Flask Ref /81
Flasks
Flasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.
Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power
Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.
Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power
Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.
Requires: Level 50
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(50—80) to maximum Life
+(50—80) to maximum Mana
(20—30)% increased Flask Life Recovery rate
(20—30)% increased Flask Mana Recovery rate
Life and Mana Flasks can be equipped in either slot
Requires: Level 62
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
(20—30)% reduced Flask Life Recovery rate
+(20—30) to Intelligence
(20—30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Requires: Level 22, 37 Dex
(60—100)% increased Evasion Rating
(40—60)% increased Flask Life Recovery rate
(40—60)% increased Flask Mana Recovery rate
+(20—30) to Dexterity
+(20—30)% to Cold Resistance
Requires: Level 33, 31 Str, 31 Dex
+(100—150) to maximum Life
+(100—150) to Stun Threshold
Life Recovery from Flasks is instant
Requires: Level 28, 26 Str, 26 Int
-10% to Fire Resistance
+(17—23)% to Chaos Resistance
Cannot use Life Flasks
Non-Unique Life Flasks apply their Effects constantly
Recovery from Life Flasks cannot be Instant
Recovery from your Life Flasks cannot be applied to anything other than you
Non-Unique Life Flasks apply their Effects constantly
Recovery from Life Flasks cannot be Instant
Recovery from your Life Flasks cannot be applied to anything other than you
(40—60)% less Life Flask Recovery
Requires: Level 16, 13 Dex, 13 Int
+(30—50) to maximum Life
(20—30)% increased Critical Damage Bonus
Flasks do not recover Life
On-Kill Effects happen twice
Requires: Level 56
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(10—30) to Strength
Corrupted Blood cannot be inflicted on you
Requires: Level 5, 11 Int
(50—100)% increased Energy Shield
+(50—100) to maximum Mana
50% increased Energy Shield Recharge Rate
Energy Shield Recharge starts when you use a Mana Flask
Requires: Level 60
Has (1—3) Charm Slot
(20—30)% increased Flask Charges gained
(15—35)% increased Flask Life Recovery rate
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Requires: Level 50
(200—300)% increased Amount Recovered
70% reduced Recovery rate
(50—60)% reduced Charges
Lose 5% Life per second while you have no Runic Ward during Effect
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Vision Rune
Stack Size: 1 / 10
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Idol of Maxarius
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Runemastered Heavy Belt
Runemastered Heavy Belt
Requires: Level 65
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
Flasks gain (0.5—1) charges per Second
Warding Rune of Nourishment
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
[DNT-UNUSED] Hunt em down
Supports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask.
Quality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial Weapons gain 1% more Physical damage per Quality.
Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
Flasks gain 1% more Life and Mana recovery per Quality.
Charms gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Checkpoints
Checkpoints are a form of saving your progress through Wraeclast and will often appear before Boss fights and at points of interest. Reaching a Checkpoint will refill your Life, Mana, Flasks and Charms.
On death, you can choose to revive either in Town or at the last Checkpoint you reached. For this purpose, Waypoints also function as Checkpoints.
You can also teleport between Checkpoints within an area, or from a Checkpoint to the Waypoint.
On death, you can choose to revive either in Town or at the last Checkpoint you reached. For this purpose, Waypoints also function as Checkpoints.
You can also teleport between Checkpoints within an area, or from a Checkpoint to the Waypoint.
Charms
Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.
The maximum number of Charm slots is capped at 3.
The maximum number of Charm slots is capped at 3.
Overflowing Chalice
Overflowing Chalice is a buff that causes Life and Mana Flasks to gain 2 charges per second and provide 30% increased recovery.
Base Type
An item's Base Type refers to the specific variety of item it is, and grants it inherent properties such as damage on Martial Weapons, defensive bonuses on Armour, or Life recovery on Life Flasks. It is also often responsible for the Level and/or Attribute Requirements to equip an item.
For example:
• Wrapped Quarterstaff and Long Quarterstaff are both Quarterstaff Base Types
• Stocky Mitts and Linen Wraps are both Gloves Base Types
• Lesser Mana Flask and Greater Mana Flask are both Mana Flask Base Types
For example:
• Wrapped Quarterstaff and Long Quarterstaff are both Quarterstaff Base Types
• Stocky Mitts and Linen Wraps are both Gloves Base Types
• Lesser Mana Flask and Greater Mana Flask are both Mana Flask Base Types
Flask /18
Lesser Life Flask
Recovers 50 Life over 3 Second
Consumes 10 of 60 Charges on use
Currently has 60 Charges
Medium Life Flask
Recovers 90 Life over 5 Second
Consumes 10 of 65 Charges on use
Currently has 65 Charges
Requires: Level 4
Greater Life Flask
Recovers 150 Life over 4 Second
Consumes 10 of 70 Charges on use
Currently has 70 Charges
Requires: Level 10
Grand Life Flask
Recovers 260 Life over 5 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 16
Giant Life Flask
Recovers 340 Life over 4 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 23
Colossal Life Flask
Recovers 450 Life over 4 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 30
Gargantuan Life Flask
Recovers 710 Life over 5 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 40
Transcendent Life Flask
Recovers 840 Life over 4 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 50
Ultimate Life Flask
Recovers 920 Life over 3 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 60
Lesser Mana Flask
Recovers 50 Mana over 2 Second
Consumes 10 of 60 Charges on use
Currently has 60 Charges
Medium Mana Flask
Recovers 70 Mana over 3 Second
Consumes 10 of 65 Charges on use
Currently has 65 Charges
Requires: Level 4
Greater Mana Flask
Recovers 90 Mana over 2.5 Second
Consumes 10 of 70 Charges on use
Currently has 70 Charges
Requires: Level 10
Grand Mana Flask
Recovers 110 Mana over 2.5 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 16
Giant Mana Flask
Recovers 165 Mana over 3.5 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 23
Colossal Mana Flask
Recovers 165 Mana over 2.5 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 30
Gargantuan Mana Flask
Recovers 185 Mana over 2 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 40
Transcendent Mana Flask
Recovers 285 Mana over 3.5 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 50
Ultimate Mana Flask
Recovers 310 Mana over 3 Second
Consumes 10 of 75 Charges on use
Currently has 75 Charges
Requires: Level 60
Flask Unique /6
Requires: Level 49
This Flask cannot be Used but applies its Effect constantly
(70—80)% reduced Amount Recovered
Requires: Level 60
Effect is not removed when Unreserved Mana is Filled
(200—250)% increased Duration
Every 3 seconds during Effect, deal 100% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Deals 25% of current Mana as Chaos Damage to you when Effect ends
Requires: Level 60
(100—150)% increased Charges per use
Regenerate (2.5—5)% of maximum Runic Ward per second during Effect
Requires: Level 60
Effect is not removed when Unreserved Life is Filled
Cannot be Used manually
Used when you release a skill with Perfect Timing
Skills have (80—120)% longer Perfect Timing window during effect
(100—150)% increased Amount Recovered
(25—50)% reduced Recovery rate
(50—75)% reduced Charges per use
Requires: Level 50
(200—300)% increased Amount Recovered
70% reduced Recovery rate
(50—60)% reduced Charges
Lose 5% Life per second while you have no Runic Ward during Effect
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.










































































