Fire Damage
Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite.
Skill Gem /4
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Support Gem /4
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
Item mods /65
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Heated | 1 | Prefix | Adds (1–2) to (3–5) Fire Damage Damage Elemental Fire Attack | bow 1 two_hand_weapon 0 sword 1 axe 1 mace 1 spear 1 claw 1 dagger 1 flail 1 default 0 |
Smouldering | 8 | Prefix | Adds (4–6) to (7–10) Fire Damage Damage Elemental Fire Attack | bow 1 two_hand_weapon 0 sword 1 axe 1 mace 1 spear 1 claw 1 dagger 1 flail 1 default 0 |
Smoking | 16 | Prefix | Adds (7–11) to (13–19) Fire Damage Damage Elemental Fire Attack | bow 1 two_hand_weapon 0 sword 1 axe 1 mace 1 spear 1 claw 1 dagger 1 flail 1 default 0 |
Burning | 33 | Prefix | Adds (13–19) to (21–29) Fire Damage Damage Elemental Fire Attack | bow 1 two_hand_weapon 0 sword 1 axe 1 mace 1 spear 1 claw 1 dagger 1 flail 1 default 0 |
Flaming | 46 | Prefix | Adds (20–24) to (32–37) Fire Damage Damage Elemental Fire Attack | bow 1 two_hand_weapon 0 sword 1 axe 1 mace 1 spear 1 claw 1 dagger 1 flail 1 default 0 |
Scorching | 54 | Prefix | Adds (25–33) to (38–54) Fire Damage Damage Elemental Fire Attack | bow 1 two_hand_weapon 0 sword 1 axe 1 mace 1 spear 1 claw 1 dagger 1 flail 1 default 0 |
Incinerating | 60 | Prefix | Adds (35–44) to (56–71) Fire Damage Damage Elemental Fire Attack | bow 1 two_hand_weapon 0 sword 1 axe 1 mace 1 spear 1 claw 1 dagger 1 flail 1 default 0 |
Blasting | 65 | Prefix | Adds (47–59) to (74–97) Fire Damage Damage Elemental Fire Attack | bow 1 two_hand_weapon 0 sword 1 axe 1 mace 1 spear 1 claw 1 dagger 1 flail 1 default 0 |
Cremating | 75 | Prefix | Adds (62–85) to (101–129) Fire Damage Damage Elemental Fire Attack | bow 1 two_hand_weapon 0 sword 1 axe 1 mace 1 spear 1 claw 1 dagger 1 flail 1 default 0 |
Carbonising | 81 | Prefix | Adds (88–101) to (133–154) Fire Damage Damage Elemental Fire Attack | bow 1 two_hand_weapon 0 sword 1 axe 1 mace 1 spear 1 claw 1 dagger 1 flail 1 default 0 |
Heated | 1 | Prefix | Adds (2–4) to (5–7) Fire Damage Damage Elemental Fire Attack | one_hand_weapon 0 crossbow 1 sword 1 axe 1 mace 1 warstaff 1 default 0 |
Smouldering | 8 | Prefix | Adds (6–9) to (10–16) Fire Damage Damage Elemental Fire Attack | one_hand_weapon 0 crossbow 1 sword 1 axe 1 mace 1 warstaff 1 default 0 |
Smoking | 16 | Prefix | Adds (11–17) to (19–28) Fire Damage Damage Elemental Fire Attack | one_hand_weapon 0 crossbow 1 sword 1 axe 1 mace 1 warstaff 1 default 0 |
Burning | 33 | Prefix | Adds (19–27) to (30–42) Fire Damage Damage Elemental Fire Attack | one_hand_weapon 0 crossbow 1 sword 1 axe 1 mace 1 warstaff 1 default 0 |
Flaming | 46 | Prefix | Adds (30–37) to (45–56) Fire Damage Damage Elemental Fire Attack | one_hand_weapon 0 crossbow 1 sword 1 axe 1 mace 1 warstaff 1 default 0 |
Scorching | 54 | Prefix | Adds (39–53) to (59–80) Fire Damage Damage Elemental Fire Attack | one_hand_weapon 0 crossbow 1 sword 1 axe 1 mace 1 warstaff 1 default 0 |
Incinerating | 60 | Prefix | Adds (56–70) to (84–107) Fire Damage Damage Elemental Fire Attack | one_hand_weapon 0 crossbow 1 sword 1 axe 1 mace 1 warstaff 1 default 0 |
Blasting | 65 | Prefix | Adds (73–97) to (112–149) Fire Damage Damage Elemental Fire Attack | one_hand_weapon 0 crossbow 1 sword 1 axe 1 mace 1 warstaff 1 default 0 |
Cremating | 75 | Prefix | Adds (102–130) to (155–198) Fire Damage Damage Elemental Fire Attack | one_hand_weapon 0 crossbow 1 sword 1 axe 1 mace 1 warstaff 1 default 0 |
Carbonising | 81 | Prefix | Adds (135–156) to (205–236) Fire Damage Damage Elemental Fire Attack | one_hand_weapon 0 crossbow 1 sword 1 axe 1 mace 1 warstaff 1 default 0 |
Heated | 1 | Prefix | Allies in your Presence deal (1–2) to (3–4) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 |
Smouldering | 8 | Prefix | Allies in your Presence deal (3–5) to (6–9) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 |
Smoking | 16 | Prefix | Allies in your Presence deal (6–8) to (10–13) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 |
Burning | 33 | Prefix | Allies in your Presence deal (9–11) to (14–17) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 |
Flaming | 46 | Prefix | Allies in your Presence deal (12–13) to (18–20) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 |
Scorching | 54 | Prefix | Allies in your Presence deal (14–16) to (21–26) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 |
Incinerating | 60 | Prefix | Allies in your Presence deal (17–19) to (27–30) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 |
Blasting | 65 | Prefix | Allies in your Presence deal (20–24) to (31–38) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 |
Cremating | 75 | Prefix | Allies in your Presence deal (25–29) to (39–45) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 |
Searing | 2 | Prefix | (25–34)% increased Fire Damage Damage Elemental Fire | focus 1 no_fire_spell_mods 0 wand 1 trap 1 default 0 |
Sizzling | 8 | Prefix | (35–44)% increased Fire Damage Damage Elemental Fire | focus 1 no_fire_spell_mods 0 wand 1 trap 1 default 0 |
Blistering | 16 | Prefix | (45–54)% increased Fire Damage Damage Elemental Fire | focus 1 no_fire_spell_mods 0 wand 1 trap 1 default 0 |
Cauterising | 33 | Prefix | (55–64)% increased Fire Damage Damage Elemental Fire | focus 1 no_fire_spell_mods 0 wand 1 trap 1 default 0 |
Smoldering | 46 | Prefix | (65–74)% increased Fire Damage Damage Elemental Fire | focus 1 no_fire_spell_mods 0 wand 1 trap 1 default 0 |
Magmatic | 60 | Prefix | (75–89)% increased Fire Damage Damage Elemental Fire | focus 1 no_fire_spell_mods 0 wand 1 trap 1 default 0 |
Volcanic | 70 | Prefix | (90–104)% increased Fire Damage Damage Elemental Fire | focus 1 no_fire_spell_mods 0 wand 1 trap 1 default 0 |
Pyromancer's | 81 | Prefix | (105–119)% increased Fire Damage Damage Elemental Fire | focus 1 no_fire_spell_mods 0 wand 1 trap 1 default 0 |
Searing | 2 | Prefix | (35–49)% increased Fire Damage Damage Elemental Fire | no_fire_spell_mods 0 staff 1 default 0 |
Sizzling | 8 | Prefix | (50–64)% increased Fire Damage Damage Elemental Fire | no_fire_spell_mods 0 staff 1 default 0 |
Blistering | 16 | Prefix | (65–79)% increased Fire Damage Damage Elemental Fire | no_fire_spell_mods 0 staff 1 default 0 |
Cauterising | 33 | Prefix | (80–94)% increased Fire Damage Damage Elemental Fire | no_fire_spell_mods 0 staff 1 default 0 |
Smoldering | 46 | Prefix | (95–109)% increased Fire Damage Damage Elemental Fire | no_fire_spell_mods 0 staff 1 default 0 |
Magmatic | 60 | Prefix | (110–129)% increased Fire Damage Damage Elemental Fire | no_fire_spell_mods 0 staff 1 default 0 |
Volcanic | 70 | Prefix | (130–149)% increased Fire Damage Damage Elemental Fire | no_fire_spell_mods 0 staff 1 default 0 |
Pyromancer's | 81 | Prefix | (150–169)% increased Fire Damage Damage Elemental Fire | no_fire_spell_mods 0 staff 1 default 0 |
Searing | 8 | Prefix | (3–7)% increased Fire Damage Damage Elemental Fire | ring 1 default 0 |
Sizzling | 16 | Prefix | (8–12)% increased Fire Damage Damage Elemental Fire | ring 1 default 0 |
Blistering | 33 | Prefix | (13–17)% increased Fire Damage Damage Elemental Fire | ring 1 default 0 |
Cauterising | 46 | Prefix | (18–22)% increased Fire Damage Damage Elemental Fire | ring 1 default 0 |
Volcanic | 65 | Prefix | (23–26)% increased Fire Damage Damage Elemental Fire | ring 1 default 0 |
Magmatic | 75 | Prefix | (27–30)% increased Fire Damage Damage Elemental Fire | ring 1 default 0 |
Fervent | 5 | Prefix | Gain (13–15)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
Ardent | 16 | Prefix | Gain (16–18)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
Fanatic's | 33 | Prefix | Gain (19–21)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
Zealot's | 46 | Prefix | Gain (22–24)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
Infernal | 60 | Prefix | Gain (25–27)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
Flamebound | 80 | Prefix | Gain (28–30)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
Fervent | 5 | Prefix | Gain (20–23)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
Ardent | 16 | Prefix | Gain (24–28)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
Fanatic's | 33 | Prefix | Gain (29–32)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
Zealot's | 46 | Prefix | Gain (33–37)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
Infernal | 60 | Prefix | Gain (38–41)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
Flamebound | 80 | Prefix | Gain (42–45)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
1 | Corrupted | Adds (9–14) to (15–22) Fire Damage Damage Elemental Fire Attack | bow 1 one_hand_weapon 1 | |
1 | Corrupted | Adds (13–20) to (21–31) Fire Damage Damage Elemental Fire Attack | bow 0 two_hand_weapon 1 |
Monsters mods /35
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Inferno | 1 | Suffix | Gain 40% of Damage as Extra Fire Damage Damage Elemental Fire | |
of Flames | 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | |
1 | Unique | base fire damage % of maximum life plus maximum ES taken per minute [900] Damage Elemental Fire | ||
1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | 50% of Physical Damage Converted to Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | 100% of Physical Damage Converted to Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Damage Physical Elemental Fire Attack Speed | ||
1 | Unique | 80% of Physical Damage Converted to Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 150% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 10% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | 300% increased Movement Speed 75% increased Attack Speed 50% of Physical Damage Converted to Fire Damage 70% increased Character Size Damage Physical Elemental Fire Attack Speed | ||
1 | Unique | 50% chance to Ignite Gain 20% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire Ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
Arsonist's Touch | 1 | Torment | +25% to Fire Resistance 10% chance to Ignite Gain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire Resistance Ailment | |
Arsonist's Grip | 1 | Torment | +40% to Fire Resistance 25% chance to Ignite Gain 60% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire Resistance Ailment | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [300] Damage Elemental Fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [360] Damage Elemental Fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [420] Damage Elemental Fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [480] Damage Elemental Fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [540] Damage Elemental Fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [600] Damage Elemental Fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [660] Damage Elemental Fire | |
1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
Primal Skull Talisman | 1 | Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire Speed | |
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 15% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 30% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 45% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | Gain 60% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
1 | Essence | Gain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage Damage Physical Elemental Fire | ||
1 | Unique | 35% increased Movement Speed 35% more Attack Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value Damage Physical Elemental Fire Attack Speed | ||
1 | Unique | Always Ignite Gain 50% of Physical Damage as Extra Fire Damage All Damage from Hits Contributes to Flammability and Ignite Magnitudes Damage Physical Elemental Fire Ailment | ||
Boar-Touched | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit | |
Hunted by the Frenzied Boar | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit dropped items are converted to str items [1] | |
Spirit Of The Boar | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
500 | DelveArea | Unique Boss drops an additional Unique Item Unique Boss gains 50% of Physical Damage as Extra Cold Damage Unique Boss gains 50% of Physical Damage as Extra Fire Damage Unique Boss gains 50% of Physical Damage as Extra Lightning Damage Area contains a Unique Boss 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Heated | 1 | Prefix | (11–15) to (18–21) added Fire Damage Players and their Minions have (11–15) to (18–21) added Fire Damage Damage Elemental Fire | |
Smouldering | 45 | Prefix | (16–20) to (22–25) added Fire Damage Players and their Minions have (16–20) to (22–25) added Fire Damage Damage Elemental Fire | |
Smoking | 75 | Prefix | (20–25) to (26–35) added Fire Damage Players and their Minions have (20–25) to (26–35) added Fire Damage Damage Elemental Fire | |
Burning | 83 | Prefix | (26–30) to (36–42) added Fire Damage Players and their Minions have (26–30) to (36–42) added Fire Damage Damage Elemental Fire |
Misc mods /15
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Used when you take Fire damage from a Hit | ||
Flaming | 1 | Jewel | Prefix | (5–15)% increased Fire Damage Damage Elemental Fire | strjewel 1 default 0 |
Flaming | 1 | Jewel | Prefix | (1–2)% increased Fire Damage Damage Elemental Fire | str_radius_jewel 1 default 0 |
1 | Jewel | Unique | Gain (2–4)% of Damage as Extra Fire Damage Damage Elemental Fire | ||
1 | Jewel | Unique | Gain (6–10)% of Fire Damage as Extra Chaos Damage Damage Elemental Fire Chaos | ||
Flaming | 1 | Jewel | Unique | (14–16)% increased Fire Damage Damage Elemental Fire | |
1 | Jewel | Unique | Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage local jewel effect base radius [1200] Damage Elemental Fire | ||
1 | Jewel | Unique | With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire local jewel effect base radius [1200] Damage Elemental Fire Attack | ||
1 | Atlas | Prefix | Players and Monsters take 12% increased Fire Damage Your Maps contain 6 additional packs of Monsters that deal Fire Damage 3 uses remaining Damage Elemental Fire | ||
1 | Atlas | Prefix | Players and Monsters take 14% increased Fire Damage Your Maps contain 8 additional packs of Monsters that deal Fire Damage 15 uses remaining Damage Elemental Fire | ||
1 | Abyss | Unique | Gain (9–15)% of Damage as Extra Fire Damage Damage Elemental Fire | ||
Lightless | 1 | Abyss | Prefix | (4–8)% increased Fire Damage Damage Penetrates (4–7)% Fire Resistance Elemental Fire | |
Amanamu's | 65 | Abyss | Prefix | (86–99)% increased Fire Damage (14–23)% increased Ignite Magnitude amanamu Elemental Fire Ailment | |
1 | ExpeditionRelic | Prefix | Monsters are Immune to Fire Damage | ||
1 | ExpeditionRelic | Prefix | Monsters Gain 35% of Damage as Extra Fire Damage |
Item /1
Ruby Charm
Lasts 4 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
+25% to Fire Resistance
Requires: Level 5
Unique /23
+(30–50)% to Fire Resistance
(30–50)% reduced Ignite Duration on you
local weapon implicit hidden % base damage is fire [50]
+(10–20) to Strength
+(20–30)% to Fire Resistance
+(10–15) to Spirit
(10–15)% increased Rarity of Items found
(15–30)% increased Mana Regeneration Rate
+(1–4) to Level of all Fire Skills
20% increased Movement Speed
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
(50–80)% increased Energy Shield
(20–40)% increased Fire Damage
(10–20)% reduced Cold Damage
+(20–40)% to Fire Resistance
(-20–-10)% to Cold Resistance
Flammability Magnitude is doubled
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
+(20–30)% to Fire Resistance
(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
(-15–-10)% to Cold Resistance

(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold

+20 to maximum Energy Shield
+(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
use unique blackflame ignite effect [1]

+(20–30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine

Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
Used when you become Ignited
(20–25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance

50% reduced Projectile Range
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Passive /3
75% of Damage Converted to Fire Damage
Deal no Non-Fire Damage
Deal no Non-Fire Damage
Fire Spells Convert 100% of Fire Damage to Chaos Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Ascendancy Passive /2
Ascendancy: Infernalist
Character: Witch
Ascendancy: Infernalist
Character: Witch
Timeless Jewel Passive /2

Tempered by War
Karui Keystone
50% of Cold and Lightning Damage taken as Fire Damage
50% less Cold Resistance
50% less Lightning Resistance
50% less Cold Resistance
50% less Lightning Resistance
Tasalio and Valako test you, child of the volcano. Prove yourself worthy.
Lethal Pride: Rakiata

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.