[DNT] UNUSED
Level: (1—20)
Cost: (18—79) Mana
Cooldown Time: 0.50 s
Requires: Level (1—90)
[DNT-UNUSED] Hunt em down
Remnants last for 8 seconds
Limit 1 Marked target
[DNT-UNUSED] 20% chance for Marked Enemies to generate a Hunters' Remnant when Critically Hit
[DNT-UNUSED] Buff granted by Remnants from Humanoid Enemies grants 10% increased Movement Speed and 30% increased Attack and Cast Speed
[DNT-UNUSED] Buff granted by Remnants from Constructed Enemies grants 30% of Evasion gained as Armour
[DNT-UNUSED] Remnants from Beastial Enemies restore 5 Flask and Charm charges when collected
[DNT-UNUSED] Buff granted by Remnants from Demonic Enemies grants 30% of Life regenerated per second
[DNT-UNUSED] Buff granted by Remnants from Undead Enemies prevents your Life from being reduced to 0
Mark duration is 8 seconds

Additional Effects From Quality:
Remnants spawned by Supported Skills have
(0—20)% increased effect
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
CooldownTime: 500
[DNT-UNUSED] 20% chance for Marked Enemies to generate a Hunters' Remnant when Critically Hit
Remnants last for 8 seconds
Limit 1 Marked target
[DNT-UNUSED] Buff granted by Remnants from Humanoid Enemies grants 10% increased Movement Speed and 30% increased Attack and Cast Speed
[DNT-UNUSED] Buff granted by Remnants from Constructed Enemies grants 30% of Evasion gained as Armour
[DNT-UNUSED] Buff granted by Remnants from Demonic Enemies grants 30% of Life regenerated per second
[DNT-UNUSED] Remnants from Beastial Enemies restore 5 Flask and Charm charges when collected
Mark duration is 8 seconds
[DNT-UNUSED] Buff granted by Remnants from Undead Enemies prevents your Life from being reduced to 0
LevelRequires LevelManaBase Damage
1018100%, 100%, 100%
2320100%, 100%, 100%
3623100%, 100%, 100%
41025100%, 100%, 100%
51428100%, 100%, 100%
61831100%, 100%, 100%
72233100%, 100%, 100%
82636100%, 100%, 100%
93139100%, 100%, 100%
103642100%, 100%, 100%
114146100%, 100%, 100%
124649100%, 100%, 100%
135252100%, 100%, 100%
145856100%, 100%, 100%
156459100%, 100%, 100%
166663100%, 100%, 100%
177267100%, 100%, 100%
187871100%, 100%, 100%
198475100%, 100%, 100%
209079100%, 100%, 100%
2183100%, 100%, 100%
2288100%, 100%, 100%
2392100%, 100%, 100%
2497100%, 100%, 100%
25102100%, 100%, 100%
26107100%, 100%, 100%
27112100%, 100%, 100%
28117100%, 100%, 100%
29123100%, 100%, 100%
30128100%, 100%, 100%
31134100%, 100%, 100%
32140100%, 100%, 100%
33146100%, 100%, 100%
34152100%, 100%, 100%
35159100%, 100%, 100%
36166100%, 100%, 100%
37172100%, 100%, 100%
38179100%, 100%, 100%
39187100%, 100%, 100%
40194100%, 100%, 100%
Attribute /8

[DNT] UNUSED

NameShow Full Descriptions
AcronymArmour, Evasion, Buff, Mark, Life, Remnant
IdWitchHunterMark
BaseType [DNT] UNUSED
Class Skill Gems
TargetTypesGround, ,
TypeTrappable, Totemable, Mineable, Multicastable, Triggerable, Unleashable, Duration, UsableWhileMoving, Mark, Limit, UsableWhileMounted, GeneratesRemnants, Cooldown
ItemTypeMetadata/Items/Gem/SkillGemAscendancyWitchHunterMark
ActiveSkillsCodewitch_hunter_mark
[DNT] UNUSED
Level: (1—20)
Cost: (18—79) Mana
Cooldown Time: 0.50 s
Requires: Level (1—90)
[DNT-UNUSED] Hunt em down
Remnants last for 8 seconds
Limit 1 Marked target
[DNT-UNUSED] 20% chance for Marked Enemies to generate a Hunters' Remnant when Critically Hit
[DNT-UNUSED] Buff granted by Remnants from Humanoid Enemies grants 10% increased Movement Speed and 30% increased Attack and Cast Speed
[DNT-UNUSED] Buff granted by Remnants from Constructed Enemies grants 30% of Evasion gained as Armour
[DNT-UNUSED] Remnants from Beastial Enemies restore 5 Flask and Charm charges when collected
[DNT-UNUSED] Buff granted by Remnants from Demonic Enemies grants 30% of Life regenerated per second
[DNT-UNUSED] Buff granted by Remnants from Undead Enemies prevents your Life from being reduced to 0
Mark duration is 8 seconds

Additional Effects From Quality:
Remnants spawned by Supported Skills have
(0—20)% increased effect
Skills can be managed in the Skills Panel.
Supported By /28
  • Active Type: Trappable, Totemable, Mineable, Multicastable, Triggerable, Unleashable, Duration, UsableWhileMoving, Mark, Limit, UsableWhileMounted, GeneratesRemnants, Cooldown
  • Second Wind I
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Second Wind II
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Second Wind III
    Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Harmonic Remnants I
    Supports Skills which create Remnants, allowing those Remnants to be collected from further away.
    Harmonic Remnants II
    Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
    Selfless Remnants
    Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
    Remnant Potency I
    Supports Skills which create Remnants, making those Remnants more powerful.
    Remnant Potency II
    Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
    Remnant Potency III
    Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Mark for Death
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    Mark for Death II
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    Atziri's Impatience
    Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
    Khatal's Rejuvenation
    Supports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.
    Mark of Siphoning
    Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
    Mark of Siphoning II
    Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
    Eternal Mark
    Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
    Charged Mark
    Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
    Edit

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