damage damage elemental fire attackone_hand_weapon 0
sword 1
axe 1
mace 1
warstaff 1
default 0
Smouldering11PrefixAdds (6–10) to (11–16) Fire Damage damage elemental fire attackone_hand_weapon 0
sword 1
axe 1
mace 1
warstaff 1
default 0
Smoking18PrefixAdds (10–16) to (17–25) Fire Damage damage elemental fire attackone_hand_weapon 0
sword 1
axe 1
mace 1
warstaff 1
default 0
Burning26PrefixAdds (16–24) to (25–37) Fire Damage damage elemental fire attackone_hand_weapon 0
sword 1
axe 1
mace 1
warstaff 1
default 0
Flaming33PrefixAdds (20–31) to (32–47) Fire Damage damage elemental fire attackone_hand_weapon 0
sword 1
axe 1
mace 1
warstaff 1
default 0
Scorching42PrefixAdds (28–43) to (44–65) Fire Damage damage elemental fire attackone_hand_weapon 0
sword 1
axe 1
mace 1
warstaff 1
default 0
Incinerating51PrefixAdds (37–55) to (56–84) Fire Damage damage elemental fire attackone_hand_weapon 0
sword 1
axe 1
mace 1
warstaff 1
default 0
Blasting62PrefixAdds (49–74) to (75–113) Fire Damage damage elemental fire attackone_hand_weapon 0
sword 1
axe 1
mace 1
warstaff 1
default 0
Cremating74PrefixAdds (64–96) to (97–146) Fire Damage damage elemental fire attackone_hand_weapon 0
sword 1
axe 1
mace 1
warstaff 1
default 0
Carbonising81PrefixAdds (74–112) to (113–169) Fire Damage damage elemental fire attackone_hand_weapon 0
sword 1
axe 1
mace 1
warstaff 1
default 0
Heated1PrefixAllies in your Presence deal (1–2) to (3–4) additional Attack Fire Damage damage elemental fire attacksceptre 1
default 0
Smouldering12PrefixAllies in your Presence deal (3–5) to (6–9) additional Attack Fire Damage damage elemental fire attacksceptre 1
default 0
Smoking20PrefixAllies in your Presence deal (5–8) to (9–13) additional Attack Fire Damage damage elemental fire attacksceptre 1
default 0
Burning28PrefixAllies in your Presence deal (7–11) to (12–17) additional Attack Fire Damage damage elemental fire attacksceptre 1
default 0
Flaming35PrefixAllies in your Presence deal (8–13) to (14–20) additional Attack Fire Damage damage elemental fire attacksceptre 1
default 0
Scorching44PrefixAllies in your Presence deal (11–16) to (17–26) additional Attack Fire Damage damage elemental fire attacksceptre 1
default 0
Incinerating52PrefixAllies in your Presence deal (13–19) to (20–30) additional Attack Fire Damage damage elemental fire attacksceptre 1
default 0
Blasting64PrefixAllies in your Presence deal (16–24) to (25–38) additional Attack Fire Damage damage elemental fire attacksceptre 1
default 0
Cremating76PrefixAllies in your Presence deal (19–29) to (30–45) additional Attack Fire Damage damage elemental fire attacksceptre 1
default 0
Searing2Prefix(25–34)% increased Fire Damage damage elemental firefocus 1
no_fire_spell_mods 0
wand 1
trap 1
default 0
Sizzling12Prefix(35–44)% increased Fire Damage damage elemental firefocus 1
no_fire_spell_mods 0
wand 1
trap 1
default 0
Blistering24Prefix(45–54)% increased Fire Damage damage elemental firefocus 1
no_fire_spell_mods 0
wand 1
trap 1
default 0
Cauterising36Prefix(55–64)% increased Fire Damage damage elemental firefocus 1
no_fire_spell_mods 0
wand 1
trap 1
default 0
Smoldering47Prefix(65–74)% increased Fire Damage damage elemental firefocus 1
no_fire_spell_mods 0
wand 1
trap 1
default 0
Magmatic59Prefix(75–89)% increased Fire Damage damage elemental firefocus 1
no_fire_spell_mods 0
wand 1
trap 1
default 0
Volcanic71Prefix(90–104)% increased Fire Damage damage elemental firefocus 1
no_fire_spell_mods 0
wand 1
trap 1
default 0
Pyromancer's81Prefix(105–119)% increased Fire Damage damage elemental firefocus 1
no_fire_spell_mods 0
wand 1
trap 1
default 0
Searing2Prefix(35–49)% increased Fire Damage damage elemental fireno_fire_spell_mods 0
staff 1
default 0
Sizzling12Prefix(50–64)% increased Fire Damage damage elemental fireno_fire_spell_mods 0
staff 1
default 0
Blistering24Prefix(65–79)% increased Fire Damage damage elemental fireno_fire_spell_mods 0
staff 1
default 0
Cauterising36Prefix(80–94)% increased Fire Damage damage elemental fireno_fire_spell_mods 0
staff 1
default 0
Smoldering47Prefix(95–109)% increased Fire Damage damage elemental fireno_fire_spell_mods 0
staff 1
default 0
Magmatic59Prefix(110–129)% increased Fire Damage damage elemental fireno_fire_spell_mods 0
staff 1
default 0
Volcanic71Prefix(130–149)% increased Fire Damage damage elemental fireno_fire_spell_mods 0
staff 1
default 0
Pyromancer's81Prefix(150–169)% increased Fire Damage damage elemental fireno_fire_spell_mods 0
staff 1
default 0
Searing8Prefix(3–7)% increased Fire Damage damage elemental firering 1
default 0
Sizzling22Prefix(8–12)% increased Fire Damage damage elemental firering 1
default 0
Blistering36Prefix(13–17)% increased Fire Damage damage elemental firering 1
default 0
Cauterising50Prefix(18–22)% increased Fire Damage damage elemental firering 1
default 0
Volcanic64Prefix(23–26)% increased Fire Damage damage elemental firering 1
default 0
Magmatic76Prefix(27–30)% increased Fire Damage damage elemental firering 1
default 0
Fervent5PrefixGain (13–15)% of Damage as Extra Fire Damage damage elemental firewand 1
staff 1
default 0
Ardent16PrefixGain (16–18)% of Damage as Extra Fire Damage damage elemental firewand 1
staff 1
default 0
Fanatic's31PrefixGain (19–21)% of Damage as Extra Fire Damage damage elemental firewand 1
staff 1
default 0
Zealot's46PrefixGain (22–24)% of Damage as Extra Fire Damage damage elemental firewand 1
staff 1
default 0
Infernal61PrefixGain (25–27)% of Damage as Extra Fire Damage damage elemental firewand 1
staff 1
default 0
Flamebound80PrefixGain (28–30)% of Damage as Extra Fire Damage damage elemental firewand 1
staff 1
default 0
Monsters mods /32
NameLevelPre/SufDescriptionWeight
of the Inferno1SuffixGain 40% of Damage as Extra Fire Damage damage elemental fire
of Flames1UniqueGain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire
1Uniquebase fire damage % of maximum life plus maximum ES taken per minute [900] damage elemental fire
1UniqueGain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire
1Unique50% of Physical Damage Converted to Fire Damage damage physical elemental fire
1Unique100% of Physical Damage Converted to Fire Damage damage physical elemental fire
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
damage physical elemental fire attack speed
1Unique80% of Physical Damage Converted to Fire Damage damage physical elemental fire
1UniqueGain 150% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 10% of Physical Damage as Extra Fire Damage damage physical elemental fire
1Unique300% increased Movement Speed
75% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
70% increased Character Size
damage physical elemental fire attack speed
1Unique50% chance to Ignite
Gain 20% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire ailment
1UniqueGain 50% of Physical Damage as Extra Fire Damage damage physical elemental fire
Arsonist's Touch1Torment+25% to Fire Resistance
10% chance to Ignite
Gain 25% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire resistance ailment
Arsonist's Grip1Torment+40% to Fire Resistance
25% chance to Ignite
Gain 60% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire resistance ailment
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [300] damage elemental fire
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [360] damage elemental fire
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [420] damage elemental fire
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [480] damage elemental fire
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [540] damage elemental fire
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [600] damage elemental fire
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [660] damage elemental fire
1UniqueGain 20% of Physical Damage as Extra Fire Damage damage physical elemental fire
Primal Skull Talisman1Talisman35% increased Movement Speed
Gain 35% of Physical Damage as Extra Fire Damage
damage physical elemental fire speed
1UniqueGain 100% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 15% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 30% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 45% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 60% of Physical Damage as Extra Fire Damage damage physical elemental fire
1EssenceGain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damage
damage physical elemental fire
1Unique35% increased Movement Speed
35% more Attack Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below base value
damage physical elemental fire attack speed
1UniqueAlways Ignite
Gain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Ignite Chance and Magnitude
bleed damage physical elemental fire ailment
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
500DelveAreaArea contains a Unique Boss
Unique Boss drops an additional Unique Item
Unique Boss gains 50% of Physical Damage as Extra Cold Damage
Unique Boss gains 50% of Physical Damage as Extra Fire Damage
Unique Boss gains 50% of Physical Damage as Extra Lightning Damage
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Heated1Prefix(11–15) to (18–21) added Fire Damage
Players and their Minions have (11–15) to (18–21) added Fire Damage
damage elemental fire
Smouldering45Prefix(16–20) to (22–25) added Fire Damage
Players and their Minions have (16–20) to (22–25) added Fire Damage
damage elemental fire
Smoking75Prefix(20–25) to (26–35) added Fire Damage
Players and their Minions have (20–25) to (26–35) added Fire Damage
damage elemental fire
Burning83Prefix(26–30) to (36–42) added Fire Damage
Players and their Minions have (26–30) to (36–42) added Fire Damage
damage elemental fire
Misc mods /12
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueUsed when you take Fire damage from a Hit
Flaming1JewelPrefix(5–15)% increased Fire Damage damage elemental fire
Flaming1JewelPrefix(1–2)% increased Fire Damage damage elemental fire
1JewelUniqueGain (2–4)% of Damage as Extra Fire Damage damage elemental fire
1JewelUniqueGain (6–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos
Flaming1JewelUnique(14–16)% increased Fire Damage damage elemental fire
1JewelUniqueIncreases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
local jewel effect base radius [1200]
damage elemental fire
1JewelUniqueWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local jewel effect base radius [1200]
damage elemental fire attack
1AtlasPrefixPlayers and Monsters take 12% increased Fire Damage
Your Maps contain 6 additional packs of Monsters that deal Fire Damage
3 uses remaining
damage elemental fire
1AtlasPrefixPlayers and Monsters take 14% increased Fire Damage
Your Maps contain 8 additional packs of Monsters that deal Fire Damage
15 uses remaining
damage elemental fire
1ExpeditionRelicPrefixMonsters are Immune to Fire Damage
1ExpeditionRelicPrefixMonsters Gain 100% of Damage as Extra Fire Damage
Item /1
Ruby Charm
Lasts 4 Second
Consumes 40 of 80 Charges on use
Currently has 80 Charges
+25% to Fire Resistance
Requires: Level 5
Used when you take Fire damage from a Hit
Unique /18
+(30–50)% to Fire Resistance
(30–50)% reduced Ignite Duration on you
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
local weapon implicit hidden % base damage is fire [50]
Adds (4–6) to (8–10) Physical Damage
Adds (4–6) to (8–10) Fire Damage
+(10–20) to Strength
+(20–30)% to Fire Resistance
Hits Break (30–50) Armour
Apply Fire Exposure when fully breaking enemy Armour
Grants Skill: Living Bomb
(80–120)% increased Fire Damage
(10–20)% increased Cast Speed
100% increased chance to Ignite
100% increased Magnitude of Ignite you inflict
(80–100)% increased Evasion Rating
+(15–25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
+(10–15) to Spirit
(10–20)% increased Rarity of Items found
(30–40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1–4) to Level of all Fire Skills
(100–150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
20% increased Movement Speed
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
33% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5–10)% of Elemental Damage as Extra Cold Damage
Gain (5–10)% of Elemental Damage Damage as Extra Fire Damage
Gain (5–10)% of Elemental Damage Damage as Extra Lightning Damage
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
No Physical Damage
Adds (25–32) to (40–50) Fire Damage
+(30–50) to Accuracy Rating
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
Adds 3 to 5 Fire damage to Attacks
Adds (3–5) to (6–9) Fire damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
+(20–30)% to Fire Resistance
(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds
+(20–30)% to Fire Resistance
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
-10% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
Grants Skill: Purity of Fire
Gain (40–60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
+20 to maximum Energy Shield
+(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
50% increased Magnitude of Ignite you inflict
use unique blackflame ignite effect [1]
Grants Skill: Purity of Fire
Allies in your Presence deal (4–6) to (7–10) additional Attack Fire Damage
+(5–10) to all Attributes
25% increased Light Radius
50% of your Life Regeneration is granted to Allies in your Presence
No Physical Damage
Adds (10–15) to (25–30) Fire Damage
(40–60)% increased Projectile Speed
Passive /2
25% of Armour also applies to Fire Damage taken from Hits
75% of Damage Converted to Fire Damage
Deal no Non-Fire Damage
Ascendancy Passive /2
Ascendancy: Infernalist
Character: Witch
20% of Cold Damage taken as Fire Damage
20% of Lightning Damage taken as Fire Damage
20% of Physical Damage taken as Chaos Damage
Ascendancy: Infernalist
Character: Witch
While on High Infernal Flame, you and Allies in your
Presence Gain 20% of Damage as Fire Damage
Timeless Jewel Passive /2
Tempered by War
Karui Keystone
50% of Cold and Lightning Damage taken as Fire Damage
50% less Cold Resistance
50% less Lightning Resistance
Tasalio and Valako test you, child of the volcano. Prove yourself worthy.
Lethal Pride: Rakiata
Night of a Thousand Ribbons
Eternal Notable
80% increased Fire Damage with Attack Skills
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